Created
December 7, 2011 17:05
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interpolate_bezier
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function interpolate_bezier(a, b, c, d, resolution) { | |
/* Blender's forward differencing bezier interpolation */ | |
var p = []; | |
var res = resolution - 1; | |
var dims = Math.max( | |
a.length, b.length, c.length, d.length); | |
for (var i = 0; i < res; i++) { | |
var x = []; | |
for (var j = 0; j < dims; j++) | |
x.push(0.0); | |
p.push(x); | |
} | |
for (var i = 0; i < dims; i++) { | |
var q0, q1, q2, q3; | |
var rt0, rt1, rt3, f; | |
var f; | |
q0 = a[i]; | |
q1 = b[i]; | |
q2 = c[i]; | |
q3 = d[i]; | |
f = res; | |
rt0 = q0; | |
rt1 = 3.0 * (q1 - q0) / f; | |
f *= f; | |
rt2 = 3.0 * (q0 - 2.0 * q1 + q2) / f; | |
f *= res; | |
rt3 = (q3 - q0 + 3.0 * (q1 - q2)) / f; | |
q0 = rt0; | |
q1 = rt1 + rt2 + rt3; | |
q2 = 2 * rt2 + 6 * rt3; | |
q3 = 6 * rt3; | |
for (var j = 0; j < res; j++) { | |
p[j][i] = q0; | |
q0 += q1; | |
q1 += q2; | |
q2 += q3; | |
} | |
} | |
return p; | |
} |
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