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using System; | |
using System.IO; | |
using System.Text; | |
using UnityEngine; | |
using System.Collections.Generic; | |
namespace Core | |
{ | |
public class LogManager: BaseManager<LogManager> | |
{ | |
private StringBuilder logData = new StringBuilder (); |
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#include "stdafx.h" | |
#include <iostream> | |
#include <vector> | |
//#include "glut.h" | |
//#pragma comment(lib, "glut32.lib") | |
using namespace std; | |
double h,t=0; | |
vector <vector <int> > v; | |
//void renderScene(void); | |
void keyboard(unsigned char a, int, int); |