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#define WIN32_LEAN_AND_MEAN | |
#include <Windows.h> | |
#include <stdio.h> | |
// compile with msvc or with mingw with -m32 flag; with target name as3dres.dll; | |
// rename original as3dres.dll to as3dre2.dll | |
// drop in the compiled dll into game folder. | |
void init_patch(); |
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#include <iostream> | |
#include <list> | |
#include <vector> | |
#include "range.h" | |
template <typename T> | |
struct printer; | |
template <> struct printer<bool> { | |
bool value; |
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// compile with c++20 enabled | |
#pragma once | |
#include <iterator> | |
#include <limits> | |
#include <type_traits> | |
namespace tame { | |
template <typename, typename = void> | |
class range_t; |