Created
December 29, 2012 12:37
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translation of http://airs.s10.xrea.com/rpgTkool2000/eventProcess
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repeat this per each frame | |
1. mark already execuated event to unexecuted | |
2. mark map event executable that satisfy appear term and start term | |
3. continue following until you process 10000 step | |
* find from executable, smallest event id, unexecuted event. | |
1. find executing event from non-waiting events with following strategy | |
2. current executing event | |
3. type is map auto event. | |
4. type is map parallel event. | |
5. type is common auto event. | |
6. type is common parallel event. | |
7. type is event touch event. | |
8. type is party touch event. | |
9. type is enter down event. | |
10. run one command | |
11. mark event if it is finished. |
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