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View player.js
{
"amountOfMyShips": 10,
"amountOfMyDefensiveSystems": 12,
"upgradeMine": true,
"upgradeLaboratory": "NotUpgrade",
"upgradeCounterintelligence": true,
"attack": false,
"upgradeShield": false
}
View ls.js
{
"id": 1,
"playerStats": {
"gameStatId": 1,
"budget": 5000,
"budgetBonus": 500,
"attackCost": 400,
"round": 20,
"myResources": {
"id": 1,
View gist:eb16efcce3d0a870632c
{
"id": 1,
"playerStats": {
"gameStatId": 1,
"budget": 5000,
"budgetBonus": 500,
"attackCost": 400,
"round": 20,
"myResources": {
"id": 1,
@szymko
szymko / The Technical Interview Cheat Sheet.md
Last active Aug 26, 2015 — forked from tsiege/The Technical Interview Cheat Sheet.md
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.
View The Technical Interview Cheat Sheet.md

Studying for a Tech Interview Sucks, so Here's a Cheat Sheet to Help

This list is meant to be a both a quick guide and reference for further research into these topics. It's basically a summary of that comp sci course you never took or forgot about, so there's no way it can cover everything in depth. It also will be available as a gist on Github for everyone to edit and add to.

Data Structure Basics

###Array ####Definition:

  • Stores data elements based on an sequential, most commonly 0 based, index.
  • Based on tuples from set theory.
View gist:5665069
require 'celluloid'
module Simulation
module Asynchronous
def self.extended(base)
define_method(:method_added) do |*args|
if args[0].to_s == "run" and not base.included_modules.member? Celluloid
include Celluloid
define_asynchronous_method(base, :run)