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@tckmn
Created November 8, 2014 16:12
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(Almost) all Nethack messages
src/allmain.c:31: You("are lucky! Full moon tonight.");
src/allmain.c:34: pline("Be careful! New moon tonight.");
src/allmain.c:38: pline("Watch out! Bad things can happen on Friday the 13th.");
src/allmain.c:202: You("pass out from exertion!");
src/allmain.c:367: You("sink below the surface and die.");
src/allmain.c:370: Norep("You sink deeper into the lava.");
src/allmain.c:434: You("stop %s.", occtxt);
src/allmain.c:569: pline(new_game ? "%s %s, welcome to NetHack! You are a%s %s %s."
src/apply.c:59: pline("Using your camera underwater would void the warranty.");
src/apply.c:65: pline(nothing_happens);
src/apply.c:73: You("take a picture of %s %s.", s_suffix(mon_nam(u.ustuck)),
src/apply.c:76: You("take a picture of the %s.",
src/apply.c:96: You("have no free %s!", body_part(HAND));
src/apply.c:99: You("cannot use it while you're wearing it!");
src/apply.c:107: Your("%s %s!", makeplural(body_part(HAND)),
src/apply.c:114: pline("Yecch! Your %s %s gunk on it!", body_part(FACE),
src/apply.c:121: You("push your %s %s.", what,
src/apply.c:125: You("push your %s off.", what);
src/apply.c:138: You("wipe off your %s.", makeplural(body_part(HAND)));
src/apply.c:145: pline("You've got the glop off.");
src/apply.c:149: Your("%s feels clean now.", body_part(FACE));
src/apply.c:154: Your("%s and %s are already clean.",
src/apply.c:174: You_hear("a voice say, \"It's dead, Jim.\"");
src/apply.c:183: You("determine that %s unfortunate being is dead.",
src/apply.c:187: pline("%s appears to be in %s health for a statue.",
src/apply.c:216: You("have no hands!"); /* not `body_part(HAND)' */
src/apply.c:219: You("have no free %s.", body_part(HAND));
src/apply.c:232: pline("%s interferes.", Monnam(u.ustuck));
src/apply.c:243: pline("%s interferes.", Monnam(u.ustuck));
src/apply.c:248: You_hear("faint splashing.");
src/apply.c:250: You_cant("reach the %s.",
src/apply.c:255: You_hear("the crackling of hellfire.");
src/apply.c:257: pline_The("%s seems healthy enough.", surface(u.ux,u.uy));
src/apply.c:260: You_hear("your heart beat.");
src/apply.c:270: You_hear("a faint typing noise.");
src/apply.c:286: pline_The("invisible monster must have moved.");
src/apply.c:291: You_hear(hollow_str, "door");
src/apply.c:297: You_hear(hollow_str, "passage");
src/apply.c:306: You("hear nothing special."); /* not You_hear() */
src/apply.c:316: You(whistle_str, obj->cursed ? "shrill" : "high");
src/apply.c:327: You("produce a high-pitched humming noise.");
src/apply.c:331: You(whistle_str, Hallucination ? "normal" : "strange");
src/apply.c:389: pline("%s pulls free of %s leash!", Monnam(mtmp), mhis(mtmp));
src/apply.c:391: Your("leash falls slack.");
src/apply.c:424: You("cannot leash any more pets.");
src/apply.c:438: pline("Leash yourself? Very funny...");
src/apply.c:443: There("is no creature there.");
src/apply.c:454: There("is no creature there.");
src/apply.c:456: pline("%s %s leashed!", Monnam(mtmp), (!obj->leashmon) ?
src/apply.c:462: pline("This %s is already leashed.",
src/apply.c:466: You("slip the leash around %s%s.",
src/apply.c:474: pline("This leash is not attached to that creature.");
src/apply.c:478: pline_The("leash would not come off!");
src/apply.c:484: You("remove the leash from %s%s.",
src/apply.c:523: You_feel("%s leash go slack.",
src/apply.c:568: Your("leash chokes %s to death!", mon_nam(mtmp));
src/apply.c:577: pline("%s chokes on the leash!", Monnam(mtmp));
src/apply.c:583: pline("%s leash snaps loose!", s_suffix(Monnam(mtmp)));
src/apply.c:586: You("pull on the leash.");
src/apply.c:617: pline_The("mirror fogs up and doesn't reflect!");
src/apply.c:624: pline(Hallucination ?
src/apply.c:628: } else You("stiffen momentarily under your gaze.");
src/apply.c:630: You("don't have a reflection.");
src/apply.c:632: pline("Huh? That doesn't look like you!");
src/apply.c:635: You(look_str, hcolor((char *)0));
src/apply.c:637: You(look_str, "peaked");
src/apply.c:639: You(look_str, "undernourished");
src/apply.c:640: else You("look as %s as ever.",
src/apply.c:645: You_cant("see your %s %s.",
src/apply.c:654: if (!Blind) You("reflect %s %s.", s_suffix(mon_nam(u.ustuck)),
src/apply.c:659: You(Hallucination ?
src/apply.c:666: You("reflect the %s.",
src/apply.c:685: pline("%s can't see anything right now.", Monnam(mtmp));
src/apply.c:695: pline("%s is turned to stone!", Monnam(mtmp));
src/apply.c:703: pline("%s is frozen by its reflection.", Monnam(mtmp));
src/apply.c:704: else You_hear("%s stop moving.",something);
src/apply.c:727: pline("%s is frightened by its reflection.", Monnam(mtmp));
src/apply.c:734: pline("%s doesn't seem to notice its reflection.",
src/apply.c:737: pline("%s ignores %s reflection.",
src/apply.c:754: You("ring %s.", the(xname(obj)));
src/apply.c:760: pline("But the sound is muffled.");
src/apply.c:764: pline("But it makes no sound.");
src/apply.c:778: You("summon %s!", a_monnam(mtmp));
src/apply.c:780: pline("%s shattered!", Tobjnam(obj, "have"));
src/apply.c:805: pline(nothing_happens);
src/apply.c:816: pline("%s an unsettling shrill sound...",
src/apply.c:837: case 0: pline(nothing_happens); break;
src/apply.c:838: case 1: pline("%s opens...", Something);
src/apply.c:840: default: pline("Things open around you...");
src/apply.c:849: else pline(nothing_happens);
src/apply.c:868: You("cannot make fire under water.");
src/apply.c:872: You("snuff the %s.", s);
src/apply.c:877: pline("This %s has no %s.", xname(obj), s);
src/apply.c:882: pline_The("%s %s for a moment, then %s.",
src/apply.c:887: There("%s only %d %s in %s.",
src/apply.c:890: pline("%s lit. %s dimly.",
src/apply.c:894: pline("%s's %s burn%s", The(xname(obj)), s,
src/apply.c:898: pline_The("%s %s being rapidly consumed!", s, vtense(s, "are"));
src/apply.c:903: pline("%s a strange warmth!", Tobjnam(obj, "radiate"));
src/apply.c:905: pline("%s with a strange light!", Tobjnam(obj, "glow"));
src/apply.c:922: You(no_elbow_room);
src/apply.c:926: pline("Sorry, fire and water don't mix.");
src/apply.c:942: You("try to light %s...", the(xname(obj)));
src/apply.c:949: You("attach %ld%s %s to %s.",
src/apply.c:956: pline_The("new %s magically %s!", s, vtense(s, "ignite"));
src/apply.c:958: pline("%s out.", (obj->quan > 1L) ? "They go" : "It goes");
src/apply.c:960: verbalize("You %s %s, you bought %s!",
src/apply.c:965: pline("%s now has seven%s candles attached.",
src/apply.c:990: pline("%s %scandle%s flame%s extinguished.",
src/apply.c:1014: pline("%s %s out!", Yname2(obj), otense(obj, "go"));
src/apply.c:1046: pline("%s %s light!", Yname2(obj), otense(obj, "catch"));
src/apply.c:1051: verbalize("That's in addition to the cost of %s %s, of course.",
src/apply.c:1068: pline("This is not a diving lamp.");
src/apply.c:1074: pline("%s lamp is now off.", Shk_Your(buf, obj));
src/apply.c:1076: You("snuff out %s.", yname(obj));
src/apply.c:1084: Your("lamp has run out of power.");
src/apply.c:1085: else pline("This %s has no oil.", xname(obj));
src/apply.c:1089: pline("%s for a moment, then %s.",
src/apply.c:1095: pline("%s lamp is now on.", Shk_Your(buf, obj));
src/apply.c:1097: pline("%s flame%s %s%s",
src/apply.c:1104: verbalize("You burn %s, you bought %s!", ithem, ithem);
src/apply.c:1119: You(no_elbow_room);
src/apply.c:1124: You("snuff the lit potion.");
src/apply.c:1135: There("is not enough oxygen to sustain a fire.");
src/apply.c:1139: You("light %s potion.%s", shk_your(buf, obj),
src/apply.c:1146: verbalize("That's in addition to the cost of the potion, of course.");
src/apply.c:1175: pline("Sorry, I don't know how to use that.");
src/apply.c:1194: You("see a puff of smoke.");
src/apply.c:1195: else pline(nothing_happens);
src/apply.c:1198: pline("Rubbing the electric lamp is not particularly rewarding.");
src/apply.c:1199: pline("Anyway, nothing exciting happens.");
src/apply.c:1200: } else pline(nothing_happens);
src/apply.c:1220: You_cant("jump; you have no legs!");
src/apply.c:1223: You_cant("jump very far.");
src/apply.c:1227: You("bounce around a little.");
src/apply.c:1230: pline("You've got to be kidding!");
src/apply.c:1234: You("swish around a little.");
src/apply.c:1237: pline("This calls for swimming, not jumping!");
src/apply.c:1241: You("pull free from %s.", mon_nam(u.ustuck));
src/apply.c:1246: You("writhe a little in the grasp of %s!", mon_nam(u.ustuck));
src/apply.c:1249: You("cannot escape from %s!", mon_nam(u.ustuck));
src/apply.c:1253: You("flail around a little.");
src/apply.c:1256: You("don't have enough traction to jump.");
src/apply.c:1259: You("are carrying too much to jump!");
src/apply.c:1262: You("lack the strength to jump!");
src/apply.c:1271: pline("%s is in no shape for jumping.", Monnam(u.usteed));
src/apply.c:1274: Your("%s%s %s in no shape for jumping.",
src/apply.c:1282: pline("%s is stuck in a trap.", Monnam(u.usteed));
src/apply.c:1287: pline("Where do you want to jump?");
src/apply.c:1297: pline("Illegal move!");
src/apply.c:1300: pline("Too far!");
src/apply.c:1303: You("cannot see where to land!");
src/apply.c:1306: You("cannot jump there!");
src/apply.c:1316: You("rip yourself free of the bear trap! Ouch!");
src/apply.c:1322: You("leap from the pit!");
src/apply.c:1325: You("tear the web apart as you pull yourself free!");
src/apply.c:1329: You("pull yourself above the lava!");
src/apply.c:1333: You("strain your %s, but you're still stuck in the floor.",
src/apply.c:1387: You("seem to be out of tins.");
src/apply.c:1392: You("cannot tin %s which is partly eaten.",something);
src/apply.c:1400: You("tin %s without wearing gloves.",
src/apply.c:1403: pline("Tinning %s without wearing gloves is a fatal mistake...",
src/apply.c:1412: verbalize("Yes... But War does not preserve its enemies...");
src/apply.c:1416: pline("That's too insubstantial to tin.");
src/apply.c:1432: verbalize(you_buy_it);
src/apply.c:1436: verbalize(you_buy_it);
src/apply.c:1464: You("suddenly feel %s.",
src/apply.c:1513: pline(nothing_happens);
src/apply.c:1575: pline("This makes you feel %s!",
src/apply.c:1579: pline("Nothing seems to happen.");
src/apply.c:1607: pline("null figurine in fig_transform()");
src/apply.c:1632: You_feel("%s %s from your pack!", something,
src/apply.c:1635: You("see %s %s out of your pack!",
src/apply.c:1642: You("suddenly see a figurine transform into %s!",
src/apply.c:1661: You("see %s %s out of %s!", monnambuf,
src/apply.c:1692: You("don't have enough room in here.");
src/apply.c:1698: You("cannot put the figurine there.");
src/apply.c:1704: You("cannot place a figurine in %s!",
src/apply.c:1711: You("cannot fit the figurine on the boulder.");
src/apply.c:1738: You("%s and it transforms.",
src/apply.c:1764: pline("%s from your %s.", Tobjnam(obj, "slip"),
src/apply.c:1774: pline("%s from your %s.", Tobjnam(obj, "slip"),
src/apply.c:1783: You(need_to_remove_outer_armor, buf, xname(otmp));
src/apply.c:1791: You(need_to_remove_outer_armor, buf, xname(otmp));
src/apply.c:1798: You("cover %s with a thick layer of grease.",
src/apply.c:1803: pline("Some of the grease gets all over your %s.",
src/apply.c:1808: You("coat your %s with grease.",
src/apply.c:1813: pline("%s empty.", Tobjnam(obj, "are"));
src/apply.c:1815: pline("%s to be empty.", Tobjnam(obj, "seem"));
src/apply.c:1869: You_cant("rub %s on itself.", the(xname(obj)));
src/apply.c:1877: pline("You feel something shatter.");
src/apply.c:1879: pline("Oh, wow, look at the pretty shards.");
src/apply.c:1881: pline("A sharp crack shatters %s%s.",
src/apply.c:1891: pline(scritch);
src/apply.c:1894: pline("Oh wow, man: Fractals!");
src/apply.c:1926: pline("%s a little more polished now.", Tobjnam(tstone, "look"));
src/apply.c:1930: You("must think this is a wetstone, do you?");
src/apply.c:1932: pline("%s a little wetter now.", Tobjnam(tstone, "are"));
src/apply.c:1963: pline("You make %s%sscratch marks on the %s.",
src/apply.c:1967: pline("You see %s streaks on the %s.", streak_color, stonebuf);
src/apply.c:1969: pline(scritch);
src/apply.c:2006: You_cant("set a trap %s!",what);
src/apply.c:2013: You("resume setting %s %s.",
src/apply.c:2036: You("aren't very skilled at reaching from %s.",
src/apply.c:2049: You("drop %s!",
src/apply.c:2061: You("begin setting %s %s.",
src/apply.c:2095: You("finish arming %s.",
src/apply.c:2102: Your("trap setting attempt fails.");
src/apply.c:2141: There("is not enough room to flick your bullwhip.");
src/apply.c:2144: There("is too much resistance to flick your bullwhip.");
src/apply.c:2147: You("flick a bug off of the %s.",ceiling(u.ux,u.uy));
src/apply.c:2155: You("whip %s!", mon_nam(u.usteed));
src/apply.c:2168: pline("Why beat a dead horse?");
src/apply.c:2172: You("wrap your bullwhip around %s on the %s.",
src/apply.c:2175: pline(msg_slipsfree);
src/apply.c:2181: You("hit your %s with your bullwhip.", body_part(FOOT));
src/apply.c:2188: pline_The("bullwhip slips out of your %s.", body_part(HAND));
src/apply.c:2216: else pline(msg_snap);
src/apply.c:2229: You("wrap your bullwhip around %s.", wrapped_what);
src/apply.c:2232: You("yank yourself out of the pit!");
src/apply.c:2238: pline(msg_slipsfree);
src/apply.c:2241: } else pline(msg_snap);
src/apply.c:2246: pline("A monster is there that you couldn't see.");
src/apply.c:2262: You("wrap your bullwhip around %s %s.",
src/apply.c:2265: pline("%s welded to %s %s%c",
src/apply.c:2280: You("yank %s %s to the %s!", s_suffix(mon_nam(mtmp)),
src/apply.c:2298: pline_The("%s hits you as you try to snatch it!",
src/apply.c:2307: You("snatch %s %s!", s_suffix(mon_nam(mtmp)), onambuf);
src/apply.c:2317: pline("Snatching %s is a fatal mistake.", kbuf);
src/apply.c:2325: You("yank %s from %s %s!", the(onambuf),
src/apply.c:2333: pline(msg_slipsfree);
src/apply.c:2340: else You("flick your bullwhip towards %s.", mon_nam(mtmp));
src/apply.c:2343: else pline(msg_snap);
src/apply.c:2349: You("snap your whip through thin air.");
src/apply.c:2352: pline(msg_snap);
src/apply.c:2377: pline(not_enough_room);
src/apply.c:2387: pline(where_to_hit);
src/apply.c:2399: pline("Too far!");
src/apply.c:2402: pline("Too close!");
src/apply.c:2407: You(cant_see_spot);
src/apply.c:2410: You(cant_reach);
src/apply.c:2429: pline(nothing_happens);
src/apply.c:2446: You("give yourself a facial.");
src/apply.c:2448: pline("You immerse your %s in %s%s.", body_part(FACE),
src/apply.c:2456: pline("There's %ssticky goop all over your %s.",
src/apply.c:2460: You_cant("see through all the sticky goop on your %s.",
src/apply.c:2464: verbalize("You used it, you bought it!");
src/apply.c:2483: pline(not_enough_room);
src/apply.c:2493: pline(where_to_hit);
src/apply.c:2505: pline("Too far!");
src/apply.c:2508: You(cant_see_spot);
src/apply.c:2511: You(cant_reach);
src/apply.c:2553: You("snag an object from the %s!", surface(cc.x, cc.y));
src/apply.c:2564: You("pull in %s!", mon_nam(mtmp));
src/apply.c:2576: pline_The("hook slices through the %s.", surface(cc.x, cc.y));
src/apply.c:2578: You("are yanked toward the %s!", surface(cc.x, cc.y));
src/apply.c:2585: You("hook yourself!");
src/apply.c:2591: pline(nothing_happens);
src/apply.c:2619: You_cant("break %s without hands!", the_wand);
src/apply.c:2622: You("don't have the strength to break %s!", the_wand);
src/apply.c:2625: pline("Raising %s high above your %s, you break it in two!",
src/apply.c:2641: pline(nothing_else_happens);
src/apply.c:2657: pline(nothing_else_happens);
src/apply.c:2676: pline("A wall of force smashes down around you!");
src/apply.c:2812: else You("are already %s.",
src/apply.c:2879: pline("%s %s %s.", Shk_Your(buf, obj),
src/apply.c:2930: You("have no tin to open.");
src/apply.c:2933: You("cannot open a tin without eating or discarding its contents.");
src/apply.c:2935: pline("In order to eat, use the 'e' command.");
src/apply.c:2937: pline("Opening the tin will be much easier if you wield the tin opener.");
src/apply.c:2976: pline("%s spills out.", what);
src/apply.c:2992: pline(nothing_happens);
src/apply.c:3013: pline("Sorry, I don't know how to use that.");
src/artifact.c:541: You("are blasted by %s power!", s_suffix(the(xname(obj))));
src/artifact.c:550: if (yours) pline("%s your grasp!", Tobjnam(obj, "evade"));
src/artifact.c:812: pline_The("magic-absorbing blade %s %s!",
src/artifact.c:836: You("lose magical energy!");
src/artifact.c:845: You("absorb magical energy!");
src/artifact.c:863: You("release %s!", mon_nam(magr));
src/artifact.c:881: pline_The("%s is insightful.", verb);
src/artifact.c:908: pline("%s %s!", hittee, vtense(hittee, "resist"));
src/artifact.c:919: pline("%s %s %s%c", hittee, vtense(hittee, "are"),
src/artifact.c:972: pline_The("fiery blade %s %s%c",
src/artifact.c:985: pline_The("ice-cold blade %s %s%c",
src/artifact.c:993: pline_The("massive hammer hits%s %s%c",
src/artifact.c:1002: pline_The("imaginary widget hits%s %s%c",
src/artifact.c:1027: You("slice %s wide open!", mon_nam(mdef));
src/artifact.c:1038: You("slice deeply into %s!",
src/artifact.c:1041: pline("%s cuts deeply into %s!",
src/artifact.c:1047: pline("%s cuts %s in half!", wepdesc, mon_nam(mdef));
src/artifact.c:1052: pline("%s cuts deeply into you!",
src/artifact.c:1064: pline("%s cuts you in half!", wepdesc);
src/artifact.c:1081: pline("Somehow, you miss %s wildly.",
src/artifact.c:1084: pline("Somehow, %s misses wildly.",
src/artifact.c:1090: pline("%s slices through %s %s.", wepdesc,
src/artifact.c:1096: pline(behead_msg[rn2(SIZE(behead_msg))],
src/artifact.c:1102: pline("Somehow, %s misses you wildly.",
src/artifact.c:1108: pline("%s slices through your %s.",
src/artifact.c:1114: pline(behead_msg[rn2(SIZE(behead_msg))],
src/artifact.c:1126: pline_The("%s blade draws the life from %s!",
src/artifact.c:1130: pline("%s draws the life from %s!",
src/artifact.c:1149: You_feel("an %s drain your life!",
src/artifact.c:1153: pline_The("%s blade drains your life!",
src/artifact.c:1156: pline("%s drains your life!",
src/artifact.c:1194: pline(nothing_happens);
src/artifact.c:1202: You_feel("that %s %s ignoring you.",
src/artifact.c:1225: You_feel("better.");
src/artifact.c:1243: You_feel("re-energized.");
src/artifact.c:1322: You_feel("very disoriented for a moment.");
src/artifact.c:1324: if(!Blind) You("are surrounded by a shimmering sphere!");
src/artifact.c:1325: else You_feel("weightless for a moment.");
src/artifact.c:1361: You_feel("that %s %s ignoring you.",
src/artifact.c:1376: You_feel("a surge of power, but nothing seems to happen.");
src/artifact.c:1381: if(on) You_feel("like a rabble-rouser.");
src/artifact.c:1382: else You_feel("the tension decrease around you.");
src/artifact.c:1394: Your("body takes on a %s transparency...",
src/artifact.c:1397: Your("body seems to unfade...");
src/artifact.c:1431: pline("%s:", Tobjnam(obj, "whisper"));
src/artifact.c:1432: verbalize("%s", line);
src/attrib.c:114: Your("cap constricts briefly, then relaxes again.");
src/attrib.c:121: pline("You're already as %s as you can get.",
src/attrib.c:138: pline("You're already as %s as you can get.",
src/attrib.c:154: You_feel("%s%s!",
src/attrib.c:268: pline("Exercise:");
src/attrib.c:287: pline("%s, %s AEXE = %d",
src/attrib.c:317: pline("exerper: Hunger checks");
src/attrib.c:335: pline("exerper: Encumber checks");
src/attrib.c:350: pline("exerper: Status checks");
src/attrib.c:376: pline("exerchk: ready to test. multi = %d.", multi);
src/attrib.c:381: pline("exerchk: testing.");
src/attrib.c:397: pline("exerchk: testing %s (%d).",
src/attrib.c:412: pline("exerchk: changing %d.", i);
src/attrib.c:416: pline("exerchk: changed %d.", i);
src/attrib.c:422: case A_STR: You((mod_val >0) ?
src/attrib.c:426: case A_WIS: You((mod_val >0) ?
src/attrib.c:430: case A_DEX: You((mod_val >0) ?
src/attrib.c:434: case A_CON: You((mod_val >0) ?
src/attrib.c:443: pline("exerchk: next check at %ld.", next_check);
src/attrib.c:595: You_feel("%s!", abil->gainstr);
src/attrib.c:601: You_feel("%s!", abil->losestr);
src/attrib.c:603: You_feel("less %s!", abil->gainstr);
src/ball.c:20: pline("Startled, you drop the iron ball.");
src/ball.c:32: pline_The("iron ball falls on your %s.",
src/ball.c:36: pline("Fortunately, you are wearing a hard helmet.");
src/ball.c:39: Your("%s does not protect you.", xname(uarmh));
src/ball.c:558: You("cannot %sdrag the heavy iron ball.",
src/ball.c:576: You_feel("a tug from the iron ball.");
src/ball.c:581: You("are jerked back by the iron ball!");
src/ball.c:659: pline(pullmsg, "pit");
src/ball.c:662: pline(pullmsg, "web");
src/ball.c:663: pline_The("web is destroyed!");
src/ball.c:667: pline(pullmsg, "lava");
src/ball.c:671: pline(pullmsg, "bear trap");
src/ball.c:677: Your("%s %s is severely damaged.",
src/ball.c:737: Your("%s you down the stairs.",
src/ball.c:764: You("lose your grip on the iron ball.");
src/ball.c:768: pline_The("iron ball drags you downstairs!");
src/ball.c:775: pline_The("iron ball smacks into you!");
src/ball.c:781: pline_The("iron ball drags you downstairs!");
src/bones.c:215: else pline("Cannot unlink old bones.");
src/bones.c:283: Your("body rises from the dead as %s...",
src/bones.c:322: pline("%s", whynot);
src/bones.c:353: pline("Insufficient space to create bones file.");
src/bones.c:398: pline("Discarding unuseable bones; no need to panic...");
src/bones.c:418: pline("%s", errbuf);
src/bones.c:439: pline("Removing defunct monster %s from bones.",
src/bones.c:468: /* pline("Cannot unlink bones."); */
src/cmd.c:463: } else There("is no fountain here.");
src/cmd.c:468: You("shriek.");
src/cmd.c:470: pline("Unfortunately sound does not carry well through rock.");
src/cmd.c:473: pline("Any special ability you may have is purely reflexive.");
src/cmd.c:474: else You("don't have a special ability in your normal form!");
src/cmd.c:482: pline("Beware! From explore mode there will be no return to normal game.");
src/cmd.c:485: You("are now in non-scoring explore mode.");
src/cmd.c:490: pline("Resuming normal game.");
src/cmd.c:510: pline("Unavailable command '^W'.");
src/cmd.c:519: else pline("Unavailable command '^I'.");
src/cmd.c:541: pline("Unavailable command '^F'.");
src/cmd.c:550: else pline("Unavailable command '^G'.");
src/cmd.c:559: else pline("Unavailable command '^O'.");
src/cmd.c:568: else pline("Unavailable command '^E'.");
src/cmd.c:577: else pline("Unavailable command '^V'.");
src/cmd.c:586: pline("Monster polymorph control is %s.",
src/cmd.c:605: pline(Never_mind);
src/cmd.c:609: You("are already that experienced.");
src/cmd.c:612: You("are already as inexperienced as you can get.");
src/cmd.c:620: You("are already as experienced as you can get.");
src/cmd.c:1957: You_cant("do that while you are buried!");
src/cmd.c:1996: Norep("Unknown command '%s'.", expcmd);
src/cmd.c:2063: pline(Never_mind);
src/cmd.c:2072: if (emsg) pline(emsg);
src/cmd.c:2103: if (!did_help) pline("What a strange direction!");
src/cmd.c:2343: pline(in_line);
src/cmd.c:2465: pline("Where do you want to travel to?");
src/cmd.c:2522: pline("No port-specific debug capability defined.");
src/dbridge.c:250: pline("entitycnt = %d", entitycnt);
src/dbridge.c:401: pline("A %s force teleports you away...",
src/dbridge.c:463: pline("Do chunks miss?");
src/dbridge.c:485: pline("Miss chance = %d (out of 8)", misses);
src/dbridge.c:516: pline("%s to jump (%d chances in 10)", E_phrase(etmp, "try"), tmp);
src/dbridge.c:540: pline_The("%s passes through %s!",
src/dbridge.c:548: pline_The("portcullis misses %s!",
src/dbridge.c:552: pline_The("drawbridge misses %s!",
src/dbridge.c:559: pline("Mon can't survive here");
src/dbridge.c:568: pline("%s crushed underneath the drawbridge.",
src/dbridge.c:580: pline("Jump succeeds!");
src/dbridge.c:584: pline("%s crushed by the falling portcullis!",
src/dbridge.c:587: You_hear("a crushing sound.");
src/dbridge.c:595: pline("Jump %s!", (relocates)? "fails" : "succeeds");
src/dbridge.c:607: pline("Doing relocation.");
src/dbridge.c:615: pline("Checking new square for occupancy.");
src/dbridge.c:628: pline("New square is occupied by %s", e_nam(other));
src/dbridge.c:633: pline("%s suicide.", E_phrase(etmp, "commit"));
src/dbridge.c:638: pline("Handling %s", e_nam(other));
src/dbridge.c:644: pline("Checking existence of %s", e_nam(etmp));
src/dbridge.c:649: pline("%s moved or died in recursion somewhere",
src/dbridge.c:659: pline("Moving %s", e_nam(etmp));
src/dbridge.c:674: pline("Final disposition of %s", e_nam(etmp));
src/dbridge.c:679: pline("%s in portcullis chamber", E_phrase(etmp, "are"));
src/dbridge.c:684: You("tumble towards the closed portcullis!");
src/dbridge.c:686: You("pass through it!");
src/dbridge.c:688: pline_The("drawbridge closes in...");
src/dbridge.c:690: pline("%s behind the drawbridge.",
src/dbridge.c:700: pline("%s in here", E_phrase(etmp, "survive"));
src/dbridge.c:704: pline("%s on drawbridge square", E_phrase(etmp, "are"));
src/dbridge.c:708: You_hear("a splash.");
src/dbridge.c:712: pline("%s from the bridge.",
src/dbridge.c:717: pline("%s cannot survive on the drawbridge square",Enam(etmp));
src/dbridge.c:725: pline("%s the %s and disappears.",
src/dbridge.c:729: pline("%s into the %s.",
src/dbridge.c:760: You("see a drawbridge %s up!",
src/dbridge.c:783: You_hear("smashing and crushing.");
src/dbridge.c:812: You("see a drawbridge %s down!",
src/dbridge.c:859: pline_The("portcullis of the drawbridge falls into the %s!",
src/dbridge.c:862: You_hear("a loud *SPLASH*!");
src/dbridge.c:865: pline_The("drawbridge collapses into the %s!",
src/dbridge.c:868: You_hear("a loud *SPLASH*!");
src/dbridge.c:878: pline_The("drawbridge disintegrates!");
src/dbridge.c:880: You_hear("a loud *CRASH*!");
src/dbridge.c:901: pline("%s blown apart by flying debris.",
src/dbridge.c:913: pline("%s spared!", E_phrase(etmp1, "are"));
src/dbridge.c:918: pline("%s into some heavy metal!",
src/dbridge.c:921: pline("%s hit by a huge chunk of metal!",
src/dbridge.c:925: You_hear("a crushing sound.");
src/dbridge.c:928: pline("%s from shrapnel",
src/detect.c:230: You("notice some gold between your %s.", makeplural(body_part(FOOT)));
src/detect.c:281: You_feel("very greedy, and sense gold!");
src/detect.c:325: You("sense a lack of %s nearby.", what);
src/detect.c:327: if (!u.uedibility) Your("%s starts to tingle.", body_part(NOSE));
src/detect.c:346: You("%s %s nearby.", sobj ? "smell" : "sense", what);
src/detect.c:348: if (!u.uedibility) pline("Your %s starts to tingle.", body_part(NOSE));
src/detect.c:376: Your("%s %s to tingle and you smell %s.", body_part(NOSE),
src/detect.c:380: Your("%s tingles and you smell %s.", body_part(NOSE), what);
src/detect.c:382: else You("sense %s.", what);
src/detect.c:480: You("sense %s nearby.", stuff);
src/detect.c:562: You("detect the %s of %s.", ct ? "presence" : "absence", stuff);
src/detect.c:633: You("sense the presence of monsters.");
src/detect.c:635: pline("Monsters sense the presence of you.");
src/detect.c:718: Your("%s itch.", makeplural(body_part(TOE)));
src/detect.c:738: You_feel("%s.", sobj && sobj->cursed ? "very greedy" : "entrapped");
src/detect.c:797: pline("Too bad you can't see %s.", the(xname(obj)));
src/detect.c:803: case 1 : pline("%s too much to comprehend!", Tobjnam(obj, "are"));
src/detect.c:805: case 2 : pline("%s you!", Tobjnam(obj, "confuse"));
src/detect.c:809: pline("%s your vision!", Tobjnam(obj, "damage"));
src/detect.c:811: if (!Blind) Your(vision_clears);
src/detect.c:813: pline("%s your vision.", Tobjnam(obj, "assault"));
src/detect.c:814: You("are unaffected!");
src/detect.c:817: case 4 : pline("%s your mind!", Tobjnam(obj, "zap"));
src/detect.c:820: case 5 : pline("%s!", Tobjnam(obj, "explode"));
src/detect.c:832: pline("All you see is funky %s haze.", hcolor((char *)0));
src/detect.c:835: case 1 : You("grok some groovy globs of incandescent lava.");
src/detect.c:837: case 2 : pline("Whoa! Psychedelic colors, %s!",
src/detect.c:840: case 3 : pline_The("crystal pulses with sinister %s light!",
src/detect.c:843: case 4 : You("see goldfish swimming above fluorescent rocks.");
src/detect.c:845: case 5 : You("see tiny snowflakes spinning around a miniature farmhouse.");
src/detect.c:847: default: pline("Oh wow... like a kaleidoscope!");
src/detect.c:856: if (flags.verbose) You("may look for an object or monster symbol.");
src/detect.c:860: if (flags.verbose) pline(Never_mind);
src/detect.c:863: You("peer into %s...", the(xname(obj)));
src/detect.c:867: pline_The("vision is unclear.");
src/detect.c:893: You("see %s, %s.",
src/detect.c:903: You("see the Wizard of Yendor gazing out at you.");
src/detect.c:904: else pline_The("vision is unclear.");
src/detect.c:1071: else Norep("You %s an explosion!",
src/detect.c:1117: if (Blind) pline("Its mouth opens!");
src/detect.c:1118: else pline("%s opens its mouth!", Monnam(u.ustuck));
src/detect.c:1150: You("find %s.", an(defsyms[trap_to_defsym(tt)].explanation));
src/detect.c:1177: pline("What are you looking for? The exit?");
src/detect.c:1223: You_feel("an unseen monster!");
src/detect.c:1227: You("find %s.", a_monnam(mtmp));
src/dig.c:96: if(rockit) pline("Crash! The ceiling collapses around you!");
src/dig.c:97: else pline("A mysterious force %s cave around you!",
src/dig.c:173: if(verbose) pline_The("ladder resists your effort.");
src/dig.c:174: } else if(verbose) pline_The("stairs are too hard to %s.", verb);
src/dig.c:177: if(verbose) pline_The("throne is too hard to break apart.");
src/dig.c:181: if(verbose) pline_The("altar is too hard to break apart.");
src/dig.c:184: if(verbose) You("cannot %s thin air.", verb);
src/dig.c:187: if(verbose) pline_The("water splashes and subsides.");
src/dig.c:193: if(verbose) pline_The("%s here is too hard to %s.",
src/dig.c:197: if(verbose) There("isn't enough room to %s here.", verb);
src/dig.c:232: pline("This tree seems to be petrified.");
src/dig.c:237: pline("This wall is too hard to %s.", verb);
src/dig.c:245: You("fumble and drop your %s.", xname(uwep));
src/dig.c:250: Your("%s %s and %s %s!",
src/dig.c:256: pline("Ouch! Your %s %s and %s you!",
src/dig.c:263: pline("Bang! You hit with the broad side of %s!",
src/dig.c:266: default: Your("swing misses its mark.");
src/dig.c:382: if(digtxt && !digging.quiet) pline(digtxt); /* after newsym */
src/dig.c:399: if(mtmp) pline_The("debris from your digging comes to life!");
src/dig.c:420: pline("This %s seems too hard to %s.",
src/dig.c:427: You("hit the %s with all your might.",
src/dig.c:542: You("dig a pit in the %s.", surface_type);
src/dig.c:545: pline("%s digs a pit in the %s.", Monnam(madeby), surface_type);
src/dig.c:547: pline("A pit appears in the %s.", surface_type);
src/dig.c:562: pline("%s %s over the pit.", Monnam(mtmp),
src/dig.c:571: You("dig a hole through the %s.", surface_type);
src/dig.c:573: pline("%s digs a hole through the %s.",
src/dig.c:576: pline("A hole appears in the %s.", surface_type);
src/dig.c:580: You("are jerked back by your pet!");
src/dig.c:603: You("fall through...");
src/dig.c:633: pline("%s avoids the trap.", Monnam(mtmp));
src/dig.c:661: pline_The("%s here is too hard to dig in.", surface(u.ux,u.uy));
src/dig.c:664: pline_The("%s sloshes furiously for a moment, then subsides.",
src/dig.c:674: pline_The("drawbridge seems too hard to dig through.");
src/dig.c:687: pline_The("boulder settles into the pit.");
src/dig.c:694: pline("KADOOM! The boulder falls in!");
src/dig.c:714: pline_The("%s here is too hard to dig in.",
src/dig.c:727: pline("As you dig, the hole fills with %s!",
src/dig.c:739: pline_The("throne is too hard to break apart.");
src/dig.c:742: pline_The("altar is too hard to break apart.");
src/dig.c:773: You_feel("like a despicable grave-robber!");
src/dig.c:776: You("disturb the honorable dead!");
src/dig.c:779: You("have violated the sanctity of this grave!");
src/dig.c:785: You("unearth a corpse.");
src/dig.c:790: if (!Blind) pline(Hallucination ? "Dude! The living dead!" :
src/dig.c:795: if (!Blind) pline(Hallucination ? "I want my mummy!" :
src/dig.c:801: pline_The("grave seems unused. Strange....");
src/dig.c:833: pline("%s you can't %s while entangled in a web.",
src/dig.c:876: pline("Turbulence torpedoes your %s attempts.", verbing);
src/dig.c:879: You("don't have enough leverage.");
src/dig.c:881: You_cant("reach the %s.",ceiling(u.ux,u.uy));
src/dig.c:888: You("hit yourself with %s.", yname(uwep));
src/dig.c:899: pline("Clash!");
src/dig.c:913: There("is a spider web there!");
src/dig.c:915: Your("%s entangled in the web.",
src/dig.c:922: pline("Clang!");
src/dig.c:925: You("need an axe to cut down a tree.");
src/dig.c:927: You("need a pick to dig rock.");
src/dig.c:931: pline("Sparks fly as you whack the %s.%s",
src/dig.c:937: You("swing your %s through thin air.",
src/dig.c:969: You("start %s.", d_action[dig_target]);
src/dig.c:971: You("%s %s.", digging.chew ? "begin" : "continue",
src/dig.c:979: You("swing your %s through thin air.", aobjnam(obj, (char *)0));
src/dig.c:981: You_cant("reach the %s.", surface(u.ux,u.uy));
src/dig.c:984: You("cannot stay under%s long enough.",
src/dig.c:987: Your("%s merely scratches the %s.",
src/dig.c:1000: You("start %s downward.", verbing);
src/dig.c:1003: You("continue %s downward.", verbing);
src/dig.c:1040: verbalize("Halt, vandal! You're under arrest!");
src/dig.c:1053: verbalize("Hey, stop damaging that %s!", str);
src/dig.c:1090: You_feel("an unexpected draft.");
src/dig.c:1109: You_hear("crashing rock.");
src/dig.c:1164: You("pierce %s %s wall!",
src/dig.c:1176: pline_The("beam bounces off the %s and hits the %s.",
src/dig.c:1179: You("loosen a rock from the %s.", ceiling(u.ux, u.uy));
src/dig.c:1180: pline("It falls on your %s!", body_part(HEAD));
src/dig.c:1217: pline_The("door is razed!");
src/dig.c:1233: pline_The("wall glows then fades.");
src/dig.c:1240: pline_The("tree shudders but is unharmed.");
src/dig.c:1247: pline_The("rock glows then fades.");
src/dig.c:1293: pline("bury_an_obj: %s", xname(otmp));
src/dig.c:1347: pline("bury_objs: at %d, %d", x, y);
src/dig.c:1365: pline("unearth_objs: at %d, %d", x, y);
src/dig.c:1430: Your("%s%s %s away%c",
src/dig.c:1461: pline("bury_monst: %s", mon_nam(mtmp));
src/dig.c:1465: pline_The("%s opens up, but %s is not swallowed!",
src/dig.c:1469: pline_The("%s opens up and swallows %s!",
src/dig.c:1482: pline("bury_you");
src/dig.c:1486: You_feel("a sensation like falling into a trap!");
src/dig.c:1488: pline_The("%s opens beneath you and you fall in!",
src/dig.c:1501: pline("unearth_you");
src/dig.c:1514: pline("escape_tomb");
src/dig.c:1518: You("attempt a teleport spell.");
src/dig.c:1527: You("%s up through the %s.",
src/dig.c:1546: pline("bury_obj");
src/dig.c:1549: pline_The("objects on the %s tumble into a hole!",
src/display.c:1576: pline("set_wall_state: %s @ (%d,%d) %s%s%s%s",
src/display.c:1790: pline("set_wall_type: wall mode problems with: ");
src/display.c:1792: pline("%s %d;", type_names[x], bad_count[x]);
src/do.c:88: You("push %s into the %s.", the(xname(otmp)), what);
src/do.c:90: pline("Now you can cross it!");
src/do.c:97: There("is a large splash as %s %s the %s.",
src/do.c:101: You_hear("a%s splash.", lava ? " sizzling" : "");
src/do.c:109: You("find yourself on dry land again!");
src/do.c:111: You("are hit by molten lava%c",
src/do.c:118: pline("It sinks without a trace!");
src/do.c:156: pline_The("boulder %s into the pit%s.",
src/do.c:177: You_hear("a CRASH! beneath you.");
src/do.c:179: You_hear("the boulder %s.", verb);
src/do.c:181: pline_The("boulder %s%s.",
src/do.c:203: pline("Splash!");
src/do.c:205: pline("Plop!");
src/do.c:218: You_hear("%s %s downwards.",
src/do.c:221: pline("%s %s into %s pit.",
src/do.c:242: There("is %s flash as %s %s the altar.",
src/do.c:247: pline("%s %s on the altar.", Doname2(obj),
src/do.c:272: You("drop %s down the drain.", doname(obj));
src/do.c:276: You("thought your %s got lost in the sink, but there it is!",
src/do.c:280: pline_The("ring is regurgitated!");
src/do.c:287: pline_The("sink quivers upward for a moment.");
src/do.c:290: You("smell rotten %s.", makeplural(fruitname(FALSE)));
src/do.c:293: pline("Several flies buzz angrily around the sink.");
src/do.c:296: pline("Static electricity surrounds the sink.");
src/do.c:299: You_hear("loud noises coming from the drain.");
src/do.c:302: pline_The("water flow seems fixed.");
src/do.c:305: pline_The("water flow seems %ser now.",
src/do.c:309: pline_The("water flow seems %ser now.",
src/do.c:313: pline_The("water flow %s the drain.",
src/do.c:317: pline_The("water's force seems %ser now.",
src/do.c:327: pline("Suddenly, %s %s from the sink!",
src/do.c:337: pline("Several flies buzz around the sink.");
src/do.c:347: pline_The("faucets flash brightly for a moment.");
src/do.c:350: pline_The("sink looks as good as new.");
src/do.c:353: You("don't see anything happen to the sink.");
src/do.c:356: You("see the ring slide right down the drain!");
src/do.c:359: You("see some air in the sink.");
src/do.c:362: pline_The("sink seems to blend into the floor for a moment.");
src/do.c:365: pline_The("hot water faucet flashes brightly for a moment.");
src/do.c:368: pline_The("cold water faucet flashes brightly for a moment.");
src/do.c:371: pline_The("sink looks nothing like a fountain.");
src/do.c:374: pline_The("sink glows %s for a moment.",
src/do.c:378: pline_The("sink glows %s for a moment.", hcolor(NH_WHITE));
src/do.c:381: pline_The("sink momentarily vanishes.");
src/do.c:384: pline_The("sink looks like it is being beamed aboard somewhere.");
src/do.c:387: pline_The("sink momentarily looks like a fountain.");
src/do.c:390: pline_The("sink momentarily looks like a regularly erupting geyser.");
src/do.c:397: You_hear("the ring bouncing down the drainpipe.");
src/do.c:399: pline_The("sink backs up, leaving %s.", doname(obj));
src/do.c:418: Norep("You cannot %s %s you are wearing.",word,
src/do.c:430: pline("For some reason, you cannot %s%s the stone%s!",
src/do.c:440: pline_The("leash is tied around your %s.",
src/do.c:447: You("cannot %s %s you are sitting on.", word,
src/do.c:485: You("drop %s into %s %s.", doname(obj), buf,
src/do.c:497: if(flags.verbose) You("drop %s.", doname(obj));
src/do.c:509: You("drop %s.", doname(obj));
src/do.c:760: pline("%s won't move!", Monnam(u.usteed));
src/do.c:763: pline("%s is still eating.", Monnam(u.usteed));
src/do.c:799: You_cant("go down here.");
src/do.c:805: You("are %s, and cannot go down.",
src/do.c:811: You("are standing at the gate to Gehennom.");
src/do.c:812: pline("Unspeakable cruelty and harm lurk down there.");
src/do.c:815: else pline("So be it.");
src/do.c:820: You("are held back by your pet!");
src/do.c:825: You("%s %s.", locomotion(youmonst.data, "jump"),
src/do.c:846: You_cant("go up here.");
src/do.c:851: pline("%s won't move!", Monnam(u.usteed));
src/do.c:854: pline("%s is still eating.", Monnam(u.usteed));
src/do.c:859: You("are %s, and cannot go up.",
src/do.c:866: Your("load is too heavy to climb the %s.",
src/do.c:875: You("are held back by your pet!");
src/do.c:906: pline("%s", whynot);
src/do.c:914: pline("NetHack is out of disk space for making levels!");
src/do.c:915: You("can save, quit, or continue playing.");
src/do.c:1008: pline("A mysterious force momentarily surrounds you...");
src/do.c:1022: pline("A mysterious force prevents you from descending.");
src/do.c:1104: pline("%s", whynot);
src/do.c:1105: pline("Probably someone removed it.");
src/do.c:1150: pline("With great effort you climb the %s.",
src/do.c:1153: You("climb up the ladder.");
src/do.c:1162: You("fly down along the %s.",
src/do.c:1166: You("fall down the %s.", at_ladder ? "ladder" : "stairs");
src/do.c:1188: You("climb down the ladder.");
src/do.c:1279: You("arrive at the Valley of the Dead...");
src/do.c:1280: pline_The("odor of burnt flesh and decay pervades the air.");
src/do.c:1284: You_hear("groans and moans everywhere.");
src/do.c:1285: } else pline("It is hot here. You smell smoke...");
src/do.c:1313: if (mesg) pline(mesg);
src/do.c:1318: You("enter what seems to be an older, more primitive world.");
src/do.c:1324: pline_The("heat and smoke are gone.");
src/do.c:1340: You("penetrated a high security area!");
src/do.c:1341: pline("An alarm sounds!");
src/do.c:1378: pline(
src/do.c:1389: pline("A voice whispers: \"Thou hast been worthy of me!\"");
src/do.c:1396: pline("An angel appears near you.");
src/do.c:1398: You_feel("the presence of a friendly angel near you.");
src/do.c:1425: static char *dfr_pre_msg = 0, /* pline() before level change */
src/do.c:1426: *dfr_post_msg = 0; /* pline() after level change */
src/do.c:1462: if (dfr_pre_msg) pline(dfr_pre_msg);
src/do.c:1472: if (dfr_post_msg) pline(dfr_post_msg);
src/do.c:1520: pline_The("%s writhes out of your grasp!", cname);
src/do.c:1522: You_feel("squirming in your backpack!");
src/do.c:1527: pline("%s rises from the dead!", chewed ?
src/do.c:1534: pline("Startled, %s drops %s as it revives!",
src/do.c:1537: pline("%s suddenly appears!", chewed ?
src/do.c:1547: pline("%s writhes out of %s!", Amonnam(mtmp), sackname);
src/do.c:1551: pline("%s %s out of %s in your pack!",
src/do.c:1559: pline("%s escapes from %s!", Amonnam(mtmp), sackname);
src/do.c:1584: You_feel("less hassled.");
src/do.c:1607: pline("You've got the glop off.");
src/do.c:1613: Your("%s feels clean now.", body_part(FACE));
src/do.c:1632: Your("%s is already clean.", body_part(FACE));
src/do.c:1673: Your("%s feel somewhat better.",
src/do.c:1676: Your("%s feels somewhat better.",
src/dog.c:70: pline("... into a pile of dust.");
src/dog.c:79: There("seems to be nothing available for a familiar.");
src/dog.c:87: pline_The("figurine writhes and then shatters into pieces!");
src/dog.c:107: You("get a bad feeling about this.");
src/dog.c:516: pline("%s is still eating.", Monnam(mtmp));
src/dog.c:520: pline("%s seems very disoriented for a moment.",
src/dog.c:525: pline("%s is still trapped.", Monnam(mtmp));
src/dog.c:533: pline("%s leash suddenly comes loose.",
src/dog.c:575: pline("%s leash goes slack.", s_suffix(Monnam(mtmp)));
src/dog.c:787: pline("%s catches %s%s",
src/dog.c:791: pline("%s.", Tobjnam(obj, "stop"));
src/dog.c:872: pline("%s %s to look you in the %s.",
src/dog.c:878: pline("%s avoids your gaze.",
src/dogmove.c:164: pline("%s %s %s.", mon_visible(mtmp) ? noit_Monnam(mtmp) : "It",
src/dogmove.c:182: pline("%s spits %s out in disgust!",
src/dogmove.c:231: pline("%s is confused from hunger.", Monnam(mtmp));
src/dogmove.c:235: You_feel("worried about %s.", y_monnam(mtmp));
src/dogmove.c:244: Your("leash goes slack.");
src/dogmove.c:246: pline("%s starves.", Monnam(mtmp));
src/dogmove.c:248: You_feel("%s for a moment.",
src/dogmove.c:308: pline("%s picks up %s.", Monnam(mtmp),
src/dogmove.c:555: pline("%s rebukes you, saying:", Monnam(mtmp));
src/dogmove.c:556: verbalize("Since you desire conflict, have some more!");
src/dogmove.c:574: You("get released!");
src/dogmove.c:718: pline("%s breaks loose of %s leash!",
src/dogmove.c:749: pline("%s moves only reluctantly.", Monnam(mtmp));
src/dokick.c:57: pline_The("%s.", kick_passes_thru);
src/dokick.c:97: pline("%s reels from the blow.", Monnam(mon));
src/dokick.c:154: Your("%s %s.", kick_passes_thru, mon_nam(mon));
src/dokick.c:157: You("kick %s.", mon_nam(mon));
src/dokick.c:172: pline("Floating in the air, you miss wildly!");
src/dokick.c:184: Your("clumsy kick does no damage.");
src/dokick.c:197: You("kick %s.", mon_nam(mon));
src/dokick.c:204: pline("%s blocks your %skick.", Monnam(mon),
src/dokick.c:215: pline("%s %s, %s evading your %skick.", Monnam(mon),
src/dokick.c:248: pline_The("%s harmlessly %s %s.", xname(gold),
src/dokick.c:262: pline("%s catches the gold.", Monnam(mtmp));
src/dokick.c:276: pline_The("amount %scovers %s recent losses.",
src/dokick.c:289: You("have %ld %s in credit.",
src/dokick.c:292: } else verbalize("Thanks, scum!");
src/dokick.c:296: verbalize("Thank you for your contribution.");
src/dokick.c:297: else verbalize("Thanks, scum!");
src/dokick.c:323: verbalize("That should do. Now beat it!");
src/dokick.c:324: else verbalize("That's not enough, coward!");
src/dokick.c:376: You_hear("a muffled %s.", result);
src/dokick.c:390: You("caused %ld %s worth of damage!", loss, currency(loss));
src/dokick.c:393: You("owe %s %ld %s for objects destroyed.",
src/dokick.c:422: You_cant("kick %s that's in a %s!", something,
src/dokick.c:429: Your("clumsy kick missed.");
src/dokick.c:437: You("kick the %s with your bare %s.",
src/dokick.c:440: You("turn to stone...");
src/dokick.c:479: pline("It doesn't come loose.");
src/dokick.c:481: pline("%s %sn't come loose.",
src/dokick.c:487: pline("It comes loose.");
src/dokick.c:489: pline("%s %s loose.",
src/dokick.c:509: if(range < 2) pline("THUD!");
src/dokick.c:515: You("break open the lock!");
src/dokick.c:523: pline_The("lid slams open, then falls shut.");
src/dokick.c:540: if(!Is_box(kickobj)) pline("Thump!");
src/dokick.c:547: pline("Whee! %s %s across the %s.", Doname2(kickobj),
src/dokick.c:631: You("have no legs to kick with.");
src/dokick.c:634: You("are too small to do any kicking.");
src/dokick.c:639: You("kick %s.", mon_nam(u.usteed));
src/dokick.c:652: Your("%s%s %s in no shape for kicking.",
src/dokick.c:658: Your("load is too heavy to balance yourself for a kick.");
src/dokick.c:661: Your("legs cannot kick effectively.");
src/dokick.c:664: Your("slow motion kick doesn't hit anything.");
src/dokick.c:669: pline("There's not enough room to kick down here.");
src/dokick.c:673: You_cant("move your %s!", body_part(LEG));
src/dokick.c:701: case 0: You_cant("move your %s!", body_part(LEG));
src/dokick.c:704: pline("%s burps loudly.", Monnam(u.ustuck));
src/dokick.c:707: default: Your("feeble kick has no effect."); break;
src/dokick.c:723: You("have nothing to brace yourself against.");
src/dokick.c:773: You("splash some water around.");
src/dokick.c:793: pline("Crash! %s a secret door!",
src/dokick.c:817: pline("Crash! You kick open a secret passage!");
src/dokick.c:836: pline("CRASH! You destroy it.");
src/dokick.c:838: pline("CRASH! You destroy the throne.");
src/dokick.c:851: You("kick %s loose!", something);
src/dokick.c:853: You("kick loose some ornamental coins and gems!");
src/dokick.c:869: You("kick %s.",(Blind ? something : "the altar"));
src/dokick.c:877: You("kick %s.",(Blind ? something : "the fountain"));
src/dokick.c:882: Your("boots get wet.");
src/dokick.c:895: You_hear("a low buzzing."); /* a warning */
src/dokick.c:904: pline("Some %s fall from the tree!", xname(treefruit));
src/dokick.c:906: pline("%s falls from the tree!", An(xname(treefruit)));
src/dokick.c:913: pline("%ld %s got caught in the branches.",
src/dokick.c:934: pline("You've attracted the tree's former occupants!");
src/dokick.c:936: You("smell stale honey.");
src/dokick.c:951: pline("Klunk! The pipes vibrate noisily.");
src/dokick.c:952: else pline("Klunk!");
src/dokick.c:958: You_hear("a gushing sound.");
src/dokick.c:960: pline("A %s ooze gushes up from the drain!",
src/dokick.c:971: pline("%s returns!", (Blind ? Something :
src/dokick.c:979: pline("Flupp! %s.", (Blind ?
src/dokick.c:984: You("see a ring shining in its midst.");
src/dokick.c:1001: pline("Ouch! That hurts!");
src/dokick.c:1006: pline_The("drawbridge is unaffected.");
src/dokick.c:1027: You("kick at empty space.");
src/dokick.c:1030: pline("Dumb move! You strain a muscle.");
src/dokick.c:1050: if (flags.verbose) You("kick the door.");
src/dokick.c:1055: pline("As you kick the door, it shatters to pieces!");
src/dokick.c:1059: pline("As you kick the door, it crashes open!");
src/dokick.c:1080: pline("%s yells:", Amonnam(mtmp));
src/dokick.c:1082: You_hear("someone yell:");
src/dokick.c:1083: verbalize("Halt, thief! You're under arrest!");
src/dokick.c:1091: pline("WHAMMM!!!");
src/dokick.c:1099: pline("%s yells:", Amonnam(mtmp));
src/dokick.c:1101: You_hear("someone yell:");
src/dokick.c:1103: verbalize("Halt, vandal! You're under arrest!");
src/dokick.c:1106: verbalize("Hey, stop damaging that door!");
src/dokick.c:1231: pline("From the impact, %sother %s.",
src/dokick.c:1234: pline("%s adjacent %s %s.",
src/dokick.c:1237: pline("%s adjacent %s %s.",
src/dokick.c:1244: You("removed %ld %s worth of goods!", price, currency(price));
src/dokick.c:1250: pline("%s is infuriated!", Monnam(shkp));
src/dokick.c:1251: else pline("\"%s, you are a thief!\"", plname);
src/dokick.c:1252: } else You_hear("a scream, \"Thief!\"");
src/dokick.c:1259: You("owe %s %ld %s for goods lost.",
src/dokick.c:1361: You_hear("a muffled %s.",result);
src/dokick.c:1454: pline("%s", obuf);
src/dokick.c:1456: pline("%s %s %s.", obuf, otense(otmp, "fall"), gate_str);
src/do_name.c:58: pline("(For instructions type a ?)");
src/do_name.c:158: pline("Can't find dungeon feature '%c'.", c);
src/do_name.c:162: pline("Unknown direction: '%s' (%s).",
src/do_name.c:170: pline("Done.");
src/do_name.c:234: You("would never recognize it anyway.");
src/do_name.c:250: pline("This %s creature is called %s and cannot be renamed.",
src/do_name.c:267: pline("I see no monster there.");
src/do_name.c:279: pline("%s doesn't like being called names!", Monnam(mtmp));
src/do_name.c:311: pline_The("artifact seems to resist the attempt.");
src/do_name.c:320: pline("While engraving your %s slips.", body_part(HAND));
src/do_name.c:322: You("engrave: \"%s\".",buf);
src/do_name.c:479: You("would never recognize another one.");
src/dothrow.c:81: pline("%s must be wielded before it can be thrown.",
src/dothrow.c:87: pline("It's too heavy.");
src/dothrow.c:91: You("cannot throw an object at yourself.");
src/dothrow.c:97: You("throw the %s corpse with your bare %s.",
src/dothrow.c:157: You("%s %d %s.",
src/dothrow.c:207: You("are physically incapable of throwing anything.");
src/dothrow.c:294: You("are physically incapable of doing that.");
src/dothrow.c:302: You("have no ammunition readied!");
src/dothrow.c:307: You("have nothing appropriate for your quiver!");
src/dothrow.c:310: You("fill your quiver:");
src/dothrow.c:347: pline("%s hit%s the %s.", Doname2(obj),
src/dothrow.c:458: You_feel("the spirits holding you back.");
src/dothrow.c:470: pline("Ouch!");
src/dothrow.c:481: You("crash into some iron bars. Ouch!");
src/dothrow.c:486: You("bump into a %s. Ouch!", xname(obj));
src/dothrow.c:492: You("smack into something!");
src/dothrow.c:501: You("%sget forcefully wedged into a crevice.",
src/dothrow.c:510: You("bump into %s.", a_monnam(mon));
src/dothrow.c:518: You("come to an abrupt halt!");
src/dothrow.c:553: You("pass right over %s %s.",
src/dothrow.c:610: You_feel("a tug from the iron ball.");
src/dothrow.c:614: You("are anchored by the %s.",
src/dothrow.c:629: You("%s in the opposite direction.", range > 1 ? "hurtle" : "float");
src/dothrow.c:633: You("stop %sing after the first %s.",
src/dothrow.c:731: pline("%s hits the %s.", Doname2(obj), ceiling(u.ux, u.uy));
src/dothrow.c:740: pline("%s%s hits the %s, then falls back on top of your %s.",
src/dothrow.c:767: pline("You've got it all over your %s!", body_part(FACE));
src/dothrow.c:770: pline("It blinds you!");
src/dothrow.c:773: if (!Blind) Your(vision_clears);
src/dothrow.c:805: pline("Fortunately, you are wearing a hard helmet.");
src/dothrow.c:808: Your("%s does not protect you.", xname(uarmh));
src/dothrow.c:815: You("turn to stone.");
src/dothrow.c:873: pline("%s!", Tobjnam(obj, "misfire"));
src/dothrow.c:879: pline("%s as you throw it!", Tobjnam(obj, "slip"));
src/dothrow.c:896: You("have so little stamina, %s drops from your grasp.",
src/dothrow.c:912: pline("%s the %s and returns to your hand!",
src/dothrow.c:1027: pline("%s to your hand!", Tobjnam(obj, "return"));
src/dothrow.c:1037: pline(Blind ? "%s lands %s your %s." :
src/dothrow.c:1044: pline(Blind ? "%s your %s!" :
src/dothrow.c:1077: pline("%s snatches up %s.",
src/dothrow.c:1162: pline("%s %s.", The(missile), otense(obj, "miss"));
src/dothrow.c:1241: pline("%s catches and drops %s.", Monnam(mon), the(xname(obj)));
src/dothrow.c:1244: pline("%s catches %s.", Monnam(mon), the(xname(obj)));
src/dothrow.c:1257: pline("%s catches %s.", Monnam(mon), the(xname(obj)));
src/dothrow.c:1262: pline("%s %s %s back to you.", Monnam(mon),
src/dothrow.c:1404: pline("%s into %s %s.",
src/dothrow.c:1481: if(!Blind) pline("%s", buf);
src/dothrow.c:1573: You("smell a peculiar odor...");
src/dothrow.c:1576: Your("%s water%s.",
src/dothrow.c:1672: You_hear("%s shatter!", something);
src/dothrow.c:1674: pline("%s shatter%s%s!", Doname2(obj),
src/dothrow.c:1679: pline("Splat!");
src/dothrow.c:1682: if (in_view) pline("What a mess!");
src/dothrow.c:1686: pline("Splash!");
src/dothrow.c:1707: You("cannot throw gold at yourself.");
src/dothrow.c:1714: pline(is_animal(u.ustuck->data) ?
src/dothrow.c:1730: pline_The("gold hits the %s, then falls back on top of your %s.",
src/dothrow.c:1733: if(uarmh) pline("Fortunately, you are wearing a helmet!");
src/dothrow.c:1764: pline_The("gold hits the %s.", surface(bhitpos.x,bhitpos.y));
src/do_wear.c:68: You("were wearing %s.", doname(otmp));
src/do_wear.c:82: You("are now wearing %s%s.",
src/do_wear.c:115: You_feel("yourself speed up%s.",
src/do_wear.c:122: You("walk very quietly.");
src/do_wear.c:156: You_feel("yourself slow down%s.",
src/do_wear.c:171: You("sure are noisy.");
src/do_wear.c:218: You("can %s!",
src/do_wear.c:229: pline("Suddenly you can%s yourself.",
src/do_wear.c:234: pline("%s very tightly.", Tobjnam(uarmc, "fit"));
src/do_wear.c:268: You("can %s.",
src/do_wear.c:277: pline("Suddenly you can %s.",
src/do_wear.c:326: pline("%s for a moment.", Tobjnam(uarmh, "vibrate"));
src/do_wear.c:328: pline("%s %s for a moment.",
src/do_wear.c:334: pline("My brain hurts!"); /* Monty Python's Flying Circus */
src/do_wear.c:336: You_feel("%s.", /* track INT change; ignore WIS */
src/do_wear.c:340: Your("mind oscillates briefly.");
src/do_wear.c:450: You("wield the %s in your bare %s.",
src/do_wear.c:462: You("wield the %s in your bare %s.",
src/do_wear.c:603: You("are suddenly very %s!", flags.female ? "feminine"
src/do_wear.c:609: You("don't feel like yourself.");
src/do_wear.c:610: pline_The("amulet disintegrates!");
src/do_wear.c:620: pline("It constricts your throat!");
src/do_wear.c:656: You("suddenly inhale an unhealthy amount of water!");
src/do_wear.c:664: You("can breathe more easily!");
src/do_wear.c:729: pline("Suddenly you are transparent, but there!");
src/do_wear.c:836: pline("Suddenly you cannot see yourself.");
src/do_wear.c:843: Your("body seems to unfade%s.",
src/do_wear.c:924: if (flags.verbose) You_cant("see any more.");
src/do_wear.c:930: You("can see!");
src/do_wear.c:955: You("still cannot see.");
src/do_wear.c:959: You_cant("see anything now!");
src/do_wear.c:965: You("can see again.");
src/do_wear.c:1072: pline_The("%s merged with your skin!",
src/do_wear.c:1076: pline("Not wearing any armor.%s", (iflags.cmdassist &&
src/do_wear.c:1085: You("are not wearing that.");
src/do_wear.c:1095: You_cant("take that off.");
src/do_wear.c:1122: pline("Not wearing any accessories.%s", (iflags.cmdassist &&
src/do_wear.c:1134: You("are not wearing that.");
src/do_wear.c:1170: You("can't. %s cursed.",
src/do_wear.c:1235: You("are already wearing %s%c", cc, (cc == c_that_) ? '!' : '.');
src/do_wear.c:1242: You_cant("wear %s because you're wearing %s there already.", cc1, cc2);
src/do_wear.c:1270: if (noisy) pline_The("%s will not fit on your body.", which);
src/do_wear.c:1284: You("cannot do that while holding your %s.",
src/do_wear.c:1296: pline_The("%s won't fit over your horn%s.",
src/do_wear.c:1307: You("cannot wear a shield while wielding a two-handed %s.",
src/do_wear.c:1313: You("cannot wear a shield while wielding two weapons.");
src/do_wear.c:1322: if (noisy) You("have no feet..."); /* not body_part(FOOT) */
src/do_wear.c:1327: if (noisy) pline("You have too many hooves to wear %s.",
src/do_wear.c:1334: if (noisy) Your("%s is trapped!", body_part(FOOT));
src/do_wear.c:1336: if (noisy) Your("%s are stuck in the %s!",
src/do_wear.c:1348: if (noisy) You("cannot wear gloves over your %s.",
src/do_wear.c:1359: if (noisy) You_cant("wear that over your %s.",
src/do_wear.c:1374: if (noisy) You("cannot wear armor over a %s.", cloak_simple_name(uarmc));
src/do_wear.c:1410: pline("Don't even bother.");
src/do_wear.c:1425: You("narrowly avoid losing all chance at your goal.");
src/do_wear.c:1427: You("are suddenly overcome with shame and change your mind.");
src/do_wear.c:1469: Your("%s%s are full, and you're already wearing an amulet and %s.",
src/do_wear.c:1493: You("cannot make the ring stick to your body.");
src/do_wear.c:1497: There("are no more %s%s to fill.",
src/do_wear.c:1526: You("cannot remove your gloves to put on the ring.");
src/do_wear.c:1531: You("cannot free your weapon hands to put on the ring.");
src/do_wear.c:1536: You("cannot free your weapon hand to put on the ring.");
src/do_wear.c:1560: Your("%s is already covered by a towel.",
src/do_wear.c:1577: You_cant("wear that!");
src/do_wear.c:1635: Your("%s off your %s.",
src/do_wear.c:1656: Your("%s %sslips from your %s.",
src/do_wear.c:1675: Your("%s%s %sslips from your %s.",
src/do_wear.c:1772: pline_The("ring is stuck.");
src/do_wear.c:1784: You("cannot %s to remove the ring.", buf);
src/do_wear.c:1792: You("are unable to take off your %s while wielding that %s.",
src/do_wear.c:1797: You_cant("take off the slippery %s with your slippery %s.",
src/do_wear.c:1805: pline_The("bear trap prevents you from pulling your %s out.",
src/do_wear.c:1809: You("are stuck in the %s, and cannot pull your %s out.",
src/do_wear.c:1836: You("cannot %s to take off %s.", buf, the(xname(otmp)));
src/do_wear.c:1879: You("are empty %s.", body_part(HANDED));
src/do_wear.c:1884: You("no longer have a second weapon readied.");
src/do_wear.c:1888: You("no longer have ammunition readied.");
src/do_wear.c:1958: You("finish %s.", disrobing);
src/do_wear.c:2030: You("continue %s.", disrobing);
src/do_wear.c:2035: You("are not wearing anything.");
src/do_wear.c:2097: There("is nothing else you can remove or unwield.");
src/do_wear.c:2114: Your("%s crumbles and turns to dust!",
src/do_wear.c:2120: Your("armor turns to dust and falls to the %s!",
src/do_wear.c:2127: Your("shirt crumbles into tiny threads and falls apart!");
src/do_wear.c:2133: Your("helmet turns to dust and is blown away!");
src/do_wear.c:2138: Your("gloves vanish!");
src/do_wear.c:2144: Your("boots disintegrate!");
src/do_wear.c:2149: Your("shield crumbles away!");
src/dungeon.c:683: * check_version() they will be printed using pline(), which doesn't
src/dungeon.c:1116: pline("u_on_sstairs: picking random spot");
src/eat.c:235: You_feel("like a glutton!");
src/eat.c:243: You("choke, but recover your composure.");
src/eat.c:246: You("stuff yourself and then vomit voluminously.");
src/eat.c:257: You("choke over your %s.", foodword(food));
src/eat.c:270: You("choke over it.");
src/eat.c:273: You("die...");
src/eat.c:329: verbalize("You bit it, you bought it!");
src/eat.c:425: if (message) pline(nomovemsg);
src/eat.c:428: You("finish eating %s.", food_xname(victual.piece, TRUE));
src/eat.c:449: You("have a bad feeling deep inside.");
src/eat.c:450: You("cannibal! You will regret this!");
src/eat.c:470: You("turn to stone.");
src/eat.c:486: You_feel("that eating the %s was a bad idea.", mons[pm].mname);
src/eat.c:497: pline("Eating that is instantly fatal.");
src/eat.c:513: You("don't feel very well.");
src/eat.c:531: pline("What a pity - you just ruined a future piece of %sart!",
src/eat.c:534: You_feel("limber!");
src/eat.c:685: You(Hallucination ? "be chillin'." :
src/eat.c:695: You_feel("wide awake.");
src/eat.c:704: You_feel("full of hot air.");
src/eat.c:713: You_feel(Hallucination ?
src/eat.c:725: You_feel("grounded in reality.");
src/eat.c:727: Your("health currently feels amplified!");
src/eat.c:736: You_feel(Poison_resistance ?
src/eat.c:746: You_feel(Hallucination ? "diffuse." :
src/eat.c:756: You_feel(Hallucination ?
src/eat.c:767: You_feel(Hallucination ?
src/eat.c:805: You_feel("a mild buzz.");
src/eat.c:835: if (!(HInvis & INTRINSIC)) You_feel("hidden!");
src/eat.c:859: You_cant("resist the temptation to mimic %s.",
src/eat.c:883: Your("velocity suddenly seems very uncertain!");
src/eat.c:886: You("seem slower.");
src/eat.c:889: You("seem faster.");
src/eat.c:900: You_feel("a change coming over you.");
src/eat.c:908: pline("Yum! That was real brain food!");
src/eat.c:914: pline("For some reason, that tasted bland.");
src/eat.c:991: You_feel("guilty.");
src/eat.c:1008: verbalize("You %s it, you bought it!", verb ? verb : "open");
src/eat.c:1026: You("give up your attempt to open the tin.");
src/eat.c:1037: You("succeed in opening the tin.");
src/eat.c:1040: pline("It turns out to be empty.");
src/eat.c:1062: pline("It smells like %s%s.", (which == 2) ? "the " : "", what);
src/eat.c:1065: if (flags.verbose) You("discard the open tin.");
src/eat.c:1073: You("consume %s %s.", tintxts[r].txt,
src/eat.c:1096: pline("Eating deep fried food made your %s very slippery.",
src/eat.c:1101: pline("It contains some decaying%s%s substance.",
src/eat.c:1104: pline("It contains spinach.");
src/eat.c:1110: You("discard the open tin.");
src/eat.c:1119: pline("This makes you feel like %s!",
src/eat.c:1139: You("bite right into the metal tin...");
src/eat.c:1142: You("cannot handle the tin properly to open it.");
src/eat.c:1145: pline_The("tin opens like magic!");
src/eat.c:1167: pline("Using your %s you try to open the tin.",
src/eat.c:1171: pline("It is not so easy to open this tin.");
src/eat.c:1173: pline_The("tin slips from your %s.",
src/eat.c:1203: pline("Blecch! Rotten %s!", foodword(obj));
src/eat.c:1205: if (Hallucination) You_feel("rather trippy.");
src/eat.c:1206: else You_feel("rather %s.", body_part(LIGHT_HEADED));
src/eat.c:1209: pline("Everything suddenly goes dark.");
src/eat.c:1211: if (!Blind) Your(vision_clears);
src/eat.c:1225: pline_The("world spins and %s %s.", what, where);
src/eat.c:1260: pline("Ulch - that %s was tainted%s!",
src/eat.c:1265: pline("It doesn't seem at all sickening, though...");
src/eat.c:1287: You("have a very bad case of stomach acid."); /* not body_part() */
src/eat.c:1291: pline("Ecch - that must have been poisonous!");
src/eat.c:1295: } else You("seem unaffected by the poison.");
src/eat.c:1300: You_feel("%ssick.", (Sick) ? "very " : "");
src/eat.c:1317: if (!retcode) pline_The("corpse rots away completely.");
src/eat.c:1325: pline("%s%s %s!",
src/eat.c:1383: pline(Hallucination ? "Oh wow, like, superior, man!" :
src/eat.c:1385: else if(u.uhunger <= 700) pline("That satiated your %s!",
src/eat.c:1390: pline("That tripe ration was surprisingly good!");
src/eat.c:1392: pline(Hallucination ? "Tastes great! Less filling!" :
src/eat.c:1395: pline("Yak - dog food!");
src/eat.c:1419: pline("My, that was a %s %s!",
src/eat.c:1425: if (!Hallucination) pline("Core dumped.");
src/eat.c:1430: pline("Segmentation fault -- core dumped.");
src/eat.c:1432: pline("Bus error -- core dumped.");
src/eat.c:1433: else pline("Yo' mama -- core dumped.");
src/eat.c:1439: pline("Delicious! Must be a Macintosh!");
src/eat.c:1443: pline("Ugh. Rotten egg."); /* perhaps others like it */
src/eat.c:1447: pline("This %s is %s", singular(otmp, xname),
src/eat.c:1462: pline("Magic spreads through your body as you digest the %s.",
src/eat.c:1498: pline("Suddenly you can see yourself.");
src/eat.c:1506: Your("body takes on a %s transparency...",
src/eat.c:1559: You_feel("wide awake.");
src/eat.c:1566: You("are suddenly very %s!",
src/eat.c:1633: pline(Hallucination ? "Four out of five dentists agree." :
src/eat.c:1639: pline("Yabba-dabba delicious!");
src/eat.c:1875: pline("If you can't breathe air, how can you consume solids?");
src/eat.c:1884: Your("%s stops tingling and your sense of smell returns to normal.",
src/eat.c:1897: You("cannot eat that!");
src/eat.c:1905: You_cant("eat %s you're wearing.", something);
src/eat.c:1917: pline("Ulch - That %s was rustproofed!", xname(otmp));
src/eat.c:1921: You("spit %s out onto the %s.", the(xname(otmp)),
src/eat.c:1932: pline("This ring is indigestible!");
src/eat.c:1971: pline("Ecch - that must have been poisonous!");
src/eat.c:1976: You("seem unaffected by the poison.");
src/eat.c:1978: pline("This %s is delicious!",
src/eat.c:1994: You("resume your meal.");
src/eat.c:2203: pline("You're having a hard time getting all of it down.");
src/eat.c:2321: You("faint from lack of food.");
src/eat.c:2333: You("die from starvation.");
src/eat.c:2350: You((!incr) ?
src/eat.c:2354: You((!incr) ? "only feel hungry now." :
src/eat.c:2363: pline((!incr) ?
src/eat.c:2369: pline("%s needs food, badly!",
src/eat.c:2373: You((!incr) ? "feel weak now." :
src/eat.c:2385: You("die from hunger and exhaustion.");
src/eat.c:2480: You_cant("%s that!", verb);
src/end.c:188: You("die...");
src/end.c:553: You("are a very tricky wizard, it seems.");
src/end.c:574: pline("But wait...");
src/end.c:576: Your("medallion %s!",
src/end.c:578: if (how == CHOKING) You("vomit ...");
src/end.c:579: You_feel("much better!");
src/end.c:580: pline_The("medallion crumbles to dust!");
src/end.c:587: pline("Unfortunately you are still genocided...");
src/end.c:600: pline("OK, so you don't %s.",
src/end.c:628: pline("Do not pass go. Do not collect 200 %s.", currency(200L));
src/end.c:948: pline("%s empty.", Tobjnam(box, "are"));
src/engrave.c:292: pline("%s is written here in the %s.", Something,
src/engrave.c:300: pline("%s is engraved here on the %s.",
src/engrave.c:308: pline("Some text has been %s into the %s here.",
src/engrave.c:316: pline("There's some graffiti on the %s here.",
src/engrave.c:327: You("see a message scrawled in blood here.");
src/engrave.c:344: You("%s: \"%s\".",
src/engrave.c:476: pline("What would you write? \"Jonah was here\"?");
src/engrave.c:479: You_cant("reach the %s.", surface(u.ux,u.uy));
src/engrave.c:484: You_cant("write on the lava!");
src/engrave.c:487: You_cant("write on the water!");
src/engrave.c:491: You_cant("write in thin air!");
src/engrave.c:495: You_cant("even hold anything!");
src/engrave.c:514: You("have no free %s to write with!", body_part(HAND));
src/engrave.c:519: You("tickle %s with your %s.", mon_nam(u.ustuck), writer);
src/engrave.c:520: Your("message dissolves...");
src/engrave.c:524: You_cant("reach the %s!", surface(u.ux,u.uy));
src/engrave.c:528: You("make a motion towards the altar with your %s.", writer);
src/engrave.c:534: You("would only make a small smudge on the %s.",
src/engrave.c:538: You("disturb the undead!");
src/engrave.c:575: You_cant("engrave with such a large object!");
src/engrave.c:583: Your("%s would get %s.", xname(otmp),
src/engrave.c:687: pline_The("engraving on the %s vanishes!",
src/engrave.c:695: pline_The("engraving on the %s vanishes!",
src/engrave.c:707: pline("This %s is a wand of digging!",
src/engrave.c:728: pline("This %s is a wand of fire!", xname(otmp));
src/engrave.c:740: pline("This %s is a wand of lightning!",
src/engrave.c:757: You_cant("reach the %s!", surface(u.ux,u.uy));
src/engrave.c:767: Your("%s too dull for engraving.", aobjnam(otmp,"are"));
src/engrave.c:773: pline(
src/engrave.c:780: Your("marker has dried out.");
src/engrave.c:792: You("wipe out the message here.");
src/engrave.c:794: Your("%s %s %s.", xname(otmp),
src/engrave.c:800: Your("%s can't wipe out this engraving.",
src/engrave.c:803: Your("%s %s %s.", xname(otmp), otense(otmp, "get"),
src/engrave.c:814: pline("Writing a poison pen letter??");
src/engrave.c:856: pline_The("engraving now reads: \"%s\".", buf);
src/engrave.c:861: pline("%s %sturns to dust.",
src/engrave.c:864: You("are not going to get anywhere trying to write in the %s with your dust.",
src/engrave.c:872: You_cant("reach the %s!", surface(u.ux,u.uy));
src/engrave.c:893: pline(Never_mind);
src/engrave.c:903: You("wipe out the message that was %s here.",
src/engrave.c:914: You(
src/engrave.c:923: You("will overwrite the current message.");
src/engrave.c:966: You("%s the %s with %s.", everb, eloc, doname(otmp));
src/engrave.c:968: You("%s the %s with your %s.", everb, eloc,
src/engrave.c:982: pline("%s, then %s.",
src/engrave.c:986: pline(Never_mind);
src/engrave.c:1037: Your("%s dull.", aobjnam(otmp, "get"));
src/engrave.c:1041: You("damage it, you pay for it!");
src/engrave.c:1070: Your("marker dries out.");
src/engrave.c:1092: You("only are able to write \"%s\"", ebuf);
src/engrave.c:1103: if (post_engr_text[0]) pline(post_engr_text);
src/engrave.c:1106: You("are blinded by the flash!");
src/engrave.c:1108: if (!Blind) Your(vision_clears);
src/exper.c:129: pline("%s level %d.", Goodbye(), u.ulevel--);
src/exper.c:186: if (!incr) You_feel("more experienced.");
src/exper.c:213: pline("Welcome to experience level %d.", u.ulevel);
src/explode.c:225: if (flags.soundok) You_hear("a blast.");
src/explode.c:246: pline("%s gets %s!",
src/explode.c:257: pline("%s gets slightly %s!",
src/explode.c:269: pline("%s is caught in the %s!", Monnam(mtmp), str);
src/explode.c:290: pline("%s resists the %s!", Monnam(mtmp), str);
src/explode.c:313: You("are caught in the %s!", str);
src/explode.c:318: You("are unharmed!");
src/explode.c:440: pline("%s apart.", Tobjnam(otmp, "break"));
src/explode.c:453: pline("%s.", Tobjnam(otmp, "crumble"));
src/files.c:734: pline("couldn't rename %s to %s.", tempname, fq_bones);
src/files.c:1165: pline("Fork to %scompress %s failed.",
src/fountain.c:19: You("are floating high above the %s.", what);
src/fountain.c:30: pline("An endless stream of %s pours forth!",
src/fountain.c:33: You_hear("%s hissing!", something);
src/fountain.c:39: pline_The("fountain bubbles furiously for a moment, then calms.");
src/fountain.c:51: You("unleash %s!", a_monnam(mtmp));
src/fountain.c:53: You_feel("the presence of evil.");
src/fountain.c:57: pline("Grateful for %s release, %s grants you a wish!",
src/fountain.c:65: pline_The("fountain bubbles furiously for a moment, then calms.");
src/fountain.c:76: You("attract %s!", a_monnam(mtmp));
src/fountain.c:78: You_hear("a seductive voice.");
src/fountain.c:84: pline("A large bubble rises to the surface and pops.");
src/fountain.c:86: You_hear("a loud pop.");
src/fountain.c:98: Your("thirst is quenched.");
src/fountain.c:100: pline("Water sprays all over you.");
src/fountain.c:122: pline("Water gushes forth from the overflowing fountain!");
src/fountain.c:139: if (!Blind) You("spot a gem in the sparkling waters!");
src/fountain.c:140: else You_feel("a gem here!");
src/fountain.c:165: pline("%s yells:", Amonnam(mtmp));
src/fountain.c:166: verbalize("Hey, stop using that fountain!");
src/fountain.c:171: if(!mtmp) pline_The("flow reduces to a trickle.");
src/fountain.c:184: if (cansee(x,y)) pline_The("fountain dries up!");
src/fountain.c:209: pline("Wow! This makes you feel great!");
src/fountain.c:224: pline("A wisp of vapor escapes the fountain...");
src/fountain.c:231: pline_The("cool draught refreshes you.");
src/fountain.c:240: You_feel("self-knowledgeable...");
src/fountain.c:244: pline_The("feeling subsides.");
src/fountain.c:249: pline_The("water is foul! You gag and vomit.");
src/fountain.c:256: pline_The("water is contaminated!");
src/fountain.c:258: pline(
src/fountain.c:282: pline("This water's no good!");
src/fountain.c:294: You("feel transparent.");
src/fountain.c:296: You("feel very self-conscious.");
src/fountain.c:297: pline("Then it passes.");
src/fountain.c:300: You("see an image of someone stalking you.");
src/fountain.c:301: pline("But it disappears.");
src/fountain.c:329: pline("This water gives you bad breath!");
src/fountain.c:343: pline("This tepid water is tasteless.");
src/fountain.c:368: pline("A freezing mist rises from the water and envelopes the sword.");
src/fountain.c:369: pline_The("fountain disappears!");
src/fountain.c:377: pline("From the murky depths, a hand reaches up to bless the sword.");
src/fountain.c:378: pline("As the hand retreats, the fountain disappears!");
src/fountain.c:413: pline_The("water glows for a moment.");
src/fountain.c:416: pline("A feeling of loss comes over you.");
src/fountain.c:437: pline("A strange tingling runs up your %s.",
src/fountain.c:441: You_feel("a sudden chill.");
src/fountain.c:444: pline("An urge to take a bath overwhelms you.");
src/fountain.c:448: You("lost some of your gold in the fountain!");
src/fountain.c:467: You("lost some of your money in the fountain!");
src/fountain.c:486: pline("Far below you, you see coins glistening in the water.");
src/fountain.c:501: pline_The("pipes break! Water spurts out!");
src/fountain.c:520: case 0: You("take a sip of very cold water.");
src/fountain.c:522: case 1: You("take a sip of very warm water.");
src/fountain.c:524: case 2: You("take a sip of scalding hot water.");
src/fountain.c:526: pline("It seems quite tasty.");
src/fountain.c:530: pline_The("sink seems quite dirty.");
src/fountain.c:534: if (mtmp) pline("Eek! There's %s in the sink!",
src/fountain.c:548: pline("Some %s liquid flows from the faucet.",
src/fountain.c:558: You("find a ring in the sink!");
src/fountain.c:563: } else pline("Some dirty water backs up in the drain.");
src/fountain.c:567: case 7: pline_The("water moves as though of its own will!");
src/fountain.c:571: pline("But it quiets down.");
src/fountain.c:573: case 8: pline("Yuk, this water tastes awful.");
src/fountain.c:577: case 9: pline("Gaggg... this tastes like sewage! You vomit.");
src/fountain.c:581: case 10: pline("This water contains toxic wastes!");
src/fountain.c:583: You("undergo a freakish metamorphosis!");
src/fountain.c:588: case 11: You_hear("clanking from the pipes...");
src/fountain.c:590: case 12: You_hear("snatches of song from among the sewers...");
src/fountain.c:593: pline("From the murky drain, a hand reaches up... --oops--");
src/fountain.c:596: default: You("take a sip of %s water.",
src/hack.c:42: if(msg) Norep("%s", msg);
src/hack.c:78: You("don't have enough leverage to push %s.", the(xname(otmp)));
src/hack.c:88: pline("You're too small to push that %s.", xname(otmp));
src/hack.c:105: pline("%s won't roll diagonally on this %s.",
src/hack.c:119: pline("There's %s on the other side.", a_monnam(mtmp));
src/hack.c:121: You_hear("a monster behind %s.", the(xname(otmp)));
src/hack.c:125: pline("Perhaps that's why %s cannot move it.",
src/hack.c:141: pline("KAABLAMM!!! %s %s land mine.",
src/hack.c:166: pline("Kerplunk! You no longer feel %s.",
src/hack.c:169: pline("%s%s and %s a %s in the %s!",
src/hack.c:185: pline("%s pushes %s and suddenly it disappears!",
src/hack.c:189: You("push %s and suddenly it disappears!",
src/hack.c:234: pline("With %s effort you move %s.",
src/hack.c:240: pline("%s moves %s.",
src/hack.c:260: pline("%s tries to move %s, but cannot.",
src/hack.c:264: You("try to move %s, but in vain.", the(xname(otmp)));
src/hack.c:270: You("aren't skilled enough to %s %s from %s.",
src/hack.c:277: pline("However, you can easily %s.",
src/hack.c:295: pline("However, you can squeeze yourself into a small opening.");
src/hack.c:324: You("hurt your teeth on the %s.",
src/hack.c:339: You("start chewing %s %s.",
src/hack.c:347: You("%s chewing on the %s.",
src/hack.c:363: You("eat the boulder."); /* yum */
src/hack.c:426: if (digtxt) You(digtxt); /* after newsym */
src/hack.c:456: You("wobble unsteadily for a moment.");
src/hack.c:465: You("crash to the floor!");
src/hack.c:472: You("fell on %s.", doname(obj));
src/hack.c:578: pline_The("drawbridge is up!");
src/hack.c:580: pline_The("Sokoban walls resist your ability.");
src/hack.c:590: if (mode == DO_MOVE) You("ooze under the door.");
src/hack.c:597: You("try to ooze under the door, but can't squeeze your possessions through.");
src/hack.c:602: You_cant("lead %s through that closed door.",
src/hack.c:607: pline("Ouch! You bump into a door.");
src/hack.c:610: } else pline("That door is closed.");
src/hack.c:635: You("cannot pass that way.");
src/hack.c:640: Your("body is too large to fit through.");
src/hack.c:645: You("are carrying too much to get through.");
src/hack.c:890: You("don't have enough stamina to move.");
src/hack.c:893: You("collapse under your load.");
src/hack.c:907: You("tumble in place.");
src/hack.c:911: You_cant("control your movements very well."); break;
src/hack.c:913: pline("It's hard to walk in thin air.");
src/hack.c:988: You("release %s.", mon_nam(u.ustuck));
src/hack.c:1003: You("pull free from %s.", mon_nam(u.ustuck));
src/hack.c:1017: You("cannot escape from %s!", mon_nam(u.ustuck));
src/hack.c:1070: pline("Pardon me, %s.", m_monnam(mtmp));
src/hack.c:1072: You("move right into %s.", mon_nam(mtmp));
src/hack.c:1085: You("pass out from exertion!");
src/hack.c:1105: You("%s %s.",
src/hack.c:1125: pline("%s won't move!", upstart(y_monnam(u.usteed)));
src/hack.c:1131: You("are rooted %s.",
src/hack.c:1140: Your("%s gets stuck in a crevice.", body_part(LEG));
src/hack.c:1143: You("free your %s.", body_part(LEG));
src/hack.c:1145: You("%s to the edge of the pit.",
src/hack.c:1157: Norep("%s is still in a pit.",
src/hack.c:1161: Norep( (Hallucination && !rn2(5)) ?
src/hack.c:1170: Norep("%s is %s.", upstart(y_monnam(u.usteed)),
src/hack.c:1174: Norep("You are %s.", predicament);
src/hack.c:1181: You("lead %s to the edge of the lava.",
src/hack.c:1185: You("pull yourself to the edge of the lava.");
src/hack.c:1193: pline("Sting cuts through the web!");
src/hack.c:1201: Norep("%s is %s.", upstart(y_monnam(u.usteed)),
src/hack.c:1205: Norep("You are %s.", predicament);
src/hack.c:1210: pline("%s breaks out of the web.",
src/hack.c:1214: You("disentangle yourself.");
src/hack.c:1222: Norep("%s is %s %s.",
src/hack.c:1227: Norep("You are %s %s.", predicament,
src/hack.c:1233: pline("%s finally wiggles free.",
src/hack.c:1237: You("finally wiggle free.");
src/hack.c:1244: Norep("%s is %s.", upstart(y_monnam(u.usteed)),
src/hack.c:1248: Norep("You are %s.", predicament);
src/hack.c:1324: You("stop. %s won't fit through.", upstart(y_monnam(mtmp)));
src/hack.c:1337: You("%s %s.", mtmp->mtame ? "displaced" : "frightened",
src/hack.c:1351: You_feel("guilty about losing your pet like this.");
src/hack.c:1362: pline("that's strange, unknown mintrap result!");
src/hack.c:1447: You_feel("a strange vibration %s.", buf);
src/hack.c:1449: pline("%s %s!", The(xname(otmp)),
src/hack.c:1468: You("pop into an air bubble.");
src/hack.c:1470: You("leave the water..."); /* oops! */
src/hack.c:1472: You("are on solid %s again.",
src/hack.c:1478: You("pop out of the water like a cork!");
src/hack.c:1480: You("fly out of the water.");
src/hack.c:1482: You("slowly rise above the surface.");
src/hack.c:1532: pline("%s suddenly drops from the %s!",
src/hack.c:1537: pline("Its blow glances off your helmet.");
src/hack.c:1539: You("are almost hit by %s!",
src/hack.c:1543: You("are hit by %s!",
src/hack.c:1552: pline("%s jumps near you from the %s.",
src/hack.c:1555: You("surprise %s!",
src/hack.c:1560: pline("%s attacks you by surprise!",
src/hack.c:1745: pline("Welcome to David's treasure zoo!");
src/hack.c:1748: pline("It %s rather %s down here.",
src/hack.c:1753: You("enter an opulent throne room!");
src/hack.c:1756: You("enter a leprechaun hall!");
src/hack.c:1761: pline("%s away! %s away!", run, run);
src/hack.c:1763: You("have an uncanny feeling...");
src/hack.c:1766: You("enter a giant beehive!");
src/hack.c:1769: You("enter a disgusting nest!");
src/hack.c:1772: You("enter an anthole!");
src/hack.c:1779: You("enter a military barracks!");
src/hack.c:1781: You("enter an abandoned barracks.");
src/hack.c:1785: verbalize("%s, %s, welcome to Delphi!",
src/hack.c:1847: You("pick up %s tongue.", s_suffix(mon_nam(u.ustuck)));
src/hack.c:1848: pline("But it's kind of slimy, so you drop it.");
src/hack.c:1850: You("don't %s anything in here to pick up.",
src/hack.c:1861: You("cannot dive into the water to pick things up.");
src/hack.c:1864: You_cant("even see the bottom, let alone pick up %s.",
src/hack.c:1872: You_cant("reach the bottom to pick things up.");
src/hack.c:1875: You("would burn to a crisp trying to pick things up.");
src/hack.c:1880: There("is nothing here to pick up.");
src/hack.c:1886: You("aren't skilled enough to reach from %s.",
src/hack.c:1890: You("cannot reach the %s.", surface(u.ux,u.uy));
src/hack.c:1902: You("cannot reach the bottom of the pit.");
src/hack.c:2085: if (*nomovemsg) pline(nomovemsg);
src/hack.c:2112: pline("%s is about to die.", who);
src/hack.c:2117: pline(powercnt >= 4 ? "%s, all your powers will be lost..."
src/hack.c:2121: You_hear(u.uhp == 1 ? "the wailing of the Banshee..."
src/hack.c:2150: You("die...");
src/hack.c:2260: pline(str);
src/hack.c:2262: You_cant("do that while carrying so much stuff.");
src/invent.c:396: if (drop_fmt) pline(drop_fmt, drop_arg);
src/invent.c:408: if (drop_fmt) pline(drop_fmt, drop_arg);
src/invent.c:425: if (drop_fmt) pline(drop_fmt, drop_arg);
src/invent.c:940: You("don't have anything %sto %s.",
src/invent.c:969: pline("No count allowed with this command.");
src/invent.c:974: pline(Never_mind);
src/invent.c:984: You("cannot rub gold%s.", word + 3);
src/invent.c:986: You("cannot %s gold.", word);
src/invent.c:991: You("are not carrying any gold.");
src/invent.c:1003: pline_The("LRS would be very interested to know you have that much.");
src/invent.c:1029: pline(Never_mind);
src/invent.c:1044: You("can only throw one item at a time.");
src/invent.c:1057: You("don't have that object.");
src/invent.c:1063: You("don't have that many! You have only %ld.",
src/invent.c:1124: pline("Use the '%s' command to %s %s%s.", s1, s2, what, s3);
src/invent.c:1126: pline(silly_thing_to, word);
src/invent.c:1205: You("have nothing to %s.", word);
src/invent.c:1272: pline("Not applicable.");
src/invent.c:1275: You("are not wearing any armor.");
src/invent.c:1279: You("are not wielding anything.");
src/invent.c:1282: You("are not wearing rings.");
src/invent.c:1285: You("are not wearing an amulet.");
src/invent.c:1288: You("are not wearing a blindfold.");
src/invent.c:1298: You("have no gold.");
src/invent.c:1325: You("don't have any %c's.", sym);
src/invent.c:1455: if(!takeoff && (dud || cnt)) pline("That was all.");
src/invent.c:1456: else if(!dud && !cnt) pline("No applicable objects.");
src/invent.c:1511: if (n < 0) pline("That was all.");
src/invent.c:1532: You("have already identified all of your possessions.");
src/invent.c:1587: pline("%s%s%s",
src/invent.c:1729: pline("Not carrying anything%s.", u.ugold ? " except gold" : "");
src/invent.c:1731: pline("Not carrying anything.");
src/invent.c:1894: pline("%s", xprname(otmp, distant_name(otmp, doname),
src/invent.c:1989: You("aren't carrying anything.");
src/invent.c:2057: pline("No used-up objects on your shopping bill.");
src/invent.c:2064: You("are not carrying any unpaid objects.");
src/invent.c:2072: You("have no such objects.");
src/invent.c:2170: You("%s to %s what is lying in %s.",
src/invent.c:2182: You("%s no objects here.", verb);
src/invent.c:2187: There("is %s here.",
src/invent.c:2199: You("try to feel what is here.");
src/invent.c:2201: You("try to feel what is %s%s.",
src/invent.c:2208: pline("But you can't reach it!");
src/invent.c:2217: if (dfeature) pline(fbuf);
src/invent.c:2220: You("%s no objects here.", verb);
src/invent.c:2226: if (dfeature) pline(fbuf);
src/invent.c:2228: There("are %s%s objects here.",
src/invent.c:2233: if (dfeature) pline(fbuf);
src/invent.c:2238: You("%s here %s.", verb, doname(otmp));
src/invent.c:2295: You("touched the %s corpse with your bare %s.",
src/invent.c:2298: pline("Touching the %s corpse is a fatal mistake...",
src/invent.c:2404: Your("wallet is empty.");
src/invent.c:2406: Your("wallet contains %ld gold piece%s.", u.ugold, plur(u.ugold));
src/invent.c:2410: Your("wallet is empty.");
src/invent.c:2412: Your("wallet contains %ld %s.", umoney, currency(umoney));
src/invent.c:2425: You("are empty %s.", body_part(HANDED));
src/invent.c:2437: You("are not wearing any armor.");
src/invent.c:2465: You("are not wearing any rings.");
src/invent.c:2482: You("are not wearing an amulet.");
src/invent.c:2513: if (!ct) You("are not using any tools.");
src/invent.c:2531: if (!ct) You("are not wearing or wielding anything.");
src/invent.c:2687: pline(Never_mind);
src/invent.c:2691: pline("Select an inventory slot letter.");
src/lock.c:89: pline("This doorway has no door.");
src/lock.c:92: You("cannot lock an open door.");
src/lock.c:95: pline("This door is broken.");
src/lock.c:101: You("give up your attempt at %s.", lock_action());
src/lock.c:108: You("succeed in %s.", lock_action());
src/lock.c:140: You("give up your attempt to force the lock.");
src/lock.c:153: pline("%sour %s broke!",
src/lock.c:156: You("give up your attempt to force the lock.");
src/lock.c:165: You("succeed in forcing the lock.");
src/lock.c:176: pline("In fact, you've totally destroyed %s.",
src/lock.c:204: if(loss) You("owe %ld %s for objects destroyed.", loss, currency(loss));
src/lock.c:246: pline(no_longer, "hold the", what);
src/lock.c:250: pline(no_longer, "reach the", "lock");
src/lock.c:255: You("resume your attempt at %s.", action);
src/lock.c:262: You_cant("hold %s -- you have no hands!", doname(pick));
src/lock.c:283: There("isn't any sort of lock up %s.",
src/lock.c:287: pline("Doing that would probably melt your %s.",
src/lock.c:291: pline_The("water has no lock.");
src/lock.c:301: You_cant("reach %s from up here.", the(xname(otmp)));
src/lock.c:319: You_cant("fix its broken lock with %s.", doname(pick));
src/lock.c:325: You_cant("do that with %s.", doname(pick));
src/lock.c:352: There("doesn't seem to be any sort of lock here.");
src/lock.c:359: You_cant("reach over the edge of the pit.");
src/lock.c:370: verbalize("No checks, no credit, no problem.");
src/lock.c:373: pline("I don't think %s would appreciate that.", mon_nam(mtmp));
src/lock.c:378: You("%s no lock on the drawbridge.",
src/lock.c:381: You("%s no door there.",
src/lock.c:387: pline("This doorway has no door.");
src/lock.c:390: You("cannot lock an open door.");
src/lock.c:393: pline("This door is broken.");
src/lock.c:399: You_cant("lock a door with a credit card.");
src/lock.c:453: You_cant("force anything without a %sweapon.",
src/lock.c:460: You("resume your attempt to force the lock.");
src/lock.c:470: There("is %s here, but its lock is already %s.",
src/lock.c:484: You("force your %s into a crack and pry.", xname(uwep));
src/lock.c:486: You("start bashing it with your %s.", xname(uwep));
src/lock.c:495: else You("decide not to force the issue.");
src/lock.c:507: You_cant("open anything -- you have no hands!");
src/lock.c:512: You_cant("reach over the edge of the pit.");
src/lock.c:534: There("is no obvious way to open the drawbridge.");
src/lock.c:537: You("%s no door there.",
src/lock.c:551: pline("This door%s.", mesg);
src/lock.c:557: pline("You're too small to pull the door open.");
src/lock.c:563: pline_The("door opens.");
src/lock.c:577: pline_The("door resists!");
src/lock.c:592: pline("%s stands in the way!", !canspotmon(mtmp) ?
src/lock.c:599: objhere: pline("%s's in the way.", Something);
src/lock.c:613: You_cant("close anything -- you have no hands!");
src/lock.c:618: You_cant("reach over the edge of the pit.");
src/lock.c:627: You("are in the way!");
src/lock.c:645: There("is no obvious way to close the drawbridge.");
src/lock.c:647: You("%s no door there.",
src/lock.c:653: pline("This doorway has no door.");
src/lock.c:660: pline("This door is broken.");
src/lock.c:665: pline("This door is already closed.");
src/lock.c:675: pline("You're too small to push the door closed.");
src/lock.c:683: pline_The("door closes.");
src/lock.c:693: pline_The("door resists!");
src/lock.c:710: pline("Klunk!");
src/lock.c:719: pline("Klick!");
src/lock.c:757: if (cansee(x,y)) pline("A door appears in the wall!");
src/lock.c:775: if (vis) pline("%s springs up in the older, more primitive doorway.",
src/lock.c:778: You_hear("a swoosh.");
src/lock.c:780: if (vis) pline_The("cloud %s.",quickly_dissipates);
src/lock.c:785: if (vis) pline_The("doorway vanishes!");
src/lock.c:795: pline(
src/lock.c:838: pline("KABOOM!! You see a door explode.");
src/lock.c:840: You_hear("a distant explosion.");
src/lock.c:851: pline_The("door crashes open!");
src/lock.c:853: You_hear("a crashing sound.");
src/lock.c:865: if (msg && cansee(x,y)) pline(msg);
src/lock.c:889: You("%s %s shatter!", Blind ? "hear" : "see", an(bottlename()));
src/lock.c:916: pline("%s %s!", An(thing), disposition);
src/mail.c:111: pline("Cannot get status of MAIL=\"%s\".", mailbox);
src/mail.c:320: verbalize(md_exclamations());
src/mail.c:322: verbalize("Excuse me.");
src/mail.c:347: verbalize("This place's too crowded. I'm outta here.");
src/mail.c:385: verbalize("%s, %s! %s.", Hello(md), plname, info->display_txt);
src/mail.c:390: verbalize("Catch!");
src/mail.c:414: pline("Hark! \"%s.\"", info->display_txt);
src/mail.c:454: pline("Unfortunately you cannot see what it says.");
src/mail.c:456: pline("It reads: \"%s\"", junk[rn2(SIZE(junk))]);
src/mail.c:477: pline("Cannot get status of MAIL=\"%s\" anymore.", mailbox);
src/makemon.c:104: pline("init group call x=%d,y=%d,n=%d,cnt=%d.", x, y, n, cnt);
src/makemon.c:112: pline("cnt=%d using %d, cnttmp=%d, cntdiv=%d", cnt,
src/makemon.c:807: if (wizard) pline("Automatically extinguished %s.",
src/makemon.c:878: pline("Explicitly creating extinct monster %s.",
src/makemon.c:892: pline("Warning: no monster.");
src/makemon.c:1222: pline("rndmonst: no common mons!");
src/makemon.c:1266: Norep("rndmonst: choice_count=%d", rndmonst_state.choice_count);
src/makemon.c:1458: pline("As %s grows up into %s, %s %s!", mon_nam(mtmp),
src/makemon.c:1782: pline(nothing_happens);
src/mcastu.c:68: pline("%s points %s.", Monnam(mtmp), point_msg);
src/mcastu.c:70: if (flags.soundok) Norep("You hear a mumbled curse.");
src/mcastu.c:224: pline("%s casts a spell at %s!",
src/mcastu.c:234: pline_The("air crackles around %s.", mon_nam(mtmp));
src/mcastu.c:238: pline("%s casts a spell%s!",
src/mcastu.c:271: pline("You're enveloped in flames.");
src/mcastu.c:274: pline("But you resist the effects.");
src/mcastu.c:280: pline("You're covered in frost.");
src/mcastu.c:283: pline("But you resist the effects.");
src/mcastu.c:288: You("are hit by a shower of missiles!");
src/mcastu.c:291: pline_The("missiles bounce off!");
src/mcastu.c:333: pline("Oh no, %s's using the touch of death!", mhe(mtmp));
src/mcastu.c:335: You("seem no deader than before.");
src/mcastu.c:338: You("have an out of body experience.");
src/mcastu.c:346: pline("Lucky for you, it didn't work!");
src/mcastu.c:352: pline("Double Trouble...");
src/mcastu.c:364: verbalize("Destroy the thief, my pet%s!", plur(count));
src/mcastu.c:373: pline("%s around a spot near you!", mappear);
src/mcastu.c:375: pline("%s around your displaced image!", mappear);
src/mcastu.c:377: pline("%s from nowhere!", mappear);
src/mcastu.c:383: You_feel("that monsters are aware of your presence.");
src/mcastu.c:388: You_feel("as if you need some help.");
src/mcastu.c:395: pline("A field of force surrounds you!");
src/mcastu.c:397: Your("skin itches.");
src/mcastu.c:404: You_feel("momentarily weakened.");
src/mcastu.c:406: You("suddenly feel weaker!");
src/mcastu.c:418: pline("%s suddenly %s!", Monnam(mtmp),
src/mcastu.c:429: You_feel("momentarily disoriented.");
src/mcastu.c:432: You(Stunned ? "struggle to keep your balance." : "reel...");
src/mcastu.c:446: pline("%s looks better.", Monnam(mtmp));
src/mcastu.c:461: You("get a slight %sache.", body_part(HEAD));
src/mcastu.c:463: Your("brain is on fire!");
src/mcastu.c:465: Your("%s suddenly aches painfully!", body_part(HEAD));
src/mcastu.c:467: Your("%s suddenly aches very painfully!", body_part(HEAD));
src/mcastu.c:493: pline("A sudden geyser slams into you from nowhere!");
src/mcastu.c:498: pline("A pillar of fire strikes all around you!");
src/mcastu.c:516: pline("A bolt of lightning strikes down at you from above!");
src/mcastu.c:531: You_feel("as if you need some help.");
src/mcastu.c:568: pline("%s casts at a clump of sticks, but nothing happens.",
src/mcastu.c:571: pline("%s transforms a clump of sticks into snakes!",
src/mcastu.c:575: pline("%s summons insects around a spot near you!",
src/mcastu.c:578: pline("%s summons insects around your displaced image!",
src/mcastu.c:581: pline("%s summons insects!", Monnam(mtmp));
src/mcastu.c:589: pline("Scales cover your %s!",
src/mcastu.c:593: if (!Blind) Your(vision_clears);
src/mcastu.c:602: You("stiffen briefly.");
src/mcastu.c:606: You("are frozen in place!");
src/mcastu.c:616: You_feel("momentarily dizzy.");
src/mcastu.c:624: You_feel("%s!", oldprop ? "trippier" : "trippy");
src/mcastu.c:626: You_feel("%sconfused!", oldprop ? "more " : "");
src/mcastu.c:633: pline("%s looks better.", Monnam(mtmp));
src/mcastu.c:646: Your("skin itches badly for a moment.");
src/mcastu.c:648: pline("Wounds appear on your body!");
src/mcastu.c:650: pline("Severe wounds appear on your body!");
src/mcastu.c:652: Your("body is covered with painful wounds!");
src/mcastu.c:777: pline("%s zaps you with a %s!", Monnam(mtmp),
src/mhitm.c:65: You_hear("%s%s.",
src/mhitm.c:90: pline("%s %s.", buf, mon_nam_too(mdef_name, mdef, magr));
src/mhitm.c:137: pline("%s releases you!", Monnam(mtmp));
src/mhitm.c:228: if (u.usleep) You("dream of %s.",
src/mhitm.c:231: else pline("Suddenly, you notice %s.", a_monnam(mdef));
src/mhitm.c:304: pline("%s divides as %s hits it!", buf, mon_nam(magr));
src/mhitm.c:399: pline("%s %s %s.", buf, mon_nam(mdef),
src/mhitm.c:431: pline("%s %s.", buf, mon_nam_too(mdef_name, mdef, magr));
src/mhitm.c:447: pline("%s %s...", buf, mon_nam(mdef));
src/mhitm.c:453: if(vis) pline("but nothing happens.");
src/mhitm.c:470: pline("%s doesn't seem to notice that %s gaze was reflected.",
src/mhitm.c:476: pline("%s is turned to stone!", Monnam(magr));
src/mhitm.c:501: pline("%s %s.", buf, mon_nam(mdef));
src/mhitm.c:508: * There is a flush at the next pline().
src/mhitm.c:544: pline("%s is regurgitated!", Monnam(mdef));
src/mhitm.c:566: pline("%s explodes!", Monnam(magr));
src/mhitm.c:578: You(brief_feeling, "melancholy");
src/mhitm.c:610: if (vis) pline("%s turns to stone!", Monnam(magr));
src/mhitm.c:614: You(brief_feeling, "peculiarly sad");
src/mhitm.c:628: pline("%s %s!", Monnam(magr),
src/mhitm.c:637: You(brief_feeling, "queasy");
src/mhitm.c:640: if(flags.verbose && flags.soundok) verbalize("Burrrrp!");
src/mhitm.c:673: pline("%s %s for a moment.", Monnam(mdef),
src/mhitm.c:719: pline("%s is %s!", Monnam(mdef),
src/mhitm.c:723: if (vis) pline("%s burns completely!", Monnam(mdef));
src/mhitm.c:727: pline("May %s roast in peace.", mon_nam(mdef));
src/mhitm.c:735: pline_The("fire doesn't seem to burn %s!",
src/mhitm.c:749: if (vis) pline("%s is covered in frost!", Monnam(mdef));
src/mhitm.c:752: pline_The("frost doesn't seem to chill %s!",
src/mhitm.c:765: if (vis) pline("%s gets zapped!", Monnam(mdef));
src/mhitm.c:768: if (vis) pline_The("zap doesn't shock %s!", mon_nam(mdef));
src/mhitm.c:783: pline("%s is covered in acid, but it seems harmless.",
src/mhitm.c:787: pline("%s is covered in acid!", Monnam(mdef));
src/mhitm.c:788: pline("It burns %s!", mon_nam(mdef));
src/mhitm.c:796: if (vis) pline("%s falls to pieces!", Monnam(mdef));
src/mhitm.c:800: pline("May %s rust in peace.", mon_nam(mdef));
src/mhitm.c:818: if (vis) pline("%s falls to pieces!", Monnam(mdef));
src/mhitm.c:822: pline("May %s rot in peace.", mon_nam(mdef));
src/mhitm.c:841: if (vis) pline("%s turns to stone!", Monnam(mdef));
src/mhitm.c:845: You(brief_feeling, "peculiarly sad");
src/mhitm.c:864: pline("%s suddenly disappears!", mdef_Monnam);
src/mhitm.c:872: pline("%s is put to sleep by %s.", buf, mon_nam(magr));
src/mhitm.c:882: pline("%s is frozen by %s.", buf, mon_nam(magr));
src/mhitm.c:896: pline("%s slows down.", Monnam(mdef));
src/mhitm.c:905: if (vis) pline("%s looks confused.", Monnam(mdef));
src/mhitm.c:915: pline("%s is blinded.", Monnam(mdef));
src/mhitm.c:926: if (vis) pline("%s looks %sconfused.",
src/mhitm.c:942: pline("Some writing vanishes from %s head!",
src/mhitm.c:944: pline("%s is destroyed!", Monnam(mdef));
src/mhitm.c:949: You(brief_feeling, "strangely sad");
src/mhitm.c:954: if (!vis) You_hear("laughter.");
src/mhitm.c:955: else pline("%s chuckles.", Monnam(magr));
src/mhitm.c:983: pline("%s steals some gold from %s.", buf, mon_nam(mdef));
src/mhitm.c:988: pline("%s suddenly disappears!", buf);
src/mhitm.c:995: pline("%s suddenly seems weaker!", Monnam(mdef));
src/mhitm.c:1042: pline("%s steals %s from %s!", buf,
src/mhitm.c:1055: pline("%s suddenly disappears!", buf);
src/mhitm.c:1065: pline("%s %s was poisoned!", s_suffix(Monnam(magr)),
src/mhitm.c:1069: pline_The("poison doesn't seem to affect %s.",
src/mhitm.c:1074: if (vis) pline_The("poison was deadly...");
src/mhitm.c:1082: if (vis) pline("%s doesn't seem harmed.", Monnam(mdef));
src/mhitm.c:1090: pline("%s helmet blocks %s attack to %s head.",
src/mhitm.c:1096: if (vis) pline("%s brain is eaten!", s_suffix(Monnam(mdef)));
src/mhitm.c:1098: if (vis) pline("%s doesn't notice.", Monnam(mdef));
src/mhitm.c:1107: pline("%s last thought fades away...",
src/mhitm.c:1211: pline("%s grip relaxes.", s_suffix(Monnam(mon)));
src/mhitm.c:1240: pline("%s weapon is not affected.",
src/mhitm.c:1245: pline("%s %s%s!", s_suffix(Monnam(magr)),
src/mhitm.c:1264: pline("%s %s %s %s at %s.", Monnam(magr),
src/mhitm.c:1302: pline("%s is splashed by %s acid!",
src/mhitm.c:1306: pline("%s is not affected.", Monnam(magr));
src/mhitm.c:1337: pline("%s is frozen by %s gaze!",
src/mhitm.c:1346: pline("%s is frozen by %s.", buf, mon_nam(mdef));
src/mhitm.c:1355: pline("%s is mildly chilly.", Monnam(magr));
src/mhitm.c:1362: pline("%s is suddenly very cold!", Monnam(magr));
src/mhitm.c:1372: pline("%s %s...", Monnam(magr),
src/mhitm.c:1380: pline("%s is mildly warmed.", Monnam(magr));
src/mhitm.c:1387: pline("%s is suddenly very hot!", Monnam(magr));
src/mhitm.c:1392: pline("%s is mildly tingled.", Monnam(magr));
src/mhitm.c:1399: pline("%s is jolted with electricity!", Monnam(magr));
src/mhitu.c:51: pline("%s %s you %s.", Monnam(mtmp),
src/mhitu.c:57: pline("%s bites!", Monnam(mtmp));
src/mhitu.c:60: pline("%s kicks%c", Monnam(mtmp),
src/mhitu.c:64: pline("%s stings!", Monnam(mtmp));
src/mhitu.c:67: pline("%s butts!", Monnam(mtmp));
src/mhitu.c:70: pline("%s touches you!", Monnam(mtmp));
src/mhitu.c:73: pline("%s tentacles suck you!",
src/mhitu.c:78: pline("%s explodes!", Monnam(mtmp));
src/mhitu.c:81: pline("%s hits!", Monnam(mtmp));
src/mhitu.c:95: pline("%s pretends to be friendly.", Monnam(mtmp));
src/mhitu.c:98: pline("%s misses.", Monnam(mtmp));
src/mhitu.c:100: pline("%s just misses!", Monnam(mtmp));
src/mhitu.c:112: pline("%s %s %s %s.", Monnam(mtmp),
src/mhitu.c:141: You("slow down.");
src/mhitu.c:143: Your("quickness feels less natural.");
src/mhitu.c:175: pline("%s tries to touch you and misses!", Monnam(mtmp));
src/mhitu.c:178: case 0: pline("%s %s wildly and misses!", Monnam(mtmp),
src/mhitu.c:181: case 1: pline("%s attacks a spot beside you.", Monnam(mtmp));
src/mhitu.c:183: case 2: pline("%s strikes at %s!", Monnam(mtmp),
src/mhitu.c:187: default:pline("%s %s wildly!", Monnam(mtmp), swings);
src/mhitu.c:193: pline("%s smiles %s at your %sdisplaced image...",
src/mhitu.c:198: pline("%s strikes at your %sdisplaced image and misses you!",
src/mhitu.c:211: pline("%s reaches towards your distorted image.",Monnam(mtmp));
src/mhitu.c:213: pline("%s is fooled by water reflections and misses!",Monnam(mtmp));
src/mhitu.c:227: You("get regurgitated!");
src/mhitu.c:252: You("get expelled from %s%s!",
src/mhitu.c:263: pline("Brrooaa... You land hard at some distance.");
src/mhitu.c:361: You("fall from the %s!", ceiling(u.ux,u.uy));
src/mhitu.c:371: pline("%s is killed by a falling %s (you)!",
src/mhitu.c:383: Your("blow glances off %s helmet.",
src/mhitu.c:387: pline("%s is hit by a falling piercer (you)!",
src/mhitu.c:392: pline("%s is almost hit by a falling piercer (you)!",
src/mhitu.c:397: pline("It tries to move where you are hiding.");
src/mhitu.c:415: pline("Wait, %s! There's a hidden %s named %s there!",
src/mhitu.c:418: pline("Wait, %s! There's a %s named %s hiding under %s!",
src/mhitu.c:431: if (!youseeit) pline("It gets stuck on you.");
src/mhitu.c:432: else pline("Wait, %s! That's a %s named %s!",
src/mhitu.c:444: pline("%s %s!", Something,
src/mhitu.c:447: else pline("Wait, %s! That %s is really %s named %s!",
src/mhitu.c:499: pline("%s summons help!", Monnam(mtmp));
src/mhitu.c:502: You_feel("hemmed in.");
src/mhitu.c:503: } else pline("But none comes.");
src/mhitu.c:508: pline("%s %s!", Something,
src/mhitu.c:513: if (numseen < 1) You_feel("hemmed in.");
src/mhitu.c:521: pline("%s%s!", upstart(buf), from_nowhere);
src/mhitu.c:531: pline("%s loosens its grip slightly.", Monnam(mtmp));
src/mhitu.c:534: pline("%s starts to attack you, but pulls back.",
src/mhitu.c:537: You_feel("%s move nearby.", something);
src/mhitu.c:609: pline("%s gulps some air!", Monnam(mtmp));
src/mhitu.c:612: pline("%s lunges forward and recoils!",
src/mhitu.c:615: You_hear("a %s nearby.",
src/mhitu.c:770: You_feel("a slight illness.");
src/mhitu.c:796: pline("%s %s your %s %s!",
src/mhitu.c:807: pline_The("grease wears off.");
src/mhitu.c:899: pline("%s was hidden under %s!", Amonnam(mtmp), what);
src/mhitu.c:927: pline("%s grabs you!", Monnam(mtmp));
src/mhitu.c:931: You("are being %s.",
src/mhitu.c:940: pline("%s hits you with the %s corpse.",
src/mhitu.c:965: You("divide as %s hits you!",mon_nam(mtmp));
src/mhitu.c:980: pline("You're %s!", on_fire(youmonst.data, mattk));
src/mhitu.c:983: You("roast!");
src/mhitu.c:988: pline_The("fire doesn't feel hot!");
src/mhitu.c:1003: pline("You're covered in frost!");
src/mhitu.c:1005: pline_The("frost doesn't seem cold!");
src/mhitu.c:1015: You("get zapped!");
src/mhitu.c:1017: pline_The("zap doesn't shock you!");
src/mhitu.c:1031: if (Blind) You("are put to sleep!");
src/mhitu.c:1032: else You("are put to sleep by %s!", mon_nam(mtmp));
src/mhitu.c:1037: if (!Blind) pline("%s blinds you!", Monnam(mtmp));
src/mhitu.c:1039: if (!Blind) Your(vision_clears);
src/mhitu.c:1062: You("don't seem harmed.");
src/mhitu.c:1070: Your("helmet blocks the attack to your head.");
src/mhitu.c:1077: Your("brain is eaten!");
src/mhitu.c:1094: You_feel("like a scarecrow.");
src/mhitu.c:1100: pline("Unfortunately your brain is still gone.");
src/mhitu.c:1102: Your("last thought fades away.");
src/mhitu.c:1120: You("momentarily stiffen.");
src/mhitu.c:1122: if (Blind) You("are frozen!");
src/mhitu.c:1123: else You("are frozen by %s!", mon_nam(mtmp));
src/mhitu.c:1150: pline("%s tries to reach your %s %s!", Monnam(mtmp),
src/mhitu.c:1154: pline("%s nuzzles against your %s %s!", Monnam(mtmp),
src/mhitu.c:1161: pline("%s pricks the exposed part of your %s %s!",
src/mhitu.c:1164: pline("%s pricks through your %s boot!",
src/mhitu.c:1167: pline("%s scratches your %s boot!", Monnam(mtmp),
src/mhitu.c:1172: } else pline("%s pricks your %s %s!", Monnam(mtmp),
src/mhitu.c:1185: You_hear("a cough from %s!", mon_nam(mtmp));
src/mhitu.c:1188: You_hear("%s hissing!", s_suffix(mon_nam(mtmp)));
src/mhitu.c:1208: /* You("turn to stone..."); */
src/mhitu.c:1226: pline("%s swings itself around you!",
src/mhitu.c:1239: pline("%s drowns you...", Monnam(mtmp));
src/mhitu.c:1247: You("are being crushed.");
src/mhitu.c:1251: pline("%s brushes against your %s.", Monnam(mtmp),
src/mhitu.c:1261: You_feel("feverish.");
src/mhitu.c:1283: pline("%s %s.", Monnam(mtmp), mtmp->minvent ?
src/mhitu.c:1290: pline("%s tries to %s you, but you seem %s.",
src/mhitu.c:1312: pline("%s tries to %s away with %s.",
src/mhitu.c:1342: Your("position suddenly seems very uncertain!");
src/mhitu.c:1350: You("rust!");
src/mhitu.c:1367: You("rot!");
src/mhitu.c:1386: pline("%s hits! (I hope you don't mind.)", Monnam(mtmp));
src/mhitu.c:1421: verbalize("Doc, I can't help you unless you cooperate.");
src/mhitu.c:1431: if (Blind) You_hear("laughter.");
src/mhitu.c:1432: else pline("%s chuckles.", Monnam(mtmp));
src/mhitu.c:1435: pline("Some writing vanishes from your head!");
src/mhitu.c:1454: pline("You're covered in acid, but it seems harmless.");
src/mhitu.c:1457: pline("You're covered in acid! It burns!");
src/mhitu.c:1479: You("are getting even more confused.");
src/mhitu.c:1480: else You("are getting confused.");
src/mhitu.c:1486: pline("%s reaches out with its deadly touch.", Monnam(mtmp));
src/mhitu.c:1489: pline("Was that the touch of death?");
src/mhitu.c:1502: You_feel("your life force draining away...");
src/mhitu.c:1507: pline("Lucky for you, it didn't work!");
src/mhitu.c:1513: pline("%s reaches out, and you feel fever and chills.",
src/mhitu.c:1518: pline("%s reaches out, and your body shrivels.",
src/mhitu.c:1528: pline_The("slime burns away!");
src/mhitu.c:1532: You("are unaffected.");
src/mhitu.c:1535: You("don't feel very well.");
src/mhitu.c:1541: pline("Yuck!");
src/mhitu.c:1551: Your("%s less effective.", aobjnam(obj, "seem"));
src/mhitu.c:1658: pline("%s engulfs you!", Monnam(mtmp));
src/mhitu.c:1663: You("are released from the %s!",
src/mhitu.c:1671: pline_The("%s %s loose.", s, vtense(s, "snap"));
src/mhitu.c:1706: pline("%s totally digests you!", Monnam(mtmp));
src/mhitu.c:1710: pline("%s%s digests you!", Monnam(mtmp),
src/mhitu.c:1718: You("are laden with moisture and %s",
src/mhitu.c:1726: You("are pummeled with debris!");
src/mhitu.c:1732: You("are covered with a seemingly harmless goo.");
src/mhitu.c:1735: if (Hallucination) pline("Ouch! You've been slimed!");
src/mhitu.c:1736: else You("are covered in slime! It burns!");
src/mhitu.c:1743: You_cant("see in here!");
src/mhitu.c:1745: if (!Blind) Your(vision_clears);
src/mhitu.c:1754: pline_The("air around you crackles with electricity.");
src/mhitu.c:1757: You("seem unhurt.");
src/mhitu.c:1767: You_feel("mildly chilly.");
src/mhitu.c:1770: } else You("are freezing to death!");
src/mhitu.c:1777: You_feel("mildly hot.");
src/mhitu.c:1780: } else You("are burning to a crisp!");
src/mhitu.c:1798: pline("%s very hurriedly %s you!", Monnam(mtmp),
src/mhitu.c:1802: You("get %s!", is_animal(mtmp->data)? "regurgitated" : "expelled");
src/mhitu.c:1805: pline("Obviously %s doesn't like your taste.", mon_nam(mtmp));
src/mhitu.c:1820: pline("%s explodes at a spot in %s!",
src/mhitu.c:1843: You("duck some of the blast.");
src/mhitu.c:1846: if (flags.verbose) You("get blasted!");
src/mhitu.c:1859: You("are blinded by a blast of light!");
src/mhitu.c:1861: if (!Blind) Your(vision_clears);
src/mhitu.c:1863: You("get the impression it was not terribly bright.");
src/mhitu.c:1875: You("are caught in a blast of kaleidoscopic light!");
src/mhitu.c:1877: You("%s.", chg ? "are freaked out" : "seem unaffected");
src/mhitu.c:1885: You("seem unaffected by it.");
src/mhitu.c:1904: pline("%s %s.", Monnam(mtmp),
src/mhitu.c:1923: pline(
src/mhitu.c:1929: pline("%s is turned to stone!", Monnam(mtmp));
src/mhitu.c:1938: You("meet %s gaze.", s_suffix(mon_nam(mtmp)));
src/mhitu.c:1942: You("turn to stone...");
src/mhitu.c:1956: pline("%s gaze confuses you!",
src/mhitu.c:1959: You("are getting more and more confused.");
src/mhitu.c:1971: pline("%s stares piercingly at you!", Monnam(mtmp));
src/mhitu.c:1981: You("are blinded by %s radiance!",
src/mhitu.c:1988: if (!Blind) Your(vision_clears);
src/mhitu.c:1998: pline("%s attacks you with a fiery gaze!", Monnam(mtmp));
src/mhitu.c:2001: pline_The("fire doesn't feel hot!");
src/mhitu.c:2021: pline("%s gaze makes you very sleepy...",
src/mhitu.c:2083: pline("Somehow, %s weapon is not affected.",
src/mhitu.c:2088: pline("%s %s%s!",
src/mhitu.c:2167: pline("%s acts as though %s has got a %sheadache.",
src/mhitu.c:2174: pline("%s seems dismayed at your lack of response.",
src/mhitu.c:2179: if (Blind) pline("It caresses you...");
src/mhitu.c:2180: else You_feel("very attracted to %s.", mon_nam(mon));
src/mhitu.c:2192: } else pline("%s decides she'd like your %s, and takes it.",
src/mhitu.c:2216: pline("%s decides you'd look prettier wearing your %s,",
src/mhitu.c:2218: pline("and puts it on your finger.");
src/mhitu.c:2222: pline("%s puts %s on your right %s.",
src/mhitu.c:2226: pline("%s puts %s on your left %s.",
src/mhitu.c:2231: pline("%s replaces your %s with your %s.",
src/mhitu.c:2237: pline("%s replaces your %s with your %s.",
src/mhitu.c:2252: pline("%s murmurs sweet nothings into your ear.",
src/mhitu.c:2255: pline("%s murmurs in your ear, while helping you undress.",
src/mhitu.c:2271: verbalize("You're such a %s; I wish...",
src/mhitu.c:2280: pline("Time stands still while you and %s lie in each other's arms...",
src/mhitu.c:2284: pline("%s seems to have enjoyed it more than you...",
src/mhitu.c:2287: case 0: You_feel("drained of energy.");
src/mhitu.c:2293: case 1: You("are down in the dumps.");
src/mhitu.c:2298: case 2: Your("senses are dulled.");
src/mhitu.c:2305: You_feel("out of shape.");
src/mhitu.c:2308: You("have a curious feeling...");
src/mhitu.c:2313: You_feel("exhausted.");
src/mhitu.c:2323: You("seem to have enjoyed it more than %s...",
src/mhitu.c:2326: case 0: You_feel("raised to your full potential.");
src/mhitu.c:2330: case 1: You_feel("good enough to do it again.");
src/mhitu.c:2335: case 2: You("will always remember %s...", noit_mon_nam(mon));
src/mhitu.c:2340: case 3: pline("That was a very educational experience.");
src/mhitu.c:2344: case 4: You_feel("restored to health!");
src/mhitu.c:2355: pline("%s demands that you pay %s, but you refuse...",
src/mhitu.c:2359: pline("%s tries to take your money, but fails...",
src/mhitu.c:2374: if (!cost) verbalize("It's on the house!");
src/mhitu.c:2376: pline("%s takes %ld %s for services rendered!",
src/mhitu.c:2395: if (!cost) verbalize("It's on the house!");
src/mhitu.c:2397: pline("%s takes %ld %s for services rendered!",
src/mhitu.c:2428: verbalize("Take off your %s; %s.", str,
src/mhitu.c:2472: pline("%s is splashed by your acid!", Monnam(mtmp));
src/mhitu.c:2474: pline("%s is not affected.", Monnam(mtmp));
src/mhitu.c:2496: pline("%s turns to stone!", Monnam(mtmp));
src/mhitu.c:2519: You("explode!");
src/mhitu.c:2532: pline("As a blind %s, you cannot defend yourself.",
src/mhitu.c:2538: pline("%s is frozen by your gaze!", Monnam(mtmp));
src/mhitu.c:2545: pline("%s is frozen by you.", Monnam(mtmp));
src/mhitu.c:2554: pline("%s is mildly chilly.", Monnam(mtmp));
src/mhitu.c:2559: pline("%s is suddenly very cold!", Monnam(mtmp));
src/mhitu.c:2568: pline("%s %s.", Monnam(mtmp),
src/mhitu.c:2576: pline("%s is mildly warm.", Monnam(mtmp));
src/mhitu.c:2581: pline("%s is suddenly very hot!", Monnam(mtmp));
src/mhitu.c:2586: pline("%s is slightly tingled.", Monnam(mtmp));
src/mhitu.c:2591: pline("%s is jolted with your electricity!", Monnam(mtmp));
src/mhitu.c:2600: pline("%s dies!", Monnam(mtmp));
src/minion.c:129: pline_The("voice of %s booms:", align_gname(alignment));
src/minion.c:130: verbalize("Thou shalt pay for thy indiscretion!");
src/minion.c:132: pline("%s appears before you.", Amonnam(mon));
src/minion.c:148: pline("%s looks very angry.", Amonnam(mtmp));
src/minion.c:158: if (!Blind) pline("%s appears before you.", Amonnam(mtmp));
src/minion.c:162: pline("%s says, \"Good hunting, %s.\"",
src/minion.c:186: pline("%s demands %ld %s for safe passage.",
src/minion.c:190: pline("%s vanishes, laughing about cowardly mortals.",
src/minion.c:193: pline("%s scowls at you menacingly, then vanishes.",
src/minion.c:196: pline("%s gets angry...", Amonnam(mtmp));
src/minion.c:222: You("try to shortchange %s, but fumble.",
src/minion.c:226: You("refuse.");
src/minion.c:230: You("give %s all your gold.", mon_nam(mtmp));
src/minion.c:233: You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
src/minion.c:239: You("give %s all your gold.", mon_nam(mtmp));
src/minion.c:242: You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
src/mklev.c:1433: pline_The("floor shakes violently under you!");
src/mklev.c:1434: pline_The("walls around you begin to bend and crumble!");
src/mklev.c:1461: You("are standing at the top of a stairwell leading down!");
src/mklev.c:1587: pline("Made knox portal.");
src/mkmaze.c:482: pline("%s", str);
src/mkmaze.c:485: pline("%s", str);
src/mkmaze.c:896: pline("mkportal: at (%d,%d), to %s, level %d",
src/mkmaze.c:1087: if (eff) pline("Water turbulence affects your movements.");
src/mkmaze.c:1295: /* pline("mv_bubble: dx = %d, dy = %d", dx, dy); */
src/mkmaze.c:1310: pline("bubble xmin: x = %d, xmin = %d", b->x, bxmin);
src/mkmaze.c:1314: pline("bubble ymin: y = %d, ymin = %d", b->y, bymin);
src/mkmaze.c:1318: pline("bubble xmax: x = %d, xmax = %d",
src/mkmaze.c:1323: pline("bubble ymax: y = %d, ymax = %d",
src/mkobj.c:1177: pline_The("%s age has ice modifications:otmp->age = %ld, returning %ld.",
src/mkobj.c:1179: pline("Effective age of corpse: %ld.",
src/mkobj.c:1212: pline("%s is now on ice at %d,%d.", The(xname(otmp)),x,y);
src/mkobj.c:1237: pline("%s is no longer on ice at %d,%d.", The(xname(otmp)),x,y);
src/mkobj.c:1519: pline("%s obj %s %s@(%d,%d): %s\n", mesg,
src/mkobj.c:1532: pline("%s obj %s %s@(%d,%d): %s\n", mesg,
src/mkobj.c:1541: pline("%s obj %s %s: %s\n", mesg,
src/mkobj.c:1551: pline("%s obj %s %s: %s\n", mesg,
src/mkobj.c:1561: pline("%s obj %s %s: %s\n", mesg,
src/mkobj.c:1571: pline("%s obj %s %s: %s\n", mesg,
src/mkobj.c:1577: pline("%s obj %s contains %s! %s\n", mesg,
src/mkobj.c:1587: pline("%s obj %s %s: %s\n", mesg,
src/mkobj.c:1592: pline("%s obj %s (%s) not held by mon %s (%s)\n", mesg,
src/mkobj.c:1626: pline("contained %s obj %s: %s\n", mesg,
src/mkobj.c:1630: pline("%s obj %s not in container %s\n", mesg,
src/mkroom.c:138: pline("rooms not closed by -1?");
src/mon.c:206: pline("%s recently regrown horn crumbles to dust.",
src/mon.c:336: Your("%s %s!", aobjnam(uwep, "glow"),
src/mon.c:364: Your("%s%s %s %s!", which, what, how, hcolor(warnings[warnlevel]));
src/mon.c:367: Your("spider-sense is tingling...");
src/mon.c:369: You_feel("apprehensive as you sense a %s flash.",
src/mon.c:411: pline("%s rusts.", Monnam(mtmp));
src/mon.c:431: pline("%s %s.", Monnam(mtmp),
src/mon.c:439: pline("%s surrenders to the fire.", Monnam(mtmp));
src/mon.c:443: pline("%s burns slightly.", Monnam(mtmp));
src/mon.c:461: pline("%s drowns.", Monnam(mtmp));
src/mon.c:466: pline("%s sinks as water rushes in and flushes you out.",
src/mon.c:680: pline("%s eats %s!",
src/mon.c:688: pline("%s spits %s out in disgust!",
src/mon.c:695: pline("%s eats %s!", Monnam(mtmp),
src/mon.c:698: You_hear("a crunching sound.");
src/mon.c:729: pline("%s turns to stone!", Monnam(mtmp));
src/mon.c:776: pline("%s eats %s!", Monnam(mtmp),
src/mon.c:779: You_hear("a slurping sound.");
src/mon.c:830: pline("%s", buf);
src/mon.c:832: You_hear("%s slurping sound%s.",
src/mon.c:857: pline("%s picks up some %s.", Monnam(mtmp),
src/mon.c:893: pline("%s picks up %s.", Monnam(mtmp),
src/mon.c:1383: pline("But wait...");
src/mon.c:1384: pline("%s medallion begins to glow!",
src/mon.c:1389: pline("%s reconstitutes!", Monnam(mtmp));
src/mon.c:1391: pline("%s looks much better!", Monnam(mtmp));
src/mon.c:1392: pline_The("medallion crumbles to dust!");
src/mon.c:1404: pline("Unfortunately %s is still genocided...",
src/mon.c:1501: pline("%s body crumbles into dust.", s_suffix(Monnam(mon)));
src/mon.c:1516: There("is an explosion in your %s!",
src/mon.c:1523: if (flags.soundok) You_hear("an explosion.");
src/mon.c:1528: pline("%s rips open!", Monnam(magr));
src/mon.c:1530: pline("%s seems to have indigestion.",
src/mon.c:1676: You("%s through an opening in the new %s.",
src/mon.c:1693: pline("%s is %s%s%s!", Monnam(mdef),
src/mon.c:1708: You("have a sad feeling for a moment, then it passes.");
src/mon.c:1762: You("%s it!", verb);
src/mon.c:1764: You("%s %s!", verb,
src/mon.c:1798: if (!cansee(x,y)) pline("Maybe not...");
src/mon.c:1861: You("murderer!");
src/mon.c:1869: You_feel("guilty...");
src/mon.c:1880: pline("That was %sa bad idea...",
src/mon.c:1886: if (!Hallucination) pline("That was probably a bad idea...");
src/mon.c:1887: else pline("Whoopsie-daisy!");
src/mon.c:1897: if (!Hallucination) You_hear("the rumble of distant thunder...");
src/mon.c:1898: else You_hear("the studio audience applaud!");
src/mon.c:1915: pline("%s solidifies...", Monnam(mtmp));
src/mon.c:1918: pline("Now it's %s.", an(mtmp->data->mname));
src/mon.c:1921: pline("... and returns to normal.");
src/mon.c:2009: pline("You%s.", poiseff[typ]);
src/mon.c:2026: pline("%s%s %s poisoned!", isupper(*string) ? "" : "The ",
src/mon.c:2032: pline_The("poison doesn't seem to affect you.");
src/mon.c:2048: pline_The("poison was deadly...");
src/mon.c:2052: pline("You%s!", poiseff[typ]);
src/mon.c:2075: pline("%s shrieks.", Monnam(mtmp));
src/mon.c:2115: pline("%s gets angry!", Monnam(mtmp));
src/mon.c:2133: pline_The("%s appear%s to be angry too...",
src/mon.c:2370: You("cannot polymorph %s into that.", mon_nam(mon));
src/mon.c:2373: if (tries==5) pline(thats_enough_tries);
src/mon.c:2499: You("break out of %s%s!", mon_nam(mtmp),
src/mon.c:2533: pline("%s turns into %s!", oldname,
src/mon.c:2734: pline("%s seems healthier.", Monnam(mon));
src/mon.c:2765: if(slct) pline_The("guard%s wake%s up!",
src/mon.c:2768: if(nct) pline_The("guard%s get%s angry!",
src/mon.c:2771: You("see %sangry guard%s approaching!",
src/mon.c:2774: You_hear("the shrill sound of a guard's whistle.");
src/mon.c:2808: pline("%s seems a more vivid %s than before.",
src/monmove.c:28: pline("KABOOM!! You see a door explode.");
src/monmove.c:30: You_hear("a distant explosion.");
src/monmove.c:62: pline("%s yells:", Amonnam(mtmp));
src/monmove.c:64: verbalize("Halt, thief! You're under arrest!");
src/monmove.c:67: verbalize("Hey, stop picking that lock!");
src/monmove.c:220: You("get released!");
src/monmove.c:235: pline("%s turns to flee!", (Monnam(mtmp)));
src/monmove.c:385: pline("%s whispers at thin air.",
src/monmove.c:394: pline("%s gets angry!", Amonnam(mtmp));
src/monmove.c:409: pline("%s concentrates.", Monnam(mtmp));
src/monmove.c:411: You("sense a faint wave of psychic energy.");
src/monmove.c:414: pline("A wave of psychic energy pours over you!");
src/monmove.c:417: pline("It feels quite soothing.");
src/monmove.c:423: pline("It locks on to your %s!",
src/monmove.c:440: pline("It locks on to %s.", mon_nam(m2));
src/monmove.c:581: pline("%s cannot escape from you!", Monnam(mtmp));
src/monmove.c:694: verbalize("I'm late!");
src/monmove.c:1065: pline("%s %s under the door.", Monnam(mtmp),
src/monmove.c:1078: You("see a door unlock and open.");
src/monmove.c:1080: You_hear("a door unlock and open.");
src/monmove.c:1095: You("see a door open.");
src/monmove.c:1097: You_hear("a door open.");
src/monmove.c:1113: You("see a door crash open.");
src/monmove.c:1115: You_hear("a door crash open.");
src/monmove.c:1129: Norep("%s %s %s the iron bars.", Monnam(mtmp),
src/mplayer.c:334: pline("Talk? -- %s",
src/mthrowu.c:65: if(Blind || !flags.verbose) pline("It misses.");
src/mthrowu.c:66: else You("are almost hit by %s.", onm);
src/mthrowu.c:69: if(Blind || !flags.verbose) You("are hit!");
src/mthrowu.c:70: else You("are hit by %s%s", onm, exclam(dam));
src/mthrowu.c:75: pline_The("silver sears your flesh!");
src/mthrowu.c:79: pline("It doesn't seem to hurt you.");
src/mthrowu.c:81: if (is_acid) pline("It burns!");
src/mthrowu.c:160: else if (verbose) pline("It is missed.");
src/mthrowu.c:179: else if (verbose) pline("%s is hit%s", Monnam(mtmp), exclam(damage));
src/mthrowu.c:183: if (vis) pline_The("poison doesn't seem to affect %s.",
src/mthrowu.c:189: if (vis) pline_The("poison was deadly...");
src/mthrowu.c:196: if (vis) pline_The("silver sears %s flesh!",
src/mthrowu.c:198: else if (verbose) pline("Its flesh is seared!");
src/mthrowu.c:203: pline("%s is unaffected.", Monnam(mtmp));
src/mthrowu.c:206: if (vis) pline_The("acid burns %s!", mon_nam(mtmp));
src/mthrowu.c:207: else if (verbose) pline("It is burned!");
src/mthrowu.c:213: pline("%s is %s!", Monnam(mtmp),
src/mthrowu.c:227: pline("%s is blinded by %s.", Monnam(mtmp), the(xname(otmp)));
src/mthrowu.c:288: pline("%s misfires!", Monnam(mon));
src/mthrowu.c:290: pline("%s as %s throws it!",
src/mthrowu.c:333: You("catch the %s.", xname(singleobj));
src/mthrowu.c:334: You("are not interested in %s junk.",
src/mthrowu.c:339: You("accept %s gift in the spirit in which it was intended.",
src/mthrowu.c:397: if(!Blind) pline("Yecch! You've been creamed.");
src/mthrowu.c:398: else pline("There's %s sticky all over your %s.",
src/mthrowu.c:404: if(!Blind) pline_The("venom blinds you.");
src/mthrowu.c:405: else Your("%s sting%s.",
src/mthrowu.c:453: if (!Blind) Your(vision_clears);
src/mthrowu.c:514: pline("%s thrusts %s.", Monnam(mtmp),
src/mthrowu.c:596: pline("%s %s %s!", Monnam(mtmp),
src/mthrowu.c:627: pline("A dry rattle comes from %s throat.",
src/mthrowu.c:646: pline("%s spits venom!", Monnam(mtmp));
src/mthrowu.c:672: pline("%s coughs.", Monnam(mtmp));
src/mthrowu.c:674: You_hear("a cough.");
src/mthrowu.c:683: pline("%s breathes %s!", Monnam(mtmp),
src/mthrowu.c:810: pline("Whang!");
src/mthrowu.c:814: pline("Clink!");
src/mthrowu.c:816: pline("Clonk!");
src/muse.c:82: if (vis) pline(empty);
src/muse.c:85: pline("As %s opens the bottle, an enormous %s emerges!",
src/muse.c:88: pline("%s is frightened to death, and unable to move.",
src/muse.c:105: if (vis) pline(empty);
src/muse.c:108: pline("In a cloud of smoke, %s emerges!",
src/muse.c:110: pline("%s speaks.", vis ? Monnam(mtmp) : Something);
src/muse.c:114: verbalize("You freed me!");
src/muse.c:118: verbalize("It is about time.");
src/muse.c:119: if (vis) pline("%s vanishes.", Monnam(mtmp));
src/muse.c:130: if (vis) pline("%s zaps %s, which suddenly explodes!",
src/muse.c:132: else You_hear("a zap and an explosion in the distance.");
src/muse.c:154: You_hear("a %s zap.",
src/muse.c:158: pline("%s zaps %sself with %s!",
src/muse.c:161: pline("%s zaps %s!", Monnam(mtmp), an(xname(otmp)));
src/muse.c:193: pline("%s reads %s!", Monnam(mtmp), onambuf);
src/muse.c:195: You_hear("%s reading %s.",
src/muse.c:201: pline("Being confused, %s mispronounces the magic words...",
src/muse.c:212: pline("%s drinks %s!", Monnam(mtmp), singular(otmp, doname));
src/muse.c:215: You_hear("a chugging sound.");
src/muse.c:549: pline("%s uses a unicorn horn!", Monnam(mtmp));
src/muse.c:551: pline_The("tip of %s's horn glows!", mon_nam(mtmp));
src/muse.c:556: if (vismon) pline(mcsa, Monnam(mtmp));
src/muse.c:560: pline("%s seems steadier now.", Monnam(mtmp));
src/muse.c:565: pline("%s plays %s!", Monnam(mtmp), doname(otmp));
src/muse.c:567: You_hear("a bugle playing reveille!");
src/muse.c:592: pline("%s seems disoriented for a moment.",
src/muse.c:625: pline("%s seems very disoriented for a moment.",
src/muse.c:632: pline("%s shudders for a moment.",
src/muse.c:655: pline_The("digging ray is ineffective.");
src/muse.c:660: pline_The("%s here is too hard to dig in.",
src/muse.c:668: pline("%s has made a hole in the %s.", Monnam(mtmp),
src/muse.c:670: pline("%s %s through...", Monnam(mtmp),
src/muse.c:673: You_hear("%s crash through the %s.", something,
src/muse.c:738: pline("%s %s into a %s!", Monnam(mtmp),
src/muse.c:769: pline("%s escapes the dungeon!", Monnam(mtmp));
src/muse.c:776: if (vismon) pline(
src/muse.c:786: if (vismon) pline("%s escapes upstairs!", Monnam(mtmp));
src/muse.c:793: if (vismon) pline("%s escapes downstairs!", Monnam(mtmp));
src/muse.c:799: if (vismon) pline("%s escapes up the ladder!", Monnam(mtmp));
src/muse.c:805: if (vismon) pline("%s escapes down the ladder!", Monnam(mtmp));
src/muse.c:815: pline("%s escapes upstairs!", Monnam(mtmp));
src/muse.c:822: pline("%s escapes downstairs!", Monnam(mtmp));
src/muse.c:829: pline("%s %s onto a teleport trap!", Monnam(mtmp),
src/muse.c:853: if (vismon) pline(mcsa, Monnam(mtmp));
src/muse.c:855: if (vismon) pline("%s looks better.", Monnam(mtmp));
src/muse.c:868: if (vismon) pline(mcsa, Monnam(mtmp));
src/muse.c:870: if (vismon) pline("%s looks much better.", Monnam(mtmp));
src/muse.c:881: if (vismon) pline(mcsa, Monnam(mtmp));
src/muse.c:883: if (vismon) pline("%s looks completely healed.", Monnam(mtmp));
src/muse.c:1116: pline("Boing!");
src/muse.c:1118: pline_The("wand hits you!");
src/muse.c:1122: } else pline_The("wand misses you.");
src/muse.c:1127: pline("Boing!");
src/muse.c:1149: pline("%s resists the magic!", Monnam(mtmp));
src/muse.c:1299: pline("%s plays a %s!", Monnam(mtmp), xname(otmp));
src/muse.c:1301: You_hear("a horn being played.");
src/muse.c:1329: pline_The("%s rumbles %s %s!", ceiling(mtmp->mx, mtmp->my),
src/muse.c:1334: pline_The("%s rumbles in the middle of nowhere!",
src/muse.c:1371: pline("%s is hit by %s!", Monnam(mtmp2),
src/muse.c:1380: pline("Fortunately, %s is wearing a hard helmet.", mon_nam(mtmp2));
src/muse.c:1382: You_hear("a clanging sound.");
src/muse.c:1386: pline("%s's %s does not protect %s.",
src/muse.c:1393: pline("%s is killed.", Monnam(mtmp2));
src/muse.c:1422: You("are hit by %s!", doname(otmp2));
src/muse.c:1426: pline("Fortunately, you are wearing a hard helmet.");
src/muse.c:1429: Your("%s does not protect you.",
src/muse.c:1454: pline("Oh, what a pretty fire!");
src/muse.c:1460: pline_The("scroll erupts in a tower of flame!");
src/muse.c:1462: pline("%s is uninjured.", Monnam(mtmp));
src/muse.c:1468: You("are not harmed.");
src/muse.c:1502: pline("%s hurls %s!", Monnam(mtmp),
src/muse.c:1719: pline("%s rises up, through the %s!",
src/muse.c:1732: pline("%s looks uneasy.", Monnam(mtmp));
src/muse.c:1741: if (vismon) pline("%s seems more experienced.", Monnam(mtmp));
src/muse.c:1759: pline("%s body takes on a %s transparency.",
src/muse.c:1763: pline("Suddenly you cannot see %s.", nambuf);
src/muse.c:1793: if (vismon) pline("%s suddenly mutates!", Monnam(mtmp));
src/muse.c:1800: pline("%s deliberately %s onto a polymorph trap!",
src/muse.c:1828: pline("%s flicks a bullwhip towards your %s!",
src/muse.c:1831: pline("%s fails to wrap around %s.",
src/muse.c:1835: pline("%s wraps around %s you're wielding!",
src/muse.c:1838: pline("%s welded to your %s%c",
src/muse.c:1845: pline_The("whip slips free."); /* not `The_whip' */
src/muse.c:1857: pline("%s yanks %s from your %s!", Monnam(mtmp),
src/muse.c:1862: pline("%s yanks %s to the %s!", Monnam(mtmp),
src/muse.c:1867: pline("%s snatches %s!", Monnam(mtmp),
src/muse.c:1887: pline("For some reason, %s presence is known to you.",
src/muse.c:1895: You_feel("aggravated at %s.", noit_mon_nam(mtmp));
src/muse.c:2035: pline(str, s_suffix(mon_nam(mon)), "shield");
src/muse.c:2042: pline(str, s_suffix(mon_nam(mon)), "weapon");
src/muse.c:2047: pline(str, s_suffix(mon_nam(mon)), "amulet");
src/muse.c:2054: pline(str, s_suffix(mon_nam(mon)), "armor");
src/muse.c:2060: pline(str, s_suffix(mon_nam(mon)), "scales");
src/muse.c:2073: pline(fmt, str, "shield");
src/muse.c:2080: pline(fmt, str, "weapon");
src/muse.c:2084: pline(fmt, str, "medallion");
src/muse.c:2090: pline(fmt, str, "armor");
src/muse.c:2094: pline(fmt, str, "scales");
src/muse.c:2141: pline("%s %ss %s.", Monnam(mon),
src/muse.c:2146: You_hear("%s.", (obj->otyp == POT_ACID) ? "drinking" : "chewing");
src/muse.c:2151: pline("%s has a very bad case of stomach acid.",
src/muse.c:2155: pline("%s dies!", Monnam(mon));
src/muse.c:2162: pline("What a pity - %s just ruined a future piece of art!",
src/muse.c:2165: pline("%s seems limber!", Monnam(mon));
src/muse.c:2170: pline("%s seems steadier now.", Monnam(mon));
src/music.c:126: You("notice %s, swaying with the music.",
src/music.c:129: pline("%s freezes, then sways with the music%s.",
src/music.c:155: pline(
src/music.c:176: pline("%s is now ready for battle!", Monnam(mtmp));
src/music.c:178: Norep("You hear the rattle of battle gear being readied.");
src/music.c:239: pline("%s is shaken loose from the ceiling!",
src/music.c:242: You_hear("a thumping sound.");
src/music.c:244: You("easily dodge the falling %s.",
src/music.c:252: pline_The("fountain falls into a chasm.");
src/music.c:257: pline_The("kitchen sink falls into a chasm.");
src/music.c:264: pline_The("altar falls into a chasm.");
src/music.c:268: pline_The("headstone topples into a chasm.");
src/music.c:272: pline_The("throne falls into a chasm.");
src/music.c:286: pline("KADOOM! The boulder falls into a chasm%s!",
src/music.c:302: pline("%s falls into a chasm!", Monnam(mtmp));
src/music.c:304: You_hear("a scream!");
src/music.c:309: pline("It is destroyed!");
src/music.c:311: You("destroy %s!", mtmp->mtame ?
src/music.c:322: pline("A chasm opens up under you!");
src/music.c:323: You("don't fall in!");
src/music.c:325: You("fall into a chasm!");
src/music.c:337: pline_The("door collapses.");
src/music.c:380: pline("What you produce is quite far from music...");
src/music.c:382: You("start playing %s.", the(xname(instr)));
src/music.c:389: You("produce soft music.");
src/music.c:396: pline("%s.", Tobjnam(instr, do_spec ? "trill" : "toot"));
src/music.c:406: pline("%s.", Tobjnam(instr, "vibrate"));
src/music.c:422: You("produce a frightful, grave sound.");
src/music.c:427: You("extract a loud noise from %s.", the(xname(instr)));
src/music.c:435: pline("%s very attractive music.", Tobjnam(instr, "produce"));
src/music.c:442: pline("%s %s.", The(xname(instr)),
src/music.c:451: You("produce a heavy, thunderous rolling!");
src/music.c:452: pline_The("entire dungeon is shaking around you!");
src/music.c:460: You("beat a deafening row!");
src/music.c:485: You_cant("play music underwater!");
src/music.c:508: You("extract a strange sound from %s!", the(xname(instr)));
src/music.c:592: You_hear("%d tumbler%s click and %d gear%s turn.",
src/music.c:595: You_hear("%d tumbler%s click.",
src/music.c:598: You_hear("%d gear%s turn.", gears, plur(gears));
src/objnam.c:2099: pline("%d gold piece%s.", cnt, plur(cnt));
src/objnam.c:2319: pline("%s.", An(tname));
src/objnam.c:2330: pline("A %sfountain.",
src/objnam.c:2337: pline("A throne.");
src/objnam.c:2345: pline("A sink.");
src/objnam.c:2353: pline("A pool.");
src/objnam.c:2362: pline("A pool of molten lava.");
src/objnam.c:2383: pline("%s altar.", An(align_str(al)));
src/objnam.c:2390: pline("A grave.");
src/objnam.c:2397: pline("A tree.");
src/objnam.c:2405: pline("Iron bars.");
src/objnam.c:2703: pline("For a moment, you feel %s in your %s, but it disappears!",
src/o_init.c:419: You("haven't discovered anything yet...");
src/options.c:692: pline("\"%s\" settable only from %s.", optname, configfile);
src/options.c:694: pline("%s can be set only from NETHACKOPTIONS or %s.", optname,
src/options.c:707: pline("Bad syntax: %s. Enter \"?g\" for help.", opts);
src/options.c:758: pline_The("%s option may not %sbe negated.",
src/options.c:876: You_cant("disable new feature alerts for future versions.");
src/options.c:888: pline("Feature change alerts disabled for NetHack %s features and prior.",
src/options.c:1013: pline("That is not anatomically possible.");
src/options.c:1021: pline("That is not anatomically possible.");
src/options.c:1057: pline("Unrecognized pet type '%s'.", op);
src/options.c:1348: pline("Doing that so many times isn't very fruitful.");
src/options.c:1472: pline(
src/options.c:2138: pline_The("\"%s\" option is not available.",
src/options.c:2294: pline("out of menu map space.");
src/options.c:3166: pline("Autopickup: %s.", buf);
src/pager.c:316: pline("Cannot open data file!");
src/pager.c:428: pline("? Seek error on 'data' file!");
src/pager.c:443: pline("I don't have any information on those things.");
src/pager.c:517: pline("Please move the cursor to %s.",
src/pager.c:520: pline("Pick an object.");
src/pager.c:731: pline("%s", out_str);
src/pager.c:740: pline("I've never heard of such things.");
src/pager.c:780: pline("That is %s%s%s.",
src/pager.c:790: pline("I can't see a trap there.");
src/pager.c:805: pline("Cannot open data file!");
src/pager.c:854: pline("%s", reslt);
src/pager.c:856: pline("I've never heard of such commands.");
src/pickup.c:77: pline("%s", doname(otmp));
src/pickup.c:233: There("are no %c's %s.", sym, where);
src/pickup.c:235: You("have no %c's.", sym);
src/pickup.c:436: You("are physically incapable of picking anything up.");
src/pickup.c:522: There("are %s objects here.",
src/pickup.c:1111: You("can only %s %s of the %s %s.",
src/pickup.c:1131: There("%s %s %s, but %s%s%s%s.",
src/pickup.c:1150: You("cannot get your %s around this %s.",
src/pickup.c:1167: Your("knapsack cannot accommodate any more items.");
src/pickup.c:1274: pline(
src/pickup.c:1280: You("can only %s %s of the %ld gold pieces lying %s.",
src/pickup.c:1283: pline("%s %ld gold piece%s.",
src/pickup.c:1291: pline("%s %ld gold piece%s.",
src/pickup.c:1316: pline("Touching %s is a fatal mistake.", kbuf);
src/pickup.c:1321: pline("At your %s, the corpse suddenly moves...",
src/pickup.c:1331: pline_The("scroll%s %s to dust as you %s %s up.",
src/pickup.c:1412: case 1: Your("movements are slowed slightly because of your load.");
src/pickup.c:1414: case 2: You("rebalance your load. Movement is difficult.");
src/pickup.c:1416: case 3: You("%s under your heavy load. Movement is very hard.",
src/pickup.c:1419: default: You("%s move a handspan with this load!",
src/pickup.c:1426: case 0: Your("movements are now unencumbered.");
src/pickup.c:1428: case 1: Your("movements are only slowed slightly by your load.");
src/pickup.c:1430: case 2: You("rebalance your load. Movement is still difficult.");
src/pickup.c:1432: case 3: You("%s under your load. Movement is still very hard.",
src/pickup.c:1472: You("cannot reach the %s.", surface(x, y));
src/pickup.c:1476: You("cannot loot things that are deep in the %s.",
src/pickup.c:1480: pline("Without limbs, you cannot loot anything.");
src/pickup.c:1483: pline("Without a free %s, you cannot loot anything.",
src/pickup.c:1524: You("have no hands!"); /* not `body_part(HAND)' */
src/pickup.c:1549: pline("Hmmm, it seems to be locked.");
src/pickup.c:1554: You("carefully open the bag...");
src/pickup.c:1555: pline("It develops a huge set of teeth and bites you!");
src/pickup.c:1564: You("carefully open %s...", the(xname(cobj)));
src/pickup.c:1597: verbalize("Thank you for your contribution to reduce the debt.");
src/pickup.c:1607: pline("The exchequer accepts your contribution.");
src/pickup.c:1616: pline("The exchequer accepts your contribution.");
src/pickup.c:1624: pline("Ok, now there is loot here.");
src/pickup.c:1628: You("need to dig up the grave to effectively loot it...");
src/pickup.c:1643: You("%s to loot on the %s.", dont_find_anything,
src/pickup.c:1658: You_cant("loot anything %sthere with %s in the way.",
src/pickup.c:1662: You("have to be at a container to loot it.");
src/pickup.c:1665: You("%s %sthere to loot.", dont_find_anything,
src/pickup.c:1671: You("%s %s to loot.", dont_find_anything,
src/pickup.c:1701: You_cant("do that without limbs."); /* not body_part(HAND) */
src/pickup.c:1705: You("can't. The saddle seems to be stuck to %s.",
src/pickup.c:1780: You("must be kidding.");
src/pickup.c:1783: pline("That would be an interesting topological exercise.");
src/pickup.c:1786: Norep("You cannot %s %s you are wearing.",
src/pickup.c:1791: pline_The("stone%s won't leave your person.", plur(obj->quan));
src/pickup.c:1801: pline("%s cannot be confined in such trappings.", The(xname(obj)));
src/pickup.c:1804: pline("%s attached to your pet.", Tobjnam(obj, "are"));
src/pickup.c:1830: pline("Touching %s is a fatal mistake.", kbuf);
src/pickup.c:1843: * use the result of strcpy() within You() --- the order
src/pickup.c:1847: You("cannot fit %s into %s.", buf,
src/pickup.c:1881: pline(
src/pickup.c:1901: You("put %s into %s.", doname(obj), buf);
src/pickup.c:1953: pline("Touching %s is a fatal mistake.", kbuf);
src/pickup.c:1985: verbalize("You sneaky cad! Get out of here with that pick!");
src/pickup.c:2014: pline("%s %s vanished!", Doname2(item), otense(item, "have"));
src/pickup.c:2016: You("%s %s disappear!", Blind ? "notice" : "see", doname(item));
src/pickup.c:2050: You("think %s brushed your %s.", something, body_part(FOOT));
src/pickup.c:2052: pline("%s inside the box is still alive!", Monnam(livecat));
src/pickup.c:2061: pline_The("%s inside the box is dead!",
src/pickup.c:2089: You("have no hands!"); /* not `body_part(HAND)' */
src/pickup.c:2092: You("have no free %s.", body_part(HAND));
src/pickup.c:2096: pline("%s to be locked.", Tobjnam(obj, "seem"));
src/pickup.c:2097: if (held) You("must put it down to unlock.");
src/pickup.c:2100: if (held) You("open %s...", the(xname(obj)));
src/pickup.c:2130: You("owe %ld %s for lost merchandise.", loss, currency(loss));
src/pickup.c:2152: pline("%s", emptymsg);
src/pickup.c:2153: You("don't have anything to put in.");
src/pickup.c:2212: pline("%s", emptymsg); /* <whatever> is empty. */
src/pickup.c:2221: You("don't have anything to put in.");
src/pline.c:83: /* work buffer for You(), &c and verbalize() */
src/pline.c:260: pline("Program in disorder - perhaps you'd better #quit.");
src/pline.c:347: pline("Status of %s (%s): Level %d HP %d(%d) AC %d%s.",
src/pline.c:412: pline("Status of %s (%s%s): Level %d HP %d(%d) AC %d%s.",
src/pline.c:433: pline("%s %s.",
src/polyself.c:62: You(fmt, arg);
src/polyself.c:199: Your("new form doesn't seem healthy enough to survive.");
src/polyself.c:212: Your("body transforms, but there is still slime on you.");
src/polyself.c:237: You(shudder_for_moment);
src/polyself.c:251: pline("I've never heard of such monsters.");
src/polyself.c:256: You("cannot polymorph into that.");
src/polyself.c:259: if (tries==5) pline(thats_enough_tries);
src/polyself.c:271: You("merge with your scaly armor.");
src/polyself.c:339: You_feel("rather %s-ish.",mons[mntmp].mname);
src/polyself.c:377: You("%s %s%s!",
src/polyself.c:384: You("turn into %s!", an(mons[mntmp].mname));
src/polyself.c:386: You_feel("like a new %s!", mons[mntmp].mname);
src/polyself.c:390: You("turn to stone!");
src/polyself.c:408: You("no longer seem to be petrifying.");
src/polyself.c:412: You("no longer feel sick.");
src/polyself.c:416: pline_The("slime burns away!");
src/polyself.c:488: pline("No longer petrifying-resistant, you touch %s.",
src/polyself.c:501: pline(use_thec,monsterc,"use your breath weapon");
src/polyself.c:503: pline(use_thec,monsterc,"spit venom");
src/polyself.c:505: pline(use_thec,monsterc,"remove an iron ball");
src/polyself.c:507: pline(use_thec,monsterc,"gaze at monsters");
src/polyself.c:509: pline(use_thec,monsterc,"hide");
src/polyself.c:511: pline(use_thec,monsterc,"summon help");
src/polyself.c:513: pline(use_thec,monsterc,"spin a web");
src/polyself.c:515: pline(use_thec,monsterc,"multiply in a fountain");
src/polyself.c:517: pline(use_thec,monsterc,"use your horn");
src/polyself.c:519: pline(use_thec,monsterc,"emit a mental blast");
src/polyself.c:521: pline(use_thec,monsterc,"shriek");
src/polyself.c:523: pline(use_thec,"sit","lay an egg");
src/polyself.c:538: pline_The("rock seems to no longer trap you.");
src/polyself.c:541: pline_The("lava now feels soothing.");
src/polyself.c:545: You("slip out of the iron chain.");
src/polyself.c:552: You("are no longer stuck in the %s.",
src/polyself.c:558: You("orient yourself on the web.");
src/polyself.c:578: You("break out of your armor!");
src/polyself.c:585: Your("%s falls off!", cloak_simple_name(otmp));
src/polyself.c:589: Your("%s tears apart!", cloak_simple_name(otmp));
src/polyself.c:596: Your("shirt rips to shreds!");
src/polyself.c:603: Your("armor falls around you!");
src/polyself.c:609: Your("%s falls, unsupported!", cloak_simple_name(otmp));
src/polyself.c:610: else You("shrink out of your %s!", cloak_simple_name(otmp));
src/polyself.c:617: You("seep right through your shirt!");
src/polyself.c:618: else You("become much too small for your shirt!");
src/polyself.c:631: Your("%s %s through %s %s.", hornbuf, vtense(hornbuf, "pierce"),
src/polyself.c:635: Your("helmet falls to the %s!", surface(u.ux, u.uy));
src/polyself.c:645: You("drop your gloves%s!", uwep ? " and weapon" : "");
src/polyself.c:651: You("can no longer hold your shield!");
src/polyself.c:657: Your("helmet falls to the %s!", surface(u.ux, u.uy));
src/polyself.c:667: Your("boots fall away!");
src/polyself.c:668: else Your("boots %s off your feet!",
src/polyself.c:691: if (alone) You("find you must drop your weapon%s!",
src/polyself.c:745: You_cant("breathe. Sorry.");
src/polyself.c:749: You("don't have enough energy to breathe!");
src/polyself.c:783: You("are not chained to anything!");
src/polyself.c:797: You("must be on the ground to spin a web.");
src/polyself.c:801: You("release web fluid inside %s.", mon_nam(u.ustuck));
src/polyself.c:830: pline_The("web %sis swept away!", sweep);
src/polyself.c:834: pline_The("web dissolves into %s.", mon_nam(u.ustuck));
src/polyself.c:838: You("cannot spin webs while stuck in a trap.");
src/polyself.c:844: case SPIKED_PIT: You("spin a web, covering up the pit.");
src/polyself.c:849: case SQKY_BOARD: pline_The("squeaky board is muffled.");
src/polyself.c:856: Your("webbing vanishes!");
src/polyself.c:858: case WEB: You("make the web thicker.");
src/polyself.c:862: You("web over the %s.",
src/polyself.c:868: You("spin a web, jamming the trigger.");
src/polyself.c:883: You("have triggered a trap!");
src/polyself.c:892: Your("web fails to impede access to the %s.",
src/polyself.c:911: You("lack the energy to send forth a call for help!");
src/polyself.c:917: You("call upon your brethren for help!");
src/polyself.c:920: pline("But none arrive.");
src/polyself.c:946: You_cant("see anything to gaze at.");
src/polyself.c:950: You("lack the energy to use your special gaze!");
src/polyself.c:961: pline("%s seems not to notice your gaze.", Monnam(mtmp));
src/polyself.c:963: You_cant("see where to gaze at %s.", Monnam(mtmp));
src/polyself.c:970: You("avoid gazing at %s.", y_monnam(mtmp));
src/polyself.c:990: Your("gaze confuses %s!", mon_nam(mtmp));
src/polyself.c:992: pline("%s is getting more and more confused.",
src/polyself.c:997: You("attack %s with a fiery gaze!", mon_nam(mtmp));
src/polyself.c:999: pline_The("fire doesn't burn %s!", mon_nam(mtmp));
src/polyself.c:1017: You("are frozen by %s gaze!",
src/polyself.c:1025: You("stiffen momentarily under %s gaze.",
src/polyself.c:1035: pline(
src/polyself.c:1039: You("turn to stone...");
src/polyself.c:1047: if (!looked) You("gaze at no place in particular.");
src/polyself.c:1057: You("are already hiding.");
src/polyself.c:1076: You("concentrate but lack the energy to maintain doing so.");
src/polyself.c:1082: You("concentrate.");
src/polyself.c:1083: pline("A wave of psychic energy pours out.");
src/polyself.c:1096: You("lock in on %s %s.", s_suffix(mon_nam(mtmp)),
src/polyself.c:1111: pline("%s is no longer in your clutches.", Monnam(u.ustuck));
src/polyself.c:1120: if (!silently) Your("skin returns to its original form.");
src/polyself.c:1290: pline("Strangely, you feel better than before.");
src/potion.c:65: You_feel("less %s now.",
src/potion.c:82: You_feel("%s now.",
src/potion.c:89: You("wobble in the saddle.");
src/potion.c:92: You("%s...", stagger(youmonst.data, "stagger"));
src/potion.c:113: You_feel("deathly sick.");
src/potion.c:116: if (talk) You_feel("%s worse.",
src/potion.c:126: if (talk) You_feel("somewhat better.");
src/potion.c:129: if (talk) pline("What a relief!");
src/potion.c:155: if(talk) You_feel("much less nauseated now.");
src/potion.c:185: pline("Far out! Everything is all cosmic again!");
src/potion.c:187: You("can see again.");
src/potion.c:197: Your(eyemsg, (eyecnt == 1) ? buf : makeplural(buf),
src/potion.c:200: Your(vismsg, "brighten",
src/potion.c:209: pline("Oh, bummer! Everything is dark! Help!");
src/potion.c:211: pline("A cloud of darkness falls upon you.");
src/potion.c:223: Your(eyemsg, (eyecnt == 1) ? buf : makeplural(buf),
src/potion.c:226: Your(vismsg, "dim",
src/potion.c:274: Your(eyemsg, (eyecnt == 1) ? buf : makeplural(buf),
src/potion.c:277: Your(vismsg, "flatten", "normal");
src/potion.c:297: if (talk) pline(message, verb);
src/potion.c:308: pline("This bottle turns out to be empty.");
src/potion.c:312: pline("As you open the bottle, %s emerges.", something);
src/potion.c:315: pline("As you open the bottle, an enormous %s emerges!",
src/potion.c:318: You("are frightened to death, and unable to move.");
src/potion.c:332: pline("If you can't breathe air, how can you drink liquid?");
src/potion.c:355: pline("Do you know what lives in this water!");
src/potion.c:397: You("have a %s feeling for a moment, then it passes.",
src/potion.c:422: pline("Ulch! This makes you feel mediocre!");
src/potion.c:425: pline("Wow! This makes you feel %s!",
src/potion.c:451: pline("This tastes like water.");
src/potion.c:460: pline("This burns like acid!");
src/potion.c:463: Your("affinity to %s disappears!",
src/potion.c:471: You_feel("quite proud of yourself.");
src/potion.c:478: You_feel("full of awe.");
src/potion.c:487: pline("This burns like acid!");
src/potion.c:491: You_feel("full of dread.");
src/potion.c:499: pline("Ooph! This tastes like %s%s!",
src/potion.c:510: You("pass out.");
src/potion.c:518: You("have an uneasy feeling...");
src/potion.c:525: You_feel("self-knowledgeable...");
src/potion.c:528: pline_The("feeling subsides.");
src/potion.c:535: You_feel("rather itchy under your %s.", xname(uarmc));
src/potion.c:549: pline("For some reason, you feel your presence is known.");
src/potion.c:561: pline("Yecch! This tastes %s.",
src/potion.c:564: pline(Hallucination ?
src/potion.c:588: You("can see through yourself, but you are visible!");
src/potion.c:595: You("stiffen momentarily.");
src/potion.c:598: You("are motionlessly suspended.");
src/potion.c:601: You("are frozen in place!");
src/potion.c:604: Your("%s are frozen to the %s!",
src/potion.c:613: You("yawn.");
src/potion.c:615: You("suddenly fall asleep!");
src/potion.c:642: if (unkn) You_feel("lonely.");
src/potion.c:656: pline("Yecch! This stuff tastes like poison.");
src/potion.c:658: pline("(But in fact it was mildly stale %s.)",
src/potion.c:666: pline(
src/potion.c:670: pline("Fortunately, you have been immunized.");
src/potion.c:692: You("are shocked back to your senses!");
src/potion.c:699: pline("What a trippy feeling!");
src/potion.c:702: pline("Huh, What? Where am I?");
src/potion.c:710: pline("Ulch! That potion tasted foul!");
src/potion.c:739: You("are suddenly moving %sfaster.",
src/potion.c:742: Your("%s get new energy.",
src/potion.c:763: You(riseup, ceiling(u.ux,u.uy));
src/potion.c:771: pline("It tasted bad.");
src/potion.c:773: } else You(riseup, ceiling(u.ux,u.uy));
src/potion.c:777: else You("have an uneasy feeling.");
src/potion.c:788: You_feel("better.");
src/potion.c:794: You_feel("much better.");
src/potion.c:803: You_feel("completely healed.");
src/potion.c:830: You("hit your %s on the %s.",
src/potion.c:849: You_feel("lackluster.");
src/potion.c:851: pline("Magical energies course through your body.");
src/potion.c:867: pline("Ahh, a refreshing drink.");
src/potion.c:870: You("burn your %s.", body_part(FACE));
src/potion.c:875: pline("This tastes like castor oil.");
src/potion.c:877: pline("That was smooth!");
src/potion.c:884: pline("This tastes %s.", Hallucination ? "tangy" : "sour");
src/potion.c:886: pline("This burns%s!", otmp->blessed ? " a little" :
src/potion.c:896: You_feel("a little %s.", Hallucination ? "normal" : "strange");
src/potion.c:932: You("have a %s feeling for a moment, then it passes.",
src/potion.c:935: pline(txt);
src/potion.c:969: pline_The("%s crashes on your %s and breaks into shards.",
src/potion.c:974: if (!cansee(mon->mx,mon->my)) pline("Crash!");
src/potion.c:986: pline_The("%s crashes on %s and breaks into shards.",
src/potion.c:995: pline("%s.", Tobjnam(obj, "evaporate"));
src/potion.c:1004: You_feel("a little %s.", Hallucination ? "normal" : "strange");
src/potion.c:1009: pline("This burns%s!", obj->blessed ? " a little" :
src/potion.c:1033: pline("%s looks sound and hale again.", Monnam(mon));
src/potion.c:1042: pline("%s looks unharmed.", Monnam(mon));
src/potion.c:1052: pline("%s looks rather ill.", Monnam(mon));
src/potion.c:1065: pline("%s falls asleep.", Monnam(mon));
src/potion.c:1095: pline("%s %s in pain!", Monnam(mon),
src/potion.c:1105: pline("%s looks healthier.", Monnam(mon));
src/potion.c:1117: pline("%s rusts.", Monnam(mon));
src/potion.c:1129: pline("%s %s in pain!", Monnam(mon),
src/potion.c:1192: pline("Ulch! That potion smells terrible!");
src/potion.c:1195: Your("%s sting%s!",
src/potion.c:1238: You("have a momentary vision.");
src/potion.c:1243: You_feel("somewhat dizzy.");
src/potion.c:1249: pline("For an instant you %s!",
src/potion.c:1257: pline("%s seems to be holding you.", Something);
src/potion.c:1261: } else You("stiffen momentarily.");
src/potion.c:1266: You_feel("rather tired.");
src/potion.c:1270: } else You("yawn.");
src/potion.c:1273: if (!Fast) Your("knees seem more flexible now.");
src/potion.c:1280: pline("It suddenly gets dark.");
src/potion.c:1283: if (!Blind && !u.usleep) Your(vision_clears);
src/potion.c:1439: pline("It boils vigorously!");
src/potion.c:1440: You("are caught in the explosion!");
src/potion.c:1446: pline("%s %s%s.", Your_buf, aobjnam(obj,"dilute"),
src/potion.c:1449: You("dilute it, you pay for it.");
src/potion.c:1472: pline_The("scroll%s %s.",
src/potion.c:1476: You("erase it, you pay for it.");
src/potion.c:1488: pline("%s suddenly heats up; steam rises and it remains dry.",
src/potion.c:1493: pline_The("spellbook%s %s.",
src/potion.c:1497: You("erase it, you pay for it.");
src/potion.c:1512: pline("%s %s some%s.",
src/potion.c:1520: pline("%s %s wet.", Your_buf, aobjnam(obj,"get"));
src/potion.c:1568: pline("That is a potion bottle, not a Klein bottle!");
src/potion.c:1578: pline("%s %s %s.",
src/potion.c:1593: pline("%s %s with a%s %s aura.",
src/potion.c:1605: pline("%s %s %s.",
src/potion.c:1615: pline("%s %s with a%s %s aura.",
src/potion.c:1636: pline(nothing_happens);
src/potion.c:1659: pline("Nothing seems to happen.");
src/potion.c:1667: pline_The("potions mix...");
src/potion.c:1670: pline("BOOM! They explode!");
src/potion.c:1704: pline_The("mixture glows brightly and evaporates.");
src/potion.c:1714: pline_The("mixture bubbles%s.",
src/potion.c:1717: pline_The("mixture looks %s.",
src/potion.c:1729: if (!See_invisible) pline("Where did %s go?",
src/potion.c:1731: else You("notice a little haziness around %s.",
src/potion.c:1738: if (!See_invisible) pline("So that's where %s went!",
src/potion.c:1740: else pline_The("haziness around %s disappears.",
src/potion.c:1754: pline("%s forms a coating on %s.",
src/potion.c:1762: pline("A coating wears off %s.", the(xname(obj)));
src/potion.c:1777: pline("%s %s to burn for a moment.",
src/potion.c:1782: pline_The("burning oil %s %s.",
src/potion.c:1793: verbalize("You burnt it, you bought it!");
src/potion.c:1800: pline_The("potion spills and covers your %s with oil.",
src/potion.c:1813: pline("%s %s with an oily sheen.",
src/potion.c:1816: pline("%s %s less %s.",
src/potion.c:1847: pline("%s %s full.", Yname2(obj), otense(obj, "are"));
src/potion.c:1850: You("fill %s with oil.", yname(obj));
src/potion.c:1884: You("use it, you pay for it.");
src/potion.c:1903: pline_The("%spotion%s %s.", oldbuf,
src/potion.c:1924: pline("Interesting...");
src/potion.c:1937: pline("It turns out to be empty.");
src/potion.c:1942: pline("In a cloud of smoke, %s emerges!", a_monnam(mtmp));
src/potion.c:1943: pline("%s speaks.", Monnam(mtmp));
src/potion.c:1945: You("smell acrid fumes.");
src/potion.c:1946: pline("%s speaks.", Something);
src/potion.c:1955: case 0 : verbalize("I am in your debt. I will grant one wish!");
src/potion.c:1959: case 1 : verbalize("Thank you for freeing me!");
src/potion.c:1962: case 2 : verbalize("You freed me!");
src/potion.c:1966: case 3 : verbalize("It is about time!");
src/potion.c:1967: pline("%s vanishes.", Monnam(mtmp));
src/potion.c:1970: default: verbalize("You disturbed me, fool!");
src/potion.c:1996: You("multiply%s!", reason);
src/potion.c:2004: pline("%s multiplies%s!", Monnam(mon), reason);
src/pray.c:275: You_feel("more limber.");
src/pray.c:281: pline_The("slime disappears.");
src/pray.c:288: Your("amulet vanishes!");
src/pray.c:291: You("can breathe again.");
src/pray.c:296: You("are back on solid ground.");
src/pray.c:307: Your("%s feels content.", body_part(STOMACH));
src/pray.c:312: You_feel("better.");
src/pray.c:319: You_feel("much better.");
src/pray.c:335: Your("surroundings change.");
src/pray.c:355: Your("shape becomes uncertain.");
src/pray.c:374: Your("chain disappears.");
src/pray.c:396: Your("%s %s.", what ? what :
src/pray.c:405: pline("There's a tiger in your tank.");
src/pray.c:407: You_feel("in good health again.");
src/pray.c:421: Your("%s feel%s better.",
src/pray.c:446: pline("%s %s %s.",
src/pray.c:469: pline("Suddenly a bolt of lightning comes down at you from the heavens!");
src/pray.c:470: pline("It strikes %s!", mon_nam(u.ustuck));
src/pray.c:472: pline("%s fries to a crisp!", Monnam(u.ustuck));
src/pray.c:478: pline("%s seems unaffected.", Monnam(u.ustuck));
src/pray.c:480: pline("Suddenly, a bolt of lightning strikes you!");
src/pray.c:484: pline("For some reason you're unaffected.");
src/pray.c:489: pline("It seems not to affect you.");
src/pray.c:494: pline("%s is not deterred...", align_gname(resp_god));
src/pray.c:496: pline("A wide-angle disintegration beam aimed at you hits %s!",
src/pray.c:499: pline("%s fries to a crisp!", Monnam(u.ustuck));
src/pray.c:502: pline("%s seems unaffected.", Monnam(u.ustuck));
src/pray.c:504: pline("A wide-angle disintegration beam hits you!");
src/pray.c:524: You("bask in its %s glow for a minute...", NH_BLACK);
src/pray.c:529: verbalize("Thou cannot escape my wrath, mortal!");
src/pray.c:533: verbalize("Destroy %s, my servants!", uhim());
src/pray.c:544: You("fry to a crisp.");
src/pray.c:572: case 1: You_feel("that %s is %s.", align_gname(resp_god),
src/pray.c:578: pline("\"Thou %s, %s.\"",
src/pray.c:583: verbalize("Thou must relearn thy lessons!");
src/pray.c:595: pline("%s glow surrounds you.",
src/pray.c:601: verbalize("Thou durst %s me?",
src/pray.c:605: pline("\"Then die, %s!\"",
src/pray.c:626: pline("%s %s into %s %s.", str, vtense(str, "drop"),
src/pray.c:629: pline("%s %s %s your %s!", str,
src/pray.c:659: verbalize("I crown thee... The Hand of Elbereth!");
src/pray.c:665: verbalize("Thou shalt be my Envoy of Balance!");
src/pray.c:671: verbalize("Thou art chosen to %s for My Glory!",
src/pray.c:711: if (!Blind) Your("sword shines brightly for a moment.");
src/pray.c:724: Your("%s goes snicker-snack!", xname(obj));
src/pray.c:747: Your("%s hums ominously!", swordbuf);
src/pray.c:779: You_feel("unworthy.");
src/pray.c:794: You_feel("that %s is %s.", align_gname(g_align),
src/pray.c:866: Your("%s %s%s.", aobjnam(uwep, "softly glow"),
src/pray.c:868: else You_feel("the power of %s over your %s.",
src/pray.c:875: Your("%s with %s aura%s.",
src/pray.c:878: else You_feel("the blessing of %s over your %s.",
src/pray.c:890: Your("%s as good as new!",
src/pray.c:901: verbalize("Hark, %s!",
src/pray.c:903: verbalize(
src/pray.c:908: You_hear("a divine music...");
src/pray.c:909: pline("It sounds like: \"%s\".", tune);
src/pray.c:917: You("are surrounded by %s glow.", an(hcolor(NH_GOLDEN)));
src/pray.c:940: You_feel("the power of %s.", u_gname());
src/pray.c:941: else You("are surrounded by %s aura.",
src/pray.c:947: Your("%s %s.", aobjnam(otmp, "softly glow"),
src/pray.c:962: pline(msg, "Telepathy");
src/pray.c:966: pline(msg, "Speed");
src/pray.c:969: pline(msg, "Stealth");
src/pray.c:975: pline(msg, "my protection");
src/pray.c:977: verbalize("Use it wisely in my name!");
src/pray.c:1051: pline("%s potion%s on the altar glow%s %s for a moment.",
src/pray.c:1071: pline_The("voice of %s %s: %s%s%s", align_gname(g_align),
src/pray.c:1101: Your("sacrifice sprouts wings and a propeller and roars away!");
src/pray.c:1104: Your("sacrifice puffs up, swelling bigger and bigger, and pops!");
src/pray.c:1107: Your("sacrifice collapses into a cloud of dancing particles and fades away!");
src/pray.c:1111: Your("sacrifice disappears!");
src/pray.c:1112: else Your("sacrifice is consumed in a %s!",
src/pray.c:1128: You("are not standing on an altar.");
src/pray.c:1169: You("find the idea very satisfying.");
src/pray.c:1172: pline("You'll regret this infamous offense!");
src/pray.c:1178: pline_The("altar is stained with %s blood.", urace.adj);
src/pray.c:1189: pline(
src/pray.c:1199: pline_The("blood covers the altar!");
src/pray.c:1205: You("have summoned %s!", a_monnam(dmon));
src/pray.c:1208: You("are terrified, and unable to move.");
src/pray.c:1210: } else pline_The("%s.", demonless_msg);
src/pray.c:1228: pline("So this is how you repay loyalty?");
src/pray.c:1240: pline("Such an action is an insult to %s!",
src/pray.c:1249: You_feel("appropriately %s.", align_str(u.ualign.type));
src/pray.c:1250: else You_feel("you are thoroughly on the right path.");
src/pray.c:1266: You_feel("homesick.");
src/pray.c:1268: You_feel("an urge to return to the surface.");
src/pray.c:1276: You("offer the Amulet of Yendor to %s...", a_gname());
src/pray.c:1281: pline("%s accepts your gift, and gains dominion over %s...",
src/pray.c:1283: pline("%s is enraged...", u_gname());
src/pray.c:1284: pline("Fortunately, %s permits you to live...", a_gname());
src/pray.c:1285: pline("A cloud of %s smoke surrounds you...",
src/pray.c:1290: pline("An invisible choir sings, and you are bathed in radiance...");
src/pray.c:1293: verbalize("In return for thy service, I grant thee the gift of Immortality!");
src/pray.c:1294: You("ascend to the status of Demigod%s...",
src/pray.c:1303: You_hear("a nearby thunderclap.");
src/pray.c:1305: You("realize you have made a %s.",
src/pray.c:1320: pline(nothing_happens);
src/pray.c:1330: You_feel("the air around you grow charged...");
src/pray.c:1331: pline("Suddenly, you realize that %s has noticed you...", a_gname());
src/pray.c:1349: You("have a strong feeling that %s is angry...", u_gname());
src/pray.c:1351: pline("%s accepts your allegiance.", a_gname());
src/pray.c:1361: You("have a sudden sense of a new direction.");
src/pray.c:1369: pline("%s rejects your sacrifice!", a_gname());
src/pray.c:1378: You("sense a conflict between %s and %s.",
src/pray.c:1382: You_feel("the power of %s increase.", u_gname());
src/pray.c:1391: pline_The("altar glows %s.",
src/pray.c:1404: pline("Unluckily, you feel the power of %s decrease.",
src/pray.c:1424: pline("%s seems %s.", u_gname(),
src/pray.c:1429: pline("%s seems %s.", u_gname(), Hallucination ?
src/pray.c:1436: pline_The("gods seem tall.");
src/pray.c:1437: else You("have a feeling of inadequacy.");
src/pray.c:1443: You_feel("partially absolved.");
src/pray.c:1451: You("realize that the gods are not like you and I.");
src/pray.c:1453: You("have a hopeful feeling.");
src/pray.c:1457: pline("Overall, there is a smell of fried onions.");
src/pray.c:1459: You("have a feeling of reconciliation.");
src/pray.c:1492: You("think %s brushed your %s.",something, body_part(FOOT));
src/pray.c:1493: else You(Hallucination ?
src/pray.c:1516: pline_The("very idea of praying to a %s god is repugnant to you.",
src/pray.c:1522: You("begin praying to %s.", align_gname(p_aligntyp));
src/pray.c:1589: You("are surrounded by a shimmering light.");
src/pray.c:1607: You_feel("like you are falling apart.");
src/pray.c:1615: pline("Since you are in Gehennom, %s won't help you.",
src/pray.c:1669: You("don't know how to turn undead!");
src/pray.c:1678: pline("For some reason, %s seems to ignore you.", u_gname());
src/pray.c:1685: pline("Since you are in Gehennom, %s won't help you.", u_gname());
src/pray.c:1689: pline("Calling upon %s, you chant an arcane formula.", u_gname());
src/pray.c:1709: pline("Unfortunately, your voice falters.");
src/pray.c:1835: pline("A voice (could it be %s?) whispers:",
src/pray.c:1837: verbalize("Thou shalt pay, infidel!");
src/priest.c:102: pline("%s picks up %s.", Monnam(mtmp),
src/priest.c:168: Your("displaced image doesn't fool %s!",
src/priest.c:347: pline("%s intones:",
src/priest.c:366: verbalize(msg1);
src/priest.c:367: if (msg2) verbalize(msg2);
src/priest.c:373: You("have a%s forbidding feeling...",
src/priest.c:375: else You("experience a strange sense of peace.");
src/priest.c:379: case 0: You("have an eerie feeling..."); break;
src/priest.c:380: case 1: You_feel("like you are being watched."); break;
src/priest.c:381: default: pline("A shiver runs down your %s.",
src/priest.c:390: pline("An enormous ghost appears next to you!");
src/priest.c:391: else You("sense a presence close by!");
src/priest.c:395: You("are frightened to death, and unable to move.");
src/priest.c:414: pline("%s doesn't want anything to do with you!",
src/priest.c:430: pline("%s breaks out of %s reverie!",
src/priest.c:436: verbalize(cranky_msg[rn2(3)]);
src/priest.c:443: verbalize("Begone! Thou desecratest this holy place with thy presence.");
src/priest.c:452: pline("%s gives you %s for an ale.", Monnam(priest),
src/priest.c:466: pline("%s gives you %s for an ale.", Monnam(priest),
src/priest.c:471: pline("%s preaches the virtues of poverty.", Monnam(priest));
src/priest.c:474: pline("%s is not interested.", Monnam(priest));
src/priest.c:479: pline("%s asks you for a contribution for the temple.",
src/priest.c:482: verbalize("Thou shalt regret thine action!");
src/priest.c:486: if(u.ugold > (offer * 2L)) verbalize("Cheapskate.");
src/priest.c:488: if(money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate.");
src/priest.c:491: verbalize("I thank thee for thy contribution.");
src/priest.c:496: verbalize("Thou art indeed a pious individual.");
src/priest.c:504: verbalize("I bestow upon thee a blessing.");
src/priest.c:510: verbalize("Thy devotion has been rewarded.");
src/priest.c:516: verbalize("Thy selfless generosity is deeply appreciated.");
src/priest.c:647: pline("%s roars in anger: \"Thou shalt suffer!\"",
src/priest.c:651: pline("%s voice booms: \"How darest thou harm my servant!\"",
src/priest.c:655: pline("%s roars: \"Thou dost profane my shrine!\"",
src/quest.c:118: You("are currently %s instead of %s.",
src/quest.c:121: You("have converted.");
src/quest.c:123: You("are currently %d and require %d.",
src/quest.c:333: pline("%s speaks:", Monnam(mtmp));
src/quest.c:334: verbalize("I'm finally free!");
src/questpgr.c:44: pline("msgnum %d: delivery %c",
src/questpgr.c:367: pline(out_line);
src/read.c:52: You("break up the cookie and throw away the pieces.");
src/read.c:81: You_cant("feel any Braille writing.");
src/read.c:86: pline("It reads:");
src/read.c:93: pline("\"%s\"", buf);
src/read.c:98: pline(silly_thing_to, "read");
src/read.c:107: pline("Being blind, you cannot read the %s.", what);
src/read.c:128: pline("As you %s the formula on it, the scroll disappears.",
src/read.c:131: pline("As you read the scroll, it disappears.");
src/read.c:134: pline("Being so trippy, you screw up...");
src/read.c:136: pline("Being confused, you mis%s the magic words...",
src/read.c:159: if (obj->blessed) pline(nothing_happens);
src/read.c:165: Your("%s %s briefly.",xname(obj), otense(obj, "vibrate"));
src/read.c:166: } else pline(nothing_happens);
src/read.c:174: Your("%s %s briefly.", xname(otmp),
src/read.c:183: Your("%s %s%s%s for a moment.",
src/read.c:278: Your("%s %s momentarily, then %s!",
src/read.c:287: Your("%s spins %sclockwise for a moment.",
src/read.c:321: Your("marker seems permanently dried out.");
src/read.c:323: pline(nothing_happens);
src/read.c:358: pline("%s out!", Tobjnam(obj, "go"));
src/read.c:381: } else pline(nothing_happens);
src/read.c:425: You("have a feeling of loss.");
src/read.c:661: pline("This seems to be junk mail addressed to the finder of the Eye of Larn.");
src/read.c:687: Your("%s %s warm for a moment.",
src/read.c:691: Your("%s %s covered by a %s %s %s!",
src/read.c:701: Your("%s %s as good as new!",
src/read.c:724: Your("%s violently %s%s%s for a while, then %s.",
src/read.c:746: Your("%s merges and hardens!", xname(otmp));
src/read.c:760: Your("%s %s%s%s%s for a %s.",
src/read.c:778: Your("%s suddenly %s %s.",
src/read.c:806: Your("%s %s.", xname(otmp), otense(otmp, "vibrate"));
src/read.c:815: if(!HConfusion) You_feel("confused.");
src/read.c:819: Your("%s begin to %s%s.",
src/read.c:825: pline("A %s%s surrounds your %s.",
src/read.c:833: Your("%s%s %s%s.",
src/read.c:841: Your("%s tingle %s sharply.",
src/read.c:845: Your("%s glow a%s brilliant %s.",
src/read.c:875: You_hear("%s in the distance.",
src/read.c:879: You_hear("%s close by.",
src/read.c:886: You("don't remember there being any magic words on this scroll.");
src/read.c:888: pline("This scroll seems to be blank.");
src/read.c:896: You_feel("the power of the Force against you!");
src/read.c:898: You_feel("like you need some help.");
src/read.c:901: You_feel("in touch with the Universal Oneness.");
src/read.c:903: You_feel("like someone is helping you.");
src/read.c:906: pline_The("scroll disintegrates.");
src/read.c:967: Your("weapon feels warm for a moment.");
src/read.c:970: Your("%s covered by a %s %s %s!",
src/read.c:978: Your("%s as good as new!",
src/read.c:1003: You("have found a scroll of genocide!");
src/read.c:1040: You("identify this as an identify scroll.");
src/read.c:1042: pline("This is an identify scroll.");
src/read.c:1058: You_feel("charged up!");
src/read.c:1067: pline("This is a charging scroll.");
src/read.c:1074: Your("mind is filled with crazy lines!");
src/read.c:1076: pline("Wow! Modern art.");
src/read.c:1078: Your("%s spins in bewilderment.", body_part(HEAD));
src/read.c:1094: Your("%s spins as %s blocks the spell!", body_part(HEAD), something);
src/read.c:1098: pline("A map coalesces in your mind!");
src/read.c:1104: pline("Unfortunately, you can't grasp the details.");
src/read.c:1112: Your("mind releases itself from mundane concerns.");
src/read.c:1114: pline("As your mind turns inward on itself, you forget everything else.");
src/read.c:1116: pline("Who was that Maud person anyway?");
src/read.c:1118: pline("Thinking of Maud you forget everything else.");
src/read.c:1134: pline("Oh, look, what a pretty fire in your %s.",
src/read.c:1136: else You_feel("a pleasant warmth in your %s.",
src/read.c:1139: pline_The("scroll catches fire and you burn your %s.",
src/read.c:1146: pline_The("water around you vaporizes violently!");
src/read.c:1148: pline_The("scroll erupts in a tower of flame!");
src/read.c:1164: pline_The("%s rumbles %s you!", ceiling(u.ux,u.uy),
src/read.c:1199: pline("%s is hit by %s!", Monnam(mtmp),
src/read.c:1208: pline("Fortunately, %s is wearing a hard helmet.", mon_nam(mtmp));
src/read.c:1210: You_hear("a clanging sound.");
src/read.c:1214: pline("%s's %s does not protect %s.",
src/read.c:1247: You("are hit by %s!", doname(otmp2));
src/read.c:1251: pline("Fortunately, you are wearing a hard helmet.");
src/read.c:1254: Your("%s does not protect you.",
src/read.c:1273: You_feel("guilty.");
src/read.c:1281: You("have found a scroll of stinking cloud!");
src/read.c:1283: pline("Where do you want to center the cloud?");
src/read.c:1287: pline(Never_mind);
src/read.c:1291: You("smell rotten eggs.");
src/read.c:1309: Your("%s vibrates violently, and explodes!",xname(obj));
src/read.c:1346: pline("It seems even darker in here than before.");
src/read.c:1350: pline("Suddenly, the only light left comes from %s!",
src/read.c:1353: You("are surrounded by darkness!");
src/read.c:1365: pline("%s %s is lit.",
src/read.c:1370: pline("%s shines briefly.",
src/read.c:1373: pline("%s glistens.", Monnam(u.ustuck));
src/read.c:1376: pline("A lit field surrounds you!");
src/read.c:1436: pline(thats_enough_tries);
src/read.c:1477: pline("All such monsters are already nonexistent.");
src/read.c:1480: You("aren't permitted to genocide such monsters.");
src/read.c:1493: pline("Eliminated %d monster%s.", gonecnt, plur(gonecnt));
src/read.c:1497: pline("That symbol does not represent any monster.");
src/read.c:1519: pline("Wiped out all %s.", nam);
src/read.c:1523: if (!feel_dead++) You("die.");
src/read.c:1536: if (!feel_dead++) You_feel("dead inside.");
src/read.c:1538: if (!feel_dead++) You("die.");
src/read.c:1544: pline("All %s are already nonexistent.", nam);
src/read.c:1564: You("aren't permitted to genocide %s%s.",
src/read.c:1605: pline(thats_enough_tries);
src/read.c:1624: pline("Such creatures %s exist in this world.",
src/read.c:1643: pline("A thunderous voice booms through the caverns:");
src/read.c:1644: verbalize("No, mortal! That will not be done.");
src/read.c:1672: pline("Wiped out %s%s.", which,
src/read.c:1704: You_feel("dead inside.");
src/read.c:1726: pline("Sent in some %s.", makeplural(buf));
src/read.c:1728: pline(nothing_happens);
src/read.c:1737: You("are being punished for your misbehavior!");
src/read.c:1739: Your("iron ball gets heavier.");
src/read.c:1744: pline("A ball and chain appears, then falls away.");
src/read.c:1844: pline("I've never heard of such monsters.");
src/read.c:1848: pline(thats_enough_tries);
src/rect.c:139: if (wizard) pline("MAXRECT may be too small.");
src/region.c:448: pline(regions[i]->leave_msg);
src/region.c:459: pline(regions[i]->enter_msg);
src/region.c:818: You("bump into %s. Ouch!",
src/region.c:822: pline("Ouch!");
src/region.c:826: pline("%s bumps into %s!", Monnam(mtmp), something);
src/region.c:913: pline("%s is burning your %s!", Something, makeplural(body_part(LUNG)));
src/region.c:914: You("cough and spit blood!");
src/region.c:918: You("cough!");
src/region.c:927: pline("%s coughs!", Monnam(mtmp));
src/restore.c:121: if (!quietly) pline("Finishing off %s...", xname(otmp));
src/restore.c:370: pline("Saved game was not yours.");
src/restore.c:391: u.ux = u.uy = 0; /* affects pline() [hence You()] */
src/restore.c:392: You("were not healthy enough to survive restoration.");
src/restore.c:504: pline("Not enough space on `%s' to restore your game.",
src/restore.c:530: pline("Be seeing you...");
src/restore.c:596: You("return to level %d in %s%s.",
src/restore.c:688: pline("Strange, this map is not as I remember it.");
src/restore.c:689: pline("Somebody is trying some trickery here...");
src/restore.c:690: pline("This game is void.");
src/restore.c:740: if (wizard) pline(trickbuf);
src/restore.c:1082: pline("Read %d instead of %u bytes.", rlen, len);
src/rumors.c:131: pline("Can't open rumors file!");
src/rumors.c:155: pline(fortune_msg);
src/rumors.c:156: pline("What a pity that you cannot read it!");
src/rumors.c:166: pline("True to her word, the Oracle %ssays: ",
src/rumors.c:169: verbalize("%s", line);
src/rumors.c:173: pline(fortune_msg);
src/rumors.c:176: pline("It reads:");
src/rumors.c:179: pline("%s", line);
src/rumors.c:281: pline("Can't open oracles file!");
src/rumors.c:300: There("is no one here to consult.");
src/rumors.c:303: pline("%s is in no mood for consultations.", Monnam(oracl));
src/rumors.c:310: You("have no money.");
src/rumors.c:327: You("don't even have enough money for that!");
src/save.c:63: pline("Saving...");
src/save.c:142: There("seems to be an old save file.");
src/save.c:154: HUP pline("Cannot open save file.");
src/save.c:192: There("is insufficient space on SAVE disk.");
src/save.c:193: pline("Require %ld bytes but only have %ld.", needed, fds);
src/save.c:247: HUP pline("%s", whynot);
src/save.c:353: pline("%s", whynot);
src/save.c:354: pline("Probably someone removed it.");
src/save.c:365: pline("%s", whynot);
src/save.c:373: pline("%s", whynot);
src/save.c:1041: pline("Swapping in `%s'.", from);
src/save.c:1073: pline("Swapping out `%s'.", from);
src/shk.c:146: You("have no room for the money!");
src/shk.c:338: pline("An alarm sounds!");
src/shk.c:347: pline("But no one seems to respond to it.");
src/shk.c:359: pline_The("Keystone Kops appear!");
src/shk.c:366: pline_The("Keystone Kops are after you!");
src/shk.c:425: verbalize(NOTANGRY(shkp) ?
src/shk.c:480: Your("credit of %ld %s is used to cover your shopping bill.",
src/shk.c:484: You("escaped the shop without paying!");
src/shk.c:492: You("stole %ld %s worth of merchandise.",
src/shk.c:519: pline(no_shk);
src/shk.c:531: pline(no_shk);
src/shk.c:552: pline("%s senses your presence.", shkname(shkp));
src/shk.c:553: verbalize("Invisible customers are not welcome!");
src/shk.c:560: verbalize("So, %s, you dare return to %s %s?!",
src/shk.c:565: pline("%s mutters imprecations against shoplifters.", shkname(shkp));
src/shk.c:567: verbalize("%s, %s! Welcome%s to %s %s!",
src/shk.c:598: verbalize(NOTANGRY(shkp) ?
src/shk.c:605: verbalize(NOTANGRY(shkp) ?
src/shk.c:680: You("have no credit or debt in here.");
src/shk.c:692: You("have %ld %s credit at %s %s.",
src/shk.c:696: You("have no credit in here.");
src/shk.c:698: You("owe %s %ld %s.",
src/shk.c:701: You("don't owe any money here.");
src/shk.c:758: if (!obj->unpaid) pline("onbill: paid obj on bill?");
src/shk.c:762: if(obj->unpaid & !silent) pline("onbill: unpaid obj not on bill?");
src/shk.c:850: pline_The("price is deducted from your credit.");
src/shk.c:854: pline_The("price is partially covered by your credit.");
src/shk.c:900: You_feel("vaguely apprehensive.");
src/shk.c:965: pline("%s %s.", Monnam(shkp),
src/shk.c:1006: pline("Satisfied, %s suddenly disappears!", shk_nam);
src/shk.c:1008: pline("%s calms down.", Monnam(shkp));
src/shk.c:1058: pline("%s %s!", Monnam(shkp),
src/shk.c:1126: There("appears to be no shopkeeper here to receive your payment.");
src/shk.c:1131: You_cant("see...");
src/shk.c:1147: pline("%s is not near enough to receive your payment.",
src/shk.c:1156: pline("Pay whom?");
src/shk.c:1164: pline("Try again...");
src/shk.c:1168: You("are generous to yourself.");
src/shk.c:1173: There("is no one there to receive your payment.");
src/shk.c:1177: pline("%s is not interested in your payment.",
src/shk.c:1182: pline("%s is too far to receive your payment.",
src/shk.c:1191: pline("dopay: null shkp.");
src/shk.c:1204: pline("%s %s.", Monnam(shkp),
src/shk.c:1214: You("do not owe %s anything.", mon_nam(shkp));
src/shk.c:1220: You("%shave no money.", stashed_gold ? "seem to " : "");
src/shk.c:1222: pline("But you have some gold stashed away.");
src/shk.c:1230: You("give %s the %ld gold piece%s %s asked for.",
src/shk.c:1234: You("give %s all your%s gold.", mon_nam(shkp),
src/shk.c:1241: if (stashed_gold) pline("But you have hidden gold!");
src/shk.c:1248: pline("Unfortunately, %s doesn't look satisfied.",
src/shk.c:1262: You("do not owe %s anything.", mon_nam(shkp));
src/shk.c:1268: pline(no_money, stashed_gold ? " seem to" : "");
src/shk.c:1270: pline("%s is after blood, not money!", Monnam(shkp));
src/shk.c:1280: pline(no_money, stashed_gold ? " seem to" : "");
src/shk.c:1281: else pline(not_enough_money, mhim(shkp));
src/shk.c:1284: pline("But since %s shop has been robbed recently,",
src/shk.c:1286: pline("you %scompensate %s for %s losses.",
src/shk.c:1303: pline("%s is after your hide, not your money!",
src/shk.c:1312: pline(no_money, stashed_gold ? " seem to" : "");
src/shk.c:1313: else pline(not_enough_money, mhim(shkp));
src/shk.c:1316: You("try to appease %s by giving %s 1000 gold pieces.",
src/shk.c:1323: pline("But %s is as angry as ever.", mon_nam(shkp));
src/shk.c:1348: pline(sbuf);
src/shk.c:1354: pline("But you don't%s have enough gold%s.",
src/shk.c:1363: Your("debt is covered by your credit.");
src/shk.c:1373: You("pay that debt.");
src/shk.c:1386: pline("That debt is partially offset by your credit.");
src/shk.c:1387: You("pay the remainder.");
src/shk.c:1402: You("%shave no money or credit%s.",
src/shk.c:1412: You("don't have enough money to buy%s the item%s you picked.",
src/shk.c:1415: pline("Maybe you have some gold stashed away?");
src/shk.c:1474: verbalize("Thank you for shopping in %s %s!",
src/shk.c:1513: You("%shave no money or credit left.",
src/shk.c:1542: verbalize("%s for the other %s before buying %s.",
src/shk.c:1553: You("don't%s have gold%s enough to pay for %s.",
src/shk.c:1654: pline("%s %slooks at your corpse%s and %s.",
src/shk.c:1671: pline("%s gratefully inherits all your possessions.",
src/shk.c:1711: pline("%s %s all your possessions.",
src/shk.c:1724: pline("%s %s the %ld %s %sowed %s.",
src/shk.c:2094: You("got that for free!");
src/shk.c:2182: pline(fmtbuf, obj_name, (obj->quan > 1) ? "them" : "it",
src/shk.c:2185: You(fmt, obj_name, amt, plur(amt), arg);
src/shk.c:2211: You("got that for free!");
src/shk.c:2263: pline("%s has no interest in %s.", Monnam(shkp),
src/shk.c:2282: pline("%s; only %ld %s %s.\"", buf, ltmp,
src/shk.c:2286: pline("%s will cost you %ld %s%s.",
src/shk.c:2290: if(ltmp) pline_The("list price of %s is %ld %s%s.",
src/shk.c:2293: else pline("%s does not notice.", Monnam(shkp));
src/shk.c:2486: You("have %ld %s credit remaining.",
src/shk.c:2490: You("have no credit remaining.");
src/shk.c:2496: You("%sowe %s %ld %s!", still,
src/shk.c:2499: You("%sowe %s %ld %s for %s!", still,
src/shk.c:2508: Norep("%s booms: \"%s, you are a thief!\"",
src/shk.c:2510: } else Norep("You hear a scream, \"Thief!\"");
src/shk.c:2590: pline("%s seems uninterested.", Monnam(shkp));
src/shk.c:2599: pline("Thank you, scum!");
src/shk.c:2609: if(offer) verbalize(
src/shk.c:2625: Your("debt is %spaid off.",
src/shk.c:2634: Your("debt is paid off.");
src/shk.c:2636: pline("%ld %s %s added to your credit.",
src/shk.c:2658: pline("%s seems uninterested%s.", Monnam(shkp),
src/shk.c:2677: pline("%s cannot pay you at present.", Monnam(shkp));
src/shk.c:2900: verbalize("Out of my way, scum!");
src/shk.c:2902: pline("%s nimbly%s catches %s.",
src/shk.c:3033: pline("Suddenly, %s section%s of wall close%s up!",
src/shk.c:3038: pline_The("shop door reappears!");
src/shk.c:3040: pline_The("floor is repaired!");
src/shk.c:3043: pline("Suddenly, the shop door reappears!");
src/shk.c:3045: pline("Suddenly, the floor damage is gone!");
src/shk.c:3047: pline("Suddenly, the trap is removed from the floor!");
src/shk.c:3049: You_feel("more claustrophobic than before.");
src/shk.c:3051: Norep("The dungeon acoustics noticeably change.");
src/shk.c:3144: verbalize("Get your junk out of my wall!");
src/shk.c:3215: Your("displaced image doesn't fool %s!",
src/shk.c:3222: verbalize("%s, %s! I was looking for %s.",
src/shk.c:3228: verbalize("%s, %s! Didn't you forget to pay?",
src/shk.c:3232: pline("%s doesn't like customers who don't pay.",
src/shk.c:3350: You_feel("like a common thief.");
src/shk.c:3359: verbalize(
src/shk.c:3363: verbalize("%s, do not damage the floor here!",
src/shk.c:3367: You_feel("like a common thief.");
src/shk.c:3381: pline("%s curses %s inability to grab your backpack!",
src/shk.c:3392: pline("%s curses you in anger and frustration!",
src/shk.c:3397: pline("%s %s, and %s your backpack!",
src/shk.c:3401: pline("%s %s your backpack!", shkname(shkp), grabs);
src/shk.c:3530: pline("%s leaps towards you!", shkname(shkp));
src/shk.c:3543: You_hear("an angry voice:");
src/shk.c:3544: verbalize("Out of my way, scum!");
src/shk.c:3565: pline("%s shouts:", shkname(shkp));
src/shk.c:3566: verbalize("Who dared %s my %s?", dmgstr,
src/shk.c:3570: verbalize("How dare you %s my %s?", dmgstr,
src/shk.c:3577: if (Invis) Your("invisibility does not fool %s!", shkname(shkp));
src/shk.c:3589: pline("Mollified, %s accepts your restitution.",
src/shk.c:3595: verbalize("Oh, yes! You'll pay!");
src/shk.c:3675: pline("%s!", buf); /* buf still contains the string */
src/shk.c:3681: pline("%s, price %ld %s%s%s", doname(first_obj),
src/shk.c:3749: pline("%s asks whether you've seen any untended shops recently.",
src/shk.c:3759: pline("%s mentions how much %s dislikes %s customers.",
src/shk.c:3764: verbalize("%s %s! I was looking for %s.",
src/shk.c:3768: verbalize("%s %s! Didn't you forget to pay?",
src/shk.c:3773: pline("%s says that your bill comes to %ld %s.",
src/shk.c:3776: pline("%s reminds you that you owe %s %ld %s.",
src/shk.c:3780: pline("%s encourages you to use your %ld %s of credit.",
src/shk.c:3783: pline("%s complains about a recent robbery.", shkname(shkp));
src/shk.c:3789: pline("%s complains that business is bad.", shkname(shkp));
src/shk.c:3795: pline("%s says that business is good.", shkname(shkp));
src/shk.c:3797: pline(Izchak_speaks[rn2(SIZE(Izchak_speaks))],shkname(shkp));
src/shk.c:3799: pline("%s talks about the problem of shoplifters.",shkname(shkp));
src/shk.c:3818: pline_The("Kop%s (disappointed) vanish%s into thin air.",
src/shk.c:3917: verbalize(fmt, arg1, arg2, tmp, currency(tmp));
src/shk.c:3946: Your("credit is reduced by %ld %s.",
src/shk.c:3948: else Your("credit is erased.");
src/shk.c:3953: Your("credit is erased.");
src/shk.c:3955: Your("debt increases by %ld %s.",
src/shk.c:3957: else You("owe %s %ld %s.",
src/shk.c:3990: pline("%s%s blocks your way!", shkname(shkp),
src/shk.c:4029: pline("%s%s blocks your way!", shkname(shkp),
src/shknam.c:372: pline("Where is shopdoor?");
src/shknam.c:373: pline("Room at (%d,%d),(%d,%d).",
src/shknam.c:375: pline("doormax=%d doorct=%d fdoor=%d",
src/shknam.c:378: pline("door [%d,%d]", doors[sh].x, doors[sh].y);
src/sit.c:13: You_feel("a strange sensation.");
src/sit.c:15: You("notice you have no gold!");
src/sit.c:30: You_feel("a strange sensation.");
src/sit.c:32: You("notice you have no money!");
src/sit.c:48: You("are already sitting on %s.", mon_nam(u.usteed));
src/sit.c:55: You("tumble in place.");
src/sit.c:57: You("are sitting on air.");
src/sit.c:67: You("sit on %s.", the(xname(obj)));
src/sit.c:69: pline("It's not very comfortable...");
src/sit.c:77: You_cant("sit down with your %s in the bear trap.", body_part(FOOT));
src/sit.c:81: You("sit down on a spike. Ouch!");
src/sit.c:85: You("sit down in the pit.");
src/sit.c:88: You("sit in the spider web and get entangled further!");
src/sit.c:92: You("sit in the lava!");
src/sit.c:96: You_cant("maneuver to sit!");
src/sit.c:100: You("sit down.");
src/sit.c:105: There("are no cushions floating nearby.");
src/sit.c:107: You("sit down on the muddy bottom.");
src/sit.c:110: You("sit in the water.");
src/sit.c:118: You(sit_message, defsyms[S_sink].explanation);
src/sit.c:119: Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside");
src/sit.c:123: You(sit_message, defsyms[S_altar].explanation);
src/sit.c:128: You(sit_message, defsyms[S_grave].explanation);
src/sit.c:132: You(sit_message, "stairs");
src/sit.c:136: You(sit_message, "ladder");
src/sit.c:141: You(sit_message, "lava");
src/sit.c:144: pline_The("lava feels warm.");
src/sit.c:147: pline_The("lava burns you!");
src/sit.c:153: You(sit_message, defsyms[S_ice].explanation);
src/sit.c:154: if (!Cold_resistance) pline_The("ice feels cold.");
src/sit.c:158: You(sit_message, "drawbridge");
src/sit.c:162: You(sit_message, defsyms[S_throne].explanation);
src/sit.c:173: pline("A%s electric shock shoots through your body!",
src/sit.c:180: You_feel("much, much better!");
src/sit.c:197: You_feel("your luck is changing.");
src/sit.c:205: pline("A voice echoes:");
src/sit.c:206: verbalize("Thy audience hath been summoned, %s!",
src/sit.c:213: pline("A voice echoes:");
src/sit.c:214: verbalize("By thy Imperious order, %s...",
src/sit.c:219: pline("A voice echoes:");
src/sit.c:220: verbalize("A curse upon thee for sitting upon this most holy throne!");
src/sit.c:228: pline(
src/sit.c:233: pline("An image forms in your mind.");
src/sit.c:237: Your("vision becomes clear.");
src/sit.c:244: You_feel("threatened.");
src/sit.c:248: You_feel("a wrenching sensation.");
src/sit.c:253: You("are granted an insight!");
src/sit.c:260: Your("mind turns into a pretzel!");
src/sit.c:268: You_feel("very comfortable here.");
src/sit.c:270: You_feel("somehow out of place...");
src/sit.c:276: pline_The("throne vanishes in a puff of logic.");
src/sit.c:284: pline("Males can't lay eggs!");
src/sit.c:289: You("don't have enough energy to lay an egg.");
src/sit.c:300: You("lay an egg.");
src/sit.c:305: There("are no seats in here!");
src/sit.c:307: pline("Having fun sitting on the %s?", surface(u.ux,u.uy));
src/sit.c:320: You(mal_aura, "the magic-absorbing blade");
src/sit.c:326: You(mal_aura, "you");
src/sit.c:353: pline("%s!", Tobjnam(otmp, "resist"));
src/sit.c:375: pline("%s %s %s.",
src/sit.c:391: You_feel("warmer.");
src/sit.c:396: You_feel("less jumpy.");
src/sit.c:401: You_feel("a little sick!");
src/sit.c:408: Your("senses fail!");
src/sit.c:413: You_feel("cooler.");
src/sit.c:418: You_feel("paranoid.");
src/sit.c:423: You("%s!", Hallucination ? "tawt you taw a puttie tat"
src/sit.c:429: You_feel("slower.");
src/sit.c:434: You_feel("clumsy.");
src/sit.c:439: You_feel("vulnerable.");
src/sit.c:444: You_feel("less attractive.");
src/sounds.c:56: You_hear(fountain_msg[rn2(3)+hallu]);
src/sounds.c:65: You_hear(sink_msg[rn2(2)+hallu]);
src/sounds.c:84: if (which != 2) You_hear(throne_msg[which]);
src/sounds.c:85: else pline(throne_msg[2], uhis());
src/sounds.c:96: You(swamp_msg[rn2(2)+hallu]);
src/sounds.c:125: You_hear(!hallu ? "someone counting money." :
src/sounds.c:128: You_hear("someone searching.");
src/sounds.c:134: You_hear("the footsteps of a guard on patrol.");
src/sounds.c:137: You_hear("Ebenezer Scrooge!");
src/sounds.c:149: You_hear("a low buzzing.");
src/sounds.c:152: You_hear("an angry drone.");
src/sounds.c:155: You_hear("bees in your %sbonnet!",
src/sounds.c:170: You("suddenly realize it is unnaturally quiet.");
src/sounds.c:173: pline_The("%s on the back of your %s stands up.",
src/sounds.c:177: pline_The("%s on your %s seems to stand up.",
src/sounds.c:204: You_hear(barracks_msg[rn2(3)+hallu]);
src/sounds.c:219: You_hear(zoo_msg[rn2(2)+hallu]);
src/sounds.c:237: You_hear(shop_msg[rn2(2)+hallu]);
src/sounds.c:255: You_hear(ora_msg[rn2(3)+hallu*2]);
src/sounds.c:327: pline("%s %s!", Monnam(mtmp), vtense((char *)0, growl_verb));
src/sounds.c:368: pline("%s %s!", Monnam(mtmp), vtense((char *)0, yelp_verb));
src/sounds.c:400: pline("%s %s.", Monnam(mtmp), vtense((char *)0, whimper_verb));
src/sounds.c:421: verbalize("I'm hungry.");
src/sounds.c:430: *verbl_msg = 0; /* verbalize() */
src/sounds.c:538: pline("%s throws back %s head and lets out a blood curdling %s!",
src/sounds.c:628: pline("%s rattles noisily.", Monnam(mtmp));
src/sounds.c:629: You("freeze for a moment.");
src/sounds.c:656: case 0: pline("%s boasts about %s gem collection.",
src/sounds.c:747: verbalize("Just the facts, %s.",
src/sounds.c:818: if (pline_msg) pline("%s %s", Monnam(mtmp), pline_msg);
src/sounds.c:819: else if (verbl_msg) verbalize(verbl_msg);
src/sounds.c:843: pline("As %s, you cannot speak.", an(youmonst.data->mname));
src/sounds.c:847: You_cant("speak. You're choking!");
src/sounds.c:851: pline("They won't hear you out there.");
src/sounds.c:855: Your("speech is unintelligible underwater.");
src/sounds.c:881: pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down");
src/sounds.c:891: You("discover that your other head makes boring conversation.");
src/sounds.c:895: pline("Talking to yourself is a bad habit for a dungeoneer.");
src/sounds.c:912: pline("%s seems not to notice you.", Monnam(mtmp));
src/sounds.c:922: pline("%s is eating noisily.", Monnam(mtmp));
src/spell.c:116: You_feel("a wrenching sensation.");
src/spell.c:120: You_feel("threatened.");
src/spell.c:130: pline("These runes were just too much to comprehend.");
src/spell.c:134: pline_The("book was coated with contact poison!");
src/spell.c:137: Your("gloves seem unaffected.");
src/spell.c:142: Your("gloves corrode%s!",
src/spell.c:149: Your("gloves %s completely corroded.",
src/spell.c:163: pline_The("book %s, but you are unharmed!", explodes);
src/spell.c:165: pline("As you read the book, it %s in your %s!",
src/spell.c:186: pline(
src/spell.c:189: You("accidentally tear the spellbook to pieces.");
src/spell.c:196: You("find yourself reading the %s line over and over again.",
src/spell.c:210: You("turn the pages of the Book of the Dead...");
src/spell.c:220: pline_The("runes appear scrambled. You can't read them!");
src/spell.c:225: pline("A chill runs down your %s.", body_part(SPINE));
src/spell.c:226: if(!u.uhave.bell) You_hear("a faint chime...");
src/spell.c:227: if(!u.uhave.menorah) pline("Vlad's doppelganger is amused.");
src/spell.c:245: pline_The("invocation fails!");
src/spell.c:246: pline("At least one of your artifacts is cursed...");
src/spell.c:258: You("have a feeling that %s is amiss...", something);
src/spell.c:268: You("raised the dead!");
src/spell.c:303: Your("ancestors are annoyed with you!");
src/spell.c:306: pline_The("headstones in the cemetery begin to move!");
src/spell.c:309: pline("Oh my! Your name appears in the book!");
src/spell.c:349: pline("This spellbook is too faint to be read any more.");
src/spell.c:352: Your("knowledge of %s is keener.", splname);
src/spell.c:357: You("know %s quite well already.", splname);
src/spell.c:369: You(i > 0 ? "add %s to your repertoire." : "learn %s.",
src/spell.c:401: You("continue your efforts to memorize the spell.");
src/spell.c:405: pline("This spellbook is all blank.");
src/spell.c:469: if (!gone) pline_The("spellbook crumbles to dust!");
src/spell.c:487: You("begin to %s the runes.",
src/spell.c:545: You("don't know any spells right now.");
src/spell.c:572: You("don't know that spell.");
src/spell.c:664: pline_The("%s haze around you becomes more dense.",
src/spell.c:667: pline_The("%s around you begins to shimmer with %s haze.",
src/spell.c:679: Your("skin feels warm for a moment.");
src/spell.c:728: Your("knowledge of this spell is twisted.");
src/spell.c:729: pline("It invokes nightmarish images in your mind...");
src/spell.c:733: You("strain to recall the spell.");
src/spell.c:735: Your("knowledge of this spell is growing faint.");
src/spell.c:740: You("are too hungry to cast that spell.");
src/spell.c:743: You("lack the strength to cast spells.");
src/spell.c:749: Your("arms are not free to cast!");
src/spell.c:754: You_feel("the amulet draining your energy away.");
src/spell.c:758: You("don't have enough energy to cast that spell.");
src/spell.c:800: You("fail to cast the spell correctly.");
src/spell.c:882: pline_The("magical energy is released!");
src/spell.c:927: if (Sick) You("are no longer ill.");
src/spell.c:929: pline_The("slime disappears!");
src/spell.c:943: You("sense a pointy hat on top of your %s.",
src/spell.c:951: pline(nothing_happens);
src/spell.c:973: pline("You're joking! In this weather?"); return 0;
src/spell.c:975: You("had better wait for the sun to come out."); return 0;
src/spell.c:978: pline("Where do you want to cast the spell?");
src/spell.c:985: pline_The("spell dissipates over the distance!");
src/spell.c:988: pline_The("spell is cut short!");
src/spell.c:994: Your("mind fails to lock onto that location!");
src/spell.c:1031: You("don't know any spells right now.");
src/spell.c:1249: pline("Error: Spell %s already known.",
src/steal.c:51: pline("%s quickly snatches some gold from between your %s!",
src/steal.c:60: Your("purse feels lighter.");
src/steal.c:120: pline("%s quickly snatches some gold from between your %s!",
src/steal.c:133: Your("purse feels lighter.");
src/steal.c:161: pline("%s steals %s!", Monnam(mtmp), doname(otmp));
src/steal.c:254: pline("Somebody tries to rob you, but finds nothing to steal.");
src/steal.c:256: pline("%s tries to rob you, but there is nothing to steal!",
src/steal.c:323: pline("%s tries to %s your %s but gives up.",
src/steal.c:372: pline("%s charms you. You gladly %s your %s.",
src/steal.c:378: pline("%s seduces you and %s off your %s.",
src/steal.c:417: pline("%s stole %s.", named ? "She" : Monnam(mtmp), doname(otmp));
src/steal.c:455: pline("%s out.", Tobjnam(otmp, "go"));
src/steal.c:512: pline("%s stole %s!", Monnam(mtmp), doname(otmp));
src/steal.c:547: pline("%s drops %s.", Monnam(mon), distant_name(obj, doname));
src/steal.c:623: pline("%s drops %ld gold piece%s.", Monnam(mtmp),
src/steed.c:21: You("aren't skilled enough to reach from %s.", y_monnam(u.usteed));
src/steed.c:52: You("have no hands!"); /* not `body_part(HAND)' */
src/steed.c:55: You("have no free %s.", body_part(HAND));
src/steed.c:61: pline(Never_mind);
src/steed.c:65: pline("Saddle yourself? Very funny...");
src/steed.c:71: pline("I see nobody there.");
src/steed.c:78: pline("%s doesn't need another one.", Monnam(mtmp));
src/steed.c:85: You("touch %s.", mon_nam(mtmp));
src/steed.c:92: pline("Shame on you!");
src/steed.c:98: pline("I think %s would mind.", mon_nam(mtmp));
src/steed.c:102: You_cant("saddle such a creature.");
src/steed.c:141: You("put the saddle on %s.", mon_nam(mtmp));
src/steed.c:152: pline("%s resists!", Monnam(mtmp));
src/steed.c:201: You("are already riding %s.", mon_nam(u.usteed));
src/steed.c:207: pline("Maybe you should find a designated driver.");
src/steed.c:221: Your("%s are in no shape for riding.", makeplural(body_part(LEG)));
src/steed.c:232: You("won't fit on a saddle.");
src/steed.c:236: You_cant("do that while carrying so much stuff.");
src/steed.c:245: pline("I see nobody there.");
src/steed.c:251: You("are unable to swing your %s over.", body_part(LEG));
src/steed.c:253: You("are stuck here for now.");
src/steed.c:260: pline("%s is not saddled.", Monnam(mtmp));
src/steed.c:267: You("touch %s.", mon_nam(mtmp));
src/steed.c:272: pline("I think %s would mind.", mon_nam(mtmp));
src/steed.c:278: You_cant("mount %s while %s's trapped in %s.",
src/steed.c:287: pline("%s resists%s!", Monnam(mtmp),
src/steed.c:293: You_cant("ride that creature while under water.");
src/steed.c:297: You_cant("ride such a creature.");
src/steed.c:304: You("cannot reach %s.", mon_nam(mtmp));
src/steed.c:309: Your("%s armor is too stiff to be able to mount %s.",
src/steed.c:317: pline("%s slips away from you.", Monnam(mtmp));
src/steed.c:320: You("slip while trying to get on %s.", mon_nam(mtmp));
src/steed.c:335: pline("%s magically floats up!", Monnam(mtmp));
src/steed.c:336: You("mount %s.", mon_nam(mtmp));
src/steed.c:388: pline("%s stirs.", He);
src/steed.c:390: pline("%s rouses %sself!", He, mhim(u.usteed));
src/steed.c:392: pline("%s does not respond.", He);
src/steed.c:405: pline("%s gallops!", Monnam(u.usteed));
src/steed.c:484: You("%s off of %s!", verb, mon_nam(mtmp));
src/steed.c:491: You("can no longer ride %s.", mon_nam(u.usteed));
src/steed.c:506: You("can't. The saddle %s cursed.",
src/steed.c:512: You("can't. There isn't anywhere for you to stand.");
src/steed.c:516: pline("You've been through the dungeon on %s with no name.",
src/steed.c:519: pline("It felt good to get out of the rain.");
src/steed.c:521: You("dismount %s.", mon_nam(mtmp));
src/steed.c:552: pline("%s falls into the %s!", Monnam(mtmp),
src/steed.c:559: pline("%s is pulled into the lava!", Monnam(mtmp));
src/teleport.c:120: pline("enexto() called with mdat==0");
src/teleport.c:388: Your("leash goes slack.");
src/teleport.c:407: pline("A mysterious force prevents you from teleporting!");
src/teleport.c:418: You_feel("disoriented for a moment.");
src/teleport.c:427: pline("Being unconscious, you cannot control your teleport.");
src/teleport.c:433: pline("To what position do you%s want to be teleported?",
src/teleport.c:448: pline("Sorry...");
src/teleport.c:466: pline("This is a vault teleport, usable once only.");
src/teleport.c:475: You("%s onto the teleportation trap.",
src/teleport.c:496: You("don't know that spell.");
src/teleport.c:497: else You("are not able to teleport at will.");
src/teleport.c:509: You("lack the strength %s.",
src/teleport.c:525: You("lack the energy %s.",
src/teleport.c:555: You(shudder_for_moment);
src/teleport.c:577: You_feel("very disoriented for a moment.");
src/teleport.c:600: pline("Oops...");
src/teleport.c:607: pline("Oops...");
src/teleport.c:631: pline("%s.", buf);
src/teleport.c:647: You("%s in agony as your body begins to warp...",
src/teleport.c:650: You("cease to exist.");
src/teleport.c:651: if (invent) Your("possessions land on the %s with a thud.",
src/teleport.c:656: pline("An energized cloud of dust begins to coalesce.");
src/teleport.c:657: Your("body rematerializes%s.", invent ?
src/teleport.c:666: You(shudder_for_moment);
src/teleport.c:683: You(shudder_for_moment);
src/teleport.c:689: You(shudder_for_moment);
src/teleport.c:697: You_cant("get there from here.");
src/teleport.c:719: You("arrive in heaven.");
src/teleport.c:720: verbalize("Thou art early, but we'll admit thee.");
src/teleport.c:724: You_feel("deliriously happy. ");
src/teleport.c:725: pline("(In fact, you're on Cloud 9!) ");
src/teleport.c:728: You("are now high above the clouds...");
src/teleport.c:737: pline("Unfortunately, you don't know how to fly.");
src/teleport.c:738: You("plummet a few thousand feet to your death.");
src/teleport.c:763: You("%s.", escape_by_flying);
src/teleport.c:788: pline("Sorry...");
src/teleport.c:815: You(shudder_for_moment);
src/teleport.c:823: You("activated a magic portal!");
src/teleport.c:830: You_feel("dizzy for a moment, but nothing happens...");
src/teleport.c:847: You_feel("a wrenching sensation.");
src/teleport.c:849: You(shudder_for_moment);
src/teleport.c:862: You("%s onto a level teleport trap!",
src/teleport.c:869: You_feel("a wrenching sensation.");
src/teleport.c:873: You("are momentarily blinded by a flash of light.");
src/teleport.c:875: You("are momentarily disoriented.");
src/teleport.c:1053: pline("A mysterious force prevents %s from teleporting!",
src/teleport.c:1082: pline("%s seems disoriented.", monname);
src/teleport.c:1084: pline("%s suddenly disappears!", monname);
src/teleport.c:1112: pline("%s avoids the %s.", Monnam(mtmp),
src/teleport.c:1122: pline("%s seems to shimmer for a moment.",
src/teleport.c:1136: pline("%s seems very disoriented for a moment.",
src/teleport.c:1143: pline("%s shudders for a moment.", Monnam(mtmp));
src/teleport.c:1150: pline("Suddenly, %s disappears out of sight.", mon_nam(mtmp));
src/teleport.c:1276: pline("%s resists your magic!", Monnam(mtmp));
src/teleport.c:1280: You("are no longer inside %s!", mon_nam(mtmp));
src/timeout.c:34: pline(stoned_texts[SIZE(stoned_texts) - i]);
src/timeout.c:58: You(vomiting_texts[SIZE(vomiting_texts) - i - 1]);
src/timeout.c:98: pline(choke_texts2[SIZE(choke_texts2) - i], body_part(NECK));
src/timeout.c:103: pline(str, hcolor(NH_BLUE));
src/timeout.c:105: pline(str);
src/timeout.c:131: pline(str, hcolor(NH_GREEN));
src/timeout.c:133: pline(str, an(Hallucination ? rndmonnam() : "green slime"));
src/timeout.c:135: pline(str);
src/timeout.c:149: pline_The("slime that covers you is burned away!");
src/timeout.c:205: Norep("The %s haze around you %s.", hcolor(NH_GOLDEN),
src/timeout.c:213: pline("%s stops galloping.", Monnam(u.usteed));
src/timeout.c:248: You("die from your illness.");
src/timeout.c:265: You_feel("yourself slowing down%s.",
src/timeout.c:286: You(!See_invisible ?
src/timeout.c:311: You("fall asleep.");
src/timeout.c:337: You("make a lot of noise!");
src/timeout.c:513: You_feel("%s %s from your pack!", something,
src/timeout.c:516: You("see %s %s out of your pack!",
src/timeout.c:519: pline("%s cries sound like \"%s%s\"",
src/timeout.c:524: verbalize("Gleep!"); /* Mything eggs :-) */
src/timeout.c:531: You("see %s hatch.", monnambuf);
src/timeout.c:548: You("see %s %s out of %s!", monnambuf,
src/timeout.c:645: pline("Egads! %s bite%s your %s!",
src/timeout.c:649: You("trip over %s.", what);
src/timeout.c:652: pline("%s %s%s on the ice.",
src/timeout.c:663: You("trip over your own %s.", Hallucination ?
src/timeout.c:667: You("slip %s.", Hallucination ?
src/timeout.c:671: You("flounder.");
src/timeout.c:674: You("stumble.");
src/timeout.c:682: Your("%s slip out of the stirrups.", makeplural(body_part(FOOT)));
src/timeout.c:685: You("let go of the reins.");
src/timeout.c:688: You("bang into the saddle-horn.");
src/timeout.c:691: You("slide to one side of the saddle.");
src/timeout.c:709: pline("%s flickers%s.", Yname2(obj), tailer);
src/timeout.c:712: You("see %s flicker%s.", an(xname(obj)), tailer);
src/timeout.c:725: Your("lantern is getting dim.");
src/timeout.c:727: pline("Batteries have not been invented yet.");
src/timeout.c:730: You("see a lantern getting dim.");
src/timeout.c:733: pline("%s lantern is getting dim.",
src/timeout.c:798: pline("%s potion of oil has burnt away.",
src/timeout.c:802: You("see a burning potion of oil go out.");
src/timeout.c:836: pline("%s %s seems about to go out.",
src/timeout.c:840: You("see %s about to go out.",
src/timeout.c:855: pline("%s lantern has run out of power.",
src/timeout.c:858: pline("%s %s has gone out.",
src/timeout.c:863: You("see a lantern run out of power.");
src/timeout.c:865: You("see %s go out.",
src/timeout.c:896: pline("%s %scandle%s getting short.",
src/timeout.c:902: You("see %scandle%s getting short.",
src/timeout.c:915: pline(
src/timeout.c:924: You("see %scandle%s flame%s flicker low!",
src/timeout.c:940: pline("%s candelabrum's flame%s.",
src/timeout.c:945: You("see a candelabrum's flame%s die.",
src/timeout.c:953: pline("%s %s %s consumed!",
src/timeout.c:963: You("see %s%s consumed!",
src/timeout.c:971: pline(Hallucination ?
src/timeout.c:1220: pline("Kaboom!!! Boom!! Boom!!");
src/timeout.c:1226: You_hear("a rumbling noise.");
src/timeout.c:1403: pline("timer sanity: untimed obj %s, timer %ld",
src/trap.c:154: Your("%s %s not affected.", ostr, vtense(ostr, "are"));
src/trap.c:156: pline("%s's %s %s not affected.", Monnam(victim), ostr,
src/trap.c:165: pline("Somehow, your %s %s not affected.",
src/trap.c:168: pline("Somehow, %s's %s %s not affected.",
src/trap.c:173: Your("%s %s%s!", ostr,
src/trap.c:178: pline("%s's %s %s%s!", Monnam(victim), ostr,
src/trap.c:191: Your("%s %s completely %s.", ostr,
src/trap.c:195: pline("%s's %s %s completely %s.",
src/trap.c:214: Your("%s %s %s", ostr, vtense(ostr, "are"), txt);
src/trap.c:216: pline("%s's %s %s %s", Monnam(victim),
src/trap.c:220: Your("%s %s",aobjnam(otmp,"are"), txt);
src/trap.c:222: pline("%s's %s %s", Monnam(victim), aobjnam(otmp,"are"), txt);
src/trap.c:227: pline_The("grease dissolves.");
src/trap.c:342: pline("A trap door opens up under you!");
src/trap.c:344: pline("There's a gaping hole under you!");
src/trap.c:346: } else pline_The("%s opens up under you!", surface(u.ux,u.uy));
src/trap.c:362: You(dont_fall);
src/trap.c:367: pline_The("opening under you closes up.");
src/trap.c:491: pline("%s %s!", upstart(statuename),
src/trap.c:494: pline_The("statue %s!",
src/trap.c:497: You_feel("guilty that the historic statue is now gone.");
src/trap.c:501: pline("Instead of shattering, the statue suddenly %s!",
src/trap.c:504: You("find %s posing as a statue.",
src/trap.c:605: pline("Air currents pull you down into %s %s!",
src/trap.c:613: You("%s over %s %s.",
src/trap.c:623: You("escape %s %s.",
src/trap.c:638: You_hear("a loud click!");
src/trap.c:645: pline("An arrow shoots out at you!");
src/trap.c:665: You_hear("a soft click.");
src/trap.c:672: pline("A little dart shoots out at you!");
src/trap.c:694: pline("A trap door in %s opens, but nothing falls out!",
src/trap.c:707: pline("A trap door in %s opens and %s falls on your %s!",
src/trap.c:714: pline("Fortunately, you are wearing a hard helmet.");
src/trap.c:717: Your("%s does not protect you.", xname(uarmh));
src/trap.c:735: You("notice a crease in the linoleum.");
src/trap.c:737: You("notice a loose board below you.");
src/trap.c:741: pline("A board beneath you squeaks loudly.");
src/trap.c:751: pline("%s bear trap closes harmlessly through you.",
src/trap.c:760: pline("%s bear trap closes harmlessly over you.",
src/trap.c:768: pline("%s bear trap closes on %s %s!",
src/trap.c:774: pline("%s bear trap closes on your %s!",
src/trap.c:777: You("howl in anger!");
src/trap.c:785: You("are enveloped in a cloud of gas!");
src/trap.c:788: pline("A cloud of gas puts you to sleep!");
src/trap.c:800: pline("%s you!", A_gush_of_water_hits);
src/trap.c:801: You("are covered with rust!");
src/trap.c:806: pline("%s you!", A_gush_of_water_hits);
src/trap.c:818: pline("%s you on the %s!", A_gush_of_water_hits,
src/trap.c:823: pline("%s your left %s!", A_gush_of_water_hits,
src/trap.c:835: pline("%s your right %s!", A_gush_of_water_hits,
src/trap.c:840: pline("%s you!", A_gush_of_water_hits);
src/trap.c:868: You("see %s %spit below you.", a_your[trap->madeby_u],
src/trap.c:871: pline("%s pit %sopens up under you!",
src/trap.c:874: You("don't fall in!");
src/trap.c:895: You("%s into %s pit!", verbbuf, a_your[trap->madeby_u]);
src/trap.c:900: pline("Fortunately it has a bottom after all...");
src/trap.c:904: pline("How pitiful. Isn't that the pits?");
src/trap.c:909: pline("%s lands %s!",
src/trap.c:916: You("land %s!", predicament);
src/trap.c:971: You("%s %s spider web!",
src/trap.c:978: if (webmsgok) You("flow through %s spider web.",
src/trap.c:984: pline(trap->madeby_u ? "You take a walk on your web."
src/trap.c:1002: You("%s into %s spider web!",
src/trap.c:1047: You("tear through %s web!", a_your[trap->madeby_u]);
src/trap.c:1063: You("are caught in a magical explosion!");
src/trap.c:1065: Your("body absorbs some of the magical energy!");
src/trap.c:1077: You_feel("momentarily lethargic.");
src/trap.c:1095: You("%s onto a polymorph trap!", verbbuf);
src/trap.c:1098: You_feel("momentarily different.");
src/trap.c:1106: You_feel("a change coming over you.");
src/trap.c:1119: pline("%s %s in a pile of soil below you.",
src/trap.c:1124: pline("KAABLAMM!!! %s %s%s off!",
src/trap.c:1140: pline("KAABLAMM!!! You triggered %s land mine!",
src/trap.c:1169: pline("Click! You trigger a rolling boulder trap!");
src/trap.c:1174: pline("Fortunately for you, no boulder was released.");
src/trap.c:1232: pline("%s suddenly falls asleep!",
src/trap.c:1259: You("have to adjust yourself in the saddle on %s.",
src/trap.c:1365: You_hear(Hallucination ?
src/trap.c:1404: pline("%s snatches the boulder.",
src/trap.c:1435: pline(
src/trap.c:1455: pline("Suddenly the rolling boulder disappears!");
src/trap.c:1457: You_hear("a rumbling stop abruptly.");
src/trap.c:1503: You_hear("a loud crash%s!",
src/trap.c:1517: pline_The("boulder crashes through a door.");
src/trap.c:1674: pline("%s pulls free...", Monnam(mtmp));
src/trap.c:1683: pline("%s eats a bear trap!", Monnam(mtmp));
src/trap.c:1689: pline("%s munches on some spikes!", Monnam(mtmp));
src/trap.c:1728: pline("%s triggers a trap but nothing happens.",
src/trap.c:1745: pline("%s triggers a trap but nothing happens.",
src/trap.c:1762: pline("A trap door above %s opens, but nothing falls out!",
src/trap.c:1781: pline("A board beneath %s squeaks loudly.", mon_nam(mtmp));
src/trap.c:1784: You_hear("a distant squeak.");
src/trap.c:1795: pline("%s is caught in %s bear trap!",
src/trap.c:1802: You_hear("the roaring of an angry bear!");
src/trap.c:1813: pline("%s suddenly falls asleep!",
src/trap.c:1829: pline("%s %s on the %s!", A_gush_of_water_hits,
src/trap.c:1836: pline("%s %s's left %s!", A_gush_of_water_hits,
src/trap.c:1849: pline("%s %s's right %s!", A_gush_of_water_hits,
src/trap.c:1855: pline("%s %s!", A_gush_of_water_hits,
src/trap.c:1877: pline("%s falls to pieces!", Monnam(mtmp));
src/trap.c:1879: pline("May %s rust in peace.",
src/trap.c:1892: pline("A %s erupts from the %s under %s!",
src/trap.c:1896: You("see a %s erupt from the %s!",
src/trap.c:1902: pline("%s is uninjured.", Monnam(mtmp));
src/trap.c:1934: You("smell smoke.");
src/trap.c:1952: pline("%s %s into %s pit!",
src/trap.c:1956: pline("How pitiful. Isn't that the pits?");
src/trap.c:1978: pline("%s seems to be yanked down!",
src/trap.c:2010: pline("%s %s %s spider web!",
src/trap.c:2020: pline("%s flows through %s spider web.",
src/trap.c:2032: You_hear("the roaring of a confused bear!");
src/trap.c:2044: pline("%s is caught in %s spider web.",
src/trap.c:2066: pline("%s tears through %s spider web!",
src/trap.c:2089: pline("A trigger appears in a pile of soil below %s.", mon_nam(mtmp));
src/trap.c:2095: pline_The("air currents set %s off!",
src/trap.c:2100: pline("KAABLAMM!!! %s triggers %s land mine!",
src/trap.c:2104: pline("Kaablamm! You hear an explosion in the distance!");
src/trap.c:2137: pline("Click! %s triggers %s.", Monnam(mtmp),
src/trap.c:2171: You("turn to stone...");
src/trap.c:2193: pline("%s turns to stone.", Monnam(mon));
src/trap.c:2208: pline("%s touch the %s corpse.", arg,
src/trap.c:2216: pline("%s touch the %s corpse.", arg,
src/trap.c:2233: pline("%s%s touches the %s corpse.",
src/trap.c:2247: You("float up, out of the pit!");
src/trap.c:2251: Your("body pulls upward, but your %s are still stuck.",
src/trap.c:2254: You("float up, only your %s is still stuck.",
src/trap.c:2259: pline("It feels as though you've lost some weight.");
src/trap.c:2263: You(is_animal(u.ustuck->data) ?
src/trap.c:2270: pline("Up, up, and awaaaay! You're walking on air!");
src/trap.c:2272: You("gain control over your movements.");
src/trap.c:2274: You("start to float in the air!");
src/trap.c:2279: pline("%s magically floats up!", Monnam(u.usteed));
src/trap.c:2281: You("cannot stay on %s.", mon_nam(u.usteed));
src/trap.c:2316: You("float down, but you are still %s.",
src/trap.c:2338: You("aren't able to maintain your hold on %s.",
src/trap.c:2341: pline("Startled, %s can no longer hold you!",
src/trap.c:2364: You("begin to tumble in place.");
src/trap.c:2366: You_feel("heavier.");
src/trap.c:2375: pline("Bummer! You've %s.",
src/trap.c:2381: You("float gently to the %s.",
src/trap.c:2391: You("fall over.");
src/trap.c:2441: pline("A cascade of steamy bubbles erupts from %s!",
src/trap.c:2443: if (Fire_resistance) You("are uninjured.");
src/trap.c:2447: pline("A %s %s from %s!", tower_of_flame,
src/trap.c:2471: You("are uninjured.");
src/trap.c:2482: You("smell paper burning.");
src/trap.c:2499: You("are momentarily blinded by a flash of light!");
src/trap.c:2501: if (!Blind) Your(vision_clears);
src/trap.c:2503: You("see a flash of light!");
src/trap.c:2505: You_hear("a deafening roar!");
src/trap.c:2521: case 13: pline("A shiver runs up and down your %s!",
src/trap.c:2524: case 14: You_hear(Hallucination ?
src/trap.c:2529: You_feel("%slike the prodigal son.",
src/trap.c:2533: You("suddenly yearn for %s.",
src/trap.c:2539: case 16: Your("pack shakes violently!");
src/trap.c:2541: case 17: You(Hallucination ?
src/trap.c:2545: case 18: You_feel("tired.");
src/trap.c:2625: if (in_sight) pline("%s catches fire and burns.", Yname2(obj));
src/trap.c:2627: if (in_sight) pline("Its contents fall out.");
src/trap.c:2649: if (in_sight) pline("Smoke rises from %s.", the(xname(obj)));
src/trap.c:2654: pline("%s %s.", Yname2(obj), (obj->quan > 1) ?
src/trap.c:2661: pline("%s %s.", Yname2(obj), (obj->quan > 1) ?
src/trap.c:2668: pline("%s %s%s.", Yname2(obj), otense(obj, "burn"),
src/trap.c:2677: You("smell smoke.");
src/trap.c:2720: pline("Steam rises from %s.", the(xname(obj)));
src/trap.c:2725: pline("A potion explodes!");
src/trap.c:2792: pline("In desperation, you drop your purse.");
src/trap.c:2838: You("%s into the water%c",
src/trap.c:2842: You("sink like %s.",
src/trap.c:2851: You("rust!");
src/trap.c:2859: pline_The("leash%s slip%s loose.",
src/trap.c:2868: pline("But you aren't drowning.");
src/trap.c:2871: Your("keel hits the bottom.");
src/trap.c:2873: You("touch bottom.");
src/trap.c:2888: You("attempt a teleport spell."); /* utcsri!carroll */
src/trap.c:2893: } else pline_The("attempted teleport spell fails.");
src/trap.c:2933: You("try to crawl out of the water.");
src/trap.c:2935: You("dump some of your gear to lose weight...");
src/trap.c:2937: pline("Pheew! That was close.");
src/trap.c:2942: pline("But in vain.");
src/trap.c:2945: You("drown.");
src/trap.c:2952: pline("You're still drowning.");
src/trap.c:2957: You("find yourself back %s.", Is_waterlevel(&u.uz) ?
src/trap.c:2968: You_feel("your magical energy drain away!");
src/trap.c:2982: pline("You're too strained to do that.");
src/trap.c:2986: pline("And just how do you expect to do that?");
src/trap.c:2989: pline("You'll have to let go of %s first.", mon_nam(u.ustuck));
src/trap.c:2993: Your("%s seem to be too busy for that.",
src/trap.c:3086: pline("%s is in the way.", Monnam(mtmp));
src/trap.c:3092: There("is a boulder in your way.");
src/trap.c:3102: You("are unable to reach the %s!",
src/trap.c:3111: You("aren't skilled enough to reach from %s.",
src/trap.c:3115: You("are unable to reach the %s!",
src/trap.c:3123: pline("Whoops...");
src/trap.c:3132: pline_The("webbing sticks to you. You're caught too!");
src/trap.c:3142: pline("%s remains entangled.", Monnam(mtmp));
src/trap.c:3150: pline("%s %s is difficult to %s.",
src/trap.c:3172: pline("%s is grateful.", Monnam(mtmp));
src/trap.c:3178: You_feel("that you did the right thing.");
src/trap.c:3198: You("remove %s %s from %s.", the_your[ttmp->madeby_u],
src/trap.c:3204: You("disarm %s bear trap.", the_your[ttmp->madeby_u]);
src/trap.c:3207: You("succeed in removing %s web.", the_your[ttmp->madeby_u]);
src/trap.c:3222: You("disarm %s land mine.", the_your[ttmp->madeby_u]);
src/trap.c:3256: You("repair the squeaky board."); /* no madeby_u */
src/trap.c:3273: You("disarm %s trap.", the_your[ttmp->madeby_u]);
src/trap.c:3290: pline("%s is %s for you to lift.", Monnam(mtmp),
src/trap.c:3297: pline("%s thinks it was nice of you to try.", Monnam(mtmp));
src/trap.c:3324: pline("%s isn't trapped.", Monnam(mtmp));
src/trap.c:3332: You("try to reach out your %s, but %s backs away skeptically.",
src/trap.c:3341: You("grab the trapped %s using your bare %s.",
src/trap.c:3357: You("try to grab %s, but cannot get a firm grasp.",
src/trap.c:3361: pline("%s awakens.", Monnam(mtmp));
src/trap.c:3366: You("reach out your %s and grab %s.",
src/trap.c:3371: pline("%s awakens.", Monnam(mtmp));
src/trap.c:3376: pline("%s stirs.", Monnam(mtmp));
src/trap.c:3388: You("pull %s out of the pit.", mon_nam(mtmp));
src/trap.c:3428: You_cant("do much about %s%s.",
src/trap.c:3449: You("cannot deal with %s while trapped%s!", the_trap,
src/trap.c:3468: You("are already on the edge of the pit.");
src/trap.c:3472: pline("Try filling the pit instead.");
src/trap.c:3477: You("cannot disable %s trap.", (u.dx || u.dy) ? "that" : "this");
src/trap.c:3495: You("aren't skilled enough to reach from %s.",
src/trap.c:3503: You("find a trap on %s!", the(xname(otmp)));
src/trap.c:3519: You("disarm it!");
src/trap.c:3522: } else pline("That %s was not trapped.", xname(otmp));
src/trap.c:3525: You("find no traps on %s.", the(xname(otmp)));
src/trap.c:3530: You(trap_skipped ? "find no other traps here."
src/trap.c:3547: You("cannot disable that trap.");
src/trap.c:3549: You("know of no traps there.");
src/trap.c:3555: You("%s no door there.", Blind ? "feel" : "see");
src/trap.c:3558: pline("This door is safely open.");
src/trap.c:3561: pline("This door is broken.");
src/trap.c:3569: You("find a trap on the door!");
src/trap.c:3577: You("set it off!");
src/trap.c:3585: You("disarm it!");
src/trap.c:3588: } else pline("This door was not trapped.");
src/trap.c:3591: You("find no traps on the door.");
src/trap.c:3615: You(disarm ? "set it off!" : "trigger a trap!");
src/trap.c:3636: if (msg) pline("But luckily the %s!", msg);
src/trap.c:3656: pline("%s!", Tobjnam(obj, "explode"));
src/trap.c:3689: You("owe %ld %s for objects destroyed.",
src/trap.c:3692: You("caused %ld %s worth of damage!",
src/trap.c:3703: pline("A cloud of noxious gas billows from %s.",
src/trap.c:3712: You_feel("a needle prick your %s.",body_part(bodypart));
src/trap.c:3727: You("are jolted by a surge of electricity!");
src/trap.c:3730: You("don't seem to be affected.");
src/trap.c:3743: pline("Suddenly you are frozen in place!");
src/trap.c:3747: } else You("momentarily stiffen.");
src/trap.c:3752: pline("A cloud of %s gas billows from %s.",
src/trap.c:3757: pline("What a groovy feeling!");
src/trap.c:3759: You("%s and get dizzy...",
src/trap.c:3762: You("%s and your vision blurs...",
src/trap.c:3852: pline("KABOOM!! %s was booby-trapped!", The(item));
src/trap.c:3882: pline("%s is almost hit by %s!", Monnam(mon), doname(obj));
src/trap.c:3887: pline("%s is hit by %s!", Monnam(mon), doname(obj));
src/trap.c:3936: pline_The("lava here burns you!");
src/trap.c:3942: You("fall into the lava!");
src/trap.c:3953: Your("%s into flame!", aobjnam(obj, "burst"));
src/trap.c:3980: You("burn to a crisp...");
src/trap.c:3983: pline("You're still burning.");
src/trap.c:3986: You("find yourself back on solid %s.", surface(u.ux, u.uy));
src/trap.c:3993: You("sink into the lava, but it only burns slightly!");
src/trap.c:4003: Your("%s bursts into flame!", xname(obj));
src/uhitm.c:135: pline("Wait! There's %s there you can't see!",
src/uhitm.c:177: pline("Wait! There's a hidden monster there!");
src/uhitm.c:179: pline("Wait! There's %s hiding under %s!",
src/uhitm.c:224: You("caitiff!");
src/uhitm.c:244: You("dishonorably attack the innocent!");
src/uhitm.c:269: Your("armor is rather cumbersome...");
src/uhitm.c:336: You("stop. %s is in the way!", buf);
src/uhitm.c:340: pline("%s doesn't seem to move!", Monnam(mtmp));
src/uhitm.c:354: You("have no way to attack monsters physically.");
src/uhitm.c:370: You("begin bashing monsters with your %s.",
src/uhitm.c:373: You("begin %sing monsters with your %s %s.",
src/uhitm.c:422: if (flags.verbose) Your("bloodthirsty blade attacks!");
src/uhitm.c:590: pline("As you hit %s, %s%s %s breaks into splinters.",
src/uhitm.c:607: You("strike %s from behind!", mon_nam(mon));
src/uhitm.c:630: pline("%s %s %s from the force of your blow!",
src/uhitm.c:702: You("break %s mirror. That's bad luck!",
src/uhitm.c:715: You("succeed in destroying %s camera. Congratulations!",
src/uhitm.c:727: You("hit %s with %s %s.", mon_nam(mon),
src/uhitm.c:766: pline("Splat! You hit %s with %s %s egg%s!",
src/uhitm.c:782: You("hit %s with %s egg%s.",
src/uhitm.c:785: pline_The("egg%s %s alive any more...",
src/uhitm.c:797: pline("Splat!");
src/uhitm.c:818: pline(obj->otyp == CREAM_PIE ?
src/uhitm.c:821: pline_The("venom blinds %s%s!", mon_nam(mon),
src/uhitm.c:833: pline("%s %s over %s!",
src/uhitm.c:843: pline(obj->otyp==CREAM_PIE ? "Splat!" : "Splash!");
src/uhitm.c:854: Your("venom hits %s harmlessly.",
src/uhitm.c:858: Your("venom burns %s!", mon_nam(mon));
src/uhitm.c:914: You("dishonorably use a poisoned weapon!");
src/uhitm.c:917: You_feel("like an evil coward for using a poisoned weapon.");
src/uhitm.c:922: Your("%s %s no longer poisoned.", xname(obj),
src/uhitm.c:938: Your("%s %s harmlessly through %s.",
src/uhitm.c:951: You("joust %s%s",
src/uhitm.c:954: Your("%s shatters on impact!", xname(obj));
src/uhitm.c:977: pline("%s %s from your powerful strike!", Monnam(mon),
src/uhitm.c:1005: pline("%s divides as you hit it!", Monnam(mon));
src/uhitm.c:1013: else if (!flags.verbose) You("hit it.");
src/uhitm.c:1014: else You("%s %s%s", Role_if(PM_BARBARIAN) ? "smite" : "hit",
src/uhitm.c:1043: pline(fmt, whom);
src/uhitm.c:1047: pline_The("poison doesn't seem to affect %s.", mon_nam(mon));
src/uhitm.c:1049: pline_The("poison was deadly...");
src/uhitm.c:1061: pline("%s appears confused.", Monnam(mon));
src/uhitm.c:1114: You("%s %s %s %s!",
src/uhitm.c:1125: pline_The("grease wears off.");
src/uhitm.c:1175: pline("Some hell-p has arrived!");
src/uhitm.c:1225: You("charm %s. She gladly hands over her possessions.",
src/uhitm.c:1228: You("seduce %s and %s starts to take off %s clothes.",
src/uhitm.c:1246: pline("%s finishes taking off %s suit.",
src/uhitm.c:1297: pline("%s %s for a moment.", Monnam(mdef),
src/uhitm.c:1330: pline("%s is %s!", Monnam(mdef),
src/uhitm.c:1335: pline("%s burns completely!", Monnam(mdef));
src/uhitm.c:1345: pline_The("fire doesn't heat %s!", mon_nam(mdef));
src/uhitm.c:1358: if (!Blind) pline("%s is covered in frost!", Monnam(mdef));
src/uhitm.c:1362: pline_The("frost doesn't chill %s!", mon_nam(mdef));
src/uhitm.c:1373: if (!Blind) pline("%s is zapped!", Monnam(mdef));
src/uhitm.c:1377: pline_The("zap doesn't shock %s!", mon_nam(mdef));
src/uhitm.c:1406: Your("purse feels heavier.");
src/uhitm.c:1417: Your("purse feels heavier.");
src/uhitm.c:1419: You("grab %s's gold, but find no room in your knapsack.", mon_nam(mdef));
src/uhitm.c:1438: pline("%s suddenly disappears!", nambuf);
src/uhitm.c:1444: pline("%s is blinded.", Monnam(mdef));
src/uhitm.c:1456: pline("Some writing vanishes from %s head!",
src/uhitm.c:1462: You("chuckle.");
src/uhitm.c:1470: pline("%s suddenly seems weaker!", Monnam(mdef));
src/uhitm.c:1473: pline("%s dies!", Monnam(mdef));
src/uhitm.c:1482: pline("%s falls to pieces!", Monnam(mdef));
src/uhitm.c:1495: pline("%s falls to pieces!", Monnam(mdef));
src/uhitm.c:1505: Your("%s was poisoned!", mpoisons_subj(&youmonst, mattk));
src/uhitm.c:1507: pline_The("poison doesn't seem to affect %s.",
src/uhitm.c:1511: Your("poison was deadly...");
src/uhitm.c:1519: pline("%s doesn't seem harmed.", Monnam(mdef));
src/uhitm.c:1523: You("suck in some slime and don't feel very well.");
src/uhitm.c:1532: pline("%s helmet blocks your attack to %s head.",
src/uhitm.c:1537: You("eat %s brain!", s_suffix(mon_nam(mdef)));
src/uhitm.c:1549: pline("%s doesn't notice.", Monnam(mdef));
src/uhitm.c:1572: You("swing yourself around %s!",
src/uhitm.c:1580: You("drown %s...", mon_nam(mdef));
src/uhitm.c:1583: pline("%s is being crushed.", Monnam(mdef));
src/uhitm.c:1587: You("brush against %s %s.",
src/uhitm.c:1595: if (!Blind) pline("%s is frozen by you!", Monnam(mdef));
src/uhitm.c:1604: pline("%s is put to sleep by you!", Monnam(mdef));
src/uhitm.c:1612: You("turn %s into slime.", mon_nam(mdef));
src/uhitm.c:1627: pline("%s slows down.", Monnam(mdef));
src/uhitm.c:1633: pline("%s looks confused.", Monnam(mdef));
src/uhitm.c:1644: You_feel("embarrassed for a moment.");
src/uhitm.c:1647: You("destroy it!");
src/uhitm.c:1663: You("explode!");
src/uhitm.c:1669: pline("%s is blinded by your flash of light!", Monnam(mdef));
src/uhitm.c:1676: pline("%s is affected by your flash of light!",
src/uhitm.c:1691: pline("%s gets blasted!", Monnam(mdef));
src/uhitm.c:1702: pline_The("blast doesn't seem to affect %s.",
src/uhitm.c:1721: You("engulf %s!", mon_nam(mdef));
src/uhitm.c:1768: pline("Unfortunately, digesting any of it is fatal.");
src/uhitm.c:1796: You("hurriedly regurgitate the sizzling in your %s.",
src/uhitm.c:1814: You("digest %s.", mon_nam(mdef));
src/uhitm.c:1818: } else pline("%s", msgbuf);
src/uhitm.c:1833: pline("%s is laden with your moisture.",
src/uhitm.c:1838: pline("%s seems unharmed.", Monnam(mdef));
src/uhitm.c:1841: pline("%s is pummeled with your debris!",
src/uhitm.c:1845: pline("%s is covered with your goo!", Monnam(mdef));
src/uhitm.c:1847: pline("It seems harmless to %s.", mon_nam(mdef));
src/uhitm.c:1854: pline("%s can't see in there!", Monnam(mdef));
src/uhitm.c:1864: pline_The("air around %s crackles with electricity.", mon_nam(mdef));
src/uhitm.c:1866: pline("%s seems unhurt.", Monnam(mdef));
src/uhitm.c:1875: pline("%s seems mildly chilly.", Monnam(mdef));
src/uhitm.c:1878: pline("%s is freezing to death!",Monnam(mdef));
src/uhitm.c:1885: pline("%s seems mildly hot.", Monnam(mdef));
src/uhitm.c:1888: pline("%s is burning to a crisp!",Monnam(mdef));
src/uhitm.c:1899: You("%s %s!", is_animal(youmonst.data) ? "regurgitate"
src/uhitm.c:1902: pline("Obviously, you didn't like %s taste.",
src/uhitm.c:1908: You("bite into %s.", mon_nam(mdef));
src/uhitm.c:1922: You("pretend to be friendly to %s.", mon_nam(mdef));
src/uhitm.c:1924: You("miss %s.", mon_nam(mdef));
src/uhitm.c:1926: You("miss it.");
src/uhitm.c:2000: You("%s %s %s.",
src/uhitm.c:2014: Your("attack passes harmlessly through %s.",
src/uhitm.c:2019: You("kick %s.", mon_nam(mon));
src/uhitm.c:2021: You("bite %s.", mon_nam(mon));
src/uhitm.c:2023: You("sting %s.", mon_nam(mon));
src/uhitm.c:2025: You("butt %s.", mon_nam(mon));
src/uhitm.c:2027: You("touch %s.", mon_nam(mon));
src/uhitm.c:2029: Your("tentacles suck %s.", mon_nam(mon));
src/uhitm.c:2030: else You("hit %s.", mon_nam(mon));
src/uhitm.c:2043: Your("hug passes harmlessly through %s.",
src/uhitm.c:2047: pline("%s is being %s.", Monnam(mon),
src/uhitm.c:2052: You("grab %s!", mon_nam(mon));
src/uhitm.c:2069: Your("attempt to surround %s is harmless.",
src/uhitm.c:2078: You_feel("%ssick.",
src/uhitm.c:2160: if (Blind || !flags.verbose) You("are splashed!");
src/uhitm.c:2161: else You("are splashed by %s acid!",
src/uhitm.c:2194: You("turn to stone...");
src/uhitm.c:2225: pline("A hail of magic missiles narrowly misses you!");
src/uhitm.c:2227: You("are hit by magic missiles appearing from thin air!");
src/uhitm.c:2265: You("momentarily stiffen under %s gaze!",
src/uhitm.c:2268: You("are frozen by %s gaze!",
src/uhitm.c:2273: pline("%s cannot defend itself.",
src/uhitm.c:2278: You("momentarily stiffen.");
src/uhitm.c:2280: You("are frozen by %s!", mon_nam(mon));
src/uhitm.c:2290: You_feel("a mild chill.");
src/uhitm.c:2294: You("are suddenly very cold!");
src/uhitm.c:2312: You_feel("mildly warm.");
src/uhitm.c:2316: You("are suddenly very hot!");
src/uhitm.c:2323: You_feel("a mild tingle.");
src/uhitm.c:2327: You("are jolted with electricity!");
src/uhitm.c:2388: Your("%s less effective.", aobjnam(obj, "seem"));
src/uhitm.c:2434: if (what) pline(fmt, what);
src/uhitm.c:2448: Your("%s stop tingling.", hands);
src/uhitm.c:2450: Your("%s stop glowing %s.", hands, hcolor(NH_RED));
src/uhitm.c:2453: pline_The("tingling in your %s lessens.", hands);
src/uhitm.c:2455: Your("%s no longer glow so brightly %s.", hands,
src/uhitm.c:2471: pline_The("flash awakens %s.", mon_nam(mtmp));
src/uhitm.c:2478: pline("%s is blinded by the flash!", Monnam(mtmp));
src/uhitm.c:2485: pline("%s %s!", Monnam(mtmp), amt > mtmp->mhp / 2 ?
src/vault.c:56: pline_The("corridor disappears.");
src/vault.c:57: if(IS_ROCK(levl[u.ux][u.uy].typ)) You("are encased in rock.");
src/vault.c:239: pline("Suddenly one of the Vault's %s enters!",
src/vault.c:242: pline("Someone else has entered the Vault.");
src/vault.c:247: verbalize("Hey! Who left that %s in here?", mimic_obj_name(&youmonst));
src/vault.c:249: pline("Puzzled, %s turns around and leaves.", mhe(guard));
src/vault.c:257: verbalize("I'll be back when you're ready to speak to me!");
src/vault.c:282: verbalize("Oh, yes, of course. Sorry to have disturbed you.");
src/vault.c:286: verbalize("Back from the dead, are you? I'll remedy that!");
src/vault.c:295: verbalize("I don't know you.");
src/vault.c:298: verbalize("Please follow me.");
src/vault.c:301: verbalize("You have hidden gold.");
src/vault.c:302: verbalize("Most likely all your gold was stolen from this vault.");
src/vault.c:303: verbalize("Please drop that gold and follow me.");
src/vault.c:308: verbalize("Please follow me.");
src/vault.c:311: verbalize("You have hidden money.");
src/vault.c:312: verbalize("Most likely all your money was stolen from this vault.");
src/vault.c:313: verbalize("Please drop that money and follow me.");
src/vault.c:424: pline_The("%s whispers an incantation.", g_monnam(grd));
src/vault.c:425: else You_hear("a distant chant.");
src/vault.c:427: pline("A mysterious force moves the gold into the vault.");
src/vault.c:429: pline_The("damaged vault's walls are magically restored!");
src/vault.c:488: verbalize("I repeat, %sfollow me!",
src/vault.c:502: verbalize("You've been warned, knave!");
src/vault.c:524: You_hear("the shrill sound of a guard's whistle.");
src/vault.c:526: You(um_dist(grd->mx, grd->my, 2) ?
src/vault.c:532: verbalize("Well, begone.");
src/vault.c:545: pline_The("%s, confused, disappears.", g_monnam(grd));
src/vault.c:559: verbalize("Drop all your gold, scoundrel!");
src/vault.c:562: verbalize("So be it, rogue!");
src/vault.c:593: verbalize("Out of my way, scum!");
src/vault.c:602: pline("%s%s picks up the gold.", Monnam(grd),
src/vault.c:617: if(!egrd->gddone && !rn2(10)) verbalize("Move along!");
src/vault.c:726: pline("Suddenly, the %s disappears.", g_monnam(grd));
src/vault.c:761: Your("%ld %s goes into the Magic Memory Vault.",
src/vault.c:777: pline("%s remits your gold to the vault.", Monnam(grd));
src/version.c:47: pline("%s", getversionstring(buf));
src/version.c:82: pline("Version mismatch for file \"%s\".", filename);
src/version.c:94: pline("Configuration incompatibility for file \"%s\".",
src/version.c:116: pline("File \"%s\" is empty?", name);
src/vision.c:468: * + Right before something is printed. [pline()]
src/weapon.c:85: You_feel("more confident in your %sskills.",
src/weapon.c:547: pline("%s drops %s.", Monnam(mon),
src/weapon.c:644: pline("Since %s weapon%s %s,",
src/weapon.c:647: pline("%s cannot wield that %s.",
src/weapon.c:650: pline("%s tries to wield %s.", Monnam(mon),
src/weapon.c:652: pline("%s %s %s!",
src/weapon.c:665: pline("%s wields %s!", Monnam(mon), doname(obj));
src/weapon.c:667: pline("%s %s to %s %s!",
src/weapon.c:677: pline("%s brilliantly in %s %s!",
src/weapon.c:830: You("are now %s skilled in %s.",
src/weapon.c:984: if (!speedy) You_feel("you could be more dangerous!");
src/weapon.c:1310: pline("%s in %s %s %s glowing.", The(xname(obj)),
src/were.c:30: You_hear("a %s howling at the moon.", howler);
src/were.c:71: pline("%s changes into a %s.", Monnam(mon),
src/were.c:155: You_feel("purified.");
src/wield.c:96: if (!Blind) pline("%s glowing.", Tobjnam(olduwep, "stop"));
src/wield.c:125: You("are empty %s.", body_part(HANDED));
src/wield.c:129: You("are already empty %s.", body_part(HANDED));
src/wield.c:135: You("wield the %s corpse in your bare %s.",
src/wield.c:140: You("cannot wield a two-handed %s while wearing a shield.",
src/wield.c:153: pline("%s%s %s to your %s!", tmp, aobjnam(wep, "weld"),
src/wield.c:179: pline("%s to glow brilliantly!", Tobjnam(wep, "begin"));
src/wield.c:187: You("have an uneasy feeling about wielding cold iron.");
src/wield.c:197: pline("%s says \"You be careful with my %s!\"",
src/wield.c:241: pline("Don't be ridiculous!");
src/wield.c:250: You("are already wielding that!");
src/wield.c:272: You("cannot wield that!");
src/wield.c:296: pline("Don't be ridiculous!");
src/wield.c:321: You("have no secondary weapon readied.");
src/wield.c:344: pline("Note: Please use #quit if you wish to exit the game.");
src/wield.c:356: You("now have no ammunition readied.");
src/wield.c:359: You("already have no ammunition readied!");
src/wield.c:363: pline("That ammunition is already readied!");
src/wield.c:367: pline("%s already being used as a weapon!",
src/wield.c:375: You("cannot ready that!");
src/wield.c:421: You_cant("%s %s %s while wearing %s.",
src/wield.c:432: pline(
src/wield.c:436: You_cant("do that.");
src/wield.c:441: You_cant("hold %s strongly enough.", more_than_1 ? "them" : "it");
src/wield.c:446: You("cannot %s a two-handed %s while wearing a shield.",
src/wield.c:456: You("now wield %s.", doname(obj));
src/wield.c:476: You_cant("use two weapons in your current form.");
src/wield.c:478: pline("%s aren't able to use two weapons at once.",
src/wield.c:482: Your("%s%s%s empty.", uwep ? "left " : uswapwep ? "right " : "",
src/wield.c:486: pline("%s %s.", Yname2(otmp),
src/wield.c:490: pline("%s isn't one-handed.", Yname2(otmp));
src/wield.c:492: You_cant("use two weapons while wearing a shield.");
src/wield.c:494: pline("%s %s being held second to another weapon!",
src/wield.c:500: You("wield the %s corpse with your bare %s.",
src/wield.c:521: Your("%s from your %s!", aobjnam(obj, "slip"), str);
src/wield.c:530: You("switch to your primary weapon.");
src/wield.c:539: You("begin two-weapon combat.");
src/wield.c:559: if (!Blind) pline("%s glowing.", Tobjnam(uwep, "stop"));
src/wield.c:589: You("can no longer use two weapons at once.");
src/wield.c:628: Your("%s.", aobjnam(target, "fade"));
src/wield.c:630: pline("%s's %s.", Monnam(victim),
src/wield.c:633: pline_The("%s.", aobjnam(target, "fade"));
src/wield.c:642: Your("%s not affected.", aobjnam(target, "are"));
src/wield.c:644: pline("%s's %s not affected.", Monnam(victim),
src/wield.c:651: Your("%s%s!", aobjnam(target, acid_dmg ? "corrode" : "rust"),
src/wield.c:655: pline("%s's %s%s!", Monnam(victim),
src/wield.c:660: pline_The("%s%s!",
src/wield.c:671: Your("%s completely %s.",
src/wield.c:675: pline("%s's %s completely %s.", Monnam(victim),
src/wield.c:679: pline_The("%s completely %s.",
src/wield.c:710: Your("weapon seems sharper now.");
src/wield.c:719: Your("weapon seems duller now.");
src/wield.c:726: Your("%s %s.", aobjnam(uwep, "faintly glow"), color);
src/wield.c:733: Your("%s %s for a while and then %s.",
src/wield.c:737: Your("%s.", aobjnam(uwep, "evaporate"));
src/wield.c:744: Your("%s %s for a %s.",
src/wield.c:760: Your("right %s %sches!",
src/wield.c:769: Your("%s unexpectedly.",
src/wield.c:793: Your("%s %s welded to your %s!",
src/windows.c:131: pline("%s", mesg);
src/wizard.c:70: pline("%s hot!", Tobjnam(amu, "feel"));
src/wizard.c:72: pline("%s very warm.", Tobjnam(amu, "feel"));
src/wizard.c:74: pline("%s warm.", Tobjnam(amu, "feel"));
src/wizard.c:88: You(
src/wizard.c:354: pline("%s picks up %s.",
src/wizard.c:514: pline("A voice booms out...");
src/wizard.c:515: verbalize("So thou thought thou couldst %s me, fool.", verb);
src/wizard.c:529: case 1: You_feel("vaguely nervous.");
src/wizard.c:532: You("notice a %s glow surrounding you.",
src/wizard.c:607: pline("%s laughs fiendishly.", Monnam(mtmp));
src/wizard.c:610: verbalize("Relinquish the amulet, %s!",
src/wizard.c:613: verbalize(rn2(2) ?
src/wizard.c:618: verbalize(rn2(2) ?
src/wizard.c:622: verbalize("%s %s!",
src/wizard.c:630: pline("%s casts aspersions on your ancestry.", Monnam(mtmp));
src/worm.c:372: pline("Part of the tail of %s is cut off.", mon_nam(worm));
src/worm.c:374: You("cut part of the tail off of %s.", mon_nam(worm));
src/worm.c:406: pline("%s is cut in half.", Monnam(worm));
src/worm.c:408: You("cut %s in half.", mon_nam(worm));
src/worn.c:195: if (flags.verbose) pline("%s is slowing down.", Monnam(mon));
src/worn.c:197: pline("%s is suddenly moving %sfaster.", Monnam(mon), howmuch);
src/worn.c:199: pline("%s seems to be moving %sslower.", Monnam(mon), howmuch);
src/worn.c:493: pline("%s%s puts on %s.", Monnam(mon),
src/worn.c:508: pline("Suddenly you cannot see %s.", nambuf);
src/worn.c:510: } /* else if (!mon->minvis) pline("%s suddenly appears!", Amonnam(mon)); */
src/worn.c:614: pline("%s breaks out of %s armor!", Monnam(mon), ppronoun);
src/worn.c:616: You_hear("a cracking sound.");
src/worn.c:622: pline("%s %s falls off!", s_suffix(Monnam(mon)),
src/worn.c:628: pline("%s %s tears apart!", s_suffix(Monnam(mon)),
src/worn.c:631: You_hear("a ripping sound.");
src/worn.c:638: pline("%s shirt rips to shreds!", s_suffix(Monnam(mon)));
src/worn.c:640: You_hear("a ripping sound.");
src/worn.c:647: pline("%s armor falls around %s!",
src/worn.c:650: You_hear("a thud.");
src/worn.c:657: pline("%s %s falls, unsupported!",
src/worn.c:660: pline("%s shrinks out of %s %s!", Monnam(mon),
src/worn.c:670: pline("%s seeps right through %s shirt!",
src/worn.c:673: pline("%s becomes much too small for %s shirt!",
src/worn.c:685: pline("%s drops %s gloves%s!", Monnam(mon), ppronoun,
src/worn.c:692: pline("%s can no longer hold %s shield!", Monnam(mon),
src/worn.c:695: You_hear("a clank.");
src/worn.c:705: pline("%s helmet falls to the %s!",
src/worn.c:708: You_hear("a clank.");
src/worn.c:717: pline("%s boots fall away!",
src/worn.c:719: else pline("%s boots %s off %s feet!",
src/worn.c:733: pline("%s saddle falls off.", s_suffix(Monnam(mon)));
src/worn.c:739: You("can no longer ride %s.", mon_nam(mon));
src/worn.c:744: You("touch %s.", mon_nam(u.usteed));
src/write.c:84: You("need hands to be able to write!");
src/write.c:87: pline("%s from your %s.",
src/write.c:99: You("don't know if that %s is blank or not!", typeword);
src/write.c:104: pline("That %s is not blank!", typeword);
src/write.c:139: There("is no such %s!", typeword);
src/write.c:144: You_cant("write that!");
src/write.c:145: pline("It's obscene!");
src/write.c:148: pline("No mere dungeon adventurer could write that.");
src/write.c:153: pline(
src/write.c:170: Your("marker is too dry to write that!");
src/write.c:183: Your("marker dries out!");
src/write.c:186: pline_The(
src/write.c:190: pline_The("scroll is now useless and disappears!");
src/write.c:202: You("%s to write that!", by_descr ? "fail" : "don't know how");
src/write.c:205: You(
src/write.c:214: You("write \"%s\" and the scroll disappears.", namebuf);
src/write.c:227: pline_The("spellbook warps strangely, then turns %s.",
src/zap.c:145: You("disrupt %s!", mon_nam(mtmp));
src/zap.c:146: pline("A huge hole opens up...");
src/zap.c:187: pline("%s shudders!", Monnam(mtmp));
src/zap.c:220: pline("%s turns transparent!", nambuf);
src/zap.c:241: if (Blind) You_feel("a sudden rush of air!");
src/zap.c:242: else pline("%s opens its mouth!", Monnam(mtmp));
src/zap.c:278: } else pline("%s looks%s better.", Monnam(mtmp),
src/zap.c:310: pline("%s turns to flesh!", name);
src/zap.c:313: pline("%s looks rather fleshy for a moment.",
src/zap.c:335: pline("%s suddenly seems weaker!", Monnam(mtmp));
src/zap.c:381: pline("%s is not carrying anything.", noit_Monnam(mtmp));
src/zap.c:658: pline("%s is suddenly drawn into its former body!",
src/zap.c:764: pline("%s %s suddenly comes alive!", owner, corpse);
src/zap.c:766: pline("%s suddenly appears!", Amonnam(mtmp2));
src/zap.c:790: Norep("You cancel an unpaid object, you pay for it!");
src/zap.c:799: Norep("You cancel it, you pay for it!");
src/zap.c:1143: pline("Some %sobjects meld, and %s arises from the pile!",
src/zap.c:1430: pline("%s gets angry!", Monnam(shkp));
src/zap.c:1433: } else Norep("%s is furious!", Monnam(shkp));
src/zap.c:1477: pline("%s for a moment.", Tobjnam(obj, "pulsate"));
src/zap.c:1530: pline("%s empty.", Tobjnam(obj, "are"));
src/zap.c:1672: pline_The("figurine animates!");
src/zap.c:1690: Norep("You smell the odor of meat.");
src/zap.c:1692: Norep("You smell a delicious smell.");
src/zap.c:1758: You("wrest one last charge from the worn-out wand.");
src/zap.c:1791: pline("Unfortunately, nothing happens.");
src/zap.c:1798: You_feel("self-knowledgeable...");
src/zap.c:1801: pline_The("feeling subsides.");
src/zap.c:1818: pline("%s suddenly explodes!", The(xname(otmp)));
src/zap.c:1838: if(!zappable(obj)) pline(nothing_happens);
src/zap.c:1845: pline("%s glows and fades.", The(xname(obj)));
src/zap.c:1867: pline("%s to dust.", Tobjnam(obj, "turn"));
src/zap.c:1888: pline("Boing!");
src/zap.c:1891: You("bash yourself!");
src/zap.c:1902: You("shock yourself!");
src/zap.c:1907: You("zap yourself, but seem unharmed.");
src/zap.c:1913: You(are_blinded_by_the_flash);
src/zap.c:1915: if (!Blind) Your(vision_clears);
src/zap.c:1920: You("explode a fireball on top of yourself!");
src/zap.c:1928: You_feel("rather warm.");
src/zap.c:1931: pline("You've set yourself afire!");
src/zap.c:1947: You_feel("a little chill.");
src/zap.c:1950: You("imitate a popsicle!");
src/zap.c:1961: pline_The("missiles bounce!");
src/zap.c:1964: pline("Idiot! You've shot yourself!");
src/zap.c:1997: You_feel("rather itchy under your %s.", xname(uarmc));
src/zap.c:2016: You("speed up.");
src/zap.c:2018: Your("quickness feels more natural.");
src/zap.c:2030: You("don't feel sleepy!");
src/zap.c:2032: pline_The("sleep ray hits you!");
src/zap.c:2053: pline((obj->otyp == WAN_DEATH) ?
src/zap.c:2061: You("irradiate yourself with pure energy!");
src/zap.c:2062: You("die.");
src/zap.c:2072: You_feel("frightened and %sstunned.",
src/zap.c:2076: You("shudder in dread.");
src/zap.c:2082: You_feel("%sbetter.",
src/zap.c:2093: You(are_blinded_by_the_flash);
src/zap.c:2096: if (!Blind) Your(vision_clears);
src/zap.c:2103: if (Punished) Your("chain quivers for a moment.");
src/zap.c:2256: pline(writing_vanishes, your);
src/zap.c:2259: Your("amulet grows hot for a moment, then cools.");
src/zap.c:2271: pline(writing_vanishes, s_suffix(mon_nam(mdef)));
src/zap.c:2306: You("probe towards the %s.", ceiling(x,y));
src/zap.c:2309: You("probe beneath the %s.", surface(x,y));
src/zap.c:2312: if (!ptmp) Your("probe reveals nothing.");
src/zap.c:2324: pline_The("stairs seem to ripple momentarily.");
src/zap.c:2347: pline("A rock is dislodged from the %s and falls on your %s.",
src/zap.c:2359: pline("A trap door beneath you closes up then vanishes.");
src/zap.c:2362: You("see a swirl of %s beneath you.",
src/zap.c:2366: You_hear("a twang followed by a thud.");
src/zap.c:2376: pline(nothing_happens);
src/zap.c:2378: pline("Blood drips on your %s.", body_part(FACE));
src/zap.c:2387: pline(nothing_happens);
src/zap.c:2389: pline("Blood %ss %s your %s.",
src/zap.c:2424: pline_The(Hallucination ?
src/zap.c:2474: You_feel("shuddering vibrations.");
src/zap.c:2581: pline("%s %s it.", The(str), vtense(str, "hit"));
src/zap.c:2582: else pline("%s %s %s%s", The(str), vtense(str, "hit"),
src/zap.c:2591: pline("%s %s %s.", The(str), vtense(str, "miss"),
src/zap.c:2809: pline("%s hits %s.",
src/zap.c:2816: pline("%s jerks to an abrupt halt.",
src/zap.c:2881: You("skillfully catch the boomerang.");
src/zap.c:2920: pline("Damage = %d + %d", tmp-spell_damage_bonus(),
src/zap.c:2935: pline("Damage = %d + %d",tmp-spell_damage_bonus(),
src/zap.c:2955: pline("Damage = %d + %d", tmp-spell_damage_bonus(),
src/zap.c:3021: pline("Damage = %d + %d", tmp-spell_damage_bonus(),
src/zap.c:3061: pline("zapped monster hp = %d (= %d - %d)", mon->mhp-tmp,mon->mhp,tmp);
src/zap.c:3079: pline_The("missiles bounce off!");
src/zap.c:3088: You("don't feel hot!");
src/zap.c:3103: You("don't feel cold.");
src/zap.c:3113: You("don't feel sleepy.");
src/zap.c:3121: You("are not disintegrated.");
src/zap.c:3141: You("seem unaffected.");
src/zap.c:3145: You("aren't affected.");
src/zap.c:3157: You("aren't affected.");
src/zap.c:3173: pline_The("acid burns!");
src/zap.c:3237: pline("%ld %s burn.", delquan, buf2);
src/zap.c:3239: pline("%s burns.", An(buf1));
src/zap.c:3298: else pline("%s rips into %s%s",
src/zap.c:3361: pline("%s disintegrates.", Monnam(mon));
src/zap.c:3362: pline("%s body reintegrates before your %s!",
src/zap.c:3366: pline("%s resurrects!", Monnam(mon));
src/zap.c:3374: pline("%s absorbs the deadly %s!", Monnam(mon),
src/zap.c:3377: pline("It seems even stronger than before.");
src/zap.c:3387: pline("%s is disintegrated!", Monnam(mon));
src/zap.c:3425: pline("%s %s is disintegrated!",
src/zap.c:3448: pline("%s hits you!", The(fltxt));
src/zap.c:3453: pline("For some reason you are not affected.");
src/zap.c:3461: pline("%s whizzes by you!", The(fltxt));
src/zap.c:3464: You(are_blinded_by_the_flash);
src/zap.c:3466: if (!Blind) Your(vision_clears);
src/zap.c:3485: pline("%s bounces!", The(fltxt));
src/zap.c:3545: if (cansee(x,y)) Norep("The ice crackles and melts.");
src/zap.c:3547: if (cansee(x,y)) pline("%s settles...", An(xname(otmp)));
src/zap.c:3581: if (cansee(x,y)) Norep("A web bursts into flames!");
src/zap.c:3600: Norep(msgtxt);
src/zap.c:3604: pline("Steam billows from the fountain.");
src/zap.c:3619: pline_The("water freezes for a moment.");
src/zap.c:3621: You_hear("a soft crackling.");
src/zap.c:3637: Norep("The moat is bridged with ice!");
src/zap.c:3639: Norep("The lava cools and solidifies.");
src/zap.c:3641: Norep("The water freezes.");
src/zap.c:3644: You_hear("a crackling sound.");
src/zap.c:3655: You("pass through the now-solid rock.");
src/zap.c:3659: You("are firmly stuck in the cooling rock.");
src/zap.c:3705: pline_The("door absorbs %s %s!",
src/zap.c:3710: } else You_feel("vibrations.");
src/zap.c:3724: pline(see_txt);
src/zap.c:3727: You(sense_txt);
src/zap.c:3729: if (flags.soundok) You_hear(hear_txt);
src/zap.c:3741: You("%s of smoke.",
src/zap.c:3806: You_feel("guilty about damaging such a historic statue.");
src/zap.c:3859: pline("%s glows a strange %s, but remains intact.",
src/zap.c:3916: pline("%s %s %s!", mult, xname(obj),
src/zap.c:3933: if(xresist) You("aren't hurt!");
src/zap.c:3986: pline("%s glows a strange %s, but remains intact.",
src/zap.c:4036: if (vis) pline("%s %s %s!",
src/zap.c:4077: pline("%s resists!", Monnam(mtmp));
src/zap.c:4100: if (flags.verbose) You("may wish for an object.");
src/zap.c:4112: pline("Nothing fitting that description exists in the game.");
src/zap.c:4114: pline(thats_enough_tries);
sys/amiga/amidos.c:96: pline("No mysterious force prevented you from using multitasking.");
sys/amiga/amidos.c:284: pline( "If save file is on a SAVE disk, put that disk in now." );
sys/amiga/winami.c:807: pline("#");
sys/amiga/winami.c:850: pline("#");
sys/amiga/winami.c:855: pline("# ");
sys/amiga/winami.c:994: pline( "# " );
sys/amiga/winami.c:1087: pline("%s", prompt);
sys/amiga/winami.c:1426: pline("%s", prompt);
sys/amiga/winmenu.c:825: pline(countString);
sys/amiga/winmenu.c:1162: pline("Count: 0");
sys/amiga/winreq.c:218: pline( "can't find NetHack.cnf" );
sys/amiga/winreq.c:238: pline( "can't write to New_NetHack.cnf" );
sys/atari/tos.c:355: pline("Sorry, it seems we have no SIGTSTP here. Try ! or S.");
sys/atari/tos.c:365: pline("I don't think your shell has job control.");
sys/be/bemain.c:94: pline("Restoring save file...");
sys/be/bemain.c:103: You("are in non-scoring discovery mode.");
sys/be/bemain.c:119: You("are in non-scoring discovery mode.");
sys/mac/macmain.c:107: pline("Restoring save file...");
sys/mac/macmain.c:137: You("are in non-scoring discovery mode.");
sys/msdos/msdos.c:290: pline("Scan code: %d 0x%03X", scan, scan);
sys/msdos/pctiles.c:120: pline("%d overview tiles read into ram.", k);
sys/msdos/pctiles.c:139: pline("%d tiles read into ram.", k);
sys/msdos/vidvga.c:412: pline("vga_xputg: Error reading tile (%d,%d) from file",
sys/msdos/vidvga.c:419: pline("vga_xputg: Error reading tile (%d,%d) from file",
sys/msdos/vidvga.c:524: pline("vga_redrawmap: Error reading tile (%d,%d)",
sys/msdos/vidvga.c:532: pline("vga_redrawmap: Error reading tile (%d,%d)",
sys/msdos/vidvga.c:549: /* pline("Into userpan"); */
sys/msdos/vidvga.c:665: pline("vga_shiftmap: Error reading tile (%d,%d)",
sys/msdos/vidvga.c:1080: pline("Would have put bar using %d - %d.",clipx,clipxmax);
sys/share/ioctl.c:180: pline("I don't think your shell has job control.");
sys/share/ioctl.c:183: pline("Sorry, it seems we have no SIGTSTP here. Try ! or S.");
sys/share/nhlan.c:77: pline(out_line);
sys/share/nhlan.c:152: pline_The("text has faded and is no longer readable.");
sys/share/pcmain.c:418: pline("Restoring save file...");
sys/share/pcmain.c:428: You("are in non-scoring discovery mode.");
sys/share/pcmain.c:442: You("are in non-scoring discovery mode.");
sys/share/pcsys.c:134: pline("Can't find %s.",COMSPEC);
sys/share/pcsys.c:287: pline("If save file is on a save disk, insert that disk now.");
sys/share/pcunix.c:44: pline("Cannot get status of saved level? ");
sys/share/pcunix.c:48: pline("Saved level is out of date. ");
sys/share/pcunix.c:54: if(moves > 1) pline("Cannot get status of saved level? ");
sys/share/pcunix.c:55: else pline("Cannot get status of saved game.");
sys/share/pcunix.c:59: if(moves > 1) pline("Saved level is out of date.");
sys/share/pcunix.c:60: else pline("Saved game is out of date. ");
sys/share/pcunix.c:65: pline("Make sure that your system's date and time are correct.");
sys/share/pcunix.c:66: pline("They must be more current than NetHack.EXE's date/time stamp.");
sys/share/pcunix.c:158: pline("There is already a game in progress under your name.");
sys/share/pcunix.c:159: pline("You may be able to use \"recover %s\" to get it back.\n",tbuf);
sys/unix/unixmain.c:256: pline("Restoring save file...");
sys/unix/unixmain.c:508: pline("Only user \"%s\" may access debug (wizard) mode.",
sys/unix/unixmain.c:514: pline("Entering discovery mode instead.");
sys/unix/unixmain.c:518: You("are in non-scoring discovery mode.");
sys/unix/unixunix.c:276: pline("Fork failed. Try again.");
sys/vms/vmsmail.c:268: /* truncate really long messages to prevent verbalize() from blowing up */
sys/vms/vmsmail.c:272: msg.display_txt = txt; /* text for daemon to pline() */
sys/vms/vmsmain.c:196: pline("Restoring save file...");
sys/vms/vmsmain.c:445: pline("Only user \"%s\" may access debug (wizard) mode.",
sys/vms/vmsmain.c:447: pline("Entering discovery mode instead.");
sys/vms/vmsmain.c:451: You("are in non-scoring discovery mode.");
sys/vms/vmsunix.c:432: pline(" Spawn failed. (%%x%08lX) ", status);
sys/vms/vmsunix.c:452: pline(
sys/vms/vmsunix.c:467: pline(" Unable to attach to parent. (%%x%08lX) ", status);
sys/wince/cesound.c:21: /* pline("play_usersound: %s (%d).", filename, volume); */
sys/wince/mswproc.c:934: then the second. In the tty port, pline() achieves this
sys/winnt/ntsound.c:23: /* pline("play_usersound: %s (%d).", filename, volume); */
sys/winnt/nttty.c:782: pline("Keyboard handler source info and author unavailable.");
win/gem/wingem.c:744: pline("Cannot open \"%s\".", fname);
win/gnome/gnbind.c:567: then the second. In the tty port, pline() achieves this
win/tty/getline.c:59: pline("%s ", query);
win/tty/getline.c:273: pline("%s: unknown extended command.", buf);
win/tty/topl.c:356: pline("%s", prompt);
win/tty/topl.c:358: pline("%s ", query);
win/tty/wintty.c:1910: if(complain) pline("Cannot open %s.", fname);
win/tty/wintty.c:1942: pline("Cannot open \"%s\".", fname);
win/tty/wintty.c:2209: pline("%s", mesg);
win/tty/wintty.c:2215: /* barebones pline(); since we're only supposed to be called after
win/win32/mswproc.c:942: then the second. In the tty port, pline() achieves this
win/win32/mswproc.c:1636: pline("%s: unknown extended command.", cmd);
win/X11/winmenu.c:108: pline("menu_select: nothing action?");
win/X11/winmenu.c:111: pline("menu_select: status action?");
win/X11/winX.c:537: (void) strncpy(toplines, str, TBUFSZ); /* for Norep(). */
win/X11/winX.c:826: * that has been pline()d but not displayed w/display_nhwindow().
win/X11/winX.c:827: * Both the main and tty code assume that a pline() followed
win/X11/winX.c:1360: if(complain) pline("Cannot open %s. Sorry.", str);
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