Created
June 14, 2014 05:16
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Nested table view controller
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// | |
// RootTableViewController.swift | |
// NestedTableView | |
// | |
// Created by tady on 6/14/14. | |
// Copyright (c) 2014 tady. All rights reserved. | |
// | |
import UIKit | |
class RootTableViewController: UITableViewController { | |
var animals : String[] = [] | |
init(style: UITableViewStyle) { | |
super.init(style: style) | |
// Custom initialization | |
} | |
init(coder aDecoder: NSCoder!) | |
{ | |
super.init(coder: aDecoder) | |
} | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Uncomment the following line to preserve selection between presentations | |
// self.clearsSelectionOnViewWillAppear = false | |
// Uncomment the following line to display an Edit button in the navigation bar for this view controller. | |
// self.navigationItem.rightBarButtonItem = self.editButtonItem | |
animals = ["Dogs", "Cats", "Frogs", "Birds"] | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
// #pragma mark - Table view data source | |
override func numberOfSectionsInTableView(tableView: UITableView?) -> Int { | |
// #warning Potentially incomplete method implementation. | |
// Return the number of sections. | |
return 1 | |
} | |
override func tableView(tableView: UITableView?, numberOfRowsInSection section: Int) -> Int { | |
// #warning Incomplete method implementation. | |
// Return the number of rows in the section. | |
return animals.count | |
} | |
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! { | |
let simpleTableIdentifier = "AnimalCell" | |
var cell = tableView.dequeueReusableCellWithIdentifier(simpleTableIdentifier) as? UITableViewCell | |
if cell == nil { | |
cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: simpleTableIdentifier) | |
} | |
cell!.textLabel.text = animals[indexPath.row] | |
return cell | |
} | |
/* | |
// Override to support conditional editing of the table view. | |
override func tableView(tableView: UITableView?, canEditRowAtIndexPath indexPath: NSIndexPath?) -> Bool { | |
// Return NO if you do not want the specified item to be editable. | |
return true | |
} | |
*/ | |
/* | |
// Override to support editing the table view. | |
override func tableView(tableView: UITableView?, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath?) { | |
if editingStyle == .Delete { | |
// Delete the row from the data source | |
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade) | |
} else if editingStyle == .Insert { | |
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view | |
} | |
} | |
*/ | |
/* | |
// Override to support rearranging the table view. | |
override func tableView(tableView: UITableView?, moveRowAtIndexPath fromIndexPath: NSIndexPath?, toIndexPath: NSIndexPath?) { | |
} | |
*/ | |
/* | |
// Override to support conditional rearranging of the table view. | |
override func tableView(tableView: UITableView?, canMoveRowAtIndexPath indexPath: NSIndexPath?) -> Bool { | |
// Return NO if you do not want the item to be re-orderable. | |
return true | |
} | |
*/ | |
// #pragma mark - Navigation | |
// In a storyboard-based application, you will often want to do a little preparation before navigation | |
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject?) { | |
if segue.identifier == "showArrayDetail" { | |
let indexPath = self.tableView.indexPathForSelectedRow() | |
let destViewController : SecondTableViewController = segue.destinationViewController as SecondTableViewController | |
destViewController.animalName = animals[indexPath.row] | |
destViewController.title = destViewController.animalName | |
} | |
// Get the new view controller using [segue destinationViewController]. | |
// Pass the selected object to the new view controller. | |
} | |
} |
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