Created
March 7, 2012 11:11
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class Target | |
contruct: (center,radio,points) -> | |
@center = center | |
@radio = radio | |
@points = points | |
isHit: (hit) -> | |
getScore: (hit) -> | |
draw: () -> | |
class LeShoot | |
canvas: null #store canvas | |
startTarget: 2 #first level: 2 targets | |
boardSize: #board config | |
width: 600 | |
height: 400 | |
jailSize: #mouse jail size | |
width: 50 | |
height: 50 | |
targets: [] | |
construct: (canvas,size) -> | |
if not canvas.canvas? or not canvas.nodeName is "CANVAS" | |
throw "Missing Canvas object or canvas DOM node" | |
@canvas = if canvas.nodeName? then canvas.getContext("2d") else canvas | |
if size.width | |
@boardSize.width = size.width | |
if size.height | |
@boardSize.height = size.height | |
@render() | |
this | |
render: () -> | |
@canvas.fillStyle = "rgb(200,0,0)" | |
@canvas.fillRect(10,10,55,50) | |
addTarget: (target) -> | |
@targets.push(target) | |
renderTargets: () -> | |
removeTargets: () -> | |
nextLevel: (num) -> | |
countDown: (max) -> | |
showField: () -> | |
hideField: () -> | |
draw = -> | |
canvas = document.getElementById('le-shoot') | |
try | |
game = new LeShoot(canvas,{width:600,height:400}); | |
catch err | |
console.log(err.message) |
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