Created
March 18, 2020 15:11
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Check AzureKinect's Connection on Unity.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Microsoft.Azure.Kinect.Sensor; | |
using System; | |
public class KinectTest : MonoBehaviour | |
{ | |
private Device device = null; | |
void Start() | |
{ | |
// インデックスを指定して接続する | |
// 接続台数が増えるにつれ、二台目は1,三台目は2 ... と増えていく | |
device = Device.Open(0); | |
Debug.Log("==========================="); | |
// Azurekinectのシリアルナンバー | |
Debug.Log(device.SerialNum); | |
// RGBカメラやDepthカメラの設定を指定してキャプチャを始める | |
// 各種設定はAPIドキュメントから確認できる | |
// https://microsoft.github.io/Azure-Kinect-Sensor-SDK/release/1.3.x/class_microsoft_1_1_azure_1_1_kinect_1_1_sensor_1_1_device_configuration.html | |
device.StartCameras(new DeviceConfiguration | |
{ | |
ColorFormat = ImageFormat.ColorBGRA32, | |
ColorResolution = ColorResolution.R720p, | |
DepthMode = DepthMode.NFOV_2x2Binned, | |
SynchronizedImagesOnly = true, | |
CameraFPS = FPS.FPS30, | |
WiredSyncMode = WiredSyncMode.Standalone | |
}); | |
Debug.Log("Open"); | |
} | |
void OnDestroy() | |
{ | |
device.StopCameras(); | |
// 接続解除の際は状態破棄のため必ず呼ぶ | |
device.Dispose(); | |
Debug.Log("Close"); | |
} | |
} |
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