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@tadzik
Created October 29, 2014 18:31
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tadzik@kashyyyk:~/src/UnrealEngine/Engine/Binaries/Linux$ ./UE4Editor
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.5.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Oct 19 2014 18:53:49
LogInit: Compiled with Clang: 3.4 (tags/RELEASE_34/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: /home/tadzik/src/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.10.29-18.30.36:049][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.10.29-18.30.36:053][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.10.29-18.30.36:127][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.10.29-18.30.36:143][ 0]LogInit: Object subsystem initialized
[2014.10.29-18.30.36:148][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2014.10.29-18.30.36:148][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Engine/Saved/Config/Linux/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.10.29-18.30.36:148][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)'
[2014.10.29-18.30.36:148][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Engine/Saved/Config/Linux/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.10.29-18.30.36:149][ 0]LogInit: Selected Device Profile: [Linux]
[2014.10.29-18.30.36:149][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
[2014.10.29-18.30.36:152][ 0]LogInit: Linux hardware info:
[2014.10.29-18.30.36:152][ 0]LogInit: - this process' id (pid) is 12450, parent process' id (ppid) is 11913
[2014.10.29-18.30.36:152][ 0]LogInit: - we are not running under debugger
[2014.10.29-18.30.36:152][ 0]LogInit: - machine network name is 'kashyyyk'
[2014.10.29-18.30.36:152][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.10.29-18.30.36:152][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.10.29-18.30.36:152][ 0]LogInit: - Memory allocator used: binned
[2014.10.29-18.30.36:152][ 0]LogInit: Linux-specific commandline switches:
[2014.10.29-18.30.36:152][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.10.29-18.30.36:152][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.10.29-18.30.36:152][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.10.29-18.30.36:152][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.10.29-18.30.36:152][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.10.29-18.30.36:152][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.10.29-18.30.36:152][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.10.29-18.30.36:152][ 0]LogInit: Initializing SDL.
[2014.10.29-18.30.36:394][ 0]LogInit: Display metrics:
[2014.10.29-18.30.36:394][ 0]LogInit: PrimaryDisplayWidth: 1920
[2014.10.29-18.30.36:395][ 0]LogInit: PrimaryDisplayHeight: 1200
[2014.10.29-18.30.36:395][ 0]LogInit: PrimaryDisplayWorkAreaRect:
[2014.10.29-18.30.36:395][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1200
[2014.10.29-18.30.36:395][ 0]LogInit: VirtualDisplayRect:
[2014.10.29-18.30.36:395][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1200
[2014.10.29-18.30.36:395][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
[2014.10.29-18.30.36:395][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
[2014.10.29-18.30.36:395][ 0]LogInit: Number of monitors: 1
[2014.10.29-18.30.36:395][ 0]LogInit: Monitor 0
[2014.10.29-18.30.36:395][ 0]LogInit: Name: DELL U2412M 24"
[2014.10.29-18.30.36:395][ 0]LogInit: ID: display0
[2014.10.29-18.30.36:395][ 0]LogInit: NativeWidth: 1920
[2014.10.29-18.30.36:395][ 0]LogInit: NativeHeight: 1200
[2014.10.29-18.30.36:395][ 0]LogInit: bIsPrimary: true
[2014.10.29-18.30.36:395][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7914 MB, 8104696 KB, 8299208704 bytes)
[2014.10.29-18.30.36:418][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2014.10.29-18.30.36:425][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2014.10.29-18.30.36:425][ 0]LogRHI: Initializing OpenGL RHI
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_RENDERER: GeForce GTX 770/PCIe/SSE2
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_VERSION: 3.2.0 NVIDIA 343.22
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
[2014.10.29-18.30.36:425][ 0]LogRHI: OpenGL Extensions:
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_AMD_multi_draw_indirect
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_ARB_arrays_of_arrays
[2014.10.29-18.30.36:425][ 0]LogRHI: GL_ARB_base_instance
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_bindless_texture
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_blend_func_extended
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_buffer_storage
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_clear_buffer_object
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_clear_texture
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_color_buffer_float
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_conservative_depth
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_compute_shader
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_compute_variable_group_size
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_copy_buffer
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_copy_image
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_debug_output
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_depth_buffer_float
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_depth_clamp
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_depth_texture
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_draw_buffers
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_draw_buffers_blend
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_draw_indirect
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_draw_instanced
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_enhanced_layouts
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_ES2_compatibility
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_ES3_compatibility
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_ES3_1_compatibility
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_explicit_attrib_location
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_explicit_uniform_location
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_fragment_coord_conventions
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_fragment_layer_viewport
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_fragment_program
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_fragment_program_shadow
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_fragment_shader
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_framebuffer_object
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_framebuffer_sRGB
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_geometry_shader4
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_get_program_binary
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_gpu_shader5
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_gpu_shader_fp64
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_half_float_pixel
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_half_float_vertex
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_imaging
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_indirect_parameters
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_instanced_arrays
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_internalformat_query
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_internalformat_query2
[2014.10.29-18.30.36:426][ 0]LogRHI: GL_ARB_invalidate_subdata
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_map_buffer_alignment
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_map_buffer_range
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_multi_bind
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_multi_draw_indirect
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_multisample
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_multitexture
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_occlusion_query
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_occlusion_query2
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_pixel_buffer_object
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_point_parameters
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_point_sprite
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_program_interface_query
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_provoking_vertex
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_robustness
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_sample_shading
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_sampler_objects
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_seamless_cube_map
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_separate_shader_objects
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_atomic_counters
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_bit_encoding
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_draw_parameters
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_group_vote
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_image_load_store
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_image_size
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_objects
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_precision
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_query_buffer_object
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_subroutine
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shader_texture_lod
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shading_language_100
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shading_language_420pack
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shading_language_include
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shading_language_packing
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_shadow
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_sparse_texture
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_stencil_texturing
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_sync
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_tessellation_shader
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_border_clamp
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_buffer_object
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_buffer_range
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_compression
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_compression_bptc
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_compression_rgtc
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_cube_map
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_cube_map_array
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_env_add
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_env_combine
[2014.10.29-18.30.36:427][ 0]LogRHI: GL_ARB_texture_env_crossbar
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_env_dot3
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_float
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_gather
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_mirrored_repeat
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_multisample
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_non_power_of_two
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_query_levels
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_query_lod
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_rectangle
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_rg
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_stencil8
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_storage
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_storage_multisample
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_swizzle
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_texture_view
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_timer_query
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_transform_feedback2
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_transform_feedback3
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_transform_feedback_instanced
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_transpose_matrix
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_uniform_buffer_object
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_array_bgra
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_array_object
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_attrib_binding
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_buffer_object
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_program
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_shader
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_viewport_array
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ARB_window_pos
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ATI_draw_buffers
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ATI_texture_float
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_ATI_texture_mirror_once
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_S3_s3tc
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_texture_env_add
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_abgr
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_bgra
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_bindable_uniform
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_blend_color
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_blend_equation_separate
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_blend_func_separate
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_blend_minmax
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_blend_subtract
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_compiled_vertex_array
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_Cg_shader
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_depth_bounds_test
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_direct_state_access
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_draw_buffers2
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_draw_instanced
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_draw_range_elements
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_fog_coord
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_framebuffer_blit
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXT_framebuffer_multisample
[2014.10.29-18.30.36:428][ 0]LogRHI: GL_EXTX_framebuffer_mixed_formats
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_framebuffer_object
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_framebuffer_sRGB
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_geometry_shader4
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_gpu_program_parameters
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_gpu_shader4
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_multi_draw_arrays
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_packed_depth_stencil
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_packed_float
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_packed_pixels
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_pixel_buffer_object
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_point_parameters
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_provoking_vertex
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_rescale_normal
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_secondary_color
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_separate_shader_objects
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_separate_specular_color
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_shader_image_load_store
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_shader_integer_mix
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_shadow_funcs
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_stencil_two_side
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_stencil_wrap
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture3D
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_array
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_buffer_object
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_compression_dxt1
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_compression_latc
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_compression_rgtc
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_compression_s3tc
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_cube_map
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_edge_clamp
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_env_combine
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_env_dot3
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_integer
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_lod
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_lod_bias
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_mirror_clamp
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_object
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_shared_exponent
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_sRGB
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_sRGB_decode
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_storage
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_texture_swizzle
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_timer_query
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_transform_feedback2
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_vertex_array
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_vertex_array_bgra
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_vertex_attrib_64bit
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_x11_sync_object
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_EXT_import_sync_object
[2014.10.29-18.30.36:429][ 0]LogRHI: GL_IBM_rasterpos_clip
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_IBM_texture_mirrored_repeat
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_KHR_debug
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_KTX_buffer_region
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect_count
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_bindless_texture
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_blend_equation_advanced
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_blend_square
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_compute_program5
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_conditional_render
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_copy_depth_to_color
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_copy_image
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_depth_buffer_float
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_depth_clamp
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_draw_texture
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_ES1_1_compatibility
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_ES3_1_compatibility
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_explicit_multisample
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_fence
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_float_buffer
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_fog_distance
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_fragment_program
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_fragment_program_option
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_fragment_program2
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_framebuffer_multisample_coverage
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_geometry_shader4
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_gpu_program4
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_gpu_program4_1
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_gpu_program5
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_gpu_program5_mem_extended
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_gpu_program_fp64
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_gpu_shader5
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_half_float
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_light_max_exponent
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_multisample_coverage
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_multisample_filter_hint
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_occlusion_query
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_packed_depth_stencil
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_parameter_buffer_object
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_parameter_buffer_object2
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_path_rendering
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_pixel_data_range
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_point_sprite
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_primitive_restart
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_register_combiners
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_register_combiners2
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_shader_atomic_counters
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_shader_atomic_float
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_shader_buffer_load
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_shader_storage_buffer_object
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_texgen_reflection
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_texture_barrier
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_texture_compression_vtc
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_texture_env_combine4
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_texture_multisample
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_texture_rectangle
[2014.10.29-18.30.36:430][ 0]LogRHI: GL_NV_texture_shader
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_texture_shader2
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_texture_shader3
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_transform_feedback
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_transform_feedback2
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vdpau_interop
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_array_range
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_array_range2
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_attrib_integer_64bit
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_buffer_unified_memory
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_program
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_program1_1
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_program2
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_program2_option
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_vertex_program3
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NVX_conditional_render
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NVX_gpu_memory_info
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NVX_nvenc_interop
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_shader_thread_group
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_NV_shader_thread_shuffle
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_KHR_blend_equation_advanced
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_SGIS_generate_mipmap
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_SGIS_texture_lod
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_SGIX_depth_texture
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_SGIX_shadow
[2014.10.29-18.30.36:431][ 0]LogRHI: GL_SUN_slice_accum
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_SAMPLES: 32
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 32
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 32
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2014.10.29-18.30.36:433][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2014.10.29-18.30.36:434][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
[2014.10.29-18.30.36:461][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.10.29-18.30.36:526][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.10.29-18.30.37:824][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.10.29-18.30.38:180][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.10.29-18.30.38:200][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.10.29-18.30.38:200][ 0]LogDerivedDataCache:Error: Memory cache was corrputed (size) ../../../Engine/DerivedDataCache/Boot.ddc.
[2014.10.29-18.30.38:200][ 0]LogDerivedDataCache:Warning: Could not load Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
[2014.10.29-18.30.38:200][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.10.29-18.30.38:200][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.10.29-18.30.38:201][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.10.29-18.30.38:201][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.10.29-18.30.38:201][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2014.10.29-18.30.38:201][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2014.10.29-18.30.38:201][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.10.29-18.30.38:462][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
Using binned.
Using binned.
[2014.10.29-18.30.38:688][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 12462
[2014.10.29-18.30.38:688][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 12463
[2014.10.29-18.30.38:688][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.10.29-18.30.38:688][ 0]LogMeshUtilities: No automatic mesh merging module available
LogInit: Version: 4.5.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Oct 19 2014 18:36:33
LogInit: Compiled with Clang: 3.4 (tags/RELEASE_34/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /home/tadzik/src/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/12450/1/ 12450 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/tadzik/src/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.10.29-18.30.38:746][ 0]LogTaskGraph: Started task graph with 2 named threads and 4 total threads.
LogInit: Version: 4.5.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Oct 19 2014 18:36:33
LogInit: Compiled with Clang: 3.4 (tags/RELEASE_34/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /home/tadzik/src/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/12450/0/ 12450 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/tadzik/src/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.10.29-18.30.38:751][ 0]LogTaskGraph: Started task graph with 2 named threads and 4 total threads.
[2014.10.29-18.30.38:755][ 0]LogInit: Linux hardware info:
[2014.10.29-18.30.38:755][ 0]LogInit: - this process' id (pid) is 12462, parent process' id (ppid) is 12450
[2014.10.29-18.30.38:755][ 0]LogInit: Linux hardware info:
[2014.10.29-18.30.38:755][ 0]LogInit: - we are not running under debugger
[2014.10.29-18.30.38:755][ 0]LogInit: - machine network name is 'kashyyyk'
[2014.10.29-18.30.38:755][ 0]LogInit: - this process' id (pid) is 12463, parent process' id (ppid) is 12450
[2014.10.29-18.30.38:755][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.10.29-18.30.38:755][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.10.29-18.30.38:755][ 0]LogInit: - Memory allocator used: binned
[2014.10.29-18.30.38:755][ 0]LogInit: Linux-specific commandline switches:
[2014.10.29-18.30.38:755][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.10.29-18.30.38:755][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.10.29-18.30.38:755][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.10.29-18.30.38:755][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.10.29-18.30.38:755][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.10.29-18.30.38:755][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.10.29-18.30.38:755][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.10.29-18.30.38:755][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7914 MB, 8104696 KB, 8299208704 bytes)
[2014.10.29-18.30.38:755][ 0]LogInit: - we are not running under debugger
[2014.10.29-18.30.38:755][ 0]LogInit: - machine network name is 'kashyyyk'
[2014.10.29-18.30.38:755][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.10.29-18.30.38:756][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.10.29-18.30.38:756][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.10.29-18.30.38:756][ 0]LogInit: - Memory allocator used: binned
[2014.10.29-18.30.38:756][ 0]LogInit: Linux-specific commandline switches:
[2014.10.29-18.30.38:756][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.10.29-18.30.38:756][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.10.29-18.30.38:756][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.10.29-18.30.38:756][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.10.29-18.30.38:756][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.10.29-18.30.38:756][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.10.29-18.30.38:756][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.10.29-18.30.38:756][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7914 MB, 8104696 KB, 8299208704 bytes)
[2014.10.29-18.30.38:756][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.10.29-18.30.38:889][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
Using binned.
LogInit: Version: 4.5.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Oct 19 2014 18:36:33
LogInit: Compiled with Clang: 3.4 (tags/RELEASE_34/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /home/tadzik/src/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/12450/2/ 12450 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/tadzik/src/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.10.29-18.30.39:173][ 0]LogTaskGraph: Started task graph with 2 named threads and 4 total threads.
[2014.10.29-18.30.39:173][ 0]LogInit: Linux hardware info:
[2014.10.29-18.30.39:173][ 0]LogInit: - this process' id (pid) is 12474, parent process' id (ppid) is 12450
[2014.10.29-18.30.39:173][ 0]LogInit: - we are not running under debugger
[2014.10.29-18.30.39:173][ 0]LogInit: - machine network name is 'kashyyyk'
[2014.10.29-18.30.39:173][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.10.29-18.30.39:173][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.10.29-18.30.39:173][ 0]LogInit: - Memory allocator used: binned
[2014.10.29-18.30.39:173][ 0]LogInit: Linux-specific commandline switches:
[2014.10.29-18.30.39:173][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.10.29-18.30.39:173][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.10.29-18.30.39:173][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.10.29-18.30.39:173][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.10.29-18.30.39:173][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.10.29-18.30.39:173][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.10.29-18.30.39:173][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.10.29-18.30.39:173][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7914 MB, 8104696 KB, 8299208704 bytes)
[2014.10.29-18.30.39:173][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.10.29-18.30.39:204][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 12474
[2014.10.29-18.30.39:204][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2014.10.29-18.30.39:210][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2014.10.29-18.30.39:218][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
[2014.10.29-18.30.39:341][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2014.10.29-18.30.39:366][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
[2014.10.29-18.30.39:443][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2014.10.29-18.30.39:479][ 0]LogHAL: Linux SourceCodeAccessSettings: SublimeEditorSourceCodeAccessor
[2014.10.29-18.30.39:544][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
[2014.10.29-18.30.39:560][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
[2014.10.29-18.30.42:785][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/icon_locked_16px.png' error.
[2014.10.29-18.30.42:785][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/icon_locked_16px.png
[2014.10.29-18.30.42:967][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate//GameProjectDialog/Tab_Background.png' error.
[2014.10.29-18.30.42:967][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate//GameProjectDialog/Tab_Background.png
[2014.10.29-18.30.43:017][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Tutorials/hyperlink.png' error.
[2014.10.29-18.30.43:017][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Tutorials/hyperlink.png
[2014.10.29-18.30.43:446][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Box_16px.png' error.
[2014.10.29-18.30.43:446][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Box_16px.png
[2014.10.29-18.30.44:540][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2014.10.29-18.30.44:542][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2014.10.29-18.30.44:549][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2014.10.29-18.30.44:569][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.10.29-18.30.48:966][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2014.10.29-18.30.48:972][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
[2014.10.29-18.30.48:978][ 0]LogMaterial: Missing cached shader map for material DecalMask, compiling.
[2014.10.29-18.30.48:984][ 0]LogMaterial: Missing cached shader map for material DiffuseColor, compiling.
[2014.10.29-18.30.48:991][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
[2014.10.29-18.30.48:999][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2014.10.29-18.30.49:003][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2014.10.29-18.30.49:010][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2014.10.29-18.30.49:016][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2014.10.29-18.30.49:018][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2014.10.29-18.30.49:023][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
[2014.10.29-18.30.49:034][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
[2014.10.29-18.30.49:037][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2014.10.29-18.30.49:040][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2014.10.29-18.30.49:048][ 0]LogMaterial: Missing cached shader map for material SpecularColor, compiling.
[2014.10.29-18.30.49:050][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2014.10.29-18.30.49:056][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2014.10.29-18.30.49:060][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2014.10.29-18.30.49:068][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
[2014.10.29-18.30.49:081][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2014.10.29-18.30.49:087][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2014.10.29-18.30.50:699][ 0]SourceControl: Info Source control is disabled
[2014.10.29-18.30.50:699][ 0]SourceControl: Info Source control is disabled
[2014.10.29-18.30.50:702][ 0]SourceControl: Info Source control is disabled
[2014.10.29-18.30.50:737][ 0]LogObj: 23171 objects as part of root set at end of initial load.
[2014.10.29-18.30.50:737][ 0]LogUObjectAllocator: 4848696 out of 0 bytes used by permanent object pool.
[2014.10.29-18.30.51:168][ 0]LogEngine: Initializing Engine...
[2014.10.29-18.30.51:171][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling.
[2014.10.29-18.30.51:211][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling.
[2014.10.29-18.30.51:341][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling.
[2014.10.29-18.30.51:394][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling.
[2014.10.29-18.30.51:581][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling.
[2014.10.29-18.30.51:756][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling.
[2014.10.29-18.30.51:808][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2014.10.29-18.30.51:821][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2014.10.29-18.30.51:824][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2014.10.29-18.30.51:829][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2014.10.29-18.30.51:843][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2014.10.29-18.30.51:846][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2014.10.29-18.30.51:849][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2014.10.29-18.30.51:856][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2014.10.29-18.30.51:861][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2014.10.29-18.30.51:868][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2014.10.29-18.30.51:880][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2014.10.29-18.30.51:883][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2014.10.29-18.30.51:888][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2014.10.29-18.30.51:916][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2014.10.29-18.30.51:927][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2014.10.29-18.30.51:976][ 0]LogALAudio: ALAudio device opened : OpenAL Soft
[2014.10.29-18.30.51:977][ 0]LogALAudio: AL_VENDOR : OpenAL Community
[2014.10.29-18.30.51:977][ 0]LogALAudio: AL_RENDERER : OpenAL Soft
[2014.10.29-18.30.51:977][ 0]LogALAudio: AL_VERSION : 1.1 ALSOFT 1.15.1
[2014.10.29-18.30.51:977][ 0]LogALAudio: AL_EXTENSIONS : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[2014.10.29-18.30.51:978][ 0]LogInit: FAudioDevice initialized.
[2014.10.29-18.30.52:628][ 0]LogAIModule: Creating AISystem for world NewWorld
Assertion failed: IsInGameThread() [File:/home/tadzik/src/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/ThreadingBase.cpp] [Line: 632]
Signal 11 caught.
[2014.10.29-18.30.52:635][ 0]LogLinux:Error: appError called: Assertion failed: Assertion failed: IsInGameThread() [File:/home/tadzik/src/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/ThreadingBase.cpp] [Line: 632]
EngineCrashHandler: Signal=11
Starting ../../../Engine/Binaries/Linux/CrashReportClient
Aborted (core dumped)
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