Created
December 18, 2017 11:03
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CustomTrackingHandler.cs
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using System; | |
using UnityEngine; | |
using Vuforia; | |
public class CustomTrackingHandler : MonoBehaviour, ITrackableEventHandler | |
{ | |
private GameObject target; | |
private TrackableBehaviour trackableBehaviour; | |
private TrackableBehaviour.Status currentStatus; | |
public Action<TrackableBehaviour.Status, TrackableBehaviour.Status> OnTrackingStateChanged = delegate { }; | |
public Action<Transform> OnTracking = delegate { }; | |
private void Start() | |
{ | |
this.trackableBehaviour = this.GetComponent<TrackableBehaviour>(); | |
this.trackableBehaviour.RegisterTrackableEventHandler(this); | |
} | |
private void Update() | |
{ | |
if (this.currentStatus == TrackableBehaviour.Status.TRACKED) | |
{ | |
OnTracking(transform); | |
} | |
} | |
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) | |
{ | |
this.currentStatus = newStatus; | |
OnTrackingStateChanged(previousStatus, newStatus); | |
} | |
} |
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