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#include "Deploy.hpp" | |
#include <Launcher.hpp> | |
#include <fmi2Functions.h> | |
#include <fmi2FunctionTypes.h> | |
#include <Variables.hpp> | |
/* | |
* The "static" includes (the one we use inconditionnaly) | |
*/ | |
int main(int argc, char **argv) { | |
int ret = EXIT_SUCCESS; | |
// deploy the system corresponding to the root component | |
//Component &component = *deploy(argc, argv); | |
// create an engine launcher | |
//Launcher launcher(argc, argv, component); | |
void * c = fmi2Instantiate("prModel", fmi2CoSimulation , "prModel", "resource/location", NULL, true, true); | |
inverted_map[112] = "ROOT.a._id__i"; | |
const unsigned int vr[] = {112}; | |
const int values[] = {0}; | |
fmi2SetInteger(c, vr, 1, values); | |
fmi2Integer values2[] = {0}; | |
// initialize the launcher (components, etc.) | |
//ret = launcher.initialize(); | |
fmi2EnterInitializationMode(c); | |
int i=0; | |
while(i<10){ | |
i++; | |
fmi2GetInteger(c, vr, 1, values2); | |
fmi2DoStep(c, 0.5,0.6, true);} | |
// run the engine | |
/*if (ret == EXIT_SUCCESS) { | |
//ret = launcher.launch(); | |
while(1){ | |
fmi2DoStep(c, 0.5,0.6, true); | |
} | |
}*/ | |
return ret; | |
} |
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