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Cocos2d-x ver.3.7.1 画面解像度 (メモ書き)
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//解像度設定 | |
{ | |
//横画面 | |
//const auto designResolutionSize = Size( 480, 320); | |
//const auto smallResolutionSize = Size( 480, 320); | |
//const auto mediumResolutionSize = Size(1024, 768); | |
//const auto largeResolutionSize = Size(2048, 1536); | |
//縦画面 | |
const auto designResolutionSize = Size( 320, 480); | |
const auto smallResolutionSize = Size( 320, 480); | |
const auto mediumResolutionSize = Size( 768, 1024); | |
const auto largeResolutionSize = Size(1536, 2048); | |
// Set the design resolution | |
glview->setDesignResolutionSize(designResolutionSize.width, | |
designResolutionSize.height, | |
ResolutionPolicy::NO_BORDER); | |
//スケール | |
{ | |
const auto frameSize = glview->getFrameSize(); | |
auto targeResolution = Size::ZERO; | |
// //リソースを分ける場合 | |
// if (false) | |
{ | |
const auto frameMinLength = MIN(frameSize.width, frameSize.height); | |
const auto smallMinLength = MIN(smallResolutionSize.width, smallResolutionSize.height); | |
const auto mediumMinLength = MIN(mediumResolutionSize.width, mediumResolutionSize.height); | |
//const auto largeMinLength = MIN(largeResolutionSize.width, largeResolutionSize.height); | |
// if the frame's height is larger than the height of medium size. | |
if (frameMinLength > mediumMinLength) | |
{ | |
targeResolution = largeResolutionSize; | |
} | |
// if the frame's height is larger than the height of small size. | |
else if (frameMinLength > smallMinLength) | |
{ | |
targeResolution = mediumResolutionSize; | |
} | |
// if the frame's height is smaller than the height of medium size. | |
else | |
{ | |
targeResolution = smallResolutionSize; | |
} | |
} | |
// //リソースを単一で扱う場合 | |
// else | |
// { | |
// //端末ごとのサイズになるからダメですね... | |
// targeResolution = frameSize; | |
// } | |
const auto scale = MIN(targeResolution.height / designResolutionSize.height, | |
targeResolution.width / designResolutionSize.width); | |
director->setContentScaleFactor(scale); | |
} | |
} |
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