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@taycaldwell
Last active December 31, 2015 21:59
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Create a GeneralCharacterData_Legacy.ini file.
/*
Rithms
Creates a GeneralCharacterData_Legacy.ini file for League of Legends.
File path is hardcoded for Windows in this version.
If you have a Mac, just change the file path to the proper Riot Games folder.
*/
#include <fstream>
#include <iostream>
using namespace std;
void create() {
ofstream file( "C:\\Riot Games\\League of Legends\\RADS\\solutions\\lol_game_client_sln\\releases\\0.0.0.239\\deploy\\DATA\\menu\\hud\\GeneralCharacterData_Legacy.ini" );
file << "[HealthBarSettings]\n"
<< "MaxHealthTicks = 50\n"
<< "MaxHealthMicroTicks = 100\n"
<< "DefaultHealthPerMicroTick = 50\n"
<< "DefaultHealthPerTick = 200\n"
<< "DefaultHealthPerMegaTick = 1000\n\n"
<< "TickAlpha = 200\n"
<< "MicroTickAlpha = 140\n"
<< "MicroTickHeight = 0.5\n"
<< "MegaTickAlpha = 255\n"
<< "TickThickness = 1.0\n"
<< "MicroTickThickness = 1.0\n"
<< "MegaTickThickness = 2.0\n\n"
<< "UseCompression = 1\n"
<< "GoTransparent = 1\n\n"
<< "[GeneralDataHero]\n"
<< "FadeTimerForHealthBar = 2.0\n"
<< "ZeroHealthAlpha = 225\n"
<< "FullHealthAlpha = 200\n"
<< "DefaultChampionCollisionRadius = 65.0\n"
<< "MPBarColor=15 93 178 255\n"
<< "EnergyBarColor=168 165 35 255\n"
<< "ShieldBarColor=155 155 155 255\n"
<< "OtherBarColor=155 155 155 255\n"
<< "MPFadeColor=0 200 255 255\n"
<< "EnergyFadeColor=240 240 80 255\n"
<< "ShieldFadeColor=255 255 255 255\n"
<< "OtherFadeColor=255 255 255 255\n"
<< "ChampionParallaxOffset = 100\n\n"
<< "[NewUnitBackdropTemplate]\n"
<< "BackgroundTexture = SpawnedMinionBars.tga\n"
<< "BackgroundLeftPixelRegion = 66 154 67 160\n"
<< "BackgroundMidPixelRegion = 67 154 191 160\n"
<< "BackgroundRightPixelRegion = 191 154 192 160\n\n"
<< "[NewUnitDoubleBackdropTemplate]\n"
<< "BackgroundTexture = SpawnedMinionBars.tga\n"
<< "BackgroundLeftPixelRegion = 66 154 67 163\n"
<< "BackgroundMidPixelRegion = 67 154 191 163\n"
<< "BackgroundRightPixelRegion = 191 154 192 163\n\n"
<< "[NewUnitHealthBarTemplate]\n"
<< "BarTexture = SpawnedMinionBars.tga\n"
<< "BarPixelRegion = 67 131 191 135\n"
<< "TickPixelRegion = 124 155 124 155\n"
<< "TickPixelWidth = 1\n"
<< "MegaTickPixelRegion = 160 56 162 59\n\n"
<< "[NewUnitTimerBarTemplate]\n"
<< "BarTexture = SpawnedMinionBars.tga\n"
<< "BarPixelRegion = 67 114 191 116\n"
<< "TickPixelRegion = 124 155 124 155\n"
<< "TickPixelWidth = 1\n"
<< "MegaTickPixelRegion = 124 155 124 155\n\n\n"
<< "; The composition a unit information bar is still hard-coded instead data-driven (you can't directly change the information bar's components from this INI file).\n"
<< "; This is a place for future improvements.\n"
<< "[NewHealthBarFriendlyUnitDefault]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 132 207 132 255\n"
<< "HealthBarColor = 132 207 132 255\n"
<< "TimerBarColor = 205 205 205 255\n\n"
<< "[NewHealthBarEnemyUnitDefault]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 255 115 115 255\n"
<< "HealthBarColor = 255 115 115 255\n"
<< "TimerBarColor = 255 255 255 255\n\n"
<< "[NewHealthBarNeutralUnitDefault]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 255 115 115 255\n"
<< "HealthBarColor = 255 115 115 255\n"
<< "TimerBarColor = 255 255 255 255\n\n\n\n"
<< "[NewHealthBarFriendlyUnitSpectator]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 117 182 226 255\n"
<< "HealthBarColor = 117 182 226 255\n"
<< "TimerBarColor = 255 255 255 255\n\n"
<< "[NewHealthBarEnemyUnitSpectator]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 220 99 255 255\n"
<< "HealthBarColor = 220 99 255 255\n"
<< "TimerBarColor = 255 255 255 255\n\n"
<< "[NewHealthBarNeutralUnitSpectator]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 220 99 255 255\n"
<< "HealthBarColor = 220 99 255 255\n"
<< "TimerBarColor = 255 255 255 255\n\n\n\n"
<< "[NewHealthBarFriendlyUnitColorblind]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 117 182 226 255\n"
<< "HealthBarColor = 117 182 226 255\n"
<< "TimerBarColor = 255 255 255 255\n\n"
<< "[NewHealthBarEnemyUnitColorblind]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 255 115 115 255\n"
<< "HealthBarColor = 255 115 115 255\n"
<< "TimerBarColor = 255 255 255 255\n\n"
<< "[NewHealthBarNeutralUnitColorblind]\n\n"
<< "HPOnlyBackdropOffset = 0 4\n"
<< "HPBarStartOffset = 1 5\n"
<< "TimerBarStartOffset = 1 1\n\n"
<< "MidHorizontalScaling = 0.5\n\n"
<< "BackgroundColor = 255 115 115 255\n"
<< "HealthBarColor = 255 115 115 255\n"
<< "TimerBarColor = 255 255 255 255\n\n\n\n"
<< "[LegacyFriendlyUnitBackdropTemplateDefault]\n"
<< "BackgroundTexture = healthbarsDefault.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyFriendlyUnitHealthBarTemplateDefault]\n"
<< "BarTexture = healthbarsDefault.tga\n"
<< "BarPixelRegion = 5 226 149 230\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n"
<< "[LegacyEnemyUnitBackdropTemplateDefault]\n"
<< "BackgroundTexture = healthbarsDefault.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyEnemyUnitHealthBarTemplateDefault]\n"
<< "BarTexture = healthbarsDefault.tga\n"
<< "BarPixelRegion = 5 211 149 215\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n"
<< "[LegacyNeutralUnitBackdropTemplateDefault]\n"
<< "BackgroundTexture = healthbarsDefault.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyNeutralUnitHealthBarTemplateDefault]\n"
<< "BarTexture = healthbarsDefault.tga\n"
<< "BarPixelRegion = 5 211 149 215\n"
<< ";TickPixelRegion = 0 0 0 0\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n"
<< "[LegacyFriendlyUnitBackdropTemplateSpectator]\n"
<< "BackgroundTexture = healthbarsSpectator.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyFriendlyUnitHealthBarTemplateSpectator]\n"
<< "BarTexture = healthbarsSpectator.tga\n"
<< "BarPixelRegion = 5 226 149 230\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n"
<< "[LegacyEnemyUnitBackdropTemplateSpectator]\n"
<< "BackgroundTexture = healthbarsSpectator.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyEnemyUnitHealthBarTemplateSpectator]\n"
<< "BarTexture = healthbarsSpectator.tga\n"
<< "BarPixelRegion = 5 211 149 215\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n"
<< "[LegacyNeutralUnitBackdropTemplateSpectator]\n"
<< "BackgroundTexture = healthbarsSpectator.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyNeutralUnitHealthBarTemplateSpectator]\n"
<< "BarTexture = healthbarsSpectator.tga\n"
<< "BarPixelRegion = 5 211 149 215\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n\n"
<< "[LegacyFriendlyUnitBackdropTemplateColorblind]\n"
<< "BackgroundTexture = healthbarsColorblind.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyFriendlyUnitHealthBarTemplateColorblind]\n"
<< "BarTexture = healthbarsColorblind.tga\n"
<< "BarPixelRegion = 5 226 149 230\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n"
<< "[LegacyEnemyUnitBackdropTemplateColorblind]\n"
<< "BackgroundTexture = healthbarsColorblind.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyEnemyUnitHealthBarTemplateColorblind]\n"
<< "BarTexture = healthbarsColorblind.tga\n"
<< "BarPixelRegion = 5 211 149 215\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< "MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n"
<< "[LegacyNeutralUnitBackdropTemplateColorblind]\n"
<< "BackgroundTexture = healthbarsColorblind.tga\n"
<< "BackgroundLeftPixelRegion = 4 180 5 186\n"
<< "BackgroundMidPixelRegion = 5 180 149 186\n"
<< "BackgroundRightPixelRegion = 149 180 150 186\n\n"
<< "[LegacyNeutralUnitHealthBarTemplateColorblind]\n"
<< "BarTexture = healthbarsColorblind.tga\n"
<< "BarPixelRegion = 5 211 149 215\n"
<< "TickPixelRegion = 29 168 30 170\n"
<< " MegaTickPixelRegion = 29 168 30 170\n"
<< "TickPixelWidth = 1\n\n\n\n"
<< "[LegacyHealthBarMinion]\n\n"
<< "BarStartOffset = 1 1\n"
<< "BarEndOffset = -1 -1\n\n"
<< "MidHorizontalScaling = 0.44\n\n"
<< "BackgroundColor = 255 255 255 255\n"
<< "BarColor = 255 255 255 255\n"
<< "FadeColor = 255 255 255 255\n\n"
<< "[LegacyHealthBarTurret]\n\n"
<< "BarStartOffset = 1 1\n"
<< "BarEndOffset = -1 -1\n\n"
<< "BackgroundColor = 255 255 255 255\n"
<< "BarColor = 255 255 255 255\n"
<< "FadeColor = 255 255 255 255\n\n"
<< "[LegacyHealthBarInhibitor]\n\n"
<< "BarStartOffset = 1 1\n"
<< "BarEndOffset = -1 -1\n\n"
<< "PercentageOffset = 0.0 -10.0\n\n"
<< "BackgroundColor = 255 255 255 255\n"
<< "BarColor = 255 255 255 255\n"
<< "FadeColor = 255 255 255 255\n\n"
<< "[LegacyHealthBarNexus]\n\n"
<< "BarStartOffset = 1 1\n"
<< "BarEndOffset = -1 -1\n\n"
<< "PercentageOffset = 0.0 -15.0\n"
<< "MidHorizontalScaling = 1.5\n\n"
<< "BackgroundColor = 255 255 255 255\n"
<< "BarColor = 255 255 255 255\n"
<< "FadeColor = 255 255 255 255\n\n\n\n"
<< "[ChampionSelfBackdropTemplateDefault]\n"
<< "BackgroundTexture = healthbarsDefault.tga\n"
<< "BackgroundMidPixelRegion = 1 0 141 47\n\n"
<< "[ChampionFriendlyBackdropTemplateDefault]\n"
<< "BackgroundTexture = healthbarsDefault.tga\n"
<< "BackgroundMidPixelRegion = 0 59 169 106\n\n"
<< "[ChampionEnemyBackdropTemplateDefault]\n"
<< "BackgroundTexture = healthbarsDefault.tga\n"
<< "BackgroundMidPixelRegion = 0 119 169 166\n\n"
<< "[ChampionSelfBackdropTemplateSpectator]\n"
<< "BackgroundTexture = healthbarsSpectator.tga\n"
<< "BackgroundMidPixelRegion = 1 0 141 47\n\n"
<< "[ChampionFriendlyBackdropTemplateSpectator]\n"
<< "BackgroundTexture = healthbarsSpectator.tga\n"
<< "BackgroundMidPixelRegion = 0 59 169 106\n\n"
<< "[ChampionEnemyBackdropTemplateSpectator]\n"
<< "BackgroundTexture = healthbarsSpectator.tga\n"
<< "BackgroundMidPixelRegion = 0 119 169 166\n\n"
<< "[ChampionSelfBackdropTemplateColorblind]\n"
<< "BackgroundTexture = healthbarsColorblind.tga\n"
<< "BackgroundMidPixelRegion = 1 0 141 47\n\n"
<< "[ChampionFriendlyBackdropTemplateColorblind]\n"
<< "BackgroundTexture = healthbarsColorblind.tga\n"
<< "BackgroundMidPixelRegion = 0 59 169 106\n\n"
<< "[ChampionEnemyBackdropTemplateColorblind]\n"
<< "BackgroundTexture = healthbarsColorblind.tga\n"
<< "BackgroundMidPixelRegion = 0 119 169 166\n\n"
<< "[ChampionHealthBarTemplate]\n"
<< "BarTexture = healthbarsDefault.tga\n"
<< "BarPixelRegion = 32 47 136 56\n"
<< "TickPixelRegion = 137 47 139 55\n"
<< "TickPixelWidth = 1\n"
<< "MegaTickPixelRegion = 137 47 139 55\n\n"
<< "[ChampionPARBarTemplate]\n"
<< "BarTexture = healthbarsDefault.tga\n"
<< "BarPixelRegion = 32 56 136 59\n"
<< "TickPixelRegion = 137 56 139 58\n"
<< "TickPixelWidth = 1\n"
<< "MegaTickPixelRegion = 160 56 162 59\n\n"
<< "[ChampionLoCBarTemplate]\n"
<< "BarTexture = healthbarsDefault.tga\n"
<< "BarPixelRegion = 32 56 136 59\n"
<< "TickPixelRegion = 137 56 139 58\n"
<< "TickPixelWidth = 1\n"
<< "MegaTickPixelRegion = 160 56 162 59\n\n"
<< "[ChampionLoCBarBackdropTemplate]\n"
<< "BackgroundTexture = SpawnedMinionBars.tga\n"
<< "BackgroundLeftPixelRegion = 66 154 67 160\n"
<< "BackgroundMidPixelRegion = 67 154 172 160\n"
<< "BackgroundRightPixelRegion = 191 154 192 160\n\n"
<< "[ChampionSelf2LoCBarIconData]\n"
<< "SuppressionTexture=Icon_UI_CC_Suppress_01.dds\n"
<< "StunTexture=Icon_UI_CC_Stunned_01.dds\n"
<< "SilenceTexture=Icon_UI_CC_Silence_01.dds\n"
<< "BlindTexture=Icon_UI_CC_Blind_01.dds\n"
<< "AirborneTexture=Icon_UI_CC_Airborne_01.dds\n"
<< "DisarmTexture=Icon_UI_CC_Disarm_01.dds\n"
<< "SlowTexture=Icon_UI_CC_Slow_01.dds\n"
<< "FearTexture=Icon_UI_CC_Fear_01.dds\n"
<< "RootTexture=Icon_UI_CC_Root_01.dds\n"
<< "CharmTexture=Icon_UI_CC_Charm_01.dds\n"
<< "TauntTexture=Icon_UI_CC_Taunt_01.dds\n"
<< "IconWidth=32\n"
<< "IconHeight=32\n"
<< "IconOffsetX=110.0\n"
<< "IconOffsetY=-16.0\n"
<< "AdditionalIconOffsetX=0.0\n"
<< "AdditionalIconOffsetY=-32.0\n\n"
<< "[ChampionSelfLoCBarIconData]\n"
<< "SuppressionTexture=Icon_UI_CC_Suppress_01.dds\n"
<< "StunTexture=Icon_UI_CC_Stunned_01.dds\n"
<< "SilenceTexture=Icon_UI_CC_Silence_01.dds\n"
<< "BlindTexture=Icon_UI_CC_Blind_01.dds\n"
<< "AirborneTexture=Icon_UI_CC_Airborne_01.dds\n"
<< "DisarmTexture=Icon_UI_CC_Disarm_01.dds\n"
<< "SlowTexture=Icon_UI_CC_Slow_01.dds\n"
<< "FearTexture=Icon_UI_CC_Fear_01.dds\n"
<< "RootTexture=Icon_UI_CC_Root_01.dds\n"
<< "CharmTexture=Icon_UI_CC_Charm_01.dds\n"
<< "TauntTexture=Icon_UI_CC_Taunt_01.dds\n"
<< "IconWidth=16\n"
<< "IconHeight=16\n"
<< "IconOffsetX=-10.0\n"
<< "IconOffsetY=-4.0\n"
<< "AdditionalIconOffsetX=16.0\n"
<< "AdditionalIconOffsetY=0.0\n\n"
<< "[ChampionFriendlyLoCBarIconData]\n"
<< "SuppressionTexture=Icon_UI_CC_Suppress_01.dds\n"
<< "StunTexture=Icon_UI_CC_Stunned_01.dds\n"
<< "SilenceTexture=Icon_UI_CC_Silence_01.dds\n"
<< "BlindTexture=Icon_UI_CC_Blind_01.dds\n"
<< "AirborneTexture=Icon_UI_CC_Airborne_01.dds\n"
<< "DisarmTexture=Icon_UI_CC_Disarm_01.dds\n"
<< "SlowTexture=Icon_UI_CC_Slow_01.dds\n"
<< "FearTexture=Icon_UI_CC_Fear_01.dds\n"
<< "RootTexture=Icon_UI_CC_Root_01.dds\n"
<< "CharmTexture=Icon_UI_CC_Charm_01.dds\n"
<< "TauntTexture=Icon_UI_CC_Taunt_01.dds\n"
<< "IconWidth=16\n"
<< "IconHeight=16\n"
<< "IconOffsetX=-10.0\n"
<< "IconOffsetY=-4.0\n"
<< "AdditionalIconOffsetX=20.0\n"
<< "AdditionalIconOffsetY=0.0\n\n"
<< "[ChampionEnemyLoCBarIconData]\n"
<< "SuppressionTexture=Icon_UI_CC_Suppress_01.dds\n"
<< "StunTexture=Icon_UI_CC_Stunned_01.dds\n"
<< "SilenceTexture=Icon_UI_CC_Silence_01.dds\n"
<< "BlindTexture=Icon_UI_CC_Blind_01.dds\n"
<< "AirborneTexture=Icon_UI_CC_Airborne_01.dds\n"
<< "DisarmTexture=Icon_UI_CC_Disarm_01.dds\n"
<< "SlowTexture=Icon_UI_CC_Slow_01.dds\n"
<< "FearTexture=Icon_UI_CC_Fear_01.dds\n"
<< "RootTexture=Icon_UI_CC_Root_01.dds\n"
<< "CharmTexture=Icon_UI_CC_Charm_01.dds\n"
<< "TauntTexture=Icon_UI_CC_Taunt_01.dds\n"
<< "IconWidth=16\n"
<< "IconHeight=16\n"
<< "IconOffsetX=-4.0\n"
<< "IconOffsetY=-4.0\n"
<< "AdditionalIconOffsetX=20.0\n"
<< "AdditionalIconOffsetY=0.0\n\n"
<< "[ChampionChatBubbleTemplate]\n"
<< "BackgroundTexture = OtherChatBubble.tga\n"
<< "BackgroundMidPixelRegion = 0 0 32 32\n\n"
<< "[ChampionLevelTextTemplate]\n"
<< "FontSize=10\n"
<< "FontName=Arial Black\n\n"
<< "[ChampionTitleTextTemplate]\n"
<< "FontSize=9\n"
<< "FontName=Arial\n\n"
<< "[HealthBarChampionSelfDefault]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 31 18\n"
<< "PAROffset = 31 30\n"
<< "LoCOffset = 31 38\n"
<< "HealthBarColor = 255 215 0 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 153 0 255 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 15 34\n"
<< "TitleTextOffset = 75 4\n"
<< "ChatBubbleOffset = 0 0\n\n"
<< "[HealthBarChampionSelfSpectator]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 31 18\n"
<< "PAROffset = 31 30\n"
<< "LoCOffset = 31 38\n\n"
<< "HealthBarColor = 252 252 10 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 153 0 255 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 15 34\n"
<< "TitleTextOffset = 75 4\n"
<< "ChatBubbleOffset = 0 0\n\n"
<< "[HealthBarChampionSelfColorblind]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 31 18\n"
<< "PAROffset = 31 30\n"
<< "LoCOffset = 31 38\n\n"
<< "HealthBarColor = 255 255 0 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 204 164 2 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 15 34\n"
<< "TitleTextOffset = 75 4\n"
<< "ChatBubbleOffset = 0 0\n\n"
<< "[HealthBarChampionFriendlyDefault]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 32 18\n"
<< "PAROffset = 32 30\n"
<< "LoCOffset = 31 38\n\n"
<< "HealthBarColor = 0 255 0 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 153 0 255 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 150 34\n"
<< "TitleTextOffset = 78 5\n"
<< "ChatBubbleOffset = 135 0\n\n"
<< "[HealthBarChampionFriendlySpectator]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 32 18\n"
<< "PAROffset = 32 30\n"
<< "LoCOffset = 31 38\n\n"
<< "HealthBarColor = 0 153 224 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 153 0 255 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 150 34\n"
<< "TitleTextOffset = 78 5\n"
<< "ChatBubbleOffset = 135 0\n\n"
<< "[HealthBarChampionFriendlyColorblind]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 32 18\n"
<< "PAROffset = 32 30\n"
<< "LoCOffset = 31 38\n\n"
<< "HealthBarColor = 0 153 224 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 204 164 2 255\n\n"
<< "FadeSpeed = 0.5\n"
<< "LevelTextOffset = 150 34\n"
<< "TitleTextOffset = 78 5\n"
<< "ChatBubbleOffset = 135 0\n\n"
<< "[HealthBarChampionEnemyDefault]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 32 19\n"
<< "PAROffset = 32 30\n"
<< "LoCOffset = 30 38\n\n"
<< "HealthBarColor = 255 0 0 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 153 0 255 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 150 34\n"
<< "TitleTextOffset = 78 5\n"
<< "ChatBubbleOffset = 135 0\n\n"
<< "[HealthBarChampionEnemySpectator]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 32 19\n"
<< "PAROffset = 32 30\n"
<< "LoCOffset = 30 38\n\n"
<< "HealthBarColor = 128 40 156 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 153 0 255 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 150 34\n"
<< "TitleTextOffset = 78 5\n"
<< "ChatBubbleOffset = 135 0\n\n"
<< "[HealthBarChampionEnemyColorblind]\n"
<< "PercentageOffset = 0 0.1\n"
<< "HealthOffset = 32 19\n"
<< "PAROffset = 32 30\n"
<< "LoCOffset = 30 38\n\n"
<< "HealthBarColor = 200 30 30 255\n"
<< "HealthFadeColor = 255 0 0 255\n"
<< "AllShieldColor = 170 170 170 255\n"
<< "PhysShieldColor = 255 103 0 255\n"
<< "MagicShieldColor = 204 164 2 255\n\n"
<< "FadeSpeed = 0.5\n\n"
<< "LevelTextOffset = 150 34\n"
<< "TitleTextOffset = 78 5\n"
<< "ChatBubbleOffset = 135 0\n\n"
<< "[ChampionSelfExperienceBarTemplate]\n"
<< "ExperienceBarMask=xpBarMask.tga\n\n"
<< "ExperienceBar=xpBar.tga\n"
<< "ExperienceBarOffsetX = -6\n"
<< "ExperienceBarOffsetY = 4\n\n"
<< "ExeprienceAnimation=experience.ini\n"
<< "ExperienceAnimatinonOffsetX = -9\n"
<< "ExperienceAnimatinonOffsetY = 4\n\n"
<< "LevelUpAnimation=LevelUp.ini\n"
<< "LevelUpAnimationOffsetX = -6\n"
<< "LevelUpAnimationOffsetY = 4\n\n"
<< "[ChampionFriendlyExperienceBarTemplate]\n"
<< "LevelUpAnimation=LevelUp.ini\n"
<< "LevelUpAnimationOffsetX = 130\n"
<< "LevelUpAnimationOffsetY = 4\n\n"
<< "[ChampionEnemyExperienceBarTemplate]\n"
<< "LevelUpAnimation=LevelUp.ini\n"
<< "LevelUpAnimationOffsetX = 130\n"
<< "LevelUpAnimationOffsetY = 4\n\n"
<<endl;
}
int main(){
create();
return 0;
}
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