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import java.util.List; | |
import genius.core.AgentID; | |
import genius.core.Bid; | |
import genius.core.actions.Accept; | |
import genius.core.actions.Action; | |
import genius.core.actions.Offer; | |
import genius.core.parties.AbstractNegotiationParty; | |
import genius.core.parties.NegotiationInfo; |
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23:44:04.261 [main] INFO o.t.world.biomes.BiomeManager - Restored biome Core:snow with short id 2 from save game. | |
23:44:04.261 [main] INFO o.t.world.biomes.BiomeManager - Restored biome Core:plains with short id 7 from save game. | |
23:44:04.302 [main] INFO o.t.e.prefab.internal.PrefabFormat - Attempting to deserialize prefab engine:clientInfo with inputs [/engine/assets/prefabs/player/clientInfo.prefab] | |
23:44:04.303 [main] INFO o.t.e.prefab.internal.PrefabFormat - Attempting to deserialize prefab Core:fuseLong with inputs [/Core/assets/prefabs/fuseLong.prefab] | |
23:44:04.303 [main] INFO o.t.e.prefab.internal.PrefabFormat - Attempting to deserialize prefab engine:iconItem with inputs [/engine/assets/prefabs/iconItem.prefab] | |
23:44:04.304 [main] INFO o.t.e.prefab.internal.PrefabFormat - Attempting to deserialize prefab engine:itemBase with inputs [/engine/assets/prefabs/itemBase.prefab] | |
23:44:04.305 [main] INFO o.t.e.prefab.internal.PrefabFormat - Attempting to deserialize prefab engine:physicalDamage with in |
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1. Run Windows o Linux, on Windows go to Device Management, open your wifi card (atheros 9287), so "Details" > "ID hardware". (I have windows in Italian, I do not know if English is really so named; With Linux I don't know lol) | |
2. Copy on paper (or take a photo) the characters XXXX --> "VEN_168C&DEV_XXXX". | |
3. Run OS X and take the file IO80211Family.kext from Hard Disk>System>Library>Extension (U need to enable "hidden files" from terminal; search how with google), copy it on the desk (and make it a backup copy). | |
4. Right button on it > Show package contents. | |
5. Go to "Contents>PlugIns>AirPortAtheros40.kext", open with "Show package contents". Now go to "Contents>Info.plist", open it with the TextEdit. | |
6. So look in it, and replace as I did: | |
My ID Hardware: ....VEN_168C&DEV_002E... (XXXX = 002E) | |
Our id : VEN | |
I replace the first <string>pci168c,XXXX</string> with my ID Hardware: <string>pci168c,2e</string> | |
Note: the 0 is not reported; the "E" becomes "e". |
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lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384 | |
options=3<RXCSUM,TXCSUM> | |
inet6 ::1 prefixlen 128 | |
inet 127.0.0.1 netmask 0xff000000 | |
inet6 fe80::1%lo0 prefixlen 64 scopeid 0x1 | |
nd6 options=1<PERFORMNUD> | |
gif0: flags=8010<POINTOPOINT,MULTICAST> mtu 1280 | |
stf0: flags=0<> mtu 1280 | |
en0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 | |
ether b8:f6:b1:11:c7:f7 |
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class queue: | |
def __init__(self): | |
self.temp = [] | |
def enqueue(self, obj): | |
self.temp.append(obj) | |
def dequeue(self): |
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let a = 5 | |
let a lst = | |
match lst |
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//From here but switched to 3.3 http://stackoverflow.com/questions/19748147/sdl-ttf-draws-garbage | |
#include <GL/glew.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
#include <SDL2/SDL_ttf.h> | |
#include <string> | |
#include <iostream> |
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import random | |
def partition(lst, left, right, pivotIndex): | |
# print pivotIndex | |
pivotValue = lst[pivotIndex] | |
lst[pivotIndex], lst[right] = lst[right], lst[pivotIndex] | |
storeIndex = left |
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import math | |
def cal_entropy(lst): | |
t = sum(lst) | |
result = 0 | |
for i in lst: | |
division = float(i)/float(t) |
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import UIKit | |
import Security | |
let serviceIdentifier = "com.company" | |
let accessGroup = "com.company.app" | |
let kSecClassValue = kSecClass as NSString | |
let kSecAttrAccountValue = kSecAttrAccount as NSString | |
let kSecValueDataValue = kSecValueData as NSString | |
let kSecClassGenericPasswordValue = kSecClassGenericPassword as NSString |