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using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
public class ColorToCSharp : EditorWindow
{
[SerializeField]
private bool _usedColorPickerOnce = false;
[SerializeField]
private Color _color = Color.white;
protected Color color
{
get
{
if (!_usedColorPickerOnce)
{
return Color.white;
}
return _color;
}
set
{
if (!_usedColorPickerOnce && value == Color.white)
{
return;
}
if (_usedColorPickerOnce && value == _color)
{
return;
}
_color = value;
_usedColorPickerOnce = true;
EditorGUIUtility.systemCopyBuffer = GetColorString();
}
}
// ================================================================================
// creating the window
// --------------------------------------------------------------------------------
[MenuItem("Window/Color To C#")]
private static void LevelEditorWindow()
{
EditorWindow window = EditorWindow.GetWindow(typeof(ColorToCSharp));
window.titleContent = new GUIContent("Color to C#");
}
// ================================================================================
// unity methods
// -------------------------------------------------------------------------------
private void OnGUI()
{
EditorGUILayout.Space();
color = EditorGUILayout.ColorField("Color", color);
EditorGUILayout.Space();
string colorLabel;
string alternativeColorLabel;
if (!_usedColorPickerOnce)
{
GUI.enabled = false;
colorLabel = "";
alternativeColorLabel = "";
}
else
{
colorLabel = GetColorString();
alternativeColorLabel = GetColor32String();
}
GUILayout.BeginHorizontal();
EditorGUILayout.TextField(colorLabel);
GUILayout.Space(5f);
if (GUILayout.Button("Copy"))
{
EditorGUIUtility.systemCopyBuffer = GetColorString();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
EditorGUILayout.TextField(alternativeColorLabel);
GUILayout.Space(5f);
if (GUILayout.Button("Copy"))
{
EditorGUIUtility.systemCopyBuffer = GetColor32String();
}
GUILayout.EndHorizontal();
GUI.enabled = true;
EditorGUILayout.Space();
if (_usedColorPickerOnce)
{
EditorGUILayout.LabelField("Copied to System Clipboard.");
}
else
{
EditorGUILayout.LabelField("Select a color.");
}
}
// ================================================================================
// private methods
// --------------------------------------------------------------------------------
private string GetColorString()
{
return "new Color(" + color.r + "f," + color.g + "f," + color.b + "f," + color.a + "f)";
}
private string GetColor32String()
{
Color32 color32 = (Color32)color;
return "new Color32(" + color32.r + "," + color32.g + "," + color32.b +"," + color32.a + ")";
}
}
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