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//↓参考元 | |
//https://github.com/Quasimondo/QuasimondoJS | |
//Released under the MIT license | |
//http://opensource.org/licenses/mit-license.php | |
#ifndef __HELLOWORLD_SCENE_H__ | |
#define __HELLOWORLD_SCENE_H__ | |
#include "cocos2d.h" | |
class HelloWorld : public cocos2d::Layer | |
{ | |
public: | |
enum{ MAX_RADIUS = 32 }; | |
HelloWorld(){} | |
~HelloWorld(){} | |
int m_rad, m_iterations; | |
int m_kernel[(MAX_RADIUS + MAX_RADIUS + 1) * 256]; | |
struct STACK{ | |
unsigned char r, g, b, a; | |
STACK *next; | |
} m_stacks[MAX_RADIUS + MAX_RADIUS + 1]; | |
cocos2d::Size m_visibleSize, m_texSizeSrc; | |
cocos2d::Sprite *m_spriteSrc, *m_spriteDest; | |
cocos2d::RenderTexture *m_texture1, *m_texture2, *m_texture3; | |
static cocos2d::Scene* createScene(); | |
virtual bool init(); | |
void update(float delta); | |
bool initBlur(int rad, int sigma); | |
void Horizontal(cocos2d::Color4B *pixels, int width, int height); | |
void Vertical(cocos2d::Color4B *pixels, int width, int height); | |
void menuCloseCallback(cocos2d::Ref* pSender); | |
CREATE_FUNC(HelloWorld); | |
}; | |
#endif // __HELLOWORLD_SCENE_H__ |
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#include "HelloWorldScene.h" | |
USING_NS_CC; | |
Scene* HelloWorld::createScene(){ | |
auto scene = Scene::create(); | |
auto layer = HelloWorld::create(); | |
scene->addChild(layer); | |
return scene; | |
} | |
bool HelloWorld::init(){ | |
if(!Layer::init()){ return false; } | |
m_visibleSize = Director::getInstance()->getVisibleSize(); | |
//スプライトを作成 | |
m_spriteSrc = Sprite::create("HelloWorld512b.png"); | |
m_texSizeSrc = m_spriteSrc->getTexture()->getContentSizeInPixels(); | |
m_spriteSrc->setPosition(m_texSizeSrc / 2); | |
m_spriteSrc->retain(); | |
// this->addChild(m_spriteSrc); | |
m_texture1 = RenderTexture::create(m_texSizeSrc.width, m_texSizeSrc.height); | |
m_texture1->setPosition(m_visibleSize / 2); | |
m_texture1->retain(); | |
m_spriteDest = Sprite::create(); | |
m_spriteDest->setVertexRect(Rect(0, 0, m_texSizeSrc.width, m_texSizeSrc.height)); | |
m_spriteDest->setPosition(m_visibleSize / 2); | |
m_spriteDest->setScale(2.0); | |
m_spriteDest->retain(); | |
this->addChild(m_spriteDest); | |
this->scheduleUpdate(); | |
return true; | |
} | |
void HelloWorld::update(float delta){ | |
timeval tv; | |
gettimeofday(&tv, nullptr); | |
long now = tv.tv_sec * 1000 + tv.tv_usec / 1000; | |
now = abs((abs(now) % 10000) - 5000); | |
m_texture1->beginWithClear(0, 0, 0, 1); | |
m_spriteSrc->visit(); | |
m_texture1->end(); | |
Size texSize = m_spriteSrc->getContentSize(); | |
int wh = m_texSizeSrc.width * m_texSizeSrc.height; | |
Image *image = m_texture1->newImage(false); | |
Color4B *pixel = (Color4B*)image->getData(); | |
initBlur(now * ((float)MAX_RADIUS / 5000), 200000); | |
Horizontal(pixel, m_texSizeSrc.width, m_texSizeSrc.height); | |
Vertical(pixel, m_texSizeSrc.width, m_texSizeSrc.height); | |
Texture2D *t2d = new Texture2D(); | |
t2d->initWithData(pixel, sizeof(pixel) * texSize.width * texSize.height, Texture2D::PixelFormat::RGBA8888, texSize.width, texSize.height, texSize); | |
t2d->initWithImage(image); | |
m_spriteDest->setTexture(t2d); | |
m_spriteDest->setFlipY(true); | |
t2d->release(); | |
image->release(); | |
} | |
bool HelloWorld::initBlur(int rad, int sigma){ | |
m_rad = rad; | |
if(m_rad > MAX_RADIUS){ m_rad = MAX_RADIUS; } | |
memset(m_kernel, 255, sizeof(m_kernel)); | |
double _sigma = sigma * sigma; | |
double _exp[(MAX_RADIUS + MAX_RADIUS + 1) * 256] = { 0.0 }; | |
double _max = 0.0, _min = 1.0; | |
int gaussWidth = m_rad + m_rad + 1; | |
for(int i = 0; i < 256 * gaussWidth; i++){ | |
_exp[i] = exp(-((i * i) + (i * i)) / (2 * _sigma)); | |
_max = std::max(_max, _exp[i]); | |
_min = std::min(_min, _exp[i]); | |
} | |
double nomalize = 255.0 / (_max - _min); | |
int max = 256 * gaussWidth - 1; | |
for(int i = 0; i <= max; i++){ | |
m_kernel[max - i] = (int)((_exp[i] - _min) * nomalize); | |
} | |
STACK *pstack = &m_stacks[0]; | |
for(int i = 1; i < gaussWidth; i++){ | |
pstack->next = &m_stacks[i]; | |
pstack = pstack->next; | |
} | |
pstack->next = &m_stacks[0]; | |
return true; | |
} | |
void HelloWorld::Horizontal(Color4B *pixels, int width, int height){ | |
int rad = m_rad; | |
int *kernel = m_kernel; | |
STACK *stacks = m_stacks; | |
int yw = 0, yi = 0; | |
for(int y = 0; y < height; y++){ | |
Color4B pixel = pixels[yi]; | |
int rsum = (rad + 1) * pixel.r; | |
int gsum = (rad + 1) * pixel.g; | |
int bsum = (rad + 1) * pixel.b; | |
int asum = (rad + 1) * pixel.a; | |
STACK *pstack = stacks; | |
for(int i = 0; i <= rad; i++){ | |
pstack->r = pixel.r; | |
pstack->g = pixel.g; | |
pstack->b = pixel.b; | |
pstack->a = pixel.a; | |
pstack = pstack->next; | |
} | |
for(int i = 1; i <= rad; i++){ | |
int p = yi + (width - 1 < i ? width - 1 : i); | |
Color4B pixel = pixels[p]; | |
rsum += pstack->r = pixel.r; | |
gsum += pstack->g = pixel.g; | |
bsum += pstack->b = pixel.b; | |
asum += pstack->a = pixel.a; | |
pstack = pstack->next; | |
} | |
STACK *stackIn = stacks; | |
for(int x = 0; x < width; x++){ | |
pixels[yi++] = Color4B(kernel[rsum], kernel[gsum], kernel[bsum], kernel[asum]); | |
int p = x + rad + 1; | |
p = yw + ((p < width - 1) ? p : width - 1); | |
Color4B pixel = pixels[p]; | |
rsum -= stackIn->r - pixel.r; | |
gsum -= stackIn->g - pixel.g; | |
bsum -= stackIn->b - pixel.b; | |
asum -= stackIn->a - pixel.a; | |
stackIn->r = pixel.r; | |
stackIn->g = pixel.g; | |
stackIn->b = pixel.b; | |
stackIn->a = pixel.a; | |
stackIn = stackIn->next; | |
} | |
yw += width; | |
} | |
} | |
void HelloWorld::Vertical(Color4B *pixels, int width, int height){ | |
int rad = m_rad; | |
int *kernel = m_kernel; | |
STACK *stacks = m_stacks; | |
int yw = 0, yi = 0; | |
for(int x = 0; x < width; x++){ | |
yi = x; | |
Color4B pixel = pixels[yi]; | |
int rsum = (rad + 1) * pixel.r; | |
int gsum = (rad + 1) * pixel.g; | |
int bsum = (rad + 1) * pixel.b; | |
int asum = (rad + 1) * pixel.a; | |
STACK *pstack = stacks; | |
for(int i = 0; i <= rad; i++){ | |
pstack->r = pixel.r; | |
pstack->g = pixel.g; | |
pstack->b = pixel.b; | |
pstack->a = pixel.a; | |
pstack = pstack->next; | |
} | |
int yp = width; | |
for(int i = 1; i <= rad; i++){ | |
yi = yp + x; | |
Color4B pixel = pixels[yi]; | |
rsum += pstack->r = pixel.r; | |
gsum += pstack->g = pixel.g; | |
bsum += pstack->b = pixel.b; | |
asum += pstack->a = pixel.a; | |
pstack = pstack->next; | |
if(i < height - 1){ yp += width; } | |
} | |
yi = x; | |
STACK *stackIn = stacks; | |
for(int y = 0; y < height; y++){ | |
int p = yi; | |
pixels[p] = Color4B(kernel[rsum], kernel[gsum], kernel[bsum], kernel[asum]); | |
p = y + rad + 1; | |
p = x + (((p < height - 1) ? p : height - 1) * width); | |
Color4B pixel = pixels[p]; | |
rsum -= stackIn->r - pixel.r; | |
gsum -= stackIn->g - pixel.g; | |
bsum -= stackIn->b - pixel.b; | |
asum -= stackIn->a - pixel.a; | |
stackIn->r = pixel.r; | |
stackIn->g = pixel.g; | |
stackIn->b = pixel.b; | |
stackIn->a = pixel.a; | |
stackIn = stackIn->next; | |
yi += width; | |
} | |
} | |
} | |
void HelloWorld::menuCloseCallback(Ref* pSender){ | |
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) | |
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); | |
return; | |
#endif | |
Director::getInstance()->end(); | |
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) | |
exit(0); | |
#endif | |
} | |
//Director::getInstance()->getRenderer()->render(); |
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