Created
April 15, 2014 14:25
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state = | |
dir: x: 1, y: 0 | |
canvas = -> | |
can = document.getElementById("game") | |
ctx = can.getContext("2d") | |
width = can.width | |
height = can.height | |
ctx.fillStyle = "black" | |
ctx.fillRect(0, 0, width, height) | |
ctx | |
drawBlock = (ctx, pos) -> | |
ctx.strokeStyle = "rgba(255,255,255, 0.5)" | |
ctx.strokeRect(pos.x * 10 + 0.5, pos.y * 10 + 0.5, 8, 8) | |
ctx.fillStyle = "rgba(255,255,255, 0.2)" | |
ctx.fillRect(pos.x * 10 + 0.5, pos.y * 10 + 0.5, 8, 8) | |
eraseBlock = (ctx, pos) -> | |
ctx.fillStyle = "black" | |
ctx.fillRect(pos.x * 10, pos.y * 10, 10, 10) | |
gameOver = -> false | |
randomCoord = -> Math.round(Math.random() * 30) | |
getNewFood = -> x: randomCoord(), y: randomCoord() | |
isCollision = (snake, newHead) -> | |
_.any(snake, (element) -> _.isEqual(element, newHead)) or | |
newHead.x < 0 or newHead.x > 30 or | |
newHead.y < 0 or newHead.y > 30 | |
game = (ctx, snake, food) -> | |
head = _.first(snake) | |
newHead = | |
x: head.x + state.dir.x | |
y: head.y + state.dir.y | |
if isCollision(snake, newHead) | |
gameOver() | |
else if _.isEqual(newHead, food) | |
newFood = getNewFood() | |
newsnake = [newHead].concat(snake) | |
drawBlock(ctx, newFood) | |
[ctx, newsnake, newFood] | |
else | |
newsnake = [newHead].concat(_.initial(snake)) | |
eraseBlock(ctx, _.last(snake)) | |
drawBlock(ctx, newHead) | |
[ctx, newsnake, food] | |
gameLoop = (gameState) -> | |
if gameState | |
window.setTimeout (-> | |
newGameState = game.apply(null, gameState) | |
gameLoop(newGameState)), 100 | |
do -> | |
ctx = canvas() | |
food = getNewFood() | |
gameLoop([canvas(), [{x: 5, y: 5}, {x: 4, y: 5}, {x: 3, y: 5}], food]) | |
drawBlock(ctx, food) | |
document.addEventListener "keydown", (event) -> | |
dir = state.dir | |
newDir = switch event.keyCode | |
when 39 then x: 1, y: 0 # right | |
when 40 then x: 0, y: 1 # down | |
when 37 then x: -1, y: 0 # left | |
when 38 then x: 0, y: -1 # up | |
else false | |
if newDir and (dir.x == 0 or dir.x != -newDir.x) and (dir.y == 0 or dir.y != -newDir.y) | |
state.dir = newDir |
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