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December 17, 2022 12:43
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React Tutorial
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import React, { useState } from 'react'; | |
import ReactDOM from 'react-dom/client'; | |
import './index.css'; | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} | |
function calculateDraw(squares) { | |
return squares.map(x => x != null).every(x => x === true) | |
} | |
function setStatusFromSquare(squares, nextPlayer, setStatus) { | |
var winner = calculateWinner(squares) | |
if (winner) { | |
setStatus(`Winner: ${winner}`); | |
} else if (calculateDraw(squares)) { | |
setStatus(`Draw`); | |
} else { | |
setStatus(`Next player: ${nextPlayer}`) | |
} | |
} | |
function Square (props) { | |
return ( | |
<button className="square" onClick={props.onClick}> | |
{props.value} | |
</button> | |
) | |
} | |
function Board (props) { | |
const length = props.history.length | |
function renderSquare(i) { | |
return ( | |
<Square | |
value={props.history[length - 1][i]} | |
onClick={() => nextPlayer(i)} | |
/> | |
); | |
} | |
function nextPlayer(i) { | |
const squares = props.history[length - 1].slice(); | |
var winner = calculateWinner(props.history[length - 1]) | |
if (squares[i] || winner) { | |
return | |
} | |
squares[i] = (length + 1) % 2 === 0 ? 'X' : "Y"; | |
props.onClick(squares) | |
} | |
return ( | |
<div> | |
<div className="status">{props.status}</div> | |
<div className="board-row"> | |
{renderSquare(0)} | |
{renderSquare(1)} | |
{renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{renderSquare(3)} | |
{renderSquare(4)} | |
{renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{renderSquare(6)} | |
{renderSquare(7)} | |
{renderSquare(8)} | |
</div> | |
</div> | |
) | |
} | |
function Game (props) { | |
const [history, setHistory] = useState([Array(9).fill(null)]) | |
const [status, setStatus] = React.useState('Next player: X'); | |
function setHistoryBoard(newHistory){ | |
const step = newHistory.length - 1; | |
const nextPlayer = step % 2 === 0 ? 'X' : "Y"; | |
setStatusFromSquare(newHistory[step], nextPlayer, setStatus) | |
setHistory(newHistory) | |
} | |
function onClick(board) { | |
history.push(board) | |
const newHistory = history.slice() | |
setHistoryBoard(newHistory) | |
} | |
function goBackToStep(step) { | |
const newHistory = history.slice(0,step) | |
setHistoryBoard(newHistory) | |
} | |
const moves = history.map((_, step) => { | |
if (step) { | |
return ( | |
<li> | |
<button id={step} onClick={() => goBackToStep(step)}> Go back to step {step} </button> | |
</li> | |
) | |
} | |
}) | |
console.log(moves) | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board history={history} onClick={onClick} status={status}/> | |
</div> | |
<div className="game-info"> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
const root = ReactDOM.createRoot(document.getElementById("root")); | |
root.render(<Game />); |
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