Created
December 25, 2020 22:35
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const gameMachine = Machine({ | |
id: 'cta', | |
initial: 'joining', | |
context: { | |
}, | |
states: { | |
joining: { | |
on: { | |
JOIN: 'joining', | |
START: 'shuffling' | |
} | |
}, | |
shuffling: { | |
on: { | |
SHUFFLED: 'dealing' | |
} | |
}, | |
dealing: { | |
on: { | |
DEALT: 'trading' | |
} | |
}, | |
trading: { | |
on: { | |
TRADE: 'trading', | |
DECKTRADE: 'showdown' | |
} | |
}, | |
showdown: { | |
on:{ | |
PAY: 'tallying' | |
} | |
}, | |
tallying:{ | |
on: { | |
NEXT_ROUND: 'shuffling', | |
DONE: 'done' | |
} | |
}, | |
done: { | |
type: 'final' | |
} | |
} | |
}); | |
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