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@ericelliott
ericelliott / es7-class.md
Last active March 25, 2021 10:27
Let's fix `class` in ES7

Two Simple Changes to Simplify class

I'm not suggesting drastic action. I don't want to break backwards compatibility. I simply want to make the class feature more usable to a broader cross section of the community. I believe there is some low-hanging fruit that can be harvested to that end.

Imagine AutoMaker contained class Car, but the author wants to take advantage of prototypes to enable factory polymorphism in order to dynamically swap out implementation.

Stampit does something similar to this in order to supply information needed to inherit from composable factory functions, known as stamps.

This isn't the only way to achieve this, but it is a convenient way which is compatible with .call(), .apply(), and .bind().

@bobbygrace
bobbygrace / trello-css-guide.md
Last active May 15, 2024 16:01
Trello CSS Guide

Hello, visitors! If you want an updated version of this styleguide in repo form with tons of real-life examples… check out Trellisheets! https://github.com/trello/trellisheets


Trello CSS Guide

“I perfectly understand our CSS. I never have any issues with cascading rules. I never have to use !important or inline styles. Even though somebody else wrote this bit of CSS, I know exactly how it works and how to extend it. Fixes are easy! I have a hard time breaking our CSS. I know exactly where to put new CSS. We use all of our CSS and it’s pretty small overall. When I delete a template, I know the exact corresponding CSS file and I can delete it all at once. Nothing gets left behind.”

You often hear updog saying stuff like this. Who’s updog? Not much, who is up with you?

@ericelliott
ericelliott / essential-javascript-links.md
Last active May 17, 2024 03:38
Essential JavaScript Links
@koistya
koistya / React-Directory-Layout.md
Last active April 7, 2024 19:01
File and folder naming convention for React.js components

File and folder naming convention for React.js components

Directory Layout #1

/actions/...
/components/common/Link.js
/components/common/...
/components/forms/TextBox.js
/components/forms/TextBox.res/style.css
@staltz
staltz / introrx.md
Last active June 3, 2024 11:21
The introduction to Reactive Programming you've been missing
// mobile first inline media quieries with breakpoints as variables
$medium-breakpoint: 20rem;
$large-breakpoint: 30rem;
p {
font-size: 1rem;
@media ( min-width: $medium-breakpoint ) {
font-size: 1.2rem;
@technobly
technobly / SparkPWM.cpp
Created January 8, 2014 08:13
SPARK CORE CUSTOM PWM FREQUENCY EXAMPLE Define your own frequency! PWM Glitch issue fixed!!
//-----------------------------------------------
// SPARK CORE CUSTOM PWM FREQUENCY EXAMPLE
//===============================================
// Define your own frequency below!
// PWM Glitch issue fixed, only sets up PWM once,
// ... thereafter sets duty cycle.
// This allows true 0 - 100% PWM.
// Copy this into a new application at:
// https://www.spark.io/build and go nuts!
//-----------------------------------------------
@ThomasBurleson
ThomasBurleson / DownloadRatioRule.js
Last active October 31, 2018 19:54
Demonstration of refactor of DownloadRatioRules.js > transform deep nesting of promise chains to an easily-maintained, flattened, sequential chain.
if (downloadRatio < 1.0) {
self.debug.log("Download ratio is poor.");
if (current > 0) {
self.debug.log("We are not at the lowest bitrate, so switch down.");
self.manifestExt.getRepresentationFor(current - 1, data).then(
function (representation1) {
self.manifestExt.getBandwidth(representation1).then(
function (oneDownBandwidth) {
self.manifestExt.getRepresentationFor(current, data).then(
function (representation2) {
@parshap
parshap / sphero-with-node.md
Last active December 28, 2015 22:19
Orbotix Sphero with Node.js

Sphero with Node

This document will help you get started with controlling an Orbotix Sphero using Node.js.

Client Libraries

There are several different libraries for controlling the Sphero. Currently, the best one seems to be spheron. This module provides a simple interface to the Sphero API.

There is also CylonJS, but this just uses the spheron module and exposes the same API, so unless you are already using Cylon to control different hardware it probably makes sense to just use spheron directly.