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@tamask
Created January 2, 2012 12:03
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Adjust Vertex Colors
import bpy
bl_info = {
'name': 'Adjust Vertex Colors',
'author': 'Tamas Kemenczy',
'version': (0, 1),
'blender': (2, 6, 1),
'location': 'View3D > Specials > Adjust Vertex Colors',
'description': 'HSV vertex color adjustment of the selected faces',
'category': 'Mesh'
}
def adjust_vertex_colors(obj, h, s, v):
for index, face in enumerate(obj.data.vertex_colors.active.data):
if obj.data.faces[index].select:
face.color1.h += h
face.color1.s += s
face.color1.v += v
face.color2.h += h
face.color2.s += s
face.color2.v += v
face.color3.h += h
face.color3.s += s
face.color3.v += v
face.color4.h += h
face.color4.s += s
face.color4.v += v
class AdjustVertexColors(bpy.types.Operator):
bl_idname = 'mesh.adjust_vertex_colors'
bl_label = 'Adjust Vertex Colors'
bl_options = {'REGISTER', 'UNDO'}
h = bpy.props.FloatProperty(name='Hue', min=-1, max=1, step=1)
s = bpy.props.FloatProperty(name='Saturation', min=-1, max=1, step=1)
v = bpy.props.FloatProperty(name='Value', min=-1, max=1, step=1)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
def execute(self, context):
adjust_vertex_colors(context.active_object, self.h, self.s, self.v)
return {'FINISHED'}
def menu_func(self, context):
self.layout.operator(AdjustVertexColors.bl_idname, text='Adjust Vertex Colors')
def register():
bpy.utils.register_module(__name__)
bpy.types.VIEW3D_MT_object_specials.append(menu_func)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.VIEW3D_MT_object_specials.remove(menu_func)
if __name__ == "__main__":
register()
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