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@echo off | |
del .\patched.xml | |
copy .\assets.xml .\patched.xml | |
SETLOCAL ENABLEDELAYEDEXPANSION | |
for /d %%g in ("*") DO ( | |
call :processmod "%%g" | |
) | |
goto :eof |
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@ECHO off | |
call :set_islandname "%cd%" | |
ECHO unpacking island | |
::A7M unpacking | |
START /W RdaConsole ^extract -f %island_name%_river_01.a7m -o %island_name% -y | |
CD /D %island_name% |
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@ECHO off | |
::this just sets the island name to the executing directories name. | |
::if the island name should be fixed: | |
::set island_name="colony01_m_04" | |
call :set_islandname "%cd%" | |
ECHO Applying XML patches | |
CD /D %island_name% | |
START /W xmltest gamedata_original.xml gamedata_patch.xml |
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RDAConsole.exe -v 2 -f test abc.a7m -y -o test_output.rda -r |
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1. Download the `file-dds-texconv.py` file. Edit BINARY to be the path to your texconv binary (located in the SE ModSDK, or elsewhere) | |
2. Copy the script into the GIMP plugins directory. For instance, `C:\Program Files\GIMP 2\lib\gimp\2.0\plug-ins` |