Created
April 15, 2019 15:04
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how to animate a sprite sheet
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export default ({ imageurl, width = 200, height = 200, scale = 1 }) => { | |
let img = new Image() | |
img.src = imageurl | |
img.onload = loop() | |
let canvas = document.querySelector('canvas') | |
let ctx = canvas.getContext('2d') | |
const scaledWidth = scale * width | |
const scaledHeight = scale * height | |
function drawFrame(frameX, frameY, canvasX, canvasY) { | |
ctx.clearRect(0, 0, width, height) | |
ctx.drawImage( | |
img, | |
frameX * width, | |
frameY * height, | |
width, | |
height, | |
canvasX, | |
canvasY, | |
scaledWidth, | |
scaledHeight | |
) | |
} | |
const columns = 10 | |
const rows = 12 | |
let frameCount = 0 | |
let currentColumn = 0 | |
let currentRow = 0 | |
function step() { | |
frameCount++ | |
if (frameCount < 2) { | |
window.requestAnimationFrame(step) | |
return | |
} | |
frameCount = 0 | |
drawFrame(currentColumn++, currentRow, 0, 0) | |
if (currentColumn >= columns) { | |
currentColumn = 0 | |
currentRow++ | |
} | |
if (currentRow >= rows) { | |
currentRow = 0 | |
} | |
window.requestAnimationFrame(step) | |
} | |
function loop() { | |
window.requestAnimationFrame(step) | |
} | |
return { | |
step, | |
loop | |
} | |
} |
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