Created
May 11, 2012 01:40
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op dpad psuedocode
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# magic numbers | |
scalePad = 1.5 | |
dragAfterDistance = 60 | |
recenterDelay = 1.2 | |
velocityMultiplier = 9 | |
cornerBuffer = 50 | |
# scheduled method | |
def step(deltaTime): | |
timeSinceRecenter = timeSinceRecenter + deltaTime | |
def onTouchBegan: | |
if touch in lower left quadrant: | |
# leave the dpad in place when the finger comes off briefly | |
if timeSinceRecenter > recenterDelay: | |
centerPoint = keepAwayFromEdges(touchLocation) | |
timeSinceRecenter = 0 | |
def onTouchMoved: | |
if touch in lower left quadrant: | |
timeSinceRecenter = 0 | |
delta = location - centerPoint | |
if iPad: | |
delta = delta * scalePad | |
player.velocity = delta * velocityMultiplier | |
# if the touch drifts, move the dpad | |
distance_from_center = distance(location, centerPoint) | |
if distance_from_center > dragAfterDistance: | |
centerPoint = location + ((centerPoint-location) * (dragAfterDistance/distance_from_center)) | |
# don't start with the dpad in the corner | |
def keepAwayFromEdges(touchLocation): | |
return {x:MAX(cornerBuffer, touchLocation.x), y:MAX(cornerBuffer, touchLocation.y)} |
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