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@tarukosu
Created December 18, 2017 11:03
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CustomTrackingHandler.cs
using System;
using UnityEngine;
using Vuforia;
public class CustomTrackingHandler : MonoBehaviour, ITrackableEventHandler
{
private GameObject target;
private TrackableBehaviour trackableBehaviour;
private TrackableBehaviour.Status currentStatus;
public Action<TrackableBehaviour.Status, TrackableBehaviour.Status> OnTrackingStateChanged = delegate { };
public Action<Transform> OnTracking = delegate { };
private void Start()
{
this.trackableBehaviour = this.GetComponent<TrackableBehaviour>();
this.trackableBehaviour.RegisterTrackableEventHandler(this);
}
private void Update()
{
if (this.currentStatus == TrackableBehaviour.Status.TRACKED)
{
OnTracking(transform);
}
}
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus)
{
this.currentStatus = newStatus;
OnTrackingStateChanged(previousStatus, newStatus);
}
}
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