Created
November 19, 2016 09:40
-
-
Save tdgroot/43e478f73c0cdd86788ebc90ec0bf94e to your computer and use it in GitHub Desktop.
XBox mapping for LibGDX
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package nl.tdegroot.games.melee.util; | |
/******************************************************************************* | |
* Copyright 2011 See AUTHORS file. | |
* <p> | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* <p> | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* <p> | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
******************************************************************************/ | |
import com.badlogic.gdx.controllers.Controller; | |
import com.badlogic.gdx.utils.SharedLibraryLoader; | |
/** | |
* Mappings for the Xbox series of controllers. Works only on desktop so far. | |
* <p> | |
* See <a href="https://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/360_controller.svg/450px-360_controller.svg.png">this | |
* image</a> which describes each button and axes. | |
* <p> | |
* All codes are for buttons expect the L_STICK_XXX, R_STICK_XXX, L_BUMPER and R_BUMPER codes, which are axes. | |
* | |
* @author badlogic | |
*/ | |
public class XboxMapping { | |
// Buttons | |
public static final int A; | |
public static final int B; | |
public static final int X; | |
public static final int Y; | |
public static final int GUIDE; | |
public static final int L_BUMPER; | |
public static final int R_BUMPER; | |
public static final int BACK; | |
public static final int START; | |
public static final int DPAD_UP; | |
public static final int DPAD_DOWN; | |
public static final int DPAD_LEFT; | |
public static final int DPAD_RIGHT; | |
public static final int L3; | |
public static final int R3; | |
// Axes | |
/** | |
* left trigger, -1 if not pressed, 1 if pressed, 0 is initial value | |
**/ | |
public static final int L_TRIGGER; | |
/** | |
* right trigger, -1 if not pressed, 1 if pressed, 0 is initial value | |
**/ | |
public static final int R_TRIGGER; | |
/** | |
* left stick vertical axis, -1 if up, 1 if down | |
**/ | |
public static final int L_STICK_VERTICAL_AXIS; | |
/** | |
* left stick horizontal axis, -1 if left, 1 if right | |
**/ | |
public static final int L_STICK_HORIZONTAL_AXIS; | |
/** | |
* right stick vertical axis, -1 if up, 1 if down | |
**/ | |
public static final int R_STICK_VERTICAL_AXIS; | |
/** | |
* right stick horizontal axis, -1 if left, 1 if right | |
**/ | |
public static final int R_STICK_HORIZONTAL_AXIS; | |
static { | |
if (SharedLibraryLoader.isWindows) { | |
A = 0; | |
B = 1; | |
X = 2; | |
Y = 3; | |
GUIDE = -1; | |
L_BUMPER = 4; | |
R_BUMPER = 5; | |
BACK = 6; | |
START = 7; | |
DPAD_UP = 10; | |
DPAD_DOWN = 12; | |
DPAD_LEFT = 13; | |
DPAD_RIGHT = 11; | |
L_TRIGGER = 2; // postive value | |
R_TRIGGER = 2; // negative value | |
L_STICK_VERTICAL_AXIS = 0; // Down = -1, up = 1 | |
L_STICK_HORIZONTAL_AXIS = 1; // Left = -1, right = 1 | |
R_STICK_VERTICAL_AXIS = 3; // Assume same story | |
R_STICK_HORIZONTAL_AXIS = 4; | |
L3 = 8; | |
R3 = 9; | |
} else if (SharedLibraryLoader.isLinux) { | |
A = 0; | |
B = 1; | |
X = 2; | |
Y = 3; | |
GUIDE = 8; | |
L_BUMPER = 4; | |
R_BUMPER = 5; | |
BACK = 6; | |
START = 7; | |
DPAD_UP = 7; | |
DPAD_DOWN = 7; | |
DPAD_LEFT = 6; | |
DPAD_RIGHT = 6; | |
L_TRIGGER = 2; | |
R_TRIGGER = 5; | |
L_STICK_VERTICAL_AXIS = 1; | |
L_STICK_HORIZONTAL_AXIS = 0; | |
R_STICK_VERTICAL_AXIS = 4; | |
R_STICK_HORIZONTAL_AXIS = 3; | |
L3 = 9; | |
R3 = 10; | |
} else if (SharedLibraryLoader.isMac) { | |
A = 11; | |
B = 12; | |
X = 13; | |
Y = 14; | |
GUIDE = 10; | |
L_BUMPER = 8; | |
R_BUMPER = 9; | |
BACK = 5; | |
START = 4; | |
DPAD_UP = 0; | |
DPAD_DOWN = 1; | |
DPAD_LEFT = 2; | |
DPAD_RIGHT = 3; | |
L_TRIGGER = 0; | |
R_TRIGGER = 1; | |
L_STICK_VERTICAL_AXIS = 3; | |
L_STICK_HORIZONTAL_AXIS = 2; | |
R_STICK_VERTICAL_AXIS = 5; | |
R_STICK_HORIZONTAL_AXIS = 4; | |
L3 = -1; | |
R3 = -1; | |
} else { | |
A = -1; | |
B = -1; | |
X = -1; | |
Y = -1; | |
GUIDE = -1; | |
L_BUMPER = -1; | |
R_BUMPER = -1; | |
L_TRIGGER = -1; | |
R_TRIGGER = -1; | |
BACK = -1; | |
START = -1; | |
DPAD_UP = -1; | |
DPAD_DOWN = -1; | |
DPAD_LEFT = -1; | |
DPAD_RIGHT = -1; | |
L_STICK_VERTICAL_AXIS = -1; | |
L_STICK_HORIZONTAL_AXIS = -1; | |
R_STICK_VERTICAL_AXIS = -1; | |
R_STICK_HORIZONTAL_AXIS = -1; | |
L3 = -1; | |
R3 = -1; | |
} | |
} | |
/** | |
* Different names: | |
* - Microsoft PC-joystick driver | |
* | |
* @return whether the {@link Controller} is an Xbox controller | |
*/ | |
public static boolean isXboxController(Controller controller) { | |
return controller.getName().matches("(.*)(X-?[Bb]ox|Microsoft PC-joystick)(.*)"); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment