Created
June 11, 2016 23:24
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Potential fix for gold detection redraw issues
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diff --git a/src/effects.c b/src/effects.c | |
index 9c09734..58e64df 100644 | |
--- a/src/effects.c | |
+++ b/src/effects.c | |
@@ -1228,6 +1228,7 @@ bool effect_handler_DETECT_GOLD(effect_handler_context_t *context) | |
if (square_hasgoldvein(cave, y, x)) { | |
/* Memorize */ | |
square_memorize(cave, y, x); | |
+ square_light_spot(cave, y, x); | |
/* Detect */ | |
gold_buried = true; | |
@@ -1243,11 +1244,8 @@ bool effect_handler_DETECT_GOLD(effect_handler_context_t *context) | |
msg("You sense no buried treasure."); | |
} | |
- /* Fully update the visuals */ | |
- player->upkeep->update |= (PU_FORGET_VIEW | PU_UPDATE_VIEW | PU_MONSTERS); | |
- | |
/* Redraw whole map, monster list */ | |
- player->upkeep->redraw |= (PR_MAP | PR_MONLIST | PR_ITEMLIST); | |
+ player->upkeep->redraw |= (PR_MONLIST | PR_ITEMLIST); | |
context->ident = true; | |
return true; |
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