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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.U2D; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public class SpriteShapeFlip { | |
#if UNITY_EDITOR |
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using UnityEditor; | |
[InitializeOnLoad] | |
public class DisableRecompile { | |
static bool waitingForStop = false; | |
static DisableRecompile() { | |
EditorApplication.update += OnEditorUpdate; | |
} |
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public static class Utility { | |
public static bool Eulrlega(string word) { | |
var last = word[word.Length - 1]; | |
if (last < 0xAC00) | |
return true; | |
last -= (char)0xAC00; | |
var jong = (char)((last % 28) + 0x11a7); |
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import com.badlogic.gdx.ApplicationListener; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.graphics.GL10; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.Pixmap; | |
import com.badlogic.gdx.graphics.Pixmap.Format; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.Texture.TextureFilter; |
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#include <windows.h> | |
#include <iostream> | |
#include <locale> | |
using namespace std; | |
boolean eulrlega(wchar_t *word) | |
{ | |
int len = wcslen(word); | |
wchar_t completeCode = word[len-1]; | |
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public class Utility { | |
public static boolean eulrlega(String word) { | |
char last = word.charAt(word.length()-1); | |
if(last < 0xAC00) | |
return true; | |
last -= 0xAC00; | |
char jong = (char) ((last % 28) + 0x11a7); |