Created
May 7, 2012 12:54
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Map Vertex Colors (Blender)
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import bpy | |
bl_info = { | |
'name': 'Map Vertex Colors', | |
'author': 'Tamas Kemenczy', | |
'version': (0, 1), | |
'blender': (2, 6, 1), | |
'location': 'View3D > Specials > Map Vertex Colors', | |
'description': 'Bake vertex colors to active uv texture image', | |
'category': 'Mesh' | |
} | |
def map_vertex_colors(obj, index=0): | |
image = obj.data.uv_textures.active.data[0].image | |
width = image.size[0] | |
pixels = image.pixels | |
colors = obj.data.vertex_colors.active.data | |
stride = int(image.depth / 8) | |
offset = ((int((len(colors) - 1) / width)) * width * stride) * index | |
for i, c in enumerate(colors): | |
p = offset + i * stride | |
image.pixels[p + 0] = c.color.r | |
image.pixels[p + 1] = c.color.g | |
image.pixels[p + 2] = c.color.b | |
class MapVertexColors(bpy.types.Operator): | |
bl_idname = 'mesh.map_vertex_colors' | |
bl_label = 'Map Vertex Colors' | |
bl_options = {'REGISTER', 'UNDO'} | |
index = bpy.props.IntProperty(name='Index', default=0) | |
@classmethod | |
def poll(cls, context): | |
obj = context.active_object | |
return (obj and obj.type == 'MESH') | |
def invoke(self, context, event): | |
wm = context.window_manager | |
return wm.invoke_props_dialog(self) | |
def execute(self, context): | |
map_vertex_colors(context.active_object, self.index) | |
return {'FINISHED'} | |
def menu_func(self, context): | |
self.layout.operator(MapVertexColors.bl_idname, text='Map Vertex Colors') | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.VIEW3D_MT_object_specials.append(menu_func) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
bpy.types.VIEW3D_MT_object_specials.remove(menu_func) | |
if __name__ == "__main__": | |
register() |
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