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Playbook describing the Penny Game

Penny Game

This describes the playbook for running the Penny Game game.

The Objective

Process 20 coins through system of the workers using different batch sizes.

The Materials

  • min 10 people
  • 20 coins
  • a flipchart to record the scores
  • 6 stopwatches (for 12: 7, 14: 8, ...)

The Set up

For a team of 14 people:

  • 7 people sitting at a table: 6 of them are workers for department 1 through 6; the last one is the customer.
  • 7 people standing behind one of the people seated at the table. Those behind the workers are the department managers; the one behind the customer is the company president.
  • All of the people standing have a stopwatch as well as the customer.

The Penny Game

The Rules

  • Process means flipping the coin one at a time using your left hand only and then pass to the next worker in the chain.
  • Coins processing is considered done once they pass through the whole system of workers.
  • Workers may only pass the coins once the full batch of coins is processed.
  • A batch is delivered once the customer touches the batch.

The Timings

  • Managers of each worker time how long it takes for their worker to process the batch of coins. Manager 1 starts the stopwatch as soon as worker 1 starts flipping coins and stops their stopwatch when the last coin is passed to worker 2.
  • The customer starts his stopwatch as soon as worker 1 starts flipping coins and stops his stopwatch when the first penny is moved to the customer from worker 6 = time to market.
  • The president starts his stopwatch as soon as worker 1 starts flipping coins and stops his stopwatch when the last coin is moved to the customer from worker 6 = time to complete.

The Playbook

A process starts with a batch of coins head up in front of worker 1.

After each iteration timings are captured on the flipchart.

20 20 10 5 1 1
D1
D2
D3
D4
D5
D6
1st
last

Iteration 1

Batches of 20 coins: coins may only be passed to the next worker once all 20 coins have been flipped.

Iteration 2

Repeat the previous iteration.

Iteration 3

Batches of 10 coins: coins may only be passed to the next worker once all 10 coins have been flipped.

Iteration 4

Batches of 5 coins: coins may only be passed to the next worker once all 5 coins have been flipped.

Iteration 5

Batches of 1 coin: each coin may be passed to the next worker once it has been flipped.

Iteration 6

Repeat the previous iteration.

The Observations

  • repeating the process with the same batch size generally results in better individual and process productivity.
  • as the batch size ⬇️, individual department's/worker's productivity ⬇️ and time to market and time to complete ⬇️.

Variations

  • throw a different sized coin in to the process to see how teams cope with variations.
  • tracking how long it takes for an urgent request to get through the various batch-sized systems. (add a rule: if a worker started processing a batch, he needs to finish the batch before taking a new batch)
  • hand-offs and approvals: whenever a worker processed the batch, he look at the manager and get his nod/yes (with from time to time some unavailability).
  • work with 2 minutes round, 30 coins (5 x 2EUR, 5 x 1EUR, 5 x .5EUR, 5 x .2EUR, 5 x .1EUR, 5 x .05EUR), count the value delivered to the customer after 2 minutes. See https://scrumcoaching.wordpress.com/2010/04/19/the-scrum-penny-game-a-modification/

References

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