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@taibenvenuti
Last active March 8, 2017 14:09
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Generate Shader List
var shaderList = new List<string>();
var shaders = Resources.FindObjectsOfTypeAll<Shader>();
for (uint i = 0; i < shaders.Length; i++)
{
var shader = shaders[i];
if (shader == null) continue;
Debug.Log(shader);
shaderList.Add(shader.ToString());
}
shaderList.Sort();
var s = shaders.Length + " shaders found...\n\n";
foreach(var name in shaderList)
{
s = s + name + "\n";
}
var path = Path.Combine(ColossalFramework.IO.DataLocation.addonsPath, "ShadersList.txt");
File.WriteAllText(path, s);
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