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@tarukosu
Created April 23, 2017 09:25
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SpawnObject.cs
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class SpawnObject : MonoBehaviour, IInputClickHandler
{
public GameObject objectPrefab;
void Start()
{
InputManager.Instance.PushFallbackInputHandler(gameObject);
}
public void OnInputClicked(InputClickedEventData eventData)
{
if (GazeManager.Instance.IsGazingAtObject)
{
var hitInfo = GazeManager.Instance.HitInfo;
Instantiate(objectPrefab, hitInfo.point, Quaternion.identity, transform);
}
}
}
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