Created
October 29, 2020 16:22
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class HandText : MonoBehaviour | |
{ | |
[SerializeField] | |
private OVRHand.Hand HandType = OVRHand.Hand.HandLeft; | |
private TextMesh text = null; | |
private OVRHand hand = null; | |
void Start() | |
{ | |
hand = GetComponent<OVRHand>(); | |
} | |
void Update() | |
{ | |
if ((text == null)&&(hand != null)) | |
{ | |
text = new GameObject("HandText").AddComponent<TextMesh>(); | |
text.fontSize = 120; | |
text.characterSize = 0.001f; | |
text.transform.parent = transform; | |
text.alignment = TextAlignment.Left; | |
text.anchor = TextAnchor.UpperLeft; | |
// 表示位置を左右の手によって変える | |
if (HandType == OVRHand.Hand.HandLeft) | |
{ | |
text.transform.localPosition = new Vector3(0.03f, -0.15f, 0.0f); | |
text.transform.localRotation = Quaternion.Euler(180.0f, 0.0f, 0.0f); | |
} | |
else if (HandType == OVRHand.Hand.HandRight) | |
{ | |
text.transform.localPosition = new Vector3(-0.08f, 0.15f, 0.0f); | |
text.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f); | |
} | |
} | |
else | |
{ | |
text.text = string.Format( | |
"Thumb:{0}:{5:f2}\n" + | |
"Index:{1}:{6:f2}\n" + | |
"Middle:{2}:{7:f2}\n" + | |
"Ring:{3}:{8:f2}\n" + | |
"Pinky:{4}:{9:f2}\n" + | |
"IsTracked:{10}\n" + | |
"HandConfidence:{11}\n" + | |
"IsPointerPoseValid:{12}\n" + | |
"IsSystemGestureInProgress:{13}", | |
hand.GetFingerIsPinching(OVRHand.HandFinger.Thumb) ? "Pinching" : "-", | |
hand.GetFingerIsPinching(OVRHand.HandFinger.Index) ? "Pinching" : "-", | |
hand.GetFingerIsPinching(OVRHand.HandFinger.Middle) ? "Pinching" : "-", | |
hand.GetFingerIsPinching(OVRHand.HandFinger.Ring) ? "Pinching" : "-", | |
hand.GetFingerIsPinching(OVRHand.HandFinger.Pinky) ? "Pinching" : "-", | |
hand.GetFingerPinchStrength(OVRHand.HandFinger.Thumb), | |
hand.GetFingerPinchStrength(OVRHand.HandFinger.Index), | |
hand.GetFingerPinchStrength(OVRHand.HandFinger.Middle), | |
hand.GetFingerPinchStrength(OVRHand.HandFinger.Ring), | |
hand.GetFingerPinchStrength(OVRHand.HandFinger.Pinky), | |
hand.IsTracked, // トラッキングできているか | |
hand.HandConfidence, // 手のポーズについての信頼性 | |
hand.IsPointerPoseValid, // ポインターポーズをしているか | |
hand.IsSystemGestureInProgress // システムジェスチャーをしているか | |
); | |
} | |
} | |
} |
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