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private const int HeaderLength = 16 * 2; | |
public List<LoadingScreenEntry> Items { get; } = new List<LoadingScreenEntry>(); | |
public void Read(string path) | |
{ | |
if (!File.Exists(path)) | |
{ | |
throw new FileNotFoundException(path); | |
} |
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<font> | |
<info face="Liberation Sans" size="-40" bold="0" italic="0" charset="" unicode="1" stretchH="100" smooth="1" aa="1" padding="0,0,0,0" spacing="1,1" outline="0"/> | |
<common lineHeight="45" base="36" scaleW="512" scaleH="512" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/> | |
<pages> | |
<page id="0" file="HugeText_0.png" /> | |
</pages> | |
<chars count="333"> | |
<char id="32" x="54" y="74" width="1" height="1" xoffset="0" yoffset="36" xadvance="11" page="0" chnl="15" /> | |
<char id="33" x="375" y="285" width="4" height="28" xoffset="4" yoffset="8" xadvance="11" page="0" chnl="15" /> | |
<char id="34" x="75" y="406" width="11" height="9" xoffset="2" yoffset="8" xadvance="14" page="0" chnl="15" /> |
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■フォントの座標情報 | |
futura_0.tex | |
resources_00002.-20(14260 bytes) | |
offset value description | |
--------- ------------------ ----------------------------------- | |
0000( 4):0x00000000 PPtr(game object) FileID | |
0004( 8):0x350C0000(3125) PPtr(game object) PathID | |
0008(--): | |
000C( 1):0x01(1) Enabled |
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<?xml version="1.0" encoding="utf-8"?> | |
<XnaContent xmlns:Graphics="ReLogic.Content.Pipeline"> | |
<Asset Type="Graphics:DynamicFontDescription"> | |
<!-- | |
Modify this string to change the default font that will be imported. | |
--> | |
<FontName>TerrariaJpFontPen</FontName> | |
<!-- |
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{ | |
"GameDataObjects": [{ | |
"$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", | |
"DebugName": "Potion_of_minor_healing_SE_Heal", | |
"ID": "cd28d424-c999-45e3-885c-b2c1ba34fd30", | |
"Components": [{ | |
"$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", | |
"StatusEffectType": "Health", | |
"OverrideDescriptionString": -1, | |
"UseStatusEffectValueAs": "None", |
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offset size description | |
--------- ---- --------------------------------- | |
0000:0000 (04) 00000000(0) GameObject.FileID | |
0000:0004 (08) 00000000(0) GameObject.PathID | |
0000:0008 (--) 00000000 | |
0000:000C (04) 01000000(1) GameObject.Enabled | |
0000:0010 (04) 01000000( 1) Script.FileID | |
0000:0014 (08) 7D070000(1917) Script.PathID | |
0000:0018 (--) 00000000 |
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/// <summary> | |
/// The Tiny Bang Story pfp file packer. | |
/// This software is released under the GPL. | |
/// | |
/// Copyright(c) お~るげーむず(仮) | |
/// 「How to 日本語化(Hard mode) – お~るげーむず(仮)」 | |
/// http://ryo.game.coocan.jp/blog/game/overseasgame/jp-localize/how-to-ogj-06 | |
/// Ported from AutoIT to C# by synctam. | |
/// </summary> | |
namespace TtbsPacker |
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tessedit_char_whitelist 1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ.,?!#$%&()=-{}[]+*;:" |
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namespace LibTextDetector.TextDetector | |
{ | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using Emgu.CV; |
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namespace LibCoreStitcher | |
{ | |
using System; | |
using System.Collections.Generic; | |
using System.Drawing; | |
using System.IO; | |
using Emgu.CV; | |
using Emgu.CV.Stitching; | |
using Emgu.CV.Structure; | |
using Emgu.CV.Util; |
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