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using System;
using System.IO;
using System.Text;
using UnityEngine;
using System.Collections.Generic;
namespace Core
{
public class LogManager: BaseManager<LogManager>
{
private StringBuilder logData = new StringBuilder ();
@tatar1nro
tatar1nro / wave.cpp
Created May 29, 2012 18:09
Волновой гексагональный алогритм
#include "stdafx.h"
#include <iostream>
#include <vector>
//#include "glut.h"
//#pragma comment(lib, "glut32.lib")
using namespace std;
double h,t=0;
vector <vector <int> > v;
//void renderScene(void);
void keyboard(unsigned char a, int, int);