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Shader "Starfield" | |
{ | |
Properties | |
{ | |
_iMouse ("iMouse", Vector) = (0,0,0,0) | |
_Iterations ("Iterations", int) = 17 | |
_Formuparam ("Formuparam", float) = .53 | |
_Steps ("Steps", int) = 20 | |
_StepSize ("StepSize", float) = .1 | |
_Zoom ("Zoom", float) = .8 |
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/************************************************************ | |
* Better Singleton by David Darias | |
* Use as you like - credit where due would be appreciated :D | |
* Licence: WTFPL V2, Dec 2014 | |
* Tested on Unity v5.6.0 (should work on earlier versions) | |
* 03/02/2017 - v1.1 | |
* **********************************************************/ | |
using System; | |
using UnityEngine; |
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/** | |
* Author: David Asmuth | |
* Contact: piranha771@gmail.com | |
* License: Public domain | |
* | |
* Converts the .fbx model | |
* from Blender orientation system (Z is up, Y is forward) | |
* to the Unity3D orientation system (Y is up, Z is forward) | |
*/ | |
using System.IO; |
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using UnityEngine; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
public class AnimatedUnitCompressor : EditorWindow { | |
Vector2 scrollPos = Vector2.zero; | |
public List<GameObject> UnitPrefabs; | |
public static string BonePrefix; | |
private SerializedObject _serializedObject; |