Last active
July 9, 2024 07:02
-
-
Save taniarascia/a3b550d568f3e6b693e89786eb333988 to your computer and use it in GitHub Desktop.
Memory Game Tutorial
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
cardsArray.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
gameGrid.sort(() => 0.5 - Math.random()); | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
gameGrid.sort(() => 0.5 - Math.random()); | |
let count = 0; | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); | |
grid.addEventListener('click', function (event) { | |
let clicked = event.target; | |
if (clicked.nodeName === 'SECTION') { return; } | |
clicked.classList.add('selected'); | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
gameGrid.sort(() => 0.5 - Math.random()); | |
let count = 0; | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); | |
grid.addEventListener('click', function (event) { | |
let clicked = event.target; | |
if (clicked.nodeName === 'SECTION') { return; } | |
if (count < 2) { | |
count++; | |
clicked.classList.add('selected'); | |
} | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
gameGrid.sort(() => 0.5 - Math.random()); | |
let firstGuess = ''; | |
let secondGuess = ''; | |
let count = 0; | |
let previousTarget = null; | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); | |
// Add match CSS | |
const match = () => { | |
let selected = document.querySelectorAll('.selected'); | |
selected.forEach(card => { | |
card.classList.add('match'); | |
}); | |
} | |
grid.addEventListener('click', function (event) { | |
let clicked = event.target; | |
if (clicked.nodeName === 'SECTION' || clicked === previousTarget) { | |
return; | |
} | |
if (count < 2) { | |
count++; | |
if (count === 1) { | |
firstGuess = clicked.dataset.name; | |
console.log(firstGuess); | |
clicked.classList.add('selected'); | |
} else { | |
secondGuess = clicked.dataset.name; | |
console.log(secondGuess); | |
clicked.classList.add('selected'); | |
} | |
if (firstGuess !== '' && secondGuess !== '') { | |
if (firstGuess === secondGuess) { | |
match(); | |
} | |
previousTarget = clicked; | |
} | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
gameGrid.sort(() => 0.5 - Math.random()); | |
let firstGuess = ''; | |
let secondGuess = ''; | |
let count = 0; | |
let previousTarget = null; | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); | |
const match = () => { | |
let selected = document.querySelectorAll('.selected'); | |
selected.forEach(card => { | |
card.classList.add('match'); | |
}); | |
} | |
const resetGuesses = () => { | |
firstGuess = ''; | |
secondGuess = ''; | |
count = 0; | |
var selected = document.querySelectorAll('.selected'); | |
selected.forEach(card => { | |
card.classList.remove('selected'); | |
}); | |
}; | |
grid.addEventListener('click', function (event) { | |
let clicked = event.target; | |
if (clicked.nodeName === 'SECTION' || clicked === previousTarget) { | |
return; | |
} | |
if (count < 2) { | |
count++; | |
if (count === 1) { | |
firstGuess = clicked.dataset.name; | |
console.log(firstGuess); | |
clicked.classList.add('selected'); | |
} else { | |
secondGuess = clicked.dataset.name; | |
console.log(secondGuess); | |
clicked.classList.add('selected'); | |
} | |
if (firstGuess !== '' && secondGuess !== '') { | |
if (firstGuess === secondGuess) { | |
match(); | |
resetGuesses(); | |
} else { | |
resetGuesses(); | |
} | |
} | |
previousTarget = clicked; | |
} | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
gameGrid.sort(() => 0.5 - Math.random()); | |
let firstGuess = ''; | |
let secondGuess = ''; | |
let count = 0; | |
let previousTarget = null; | |
let delay = 1200; | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
card.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
}); | |
const match = () => { | |
let selected = document.querySelectorAll('.selected'); | |
selected.forEach(card => { | |
card.classList.add('match'); | |
}); | |
} | |
const resetGuesses = () => { | |
firstGuess = ''; | |
secondGuess = ''; | |
count = 0; | |
var selected = document.querySelectorAll('.selected'); | |
selected.forEach(card => { | |
card.classList.remove('selected'); | |
}); | |
}; | |
grid.addEventListener('click', function (event) { | |
let clicked = event.target; | |
if (clicked.nodeName === 'SECTION' || clicked === previousTarget) { | |
return; | |
} | |
if (count < 2) { | |
count++; | |
if (count === 1) { | |
firstGuess = clicked.dataset.name; | |
console.log(firstGuess); | |
clicked.classList.add('selected'); | |
} else { | |
secondGuess = clicked.dataset.name; | |
console.log(secondGuess); | |
clicked.classList.add('selected'); | |
} | |
if (firstGuess !== '' && secondGuess !== '') { | |
if (firstGuess === secondGuess) { | |
setTimeout(match, delay); | |
setTimeout(resetGuesses, delay); | |
} else { | |
setTimeout(resetGuesses, delay); | |
} | |
} | |
previousTarget = clicked; | |
} | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const cardsArray = [ /* ... */ ]; | |
let gameGrid = cardsArray.concat(cardsArray); | |
gameGrid.sort(() => 0.5 - Math.random()); | |
let firstGuess = ''; | |
let secondGuess = ''; | |
let count = 0; | |
let previousTarget = null; | |
let delay = 1200; | |
const game = document.getElementById('game'); | |
const grid = document.createElement('section'); | |
grid.setAttribute('class', 'grid'); | |
game.appendChild(grid); | |
gameGrid.forEach(item => { | |
const card = document.createElement('div'); | |
card.classList.add('card'); | |
card.dataset.name = item.name; | |
const front = document.createElement('div'); | |
front.classList.add('front'); | |
const back = document.createElement('div'); | |
back.classList.add('back'); | |
back.style.backgroundImage = `url(${item.img})`; | |
grid.appendChild(card); | |
card.appendChild(front); | |
card.appendChild(back); | |
}); | |
const match = () => { | |
let selected = document.querySelectorAll('.selected'); | |
selected.forEach(card => { | |
card.classList.add('match'); | |
}); | |
} | |
const resetGuesses = () => { | |
firstGuess = ''; | |
secondGuess = ''; | |
count = 0; | |
var selected = document.querySelectorAll('.selected'); | |
selected.forEach(card => { | |
card.classList.remove('selected'); | |
}); | |
}; | |
grid.addEventListener('click', function (event) { | |
let clicked = event.target; | |
if (clicked.nodeName === 'SECTION' || clicked === previousTarget || clicked.parentNode.classList.contains('selected')) { | |
return; | |
} | |
if (count < 2) { | |
count++; | |
if (count === 1) { | |
firstGuess = clicked.parentNode.dataset.name; | |
console.log(firstGuess); | |
clicked.parentNode.classList.add('selected'); | |
} else { | |
secondGuess = clicked.parentNode.dataset.name; | |
console.log(secondGuess); | |
clicked.parentNode.classList.add('selected'); | |
} | |
if (firstGuess !== '' && secondGuess !== '') { | |
if (firstGuess === secondGuess) { | |
setTimeout(match, delay); | |
setTimeout(resetGuesses, delay); | |
} else { | |
setTimeout(resetGuesses, delay); | |
} | |
} | |
previousTarget = clicked; | |
} | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment