Created
August 6, 2015 07:55
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class Branch: | |
def __init__(self, **kwds): | |
self.__dict__.update(kwds) | |
def possible_actions(game): | |
for card_index, card in enumerate(game.current_player.hand): | |
if card.is_playable() and card.id != WISP: # wisps are the deck filler | |
if card.has_target(): | |
for target_index, target in enumerate(card.targets): | |
new_game = copy.deepcopy(game) | |
new_card = new_game.current_player.hand[card_index] | |
new_target = new_card.targets[target_index] | |
action_name = action_name = "Play %s on %s (%d/%d)" % (new_card.name, new_target.name, new_target.atk, new_target.health) | |
try: | |
new_card.play(target=new_target) | |
except GameOver: | |
pass | |
yield Branch( | |
old_game = game, | |
new_game = new_game, | |
action_name = action_name, | |
action = ('PLAY', new_card.id, new_target.id), | |
entities = (new_card, new_target) | |
) | |
else: | |
new_game = copy.deepcopy(game) | |
new_card = new_game.current_player.hand[card_index] | |
try: | |
new_card.play() | |
except GameOver: | |
pass | |
yield Branch( | |
old_game = game, | |
new_game = new_game, | |
action_name = "Play %s" % (new_card.name, ), | |
action = ('PLAY', new_card.id), | |
entities = (new_card, ) | |
) | |
for character_index, character in enumerate(game.current_player.characters): | |
if character.can_attack(): | |
for target_index, target in enumerate(character.targets): | |
new_game = copy.deepcopy(game) | |
new_character = new_game.current_player.characters[character_index] | |
new_target = new_character.targets[target_index] | |
# need to set name before attack | |
action_name = "Attack %s (%d/%d) with %s (%d/%d)" % ( | |
new_target.name, new_target.atk, new_target.health, | |
new_character.name, new_character.atk, new_character.health | |
) | |
try: | |
new_character.attack(new_target) | |
new_game.process_deaths() | |
except GameOver: | |
pass | |
yield Branch( | |
old_game = game, | |
new_game = new_game, | |
action_name = action_name, | |
action = ('ATTACK', new_character.id, new_target.id), | |
entities = (new_character, new_target) | |
) |
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