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Created February 2, 2017 10:49
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An example of ClutterLayoutManager for python 3, translated from https://git.gnome.org/browse/clutter/tree/examples/layout-manager.c
#!/usr/bin/env python3
import sys, signal, math
try:
import gi
from gi.repository import GLib
except:
print('Please install "gir1.2-glib-2.0" to your Ubuntu.')
sys.exit()
try:
gi.require_version('Clutter', '1.0')
from gi.repository import Clutter
except:
print('Please install "gir1.2-clutter-1.0" to your Ubuntu.')
sys.exit()
class MultiLayout(Clutter.LayoutManager):
def __init__(self):
super(Clutter.LayoutManager, self).__init__()
self.state = 0
self.cell_width = -1.0
self.cell_height = -1.0
self.spacing = 0.0
def set_spacing(self, spacing):
self.spacing = spacing
self.layout_changed()
def get_state(self):
return self.state
def set_state(self, state):
self.state = state
self.layout_changed()
def do_get_preferred_width(self, container, for_width):
minimum = 0
natural = 0
max_natural_width = 0
n_children = 0
for child in container.get_children():
if not child.is_visible():
continue
child_minimum, child_natural = child.get_preferred_width(-1.0)
max_natural_width = max(max_natural_width, child_natural)
if self.state == 0:
minimum += child_minimum
natural += child_natural
elif self.state == 1:
minimum = max(minimum, child_minimum)
natural = max(natural, child_natural)
n_children += 1
self.cell_width = max_natural_width
minimum += self.spacing * (n_children - 1)
natural += self.spacing * (n_children - 1)
return (minimum, natural)
def do_get_preferred_height(self, container, for_height):
minimum = self.spacing * 2
natural = self.spacing * 2
n_children = 0
for child in container.get_children():
if not child.is_visible():
continue
child_minimum, child_natural = child.get_preferred_height(-1.0)
minimum = max(minimum, child_minimum)
natural = max(natural, child_natural)
n_children += 1
self.cell_height = natural
minimum += self.spacing * (n_children - 1)
natural += self.spacing * (n_children - 1)
return (minimum, natural)
@staticmethod
def _get_items_per_row(for_width, cell_width, spacing):
if for_width < 0:
return 1
if cell_width <= 0:
return 1
n_columns = math.ceil((for_width + spacing) / (cell_width + spacing))
return max(n_columns, 1)
@staticmethod
def _get_visible_children(container):
n_visible_children = 0
for child in container.get_children():
if child.is_visible():
n_visible_children += 1
return n_visible_children
def do_allocate(self, container, allocation, flags):
n_items = MultiLayout._get_visible_children(container)
if n_items == 0:
return
x_offset, y_offset = allocation.get_origin()
avail_width, avail_height = allocation.get_size()
self.get_preferred_width(container, avail_width)
self.get_preferred_height(container, avail_height)
item_index = 0
if self.state == 0:
n_items_per_row = MultiLayout._get_items_per_row(avail_width, self.cell_width, self.spacing)
item_x = x_offset
item_y = y_offset
elif self.state == 1:
center = Clutter.Point()
center.x = allocation.x2 // 2
center.y = allocation.y2 // 2
radius = min((avail_width - self.cell_width) // 2,
(avail_height - self.cell_height) // 2)
for child in container.get_children():
child_allocation = Clutter.ActorBox()
if not child.is_visible():
continue
if self.state == 0:
if item_index == n_items_per_row:
item_index = 0
item_x = x_offset
item_y += self.cell_height + self.spacing
child_allocation.x1 = item_x
child_allocation.y1 = item_y
child_allocation.x2 = child_allocation.x1 + self.cell_width
child_allocation.y2 = child_allocation.y1 + self.cell_height
item_x += self.cell_width + self.spacing
elif self.state == 1:
# Should be arythmetic operation for floating point.
theta = 2 * math.pi / n_items * item_index
child_allocation.x1 = center.x + radius * math.sin(theta) - (self.cell_width // 2)
child_allocation.y1 = center.y + radius * -1 * math.cos(theta) - (self.cell_height // 2)
child_allocation.x2 = child_allocation.x1 + self.cell_width
child_allocation.y2 = child_allocation.y1 + self.cell_height
child.allocate(child_allocation, flags)
item_index += 1
# Handle Unix signal to terminate this application by your terminal.
def handle_unix_signal():
Clutter.main_quit()
GLib.unix_signal_add(GLib.PRIORITY_HIGH, signal.SIGINT, handle_unix_signal)
if Clutter.init(sys.argv)[0] != Clutter.InitError.SUCCESS:
print('fail')
sys.exit()
stage = Clutter.Stage.new()
stage.set_title('Multi-layout')
stage.connect('destroy', lambda x:Clutter.main_quit())
stage.show()
N_RECTS = 16
RECT_SIZE = 64.0
N_ROWS = 4
PADDING = 12.0
BOX_SIZE = RECT_SIZE * (N_RECTS // N_ROWS) + PADDING * (N_RECTS // N_RECTS - 1)
manager = MultiLayout()
manager.set_spacing(PADDING)
margin = Clutter.Margin.new()
margin.top = PADDING
margin.bottom = PADDING
margin.left = PADDING
margin.right = PADDING
box = Clutter.Actor.new()
box.set_margin(margin)
box.set_layout_manager(manager)
box.set_size(BOX_SIZE, BOX_SIZE)
constr = Clutter.AlignConstraint.new(stage, Clutter.AlignAxis.BOTH, 0.5)
box.add_constraint(constr)
stage.add_child(box)
def on_enter(rect, event):
rect.set_scale(1.2, 1.2)
return Clutter.EVENT_STOP
def on_leave(rect, event):
rect.set_scale(1.0, 1.0)
return Clutter.EVENT_STOP
for i in range(N_RECTS):
rect = Clutter.Actor.new()
color = Clutter.Color.from_hls(360.0 // N_RECTS * i, 0.5, 0.8)
color.alpha = 128 + 128 // N_RECTS * i
rect.set_size(RECT_SIZE, RECT_SIZE)
rect.set_pivot_point(0.5, 0.5)
rect.set_background_color(color)
rect.set_opacity(0)
rect.set_reactive(True)
transition = Clutter.PropertyTransition.new('opacity')
transition.set_duration(250)
transition.set_delay(i * 50)
transition.set_from(0)
transition.set_to(255)
rect.add_transition('fadeIn', transition)
del transition
rect.set_easing_duration(250)
rect.set_easing_mode(Clutter.AnimationMode.EASE_OUT_CUBIC)
box.add_child(rect)
rect.connect('enter-event', on_enter)
rect.connect('leave-event', on_leave)
label = Clutter.Text.new()
label.set_text('Press t\t\342\236\tToggle layout\nPress q\t\342\236\236\tQuit')
constr = Clutter.AlignConstraint.new(stage, Clutter.AlignAxis.X_AXIS, 0.5)
label.add_constraint(constr)
constr = Clutter.AlignConstraint.new(stage, Clutter.AlignAxis.Y_AXIS, 0.5)
label.add_constraint(constr)
stage.add_child(label)
def on_key_press(stage, event, box):
layout = box.get_layout_manager()
if event.keyval == Clutter.KEY_q:
Clutter.main_quit()
elif event.keyval == Clutter.KEY_t:
state = layout.get_state()
if state == 0:
layout.set_state(1)
if state == 1:
layout.set_state(0)
return Clutter.EVENT_STOP
stage.connect('key-press-event', on_key_press, box)
Clutter.main()
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