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Forked from Sorix/AsynchronousOperation.swift
Created January 10, 2020 11:23
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Subclass of NSOperation (Operation) to make it asynchronous in Swift 3, 4, 5
// Created by Vasily Ulianov on 09.02.17, updated in 2019.
// License: MIT
import Foundation
/// Subclass of `Operation` that adds support of asynchronous operations.
/// 1. Call `super.main()` when override `main` method.
/// 2. When operation is finished or cancelled set `state = .finished` or `finish()`
open class AsynchronousOperation: Operation {
public override var isAsynchronous: Bool {
return true
}
public override var isExecuting: Bool {
return state == .executing
}
public override var isFinished: Bool {
return state == .finished
}
public override func start() {
if self.isCancelled {
state = .finished
} else {
state = .ready
main()
}
}
open override func main() {
if self.isCancelled {
state = .finished
} else {
state = .executing
}
}
public func finish() {
state = .finished
}
// MARK: - State management
public enum State: String {
case ready = "Ready"
case executing = "Executing"
case finished = "Finished"
fileprivate var keyPath: String { return "is" + self.rawValue }
}
/// Thread-safe computed state value
public var state: State {
get {
stateQueue.sync {
return stateStore
}
}
set {
let oldValue = state
willChangeValue(forKey: state.keyPath)
willChangeValue(forKey: newValue.keyPath)
stateQueue.sync(flags: .barrier) {
stateStore = newValue
}
didChangeValue(forKey: state.keyPath)
didChangeValue(forKey: oldValue.keyPath)
}
}
private let stateQueue = DispatchQueue(label: "AsynchronousOperation State Queue", attributes: .concurrent)
/// Non thread-safe state storage, use only with locks
private var stateStore: State = .ready
}
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