Created
March 21, 2017 16:37
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Generate Renderer List
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var renderersList = new List<string>(); | |
var renderers = Resources.FindObjectsOfTypeAll<Renderer>(); | |
for (uint i = 0; i < renderers.Length; i++) | |
{ | |
var renderer = renderers[i]; | |
if (renderer == null) continue; | |
Debug.Log(renderer.ToString()); | |
renderersList.Add(renderer.ToString() + ". Material: " + renderer.material.ToString() + ". Materials: " + renderer.materials.ToString() + ". Name: " + renderer.name.ToString()); | |
} | |
renderersList.Sort(); | |
var s = renderers.Length + " renderers found...\n\n"; | |
foreach (var item in renderersList) | |
{ | |
s = s + item + "\n"; | |
} | |
var path = Path.Combine(ColossalFramework.IO.DataLocation.addonsPath, "RenderersList.txt"); | |
File.WriteAllText(path, s); |
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