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Keybase proof

I hereby claim:

  • I am talklittle on github.
  • I am talklittle ( on keybase.
  • I have a public key whose fingerprint is FC70 3708 DF44 DE0E 4551 F1FB 4997 F141 559D 8D86

To claim this, I am signing this object:

talklittle / AndroidManifest.xml
Created Mar 14, 2017
AndroidManifest.xml intent filter for YouTube videos
View AndroidManifest.xml
<activity android:name="com.example.MainActivity">
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="http" android:host="" android:pathPrefix="/watch" />
<data android:scheme="https" android:host="" android:pathPrefix="/watch" />
<data android:scheme="http" android:host="" android:pathPrefix="/watch" />
package com.talklittle.recyclerfastscrollgithubissue8;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
talklittle / MultipleFieldNamesModelTest
Created Feb 18, 2015
LoganSquare failing tests JDK 8
View MultipleFieldNamesModelTest
Source declared the same top-level types of an expected source, but
didn't match exactly.
Expected file: </Users/andrew/Documents/LoganSquare/processor/build/resources/test/generated/MultipleFieldNamesModel$$>
Actual file: </SOURCE_OUTPUT/com/bluelinelabs/logansquare/processor/MultipleFieldNamesModel$$>
View gist:92257cf30f949668b24b
Verifying myself: My Bitcoin username is +talklittle.
talklittle /
Created Dec 21, 2012
libgdx MD2Loader modification to fix animation name truncation
// in loadFrame()
int len = 0;
for (int i = 0; i < charBuffer.length; i++) {
// The following line changes to do proper truncation of frame index
// appended to the Marker name by the junaio export script from
if (charBuffer[i] == 0 || Character.isDigit(charBuffer[i])) {
len = i; // was len = i - 1 (off by 1 error)
talklittle / gist:4341953
Created Dec 20, 2012
the libgdx render code for MD2 model used in Frog Ball
View gist:4341953
// private KeyframedModel currentModel;
// use ModelLoaderRegistry.loadKeyframedModel() to load MD2 models
// in render():
if (currentModel != desiredModel) {
currentModel = desiredModel;
animationTime = 0;
### This module holds grid classes and engine for Python Reversi.
### Classes for text display are also here so they can make use
### of necessary globals.
### Last revised 2008-12-07
### ACP
import pygame
from pygame.locals import *
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