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(インテルCPUの)三角関数は不要 http://blog.unfindable.net/archives/8991
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//Pre build: sudo apt-get install libboost-dev | |
//To build: g++ quad.cpp -lquadmath | |
#include <cmath> | |
#include <ctime> | |
#include <quadmath.h> | |
#include <boost/multiprecision/cpp_dec_float.hpp> | |
using namespace std; | |
namespace mp = boost::multiprecision; | |
typedef mp::number<mp::cpp_dec_float<30> > decimal; | |
int main() | |
{ | |
srand((unsigned)time(NULL)); | |
int count = 0; | |
const int n = 100000; | |
char buf[100]; | |
for (int i = 0; i < n; ++i) { | |
double x = 1.0 * rand() / RAND_MAX; | |
double c1; | |
asm("fcos" : "=&t" (c1) : "f" (x)); | |
double c2 = cos(x); | |
long double c3 = cosl(x); | |
__float128 c4 = cosq(x); | |
decimal c = mp::cos(decimal(x)); | |
if (c1 != c2) { | |
++count; | |
quadmath_snprintf(buf, 100, "%.40Qf", c4); | |
cout << "x = " << setprecision(20) << x << endl << | |
"c1 = fcos(x) = " << c1 << endl << | |
"c2 = std::cos(x) = " << c2 << endl << setprecision(25) << | |
"c3 = std::cosl(x) = " << c3 << endl << | |
"c4 = std::cosq(x) = " << buf << endl << | |
"c = mp::cos(x) = " << c.str() << endl << setprecision(5) << | |
"abs(c - c1) = " << mp::abs(c - decimal(c1)) << endl << | |
"abs(c - c2) = " << mp::abs(c - decimal(c2)) << endl << | |
"abs(c - c3) = " << mp::abs(c - decimal(c3)) << endl << | |
"abs(c - c4) = " << mp::abs(c - decimal(buf)) << endl << endl; | |
} | |
} | |
cout << count << " / " << n << endl; | |
return 0; | |
} |
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