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local m = { | |
debug = false, | |
_NAME = 'SYSL Slice Nine', | |
_VERSION = '0.2', | |
_DESCRIPTION = 'A frame slicer and drawer', | |
_URL = 'https://github.com/SystemLogoff/SLog-Library', | |
_LICENSE = [[ | |
MIT LICENSE | |
Copyright (c) 2019 Chris / Systemlogoff |
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local eb_move_adj = 1.1 | |
local playerFilter = function(item, other) | |
if other.isCoin then return 'cross' | |
elseif other.isWall then return 'slide' | |
elseif other.isExit then return 'touch' | |
elseif other.iswater then return 'cross' | |
else return 'slide' | |
end -- else return nil | |
end |
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local m = { | |
debug = false, | |
_NAME = 'GUI Frame', | |
_VERSION = '0.2', | |
_DESCRIPTION = 'A frame slicer and drawer, works well with slog.gui.', | |
_URL = 'https://github.com/SystemLogoff/SLog-Library', | |
_LICENSE = [[ | |
MIT LICENSE | |
Copyright (c) 2019 Chris / Systemlogoff |
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# Octo.h | |
#--------------------------------------------------------------------- | |
:alias nul v1 | |
:alias null v2 | |
:alias nulll v3 | |
:alias room v4 | |
:alias lastroom v5 | |
:alias items v6 | |
:alias flags v7 | |
:alias checkkey v8 |
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#W (4) - Advance Text | |
#Q (5) - (In Cross Exam) Press | |
#E (6) - (In Cross Exam) Show Evidence | |
#A (7) - Move Left in Evidence | |
#D (9) - Move Right in Evidence | |
# 8CE Attourny | |
# An Octo Game | |
# You have 16 bytes ################################################## |
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#------------------------------------------------------------------------------# | |
# · Let's poke fun of newgrounds with chip8. | |
#------------------------------------------------------------------------------# | |
:alias game_screen vd | |
:alias sprx vc | |
:alias spry vb | |
:alias title_count va | |
:alias keypressed v9 | |
:alias game_count v8 |
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#------------------------------------------------------------------------------# | |
# · Very Simple Rock Paper Scissors Game | |
# · System Logoff | |
# · Note, sissors was a typo that stuck with me this game. :v | |
#------------------------------------------------------------------------------# | |
#------------------------------------------------------------------------------# | |
# · Alias/Const Data | |
# · Note ve/vf are used for lazy ><= += -= stuff. | |
#------------------------------------------------------------------------------# |
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# Octo Game - I Ran Out of time edition | |
# Let's Jam | |
# Pet The Dog | |
# It's a cute idea stolen from undertale to | |
# make me feel better about not finishing | |
# my RPG idea. | |
# This code is bad and I am sorry. |
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#------------------------------------------------------------------------------# | |
# · This is Chip8 Shovelware. I'm so sorry. | |
#------------------------------------------------------------------------------# | |
:alias game_screen vd | |
:alias sprx vc | |
:alias spry vb | |
:alias title_count va | |
:alias keypressed v9 | |
:alias ending1 v8 |
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--[[---------------------------------------------------------------------------- | |
Consider using lovePixel instead of this. | |
Pixel Perfect is a module that does something very simple. You draw at the | |
base scale then use pixelperfect.screenSize to resize so the player Can | |
see the lovely pixels with no weird stuff. | |
So even if you use a shader or rotate something it stays on that pixel | |
grid. | |
This does not support full screen mode in monitors that are taller |