Chaotica | Apophysis | definition |
---|---|---|
world | flame | Container that holds all of the parameters defining a single fractal |
chaos file (.chaos) | flame file(.flame) | xml text file that holds one the parameters for one or more fractals |
parameter browser | mutation window | window designed to allow people to explore randomly henerated fractsls without needing to know how to design thrm. |
Main window | main window | shows a large version of the fractal. This is the key feature difference between apophysis and Chaotica: The large Fractal that apophysis shows is just a preview, and it Hass to be rendered separately, while the large Fractal that chaotic, is showing is a render in progress and if you leave it alone it will keep rendering. |
iterator | transform | one of the list of functions that makes up an Iterated function system type fractal. |
palette | gradient | the collection of colors used to color the Fractal. A chaotic a pallet is a completely different coloring system to generate the colors then an apophysis gradient. |
transform | variation | a subfunction in a collection of functions that createxan iterated function system. This is the most confusing clash of terms between chaotic up and apophysis. Up for what a chaotic at transform is. It's not the same thing as an apophysis transform |
shader | ??? | Chaotica Shader = Node container that contains the palette location, blend speed and opacity. |
pallette location | transform color | these behave differently in apophysis and chaotic up because they are backed by different kinds of math |
camera transform | final transfirm | Both Chaotica and apophysis can be thought of as a camera looking down onto a table and the Fractal is a map spread out on the table. The camera transform is a way of distorting the lens on the camera. |
blend speed | Color speed | ??? |
selectors | xaos | Controls the connections between iterators in iterator function systems. The connections control how the iterators interact. |
World browser | flame list | List of Fractal's currently loaded and available for editing |
render settings | ?? | |
render width render height | ||
AA | ?? | |
OpenCL | pretty sure this is not applicable | |
imaging settings | ?? | |
Tone mapping | ?? | |
brightness | Brightness - How bright the image is. It's a multiplier on density (how muchstructure is in an area) | |
1/gamma | 1/Gamma - Think of this as contrast. It trades brightness for body. The higher | |
the gamma, the less impact brightness has and vice versa. | ||
highlight power | ?? | Highlight Power - This changes how the brightest and densest parts of the fractal show up. |
Gamma Threshold | Gamma Threshold - Raising this value hides the less dense parts of your fractal. | |
Response curves | ||
overall curve | The overall curve controls the | |
low, mid and high lights in the image. | ||
red | not applicable | controls the red |
green | not applicable | controls the green |
blue | not applicable | controls the blue |
alpha | very hidden render as png setting | controls the alpha |
background color | background color | Controls the background color of the Fractal |
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