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Post process build script to build Unity project that includes Cesium for Unity for VisionOS
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// This code is licensed under the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication. | |
// To view a copy of this license, visit http://creativecommons.org/publicdomain/zero/1.0/ | |
#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEditor.iOS.Xcode; | |
using System.IO; | |
using UnityEditor.PackageManager; | |
using UnityEngine; | |
public class CesiumPostProcessBuildForVisionOS | |
{ | |
[PostProcessBuild] | |
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) | |
{ | |
if (target != BuildTarget.VisionOS) | |
{ | |
return; | |
} | |
if (TryFindCesiumForUnityPackage(out var packagePath) == false) | |
{ | |
Debug.LogError("Cesium for Unity package not found."); | |
return; | |
} | |
var pluginPath = Path.Combine(packagePath, "Plugins", "iOS"); | |
var librariesPath = Path.Combine(pathToBuiltProject, "Libraries", "Cesium"); | |
CopyFolder(pluginPath, librariesPath, ".a"); | |
var projPath = Path.Combine(pathToBuiltProject, "Unity-VisionOS.xcodeproj/project.pbxproj"); | |
var proj = new PBXProject(); | |
proj.ReadFromString(File.ReadAllText(projPath)); | |
var targetGuid = proj.GetUnityFrameworkTargetGuid(); | |
var libraryFiles = Directory.GetFiles(librariesPath, "*.a", SearchOption.AllDirectories); | |
foreach (var libraryFile in libraryFiles) | |
{ | |
var relativePath = Path.GetRelativePath(pathToBuiltProject, libraryFile); | |
var fileGuid = proj.AddFile(relativePath, relativePath, PBXSourceTree.Source); | |
proj.AddFileToBuild(targetGuid, fileGuid); | |
} | |
proj.AddBuildProperty(targetGuid, "LIBRARY_SEARCH_PATHS", "$(PROJECT_DIR)/Libraries/Cesium"); | |
proj.AddBuildProperty(targetGuid, "LIBRARY_SEARCH_PATHS", "$(PROJECT_DIR)/Libraries/Cesium/lib"); | |
File.WriteAllText(projPath, proj.WriteToString()); | |
} | |
private static bool TryFindCesiumForUnityPackage(out string packagePath) | |
{ | |
var listRequest = Client.List(); | |
while (listRequest.IsCompleted == false) | |
{ | |
System.Threading.Thread.Sleep(10); | |
} | |
if (listRequest.Status == StatusCode.Success) | |
{ | |
foreach (var package in listRequest.Result) | |
{ | |
if (package.name == "com.cesium.unity") | |
{ | |
packagePath = package.resolvedPath; | |
return true; | |
} | |
} | |
} | |
packagePath = null; | |
return false; | |
} | |
private static void CopyFolder(string sourceFolder, string destFolder, string extension = null) | |
{ | |
if (!Directory.Exists(sourceFolder)) | |
{ | |
return; | |
} | |
if (!Directory.Exists(destFolder)) | |
{ | |
Directory.CreateDirectory(destFolder); | |
} | |
var dir = new DirectoryInfo(sourceFolder); | |
// Copy subfolders | |
var subdirs = dir.GetDirectories(); | |
foreach (var subdir in subdirs) | |
{ | |
var destPath = Path.Combine(destFolder, subdir.Name); | |
CopyFolder(subdir.FullName, destPath, extension); | |
} | |
// Copy files | |
var files = dir.GetFiles(); | |
foreach (var file in files) | |
{ | |
if (extension != null && file.Extension != extension) | |
{ | |
continue; | |
} | |
var destPath = Path.Combine(destFolder, file.Name); | |
try | |
{ | |
file.CopyTo(destPath, false); | |
} | |
catch { } | |
} | |
} | |
} | |
#endif |
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