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June 28, 2018 13:06
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simple graph/plotter for blender
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import bpy | |
import bmesh | |
NAME = '(Plot)' | |
def line(gen): | |
scene = bpy.context.scene | |
objects = bpy.data.objects | |
if NAME in objects: | |
obj = objects[NAME] | |
data = obj.data | |
else: | |
data = bpy.data.meshes.new(NAME) | |
obj = objects.new(NAME, data) | |
mesh = bmesh.new() | |
mesh.from_mesh(data) | |
mesh.clear() | |
last = None | |
for x, y in gen: | |
vert = mesh.verts.new((x, 0, y)) | |
if last is not None: | |
mesh.edges.new((last, vert)) | |
last = vert | |
mesh.to_mesh(data) | |
mesh.free() | |
obj.data.update() | |
if obj.name not in scene.objects: | |
scene.objects.link(obj) | |
scene.update() | |
return obj | |
def plot(fn, res=1024, extents=1): | |
scene = bpy.context.scene | |
objects = bpy.data.objects | |
if NAME in objects: | |
obj = objects[NAME] | |
data = obj.data | |
else: | |
data = bpy.data.meshes.new(NAME) | |
obj = objects.new(NAME, data) | |
mesh = bmesh.new() | |
mesh.from_mesh(data) | |
mesh.clear() | |
last = None | |
for x in range(res * (extents * 2 + 1) + 1): | |
x -= res * extents | |
x = float(x) / float(res) | |
try: | |
y = fn(x) | |
except ZeroDivisionError: | |
last = None | |
continue | |
except ValueError as e: | |
if str(e) == 'math domain error': | |
last = None | |
continue | |
else: | |
raise e | |
vert = mesh.verts.new((x, 0, y)) | |
if last is not None: | |
mesh.edges.new((last, vert)) | |
last = vert | |
mesh.to_mesh(data) | |
mesh.free() | |
obj.data.update() | |
if obj.name not in scene.objects: | |
scene.objects.link(obj) | |
scene.update() | |
return obj | |
__all__ = ('line', 'plot') |
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