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November 21, 2017 08:03
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水っぽいシェーダ
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Shader "Unlit/WaterEffectShader" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_Color ("Color", Color) = (1,1,1,1) | |
_RimColor ("Rim Color", Color) = (0,0,0,0) | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
LOD 100 | |
GrabPass { "_WaterGrab" } | |
Pass | |
{ | |
Cull Off | |
Blend One Zero | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
half3 normal : NORMAL; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float4 vertex : SV_POSITION; | |
half4 projCoord: TEXCOORD1; // proj | |
half3 viewNormal : TEXCOORD2; | |
half define : TEXCOORD3; | |
}; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
fixed4 _Color; | |
fixed4 _RimColor; | |
sampler2D _WaterGrab; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = TRANSFORM_TEX(v.uv, _MainTex); | |
o.projCoord = ComputeGrabScreenPos(o.vertex); | |
o.viewNormal = COMPUTE_VIEW_NORMAL; | |
half cN = 1.0 - abs(dot(normalize(mul(UNITY_MATRIX_MV, v.vertex).xyz), o.viewNormal)); | |
cN *= cN; | |
cN *= cN; | |
o.define.x = cN; | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
half kScale = 1.7777; | |
half2 enc; | |
enc = i.viewNormal.xy / (i.viewNormal.z+1); | |
enc /= kScale; | |
i.viewNormal.xy = enc * 0.5;//*0.5+0.5; | |
fixed4 col = tex2D(_MainTex, i.uv); | |
col *= _Color; | |
i.projCoord.xy -= i.viewNormal.xy; | |
fixed3 baseColor = tex2Dproj(_WaterGrab, UNITY_PROJ_COORD(i.projCoord)); | |
col.rgb = lerp(baseColor, col.rgb, col.a); | |
col.rgb += i.define.x * _RimColor; | |
return col; | |
} | |
ENDCG | |
} | |
} | |
} |
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