- Pouet
- scene.org
- Shadertoy
- GLSL Sandbox
- wonderfl
- jsdo.it
- CreativeApplications.Net
- Generator.x
- gamedev.net
- Information is Beautiful
- visual complexity
- Electric Sheep
- Complexification
- Real-Time Rendering
- Ken's Blog
- FOR YOUR PROCESSING
- Robert Hodgin
- REAS.com
- SEB.LY
- blprnt.blg
- Information is Beautiful
- VC blog
- subblue
- Ideas for Dozens
- Abort, REtry, Hack?
- 8bitrocket.com
- OpenGL
- Pure Data
- vvvv
- openFrameworks
- cinder
- processing
- NodeBox
- Scriptographer
- Structure Synth
- Context Free
- OpenCV
- Box2D
- Unity
- Terragen
- Apophysis
- Jim Blinn
- Ken Perlin
- Robert Cook
- Henrik Jensen
- Pat Hanrahan
- Toshiya Hachisuka
- Tomoyuki Nishita
- Mark Killgard
- David Baraff
- Paul Debevec
- Manfred Mohr
- Matt Pearson
- Marius Watz
- Robert Hodgin
- Memo Akten
- Casey Reas
- Benjamin Fly
- Aaron Koblin
- Frederik Vanhoutte
- Reza Ali
- Jerome Saint-Clair
- Jared Tarbell
- Daniel Shiffman
- John Maeda
- Seb Lee-Delisle
- Jer Thorp
- Tom Beddard
- Greg Borenstein
- Max Rheiner
- Kyle MacDonald
- Zachary Lieberman
- Ricardo Cabello a.k.a. Mr.doob