Created
July 1, 2016 05:20
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using UnityEngine; | |
using System.Collections; | |
public class PlayerScript : MonoBehaviour { | |
//切り替わるオブジェクト | |
public GameObject blueObject; | |
public GameObject redObject; | |
//現在のオブジェクト | |
private GameObject currentObject; | |
//状態を定義 | |
public enum PlayerState | |
{ | |
BLUE, | |
RED | |
} | |
//現在の状態 | |
private PlayerState _currentState; | |
void Start () { | |
InitState (); | |
} | |
void Update () { | |
switch (_currentState) { | |
case PlayerState.BLUE: | |
UpdateBlue (); | |
break; | |
case PlayerState.RED: | |
UpdateRed (); | |
break; | |
default: | |
break; | |
} | |
Debug.Log (_currentState); | |
} | |
//状態の初期化 | |
void InitState(){ | |
_currentState = PlayerState.BLUE; | |
currentObject = blueObject; | |
} | |
//状態がBlueのときにやること | |
void UpdateBlue(){ | |
if (Input.GetKey (KeyCode.RightArrow)) { | |
this.transform.position += Vector3.right * Time.deltaTime * 5f; | |
} | |
if (Input.GetKey (KeyCode.LeftArrow)) { | |
this.transform.position += Vector3.right * (-1) * Time.deltaTime * 5f; | |
} | |
if (Input.GetKeyDown (KeyCode.C)) { | |
_currentState = PlayerState.RED; | |
ChangeMode (redObject); | |
} | |
} | |
//状態がRedのときにやること | |
void UpdateRed(){ | |
if (Input.GetKeyDown (KeyCode.C)) { | |
_currentState = PlayerState.BLUE; | |
ChangeMode (blueObject); | |
} | |
} | |
//オブジェクトの切り替え | |
void ChangeMode(GameObject obj){ | |
currentObject.SetActive(false); | |
currentObject = obj; | |
currentObject.SetActive (true); | |
} | |
} |
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