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ASkyBlock Config File
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############################################################################# | |
# Config for ASkyblock V3.0.5 | |
# It is recommended that you check at least these settings: | |
# | |
# 1. island distance - the distance between islands. If upgrading set to what you had. | |
# 2. resetmoney (general section) - set to true so that everyone starts with nothing | |
# 3. islandLevel (general section) - the height you want your islands to float | |
# 4. protectionRange - how big a player's island is at the start | |
# | |
############################################################################## | |
##### Island Related Settings ##### | |
island: | |
# Space between islands in blocks - NEVER change this mid-game. | |
# Values for a new world: | |
# 400 - puts players distance enough that they usually cannot see each other | |
# 200 - allows some expansion of the protected zone (recommended) | |
# 110 - for compatibility with established worlds. Cozy. | |
# 50 - minimum - not recommended | |
# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110 | |
# OR RESET YOUR WORLD | |
# Value must be an even number | |
distance: 200 | |
# Default protection range (even number). Min = 0, Recommended = 100 | |
# Value must be at least 16 blocks less than the island distance unless you set | |
# overridelimit: true below. | |
# Use this permission to set for different groups: askyblock.island.range.<number> | |
# Larger values will take longer to calculate the island level | |
# Admins can change protection sizes for players individually using /asadmin setrange | |
protectionRange: 100 | |
# If you want to have protection range = distance set the following to true. | |
# It may result in incomplete deletion of islands. Not recommended, but not fatal. | |
overridelimit: false | |
# If your distance and protectionRange are the same value and you see blocks not | |
# being deleted around the edges of an island, set this to be true, but it may | |
# cause some lag so do not use it unless you really are sure | |
cleanupblocks: false | |
# Start islands at these coordinates. This is where new islands will start in the | |
# world. These must be a factor of your island distance, but the plugin will auto | |
# calculate the closest location on the grid. Islands develop around this location | |
# both positively and negatively in a square grid. | |
# If none of this makes sense, leave it at 0,0. | |
startx: 0 | |
startz: 0 | |
# Default max team size | |
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number> | |
# Permission size cannot be less than the default. | |
maxteamsize: 4 | |
# Items that will be in the chest when the player starts an island | |
# Must be in Bukkit Materials format. Format is <Material>:<Qty> | |
# or <Material>:<Data>:<Qty> | |
# Use <Data> to set the durability of a item or to select sub-items/colors. | |
# | |
# Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG | |
# | |
# The format for POTIONS is as follows: | |
# | |
# Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY | |
# LEVEL, EXTENDED, SPLASH, LINGER are optional. | |
# LEVEL is a number, 1 or 2 | |
# LINGER is for V1.9 servers and later | |
# Examples: | |
# POTION:STRENGTH:1:EXTENDED:SPLASH:1 | |
# POTION:INSTANT_DAMAGE:2::LINGER:2 | |
# POTION:JUMP:2:::1 | |
# POTION:WEAKNESS::::1 - any weakness potion | |
# | |
# Valid potion names are: | |
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS, | |
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY | |
# For V1.9 these are also available: | |
# LUCK, MUNDANE, THICK, AWKWARD | |
# | |
# Check console for errors and guidance after reloading configuration | |
# Schematics can override this - see schematicsection | |
chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1' | |
# Default island companion. Set schematic-specific companions in the schematicsection | |
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, | |
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW. | |
companion: COW | |
# Default list of names, picked at random that will apply to the companion | |
# You can add more if you like. If none are listed, the companion will not be | |
# named. | |
# Set schematic-specific companion names in the schematicsection | |
companionnames: | |
- "&9[player]'s cow" | |
- "&cEmergency &fFood?" | |
- "&aD&6a&di&6s&9y" | |
# Island Protection Settings for Visitors | |
# Players can be given the ability to change all setting using /island settings with the | |
# askyblock.settings.* permission. | |
# Individual permissions can also be given, e.g., askyblock.settings.allowPvP | |
# Full list is: | |
# allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks, | |
# allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting, | |
# allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse, | |
# allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse, | |
# allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate, | |
# allowPvP, allowNetherPvP, allowRedStone, allowShearing, allowVillagerTrading | |
# allowChorusFruit, enableJoinAndLeaveIslandMessages, allowMobSpawning | |
# Permissions are CASE SENSITIVE! | |
# Island naming | |
# Only players with the askyblock.island.name permission can name their island | |
# It is displayed in the top ten and enter and exit announcements | |
# It replaces the owner's name. Players can use & for color coding. | |
# These set the minimum and maximum size of a name. | |
minnamelength: 0 | |
maxnamelength: 20 | |
# Default settings | |
# Allow anvil use by visitors | |
allowanviluse: true | |
# Allow armor stand use by visitors (1.8+ only) | |
allowarmorstanduse: false | |
# Allow beacon use by visitors | |
allowbeaconaccess: false | |
# Allow players to be able to sleep in beds not on their island | |
allowbeduse: false | |
# Other players can break blocks or not or generally damage things | |
allowbreakblocks: false | |
# Allow animal breeding by visitors | |
allowbreeding: false | |
# Allow players to use cauldrons and brewing stands | |
allowbrewing: false | |
# Allow players to use buckets, either fill or dump them | |
allowbucketuse: false | |
# Allow players to access chests of any kind, droppers, dispensers and hoppers | |
allowchestaccess: false | |
# Allow players to use crafting benches | |
allowcrafting: true | |
# Allow players to trample crops | |
allowcroptrample: false | |
# Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count | |
allowdooruse: false | |
# Allow use of enchanting tables | |
allowenchanting: true | |
# Allow players to throw enderpearls and teleport | |
allowenderpearls: false | |
# Allow players to access furnaces | |
allowfurnaceuse: false | |
# Allow gates to be used | |
allowgateuse: false | |
# Allow visitors to ride horses | |
allowhorseriding: false | |
# Allow visitors access to horse inventories - only works when riding is enabled | |
allowhorseinventoryaccess: false | |
# Allow friendly mobs to be hurt (cows etc.) | |
allowhurtmobs: false | |
# Allow leash use | |
allowleashuse: false | |
# Allow players to use levers or buttons | |
allowleverbuttonuse: false | |
# Allow players to use jukeboxes, eject discs and hit note blocks | |
allowmusic: false | |
# Other players can place blocks | |
allowplaceblocks: false | |
# Allow portal use by visitors | |
allowportaluse: true | |
# Allow pressure plate activation by visitors (players only) | |
allowpressureplates: true | |
# PVP is allowed or not. | |
# If a player sets PVP, everyone on the island is given a warning | |
allowPvP: false | |
allowNetherPvP: false | |
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout | |
pvpcooldown: 60 | |
# Allow players to adjust diodes or comparators | |
allowredstone: false | |
# Allow players to shear sheep | |
allowshearing: false | |
# Allow visitors to trade with villagers | |
allowvillagertrading: true | |
# Allow visitors to teleport when eating chorus fruit | |
allowchorusfruit: false | |
# Enable or disable join/leave messages from the player's island | |
enablejoinandleaveislandmessages: true | |
# Allow mobs to spawn on player's island | |
allowmobspawning: true | |
# System settings - these cannot be changed by players, only viewed | |
# Allow monsters to be hurt (creepers,slimes, etc.) | |
# Don't change this to false unless you accept that island visitors will not be | |
# able to defend themselves! | |
allowhurtmonsters: true | |
# Allow Enderman Griefing (default is to allow, see next setting) | |
allowendermangriefing: true | |
# Make enderman drop the block he is holding if he dies (recommended) | |
endermandeathdrop: true | |
# Allow creeper explosion damage to block (explosion still hurts) | |
allowcreeperdamage: true | |
# Allow visitors to use creeper explosions to grief islands | |
allowcreepergriefing: false | |
# Allow TNT damage to blocks (stops players using TNT to destroy other's islands) | |
allowtntdamage: false | |
# Allow spawn egg use | |
allowspawneggs: true | |
# Allow use of Flint & Steel by visitors | |
allowfire: false | |
# Allow fire spread (global - not just for visitors) | |
allowfirespread: false | |
# Allow fire extinguishing by visitors | |
allowfireextinguish: false | |
# Allow chests to be blown up by creepers or TNT | |
allowchestdamage: false | |
# Allow item drop by visitors | |
allowvisitoritemdrop: true | |
# Allow item pickup by visitors | |
allowvisitoritempickup: true | |
# Allow visitors to keep their items if they die | |
allowvisitorkeepinvondeath: false | |
# Allow pistons to push outside of the protected area (maybe to make bridges) | |
allowpistonpush: true | |
# Allow mob projectiles to damage item frames (skeleton arrows, shulker shots) | |
allowitemframedamage: false | |
# General Settings | |
general: | |
# Check for updates - this will tell Ops and the console if there is a new | |
# version available. It contacts dev.bukkit.org to request the latest version | |
# info. It does not download the latest version or change any files | |
checkupdates: true | |
# Sea level height (don't changes this mid-game unless you delete the world) | |
# Minimum is 0, which means you are playing sky block! | |
# If sea level is less than about 10, then players will drop right through it | |
# if it exists. Makes for an interesting variation on sky block. | |
sealevel: 0 | |
# Island level - the height of the island. | |
# Height should not be lower than sea level, but can be if you have an | |
# island schematic that supports it | |
# Lowest level is 5 | |
islandlevel: 120 | |
# Name of the world - if it does not exist then it will be generated | |
worldName: ASkyBlock | |
# Maximum number of islands. Set to 0 for unlimited. | |
# If the number of islands is greater than this number, no new islands will be | |
# allowed | |
maxIslands: 0 | |
# Use the control panel as the default display for /island | |
# /island will always create an island if one does not exist | |
# If the control panel is not used, then /island will teleport the player home | |
usecontrolpanel: false | |
# Create Nether - if this is false, the nether world will not be made and access to | |
# the nether will not occur. Other plugins may still enable | |
# portal usage. | |
# Note: Some challenges will not be possible if there is no nether. | |
# Note that with a standard nether all players arrive at the same portal and entering a | |
# portal will return them back to their islands. | |
createnether: true | |
# New island-style nether. Change to false for standard nether | |
newnether: true | |
# Nether trees are made if a player grows a tree in the new nether (gravel and glowstone) | |
nethertrees: true | |
# Make the new nether roof, if false, there is nothing up there | |
# Change to false if lag is a problem from the generation | |
netherroof: true | |
#How long a player must wait before they can reset their island again in second | |
resetwait: 300 | |
#The number of seconds to wait for confirmation of a reset | |
resetconfirmwait: 10 | |
#How long a player must wait until they can rejoin a team island after being | |
#kicked in minutes. This slows the effectiveness of players repeating challenges | |
#by repetitively being invited to a team island. | |
invitewait: 60 | |
# Use new level calculation (super speedy). Set to false if you want the old | |
# method (slower). | |
fastlevelcalc: true | |
# Island level calculation cool down in seconds | |
levelwait: 60 | |
# Calculate level on login | |
# If true, the plugin will run the level command for the player when they login | |
# If the command is busy, it will fail silently | |
loginlevel: false | |
#How many resets a player is allowed (override with /asadmin clearreset <player> | |
#Value of -1 means unlimited, 0 means hardcore - no resets. | |
#Example, 2 resets means they get 2 resets or 3 islands lifetime | |
resetlimit: 2 | |
#Commands to run when the player resets their island (uncomment and customize) | |
# [player] is the player name of who is reseting | |
# If the command is proceeded by [SELF] the command will be run as that player | |
# E.g., - "[SELF] kit tools" | |
resetcommands: | |
#- "kit tools [player]" | |
#- "some other command" | |
# Commands to execute when player leaves a team, either by leaving or being kicked | |
# Commands will execute even if the player is offline, so may cause errors in | |
# the console if the commands doesn't make sense | |
leavecommands: | |
#- "kit tools [player]" | |
#- "some other command" | |
# Commands to execute when a player starts a new island for the first time - NOT a reset | |
startcommands: | |
#- "asadmin lock [player]" | |
#- "[SELF] balance" | |
#- "some other command" | |
# Commands to execute when a player joins a new team island (does /island accept) | |
teamstartcommands: | |
#- "[SELF] balance" | |
#- "some other command" | |
# Visitor banned commands: Visitors to islands cannot use these commands | |
visitorbannedcommands: | |
- spawner | |
- spawnmob | |
# Ops receive damage from acid (Set to true if you want Ops to play properly) | |
damageops: false | |
# Invincible visitors - Prevent players from killing them (intentionally or by accident) | |
# If they fall to the void, they get TP'd to their island. | |
invinciblevisitors: false | |
# Only used if invinciblevisitors is set to TRUE | |
# This allow you to customize what kind of damage visitors should not receive | |
# If you want visitors to receive a listed damage, put a "#" at the start of the line | |
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html | |
invinciblevisitorsoptions: | |
- BLOCK_EXPLOSION | |
- CONTACT | |
- CUSTOM | |
- DROWNING | |
- ENTITY_ATTACK | |
- ENTITY_EXPLOSION | |
- FALL | |
- FALLING_BLOCK | |
- FIRE | |
- FIRE_TICK | |
- LAVA | |
- LIGHTNING | |
- MAGIC | |
- POISON | |
- PROJECTILE | |
- STARVATION | |
- SUFFOCATION | |
- THORNS | |
- WITHER | |
# 1.9+ only | |
- DRAGON_BREATH | |
- FLY_INTO_WALL | |
# 1.10+ only | |
- HOT_FLOOR | |
# 1.11+ only | |
- CRAMMING | |
# Acid damage to player per second by being in acid if they have no armor on. | |
# A fully health player has 20 health points. Players will regen some health | |
# so the default will give players about 3 seconds to get out the acid | |
# 0 = no damage, 10 = default damage, 20 = instant death | |
aciddamage: 0 | |
# Damage that monsters will experience. | |
mobaciddamage: 0 | |
# Damage that rain does. | |
raindamage: 0 | |
# Damage that animals will experience in acid. | |
animaldamage: 0 | |
# Damage chickens in acid - true or false - chickens tend to go swimming... | |
damagechickens: false | |
# Damage type to apply in addition to acid damage | |
# Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON | |
# If you just want these to act, then make the acid damage 0 above | |
# Note - these are potion effects and so can be cured by milk | |
damagetype: | |
#-confusion | |
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps | |
# players return to their island if the island has been overrun by monsters | |
# Con is that it kills any mob grinders | |
# Remove mobs when logging in | |
loginremovemobs: true | |
# Remove mobs when /island. | |
islandremovemobs: false | |
# Mob white list - these mobs will NOT be removed when logging in or doing /island | |
# Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian, | |
# Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie | |
mobwhitelist: | |
- Wither | |
- Enderman | |
- Pig_Zombie | |
# Sets the limit for number of monsters that can spawn in a chunk in this world. | |
# Note: this does not limit the number of monsters, just how many spawn naturally. | |
# Note: If set to a negative number the world will use the server-wide spawn limit instead. | |
monsterspawnlimit: 100 | |
# Sets the limit for number of animals that can spawn in a chunk in this world. | |
# Note: If set to a negative number the world will use the server-wide spawn limit instead. | |
animalspawnlimit: 15 | |
# Animal breeding limits - if this is set to more than 0, then players will not be able | |
# to breed more animals than that number on their island. A value of zero means no | |
# limit. Note that animals will not be killed or reduced to this limit. | |
# This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will | |
# still appear, but breeding will not happen. | |
# Limit includes nether island if nether islands are active. | |
breedinglimit: 0 | |
# Sets the limit for number of water animals [squid] that can spawn in a chunk in this world. | |
# Note: If set to a negative number the world will use the server-wide spawn limit instead. | |
# Max is 100 | |
wateranimalspawnlimit: 15 | |
# Villager limit - this is per team player, so an island of 4 will have 4x this number | |
# Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited. | |
villagerlimit: 10 | |
# General entity limiting | |
# Use this section to limit how many entities can be added to an island. | |
# 0 means the item will be blocked from placement completely. | |
# Uncomment to set the limit. The numbers are just suggested values. | |
# These are the ONLY blocks that can be limited (because they are entities). | |
entitylimits: | |
#BANNER: 20 | |
#ITEM_FRAME: 30 | |
#FURNACE: 10 | |
#CHEST: 50 | |
#TRAPPED_CHEST: 50 | |
#ENDER_CHEST: 1 | |
#JUKEBOX: 5 | |
#DISPENSER: 5 | |
#DROPPER: 5 | |
#SIGN: 10 | |
#MOB_SPAWNER: 10 | |
#NOTE_BLOCK: 5 | |
#ENCHANTMENT_TABLE: 5 | |
#BEACON: 12 | |
#SKULL: 50 | |
#DAYLIGHT_DETECTOR: 10 | |
HOPPER: 30 | |
#REDSTONE_COMPARATOR: 30 | |
#FLOWER_POT: 20 | |
#PAINTING: 5 | |
#ARMOR_STAND: 5 | |
# Islands below this level will be removed if they are abandoned and admins issue the purge command | |
abandonedislandlevel: 10 | |
##### Economy ###### | |
# Use economy or not. If true, an economy plugin is required. If false, | |
# no money is used or give and the mini-shop is disabled. | |
# If there is no economy plugin present anyway, money will be automatically | |
# disabled. | |
useeconomy: true | |
# Reset Money - if this is true, will reset the player's money to | |
# the starting money (see below) when they start an island or reset | |
# Recommendation is that this is set to true, but if you run multi-worlds | |
# make sure your economy handles multi-worlds too. | |
resetmoney: false | |
# Use the minishop or not | |
useminishop: true | |
# Starting money - this is how much money new players will have as their | |
# balance at the start of an island. | |
startingmoney: 10.00 | |
# Reset Challenges - if this is true, player's challenges will reset when they | |
# reset an island | |
resetchallenges: true | |
# Reset inventory - if true, the player's inventory will be cleared when they start | |
# or restart and island. Default is true. | |
# Note: if you have MultiInv running or a similar inventory control plugin, that | |
# plugin may still reset the inventory when the world changes. | |
resetinventory: true | |
# Allow kicked players to keep their inventory. | |
# If false, kicked player's inventory will be thrown at the island leader if the | |
# kicked player is online and in the island world. | |
kickedkeepinv: false | |
# Reset Ender Chest - if true, the player's Ender Chest will be cleared when they | |
# start or restart their island. Default is false. | |
# NOTE: Ender Chests span worlds, so it will clear ALL chests. In general, | |
# Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock | |
# world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest | |
# permission. | |
resetenderchest: false | |
# Nether spawn protection radius - this is the distance around the nether spawn | |
# that will be protected from player interaction (breaking blocks, pouring lava etc.) | |
# Minimum is 0 (not recommended), maximum is 100. Default is 25. | |
# Only applies to standard nether. | |
netherspawnradius: 25 | |
# Broadcast 1st time challenge completion messages to all players. | |
# Change to false if the spam becomes too much. | |
broadcastmessages: true | |
# Allow /island teleport when falling. If set to false, all teleporting is | |
# disabled until death from the void or until you hit something. | |
# See commands that this will block too | |
# Using "*" (with quotes) will block ALL commands when falling | |
allowfallingteleport: true | |
blockingcommands: | |
- home | |
#- anotherCommand | |
#- andAnotherOne | |
#- "*" | |
# Remove non-repeatable challenges from the challenge GUI when complete | |
removecompleteonetimechallenges: false | |
# Add enchanted glow to completed challenges (does not work with all clients) | |
# Also currently adds an "enchanted" line of text... | |
addcompletedglow: true | |
# Use physics when pasting schematic blocks. If this is false, then blocks | |
# like water will not flow from the schematic | |
# Set schematic-specific options in the schematicsection | |
usephysics: false | |
# Default maximum number of homes a player can have. Min = 1 | |
# Accessed via sethome <number> or go <number> | |
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number> | |
maxhomes: 1 | |
# Make island if player teleports to the island world and does not have one | |
makeislandifnone: false | |
# Immediately teleport player to their island (home 1 if it exists) when | |
# entering the world | |
immediateteleport: false | |
# Have player's respawn on their island if they die | |
respawnonisland: false | |
# Team Chat | |
# This enables player to set is so their chat goes to their team mates only | |
# using the /island teamchat command. | |
# The prefix [Team Chat] that goes in front of team chats is in the locale files | |
teamchat: true | |
# Set this to true will log all messages sent in TeamChats to console | |
# If set to false, it won't be logged. | |
logteamchat: true | |
# Variables to use as chat prefixes. You can change them to be what you want. | |
# "{ISLAND_LEVEL}" is replaced by the player's island level. | |
# "{ISLAND_CHALLENGE_LEVEL}" is replaced by the player's challenge level. | |
# Confirmed to work with Essentials Chat, Multiverse Core and Herochat. | |
chatlevelprefix: "{ISLAND_LEVEL}" | |
chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}" | |
# Restrict Wither and other flying mobs | |
# Any flying mobs that exit the island space where they were spawned will be removed. | |
# Includes blaze and ghast. | |
restrictwither: true | |
# Warp Restriction - needed levels to be able to create a warp | |
# 0 or negative values will disable this restriction | |
# 10 is default | |
warplevelrestriction: 10 | |
# Warp panel - GUI for welcome warp signs. If set to false, old-style | |
# text will be used | |
usewarppanel: true | |
# Mute death messages | |
mutedeathmessages: false | |
# How often the grid will be saved to file in mins. Default is 5 minutes. | |
# This helps prevent issues if the server crashes. Grid is also saved at important | |
# points in the game | |
backupduration: 5 | |
# Allow pushing - only applicable in 1.9 and above. Setting is for all worlds! | |
# If you have another scoreboard plugin, it may not work. | |
# If true, players can push each other (default 1.9 behavior) if false, | |
# players will not be able to push. Recommendation is to leave this true. | |
allowpushing: true | |
# Recover super flat - if the generator does not run for some reason, you can get | |
# super flat chunks (grass). To remove automatically, select this option. Turn off | |
# if there are no more because it may cause lag. | |
# This will regenerate any chunks with bedrock at y=0 when they are loaded | |
recoversuperflat: false | |
# Allow coops to be permanent | |
# If you change this, change the text in the locale files about coop ending due to | |
# log out. | |
persistentcoops: false | |
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items) | |
autoactivator: false | |
# Allow obsidian to be scooped up with an empty bucket back into lava | |
# This only works if there is a single block of obsidian (no obsidian within 10 blocks) | |
# Recommendation is to keep this true so that newbies don't bother you or reset their | |
# island unnecessarily. | |
allowobsidianscooping: true | |
# By default, island top ten (/is top) is displayed as a GUI. | |
# If this option is set to TRUE, the top ten will be displayed | |
# in chat, like in older versions (up to V3.0.3.3), which can | |
# be a little spammy. | |
# Recommendation is to keep this false. | |
islandtopteninchat: false | |
# Toggle Magic Cobblestone Generator | |
# If set to true, a cobble generator will not just generate cobblestone, but | |
# also blocks you have specified. | |
# Default is false, because it highly changes the gameplay. | |
usemagiccobblegen: false | |
# This won't be considered if usemagiccobblegen is set to false. | |
# You can add, remove a block or modify its probability to be generated. | |
# You can also set different probabilities from specified minimum levels | |
magiccobblegenchances: | |
# These probabilities will apply by default | |
default: | |
COBBLESTONE: 75.0 | |
STONE: 10.0 | |
COAL_ORE: 7.5 | |
IRON_ORE: 5.0 | |
DIAMOND_ORE: 2.0 | |
EMERALD_ORE: 0.5 | |
#These probabilities will apply if island level is higher than 500. | |
500: | |
COBBLESTONE: 50.0 | |
STONE: 20.0 | |
COAL_ORE: 10.0 | |
IRON_ORE: 10.0 | |
REDSTONE_ORE: 5.0 | |
DIAMOND_ORE: 4.0 | |
EMERALD_ORE: 1.0 | |
# Disable redstone operation on islands unless a team member is online. | |
# This may reduce lag but it can cause problems with visitors needing to use a redstone system. | |
# Default is false | |
disableofflineredstone: false | |
# Config.yml version. DO NOT EDIT. This number only changes if the latest | |
# plugin config has been updated. If a new config is detected, it will be | |
# auto-saved to config.new.yml. | |
version: $3.0.5 | |
# Spawn protection options - different to regular islands | |
spawn: | |
# The following are recommended to be true at spawn | |
allowdooruse: true | |
allowleverbuttonuse: true | |
allowchestaccess: true | |
allowfurnaceuse: true | |
allowmusic: true | |
allowcrafting: true | |
allowbrewing: true | |
allowgateuse: true | |
allowanimalspawn: true | |
allowmobkilling: true | |
allowenchanting: true | |
allowanviluse: true | |
allowpressureplates: true | |
allowvisitoritemdrop: true | |
allowvisitoritempickup: true | |
allowvillagertrading: true | |
# The following are recommended to be false at spawn, but you can change | |
allowbreakblocks: false | |
allowplaceblocks: false | |
allowredstone: false | |
allowanimalkilling: false | |
allowmobspawn: false | |
# This allows creepers to hurt players (but not damage blocks) at spawn. e.g. for a mob arena | |
# Note you have to allow mobs to spawn above. | |
allowcreeperpain: false | |
allowbeaconaccess: false | |
allowspawneggs: false | |
alloweggs: false | |
# The following stops water above sea level from being acid at spawn if acid is active | |
allowspawnnoacidwater: false | |
allowPVP: false | |
allowmilking: false | |
allowlavacollection: false | |
allowwatercollection: false | |
allowhorseriding: false | |
allowhorseinventoryaccess: false | |
# Allow armor stand use by visitors (1.8+ only) | |
allowarmorstanduse: false | |
# Allow players to be able to sleep in beds not on their island | |
allowbeduse: false | |
# Allow animal breeding by visitors | |
allowbreeding: false | |
# Allow players to trample crops | |
allowcroptrample: false | |
# Allow players to throw enderpearls and teleport | |
allowenderpearls: false | |
# Allow leash use | |
allowleashuse: false | |
# Allow players to shear sheep | |
allowshearing: false | |
# Allow players to teleport when eating chorus fruit | |
allowchorusfruit: false | |
# Allow players to extinguish fire at spawn (by punching it) | |
allowfireextinguish: false | |
# This section contains the biomes that can be bought or used | |
biomesettings: | |
# The default cost for changing biome. Can be over-ridden by the Biome settings | |
# Default is 100 if this is not set. Cannot be <0. | |
defaultcost: 100 | |
# Default biome - what every player will start with. Default is PLAINS. See below | |
# for other options | |
defaultbiome: PLAINS | |
# List of biomes and their settings. | |
# Cost - cost in currency to change to that biome | |
# permission - the permission required to use that biome | |
# If the biome is not listed, it is not available | |
# icon = icon used in control panel | |
# friendlyname = A friendly name for the biome. If it does not exist, the official | |
# biome name will be used with pretty formatting. Mostly this is just used to convert | |
# Hell to Nether | |
# description = a description of the biome and what it gives the player | |
# remove ice/water/snow - will be done once when the biome is made | |
biomes: | |
COLD_BEACH: | |
icon: SAPLING | |
friendlyname: "&bCold &eBeach" | |
description: "&bSnowy and cold.|&bBrrr." | |
# Perms can be any string you like! | |
#permission: any.perm.you.want | |
DESERT: | |
icon: DEAD_BUSH | |
friendlyname: "&eDesert" | |
description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go." | |
#permission: any.perm.you.want | |
MUTATED_FOREST: | |
icon: RED_ROSE | |
friendlyname: "&aFlower Forest" | |
description: "Trees and flowers!" | |
#permission: any.perm.you.want | |
HELL: | |
icon: LAVA_BUCKET | |
cost: 1000 | |
# Note, this permission can be anything you like | |
permission: askyblock.biomes.hell | |
friendlyname: "&cNether" | |
description: "&eWarning - all water,|&esnow and ice will|&ebe removed." | |
JUNGLE: | |
icon: VINE | |
friendlyname: "&2Jungle" | |
description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go." | |
#permission: any.perm.you.want | |
MUSHROOM_ISLAND: | |
icon: RED_MUSHROOM | |
# Note, this permission can be anything you like | |
permission: askyblock.biomes.mushroom_island | |
friendlyname: "&cMushroom island" | |
description: "&cMushrooms" | |
PLAINS: | |
icon: GRASS | |
description: Plain plains! | |
cost: 0 | |
#permission: any.perm.you.want | |
SWAMPLAND: | |
icon: WATER_LILY | |
friendlyname: "&eSwampland" | |
description: "&2Swampy.|&eWarning - Ice or|&esnow have to go." | |
#permission: any.perm.you.want | |
MESA: | |
icon: HARD_CLAY | |
friendlyname: "&eMesa" | |
description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go." | |
#permission: any.perm.you.want | |
cost: 500 | |
SAVANNA: | |
icon: LONG_GRASS | |
friendlyname: "&eSavanna" | |
description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go." | |
#permission: any.perm.you.want | |
ROOFED_FOREST: | |
icon: LOG | |
friendlyname: "&l&eBlack Forest" | |
description: "&6Woods and trees" | |
#permission: any.perm.you.want | |
schematicsection: | |
# All schematics should be put in the schematics folder | |
# Schematic panel - if more than one schematic is available to the player | |
# Show a panel to choose. If this is false, no panel is shown and the starter | |
# island is picked by permission. If a player has more than one permission | |
# the island selected is undefined - the plugin will pick one. | |
# Permissions are taken from the below schematics section even if the GUI is | |
# not used. | |
useschematicspanel: true | |
# Random island, only apply when useschematicspanel is false - if set to false | |
# the plugin will choose the first island it found with the user permissions | |
# to generate a new island. If set to true, the plugin will generate an island | |
# randomly from the list of all islands available to the player. | |
chooseislandrandomly: false | |
# This section lists all the schematics available | |
# Settings are: | |
# show - whether this island will show in the GUI or not. Typically used for partner | |
# schematics, but can be used to temporarily hide schematics. | |
# icon - the icon to show in the GUI. It must be a known Material | |
# order - the priority for showing in the GUI. Lower numbers are shown first. | |
# name - a friendly short name for the schematic. Color codes okay. | |
# description - a longer description. Use | to split lines. Color codes okay. | |
# filename - the filename of the schematic in the schematic folder | |
# useDefaultChest - fill a chest on the island with the items in this config. If false | |
# the contents will come from the schematic. | |
# partnerSchematic - the island that will be pasted in the Nether. | |
# biome - the biome this island should have. All pasted blocks will have this biome. | |
# These next settings may cause lag if true. Default is false. Use judiciously. | |
# pasteentities - if the schematic has entities in it (mobs) this will paste them. | |
# usephysics - if true, causes lava or water to flow after being pasted. | |
# pasteair - Only set to true if you need to paste below sea level. | |
# permission - the permission required to use this schematic. It can be anything you like | |
# You can add or remove from this list. If this section is missing, only the default | |
# island works. | |
schematics: | |
# default heading is required | |
default: | |
# Icon - if this is missing or wrong, it will be a MAP | |
icon: DIRT | |
# Order of preference in listing | |
order: 1 | |
# Short name - color codes with & okay | |
name: "The Original" | |
# Longer description. Use | for new lines. Color codes okay. | |
description: "Challenging|starter|island!" | |
# Filename of the schematic in the schematic folder | |
filename: island.schematic | |
# Use default chest if true, or use schematic chest contents if false | |
useDefaultChest: true | |
# Which schematic will be used in the opposite world if newnether:true | |
# If there is no partner, this island will be used | |
partnerSchematic: nether | |
#Level handicap zeros the initial island level. | |
levelHandicap: 3 | |
# This is the default nether island - do not remove this section! | |
nether: | |
# Hide or show this schematic to players in the GUI | |
show: false | |
icon: NETHERRACK | |
# If the biome is HELL it is assumed this island goes in the Nether | |
biome: HELL | |
name: "NetherBlock Island" | |
description: "An island in the nether|overlooked by a mob tower" | |
filename: nether.schematic | |
# Nether schematics should generally use the schematic chest contents | |
useDefaultChest: false | |
# The partner to this schematic is the default island | |
partnerSchematic: default | |
# Schematics can include entities (mobs) in them and if pasteentities is true, | |
# mobs will be pasted. | |
pasteentities: true | |
# Usephysics causes lava or water to flow after being pasted. Change to false | |
# if it lags | |
usephysics: true | |
#Level handicap zeros the initial island level. | |
levelHandicap: 93 | |
# Additional heading names can be anything you like, but must be unique | |
island1: | |
# Credit to Antal1609 for this schematic! | |
icon: RED_ROSE | |
order: 2 | |
name: "Island Duo" | |
description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609" | |
filename: double.schematic | |
# Schematics can have biomes set when they are created | |
biome: FOREST | |
# If useDefaultChest is false, the items in the schematic will be used | |
# If false, the default chest items will be used, or the list below | |
useDefaultChest: true | |
# Chest items defined here will override the default chest items. | |
# You can set the chest items here in this list | |
# Material:Qty, or Material:Data:Qty | |
#chestItems: | |
#- MELON:1 | |
#- ICE:1 | |
# Your island companion. Overrides the default setting. If more than one is | |
# listed, one will be chosen at random. | |
# Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, | |
# RABBIT, WOLF, LLAMA or NOTHING. | |
companion: | |
- CHICKEN | |
# This is a list of names, picked at random that will apply to the companion | |
# You can add more if you like. If none are listed, the companion will not be | |
# named. | |
companionnames: | |
- "&9[player]'s chicken" | |
- "&dFree-Range Eggs" | |
partnerSchematic: nether | |
#permission: any.perm.you.like | |
#Level handicap zeros the initial island level. | |
levelHandicap: 9 | |
# Cost - if an economy is in use, this can be used to require a fee | |
# Only works with the schematic panel | |
# The cost is a double and displayed in the description if [cost] is there | |
cost: 0 | |
# New snowy schematic | |
extrahard: | |
icon: OBSIDIAN | |
order: 3 | |
# Ski theme - a black diamond run is hard. | |
name: "&lBlack &bDiamonds" | |
description: "Experts only!|&aMinimal resources|&awith a few diamonds." | |
filename: harder.schematic | |
biome: COLD_BEACH | |
useDefaultChest: false | |
# Chest items defined here will override the default chest items. | |
# You can set the chest items here in this list | |
# Material:Qty, or Material:Data:Qty | |
#chestItems: | |
#- MELON:1 | |
#- ICE:1 | |
# Schematics that require water or lava to hover can prevent physics when pasting | |
usephysics: false | |
# Schematics may include entities (mobs) in them and if pasteentities is true, | |
# mobs will be pasted. | |
# Example: Setting this to true for this schematic will give a wolf. | |
pasteentities: false | |
partnerSchematic: nether | |
#permission: any.perm.you.like | |
# This optional block determines where the player will spawn. It must be unique in | |
# the schematic and will be replaced by air when pasted. | |
#spawnblock: SPONGE | |
#Level handicap zeros the initial island level. | |
levelHandicap: 1 | |
# Cost - if an economy is in use, this can be used to require a fee | |
# Only works with the schematic panel | |
# The cost is a double and displayed in the description if [cost] is there | |
cost: 0 |
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